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Warhammer Online Delayed Until 2008
Posted by
Zonk
on Fri Apr 27, '07 09:36 AM
from the hold-off-on-your-waugh-for-a-bit dept.
from the hold-off-on-your-waugh-for-a-bit dept.
To the surprise of almost no one, EA Mythic has announced that Warhammer Online won't be out until next year. Eurogamer reports: "'Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible,' Mythic's Mark Jacobs wrote in a community newsletter." They're going to use the extra time to go back over the Dwarven and Greenskin areas to implement new ideas they've had since working on the original content. With the successful launch of LOTRO this week, and the continuing crash and burn of Vanguard , MMOG developers seem to be wising up to the importance of a really good launch.
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Warhammer Online Beta Shutdown
Garthilk writes "Most MMOs typically go through delays in release date; EA Mythic's Warhammer Online has already been pushed back to early next year. A recent announcement from the company on their beta boards has given fans pause, though. EA Mythic is shutting down their external beta test program, and possibly won't reopen it until December. Mythic says this pause in external testing will serve as an opportunity to refine and polish the games core mechanics. A public announcement is said to follow soon."
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Warhammer Online Delayed Until 2008
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Sounds like a Blizzard
(Score:4, Interesting)Re:Sounds like a Blizzard
(Score:5, Funny)Return soon for a new release date of the joke.
Re:Sounds like a Blizzard
(Score:5, Interesting)(http://www.wavenger.com/)
There's that quote by Miyomoto: "A delayed game is eventually good; a bad game is bad forever." Some companies, I think, started to realize: "Hey, with patching capability on most consoles and PCs, we can release a game bad and make it good eventually!" The trouble is this never works the way they want it to. If the game is buggy when you ship it, people will always remember it as a buggy mess, and if it's bad, people will not give it a second chance.
Then there's another category of games: self-consciously shitty exploitation games. A lot of EA's brands fall into this category, for instance. They develop because the marketers say that there is no way Madden 08 cannot make a profit, and they ship because anyone muscleheaded enough to buy it will buy it bugs and all.
Is there a market for this?
(Score:1)Er...?
(Score:1)(http://www.thegeekgroup.org/)
Read between the lines
(Score:4, Insightful)Translation:
"Since we were assimilated, EA has separated our talented team and distributed them amongst several teams of numerous EA projects so that we can try and fix their problems. By the time we get back to working on OUR project, we'll be so burned out by EA politics, unrealistic timelines and 100 hour work weeks that what we have for Warhammer right now will be what we ship in 2008. We'll let the live product be the beta test and patch it every month, the EA way."
I hope the best for the Mythic buys, but according to history everything EA touches turns to crap.
Or maybe...
(Score:2)dwarven district?
(Score:1)Warhammer 40K MMORPG
(Score:1)Happy
(Score:1)(http://warhammerinfo.com/)
Vanguard vs WoW
(Score:3, Insightful)(Last Journal: Friday August 17, @06:34AM)
Vanguard is bugged, deep but unfinished. WoW is shallow but polished.
But that is not what sets them apart. The biggest difference is the playerbase. In many ways it reminds me of the difference between Operation Flashpoint and Counterstrike. Both are military first person shooters with counterstrike clearly the more polished easier to get into version. Yet if you desire to play with people whose balls have actually descended your choice is clear.
I tried Vanguard (Sony is one of the few MMO companies willing to accomadate non-credit card owners. Blizzard thanks to its huge success is lucky that stores stock its gamecards) and was amazed to find that you did not need to join a RP-preffered server to be able to be in a world were the majority of players do not use numbers in their chat.
In fact, the majority of players in Vanguard use plain english, are polite and helpfull and even those who still got crap nicks like 'warlord' at least manage to spell it correctly.
If you ever played WoW, well. You know.
Pity then that the game is so fucking bugged. In between the bugs it is actualy fun, and has a lot to offer. I might even say that it is a ton of fun, compared to wow's 1 kilo of fun. Pity that vanguard also gives you two tons of bugs while WoW has by now reduced it to a few grams.
So why am I not playing WoW? Two reasons, the population but mostly the kill X till Y drops and X turns out to be a number just short of infinity. Vanguard improves on both counts but geez gods, FIX THE BUGS.
But what about LOTRO. Well, I am looking at it. Just that so far I can't see any class I like to play. I wonder what route it will take. For me the real killer thing I am looking for in a MMO is for it to be playable and for it to reserve a few servers with a queens english only policy and a naming policy that is enforced with permanent bans. Enter a stupid nick and BAM, banned. No warning, no suggestions, no arguing. Instant ban.
On the other hand, you could just make it an 18+ server. Make that 30+. Nobody born in the 80's or later allowed. And get OF MY LAWN!
Imperator Take 2?
(Score:2)(http://www.capnbry.net/)
A game shop so good that it can not produce a game good enough to be made by them! This should come as no surprise to players who would read the "Grab Bag" posts where weekly Mythic would correct themselves on how various aspects of DAOC worked. They didn't even know how their own tremendously successful MMOG worked under the hood, how could they design a new one?
Imperator was a miserable failure despite being hyped by Jacobs as a ground up rewrite designed to be ground breaking and compelling title. The concept of a game which was fun PvE and PvP turned out to be too hard to write, so they fell back to PvE only and still couldn't do it...
Sounds to me like Mythic again has produced content which wasn't good enough to be produced by Mythic.
(All quotes from Mark Jacobs)
re:WARHAMMER ONLINE
(Score:1)Re:Bunch dorks
(Score:2)Re:Thank you for playing, but...
(Score:2)(Last Journal: Tuesday July 31, @01:20AM)