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Microsoft Games Losses Down, Still Substantial
Posted by
Zonk
on Fri Apr 27, 2007 09:17 AM
from the a-little-bit-lossy dept.
from the a-little-bit-lossy dept.
Even though sales are up on the operating system side of things, Microsoft's games division is still struggling. The Entertainment and Devices division lost $315 million, with sales slipping some 21 percent. That's 22 percent down from last year. The quarter overall saw $929 million, down 21 percent over last year during the same quarter. "Microsoft says the drop in sales came primarily because of decreases in the sale of Xbox 360s. During the quarter, the company shipped a half million consoles, as compared to 1.7 in the third quarter of 2006, that being the first full quarter in which Xbox 360s became available. Sales of Xbox and PC games decreased 44 percent over the company's first three quarters to $393 million, which the company puts hand in hand with the decrease in console sales."
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didn't we just see that... (Score:2)
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The good news is... (Score:2)
1.7 Units Shipped? (Score:4, Funny)
Man, Japanese sales are really picking up!
Re:1.7 Units Shipped? (Score:5, Funny)
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The only thing you're going to be measuring in ass piles is physical discomfort.
-matthew
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Meanwhile, Nintendo has announced an desire to increase production [arstechnica.com]
stop the presses! (Score:2, Informative)
Umm. (Score:3, Insightful)
This console was released in November of 2005, so I'm really not sure how 3rd quarter of 2006 was the first full quarter they became available.
Re:Umm. (Score:4, Informative)
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tp:wwwmicrosoftmonitorcomarchives200610microsoftfi sc [tp]
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Erm, yes it is, Fiscal Year [wikipedia.org]
War of Attrition (Score:5, Insightful)
What's even more nuts to me is that with all the Live Gold subscribers they're still not making enough to offset losses. Are they still hedging all their bets on Halo 3?
Eggs in 1 basket much?
Re:War of Attrition (Score:5, Informative)
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Don't get me wrong, Wii's going to get it's share of st
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Re:War of Attrition (Score:5, Interesting)
What you say is true, but it didn't answer the question that was asked, which is whether or not it's normal for a console to be in the red at this point in its lifespan.
The short answer is no, it is not normal. And despite your true statement above, that's important. Why?
MS and Sony both got into video gaming in the first place both because they saw how profitable it was and because they saw the potential for even greater profit through using their systems as a trojan horse for other entertainment and software possibilities. Do you think that either company would have launched a console in the first place if they saw the industry as a money-losing business? Obviously not. They did it because they wanted a piece of the action, and they wanted to define where the action was in the future.
The issue is that neither Sony nor MS has figured out how to make a consistent profit in the video games business. MS has never done it, to my knowledge (possibly one quarter with the original Xbox) and Sony does it about half the time. Nintendo always makes a profit. The only question is how big.
If this keeps up, eventually Sony and MS could drag the industry so far down that it's not going to seem worth it to their shareholders or to any of their potential partners, be they publishers or peripheral makers or whatever. Nobody's going to want to be involved in the game business if it seems obvious that it's a money-losing business.
I actually own all 4 previous-gen consoles and would like to own a PS3, but I honestly think that without Nintendo, we would have had another game industry crash by now. They're single-handedly defining the industry right now, in both home and portable systems, and they're proving to everybody how much money there is to be made at it. Without them, you'd have a money-losing industry that would look to anybody on the outside like the industry itself was no longer viable.
Xbox is the ammo, not the war (Score:3, Insightful)
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What if they conclude that gamers only want gimmicky games? The next generation would be filled with crazy controllers and half-assed games to play them with.
The
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You ne
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Not for a Wii game, you can't. Only the GC and VC ones.
"2) I've had a lot of fun holding the controller sideways for Super Pa
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Super Smash Bros: Brawl uses these controllers, and not the Wiimote.
I'll concede your point about "filled". It just sounded like you were imagining hundreds of strange controllers. I don't expect this
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If you're Microsoft, yes. New offerings from them are always cash sinks initally.
They have routinely used their huge cash reserves to get into a new market
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One of the more amazing things I saw in Japan was a sumo wrestling match on TV. Normally you'd expect the two of them to collied in a Godzilla-esque clash of the titans. I was in awe of how it actually went down
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"Are they still hedging all their bets on Halo 3?"
Yep [gamesindustry.biz]
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Yes.
Which is so sad. Microsoft's BIG first party game, Halo 3, that is supposed to be their key to winning the console market:
* Only supports 16 players per game - pathetic compared to the current best console online game Resistance with 40
* No dedicated servers - Sony and PS3 developers have free dedicated servers for games
* An archaic P2P networking setup that leads to laggy online play
* Looks like a slightly upgraded version of Halo 2 on the Xbox
* And to make things even worse you are forced to pay 60 bucks a year just to play the game online
It's not about the money - except when it is (Score:5, Interesting)
What I'm curious about is how the long run of Microsoft's console wars might end up hurting the company overall. It used to be that people stayed on Windows for 3 reasons:
1. It's what the office uses/proprietary apps I need
2. I need Microsoft Office
3. Games
Of all of these reasons, the #1 thing I heard from tech people for why they stayed on Windows - or at least kept a dual booting system - was for the games. Once consoles started on their rise, MS realized that this was a serious long term threat to the monopoly. Hence, the Xbox was born. This way, even if techie people go "Well, I stay with Windows for the games", at least MS would have a console of their own to ply.
Now, they're trying to tie in Windows into this gaming concept. Look at Vista, and the "won't run without an ESRB rating" issue some games have had a problem with - a "safety" issue says Microsoft, but a lock-in system says I. Now their Windows Live, which is the Xbox Live system on Windows - again, another method to try to tie in Windows and consoles, and establish a lock in. Or the "Halo 2 (a game made using Windows 2000 computer hardware level technology) can't run on your computer unless you run Vista with Windows Live", a move that I don't see a whole lot of gamers going "OOooo - I get to pay $200 for an OS to run a 3/4 year old game when I could buy the original Xbox version with a new Xbox from a store for the same price". It's an expensive move that so far, hasn't caught on. They're now trying to tie Vista in the Xbox, hoping to shore up both.
It seems a lot of money spent that, so far, is only costing them more. They lose more money with each Xbox sold. So how to make it up? Charge more on the Microtransactions, which leads to expensive "horse armor" and gamers who rebel against the cost of Guitar Hero II downloads for being way overpriced.
I can give credit to Microsoft for making a decent console (when it doesn't "red ring of death" on people - is that the equivalent of a blue screen of death?), but it seems like they're fighting for a Pyhrric victory. If this is their idea of success, then the rest of the Microsoft company had better hope that this brand of billion-dollar-per-year losing "success" doesn't infiltrate the rest of the company.
Of course, that's just my opinion. I could be wrong.
Re:It's not about the money - except when it is (Score:4, Insightful)
You don't really know how it affects their bottom line until you see the whole picture. All of their side business - how much money it made them in.. Windows sales? It's not so obvious is it.
Integration and convenience provides a natural lock-in effect. Microsoft knows that the way the industry is going, its Windows application lock-in is weaking last few years, and it's a trend that'll continue in the future.
What they do, all the time, is create plenty and plenty of auxiliary businesses that act like pathways leading in one way or another, to Windows. They can lose billions from XBox 360 every year and not care, but NOT because they've got money to waste, but because it helps them support their Windows market share.
It's similar to what Google, is doing last few years too. In lots of their free offerings they don't serve ads, Gmail pop3 access, Google News, Google Desktop Search, Picassa etc. So they don't turn profit there, they lose, because there's development and deployment cost for all this. But one way or another, indirectly, it brings you back to searching in Google more often, or watching their ads, which helps their bottom line.
Re:It's not about the money - except when it is (Score:4, Insightful)
Re:It's not about the money - except when it is (Score:5, Insightful)
Who says there is a market? Small niche market so far, what happens if it stays that way? HP has already stopped making their "living room PC". Maybe they have better foresight than others? I know from an anecdotal stand point, there's no market for such a device in my home
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Games kept me using Windows longer than I otherwise would have. I dabbled with Linux, trying out WineX (now Cedega), and buyi
MS Games (Score:2)
MS Games, IMO, has little to worry about. They have huge titles coming Q3 and Q4 of this year. I don't see how they could expect to be making money, they haven't released jack since Gears of War.
Several reasons MS doesn't have to worry (at least about g
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No one?
I'm sure I'm not alone in waiting for a high powered flight game where Over-G failed to deliver. I have always loved the Ace Combat series, and by looking at the gamespot ratings, I'm not alone.
I'm not so sure about Huxley, but it has me very cu
So do people still think MS sells the 360 4profit? (Score:5, Insightful)
Anyway, nearly a year ago iSupply claimed that Microsoft were making a profit on each console sold. This figure has been repeated ever since then, especially in relation to the PS3's huge loss per console. Yet the figures were weird, the console hadn't changed, no cost reductions applied, and iSupply thought it had gone from a $150 loss per console to a $70 gain. But people were very happy to accept this figure.
Now Microsoft's gaming (and music) division has made a $300+m loss for 500k sold, and presumably they're getting profits from online use, the games themselves (the attach rate is rising), and add-ons. Of course the Zune and other products are dragging them down too, and there's wages and future developments and all that...
Also 500k sold in a quarter, albeit a quiet quarter, is appalling at this stage in the game. You would think that if Microsoft COULD drop the price, they would have, to stimulate demand. But they didn't.
So in conclusion, I suspect Microsoft are still making losses on the 360 console, probably in the $100 per console ballpark. 65nm shrinks are really required - cheaper chips, cheaper cooling, cheaper power supply. I expect the 65nm introduction to coincide with a $50 pricedrop, and a static loss/console rate.
Re:So do people still think MS sells the 360 4prof (Score:3, Insightful)
But yes, a dead-in-the-water Zune and ass
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Re:So do people still think MS sells the 360 4prof (Score:2)
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