Blizzard Confirms New Product, May Be Starcraft 2
Posted by
Zonk
on Fri Apr 27, 2007 09:36 PM
from the new-is-always-good dept.
from the new-is-always-good dept.
darkhitman writes "According to a Kotaku post yesterday, Blizzard has confirmed that they'll announce a new product at their World Wide Invitation in Korea next month. The statement issued by Blizzard verified that they 'do intend to announce a new product [...] next month" and "plan to revisit [Starcraft] at some point in the future,' but did not confirm the rumor that the new game would be Starcraft 2 — but we can certainly hope."
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We'll be returning once again to the world of StarCraft, it appears, and not in the form of a Massively Multiplayer game. Blizzard has announced StarCraft 2 at their packed event in Seoul, South Korea. IGN is liveblogging the event, describing gameplay footage being played as well as full cinematics. From the description of ongoing events there are massive changes to the way the game plays, new units, a physics system within the game engine, and the capability to show over 100 units onscreen at a time. "Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final." Additional coverage from Milky at 1up.
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Blizzard Confirms New Product, May Be Starcraft 2
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heh (Score:3, Funny)
Blizzard announces... (Score:5, Funny)
(http://www.walford.ca/)
Not far from the truth. (Score:5, Informative)
Job Update 4/26/07
New Position - Lead Engine Programmer Next-Gen MMO
Re:Not far from the truth. (Score:4, Insightful)
Why can't that be a position for their current MMO?
WoW has been running on the same engine since release in late 2004. Many MMOs (Dark Age for example) are constantly updating their game engine. Maybe this is just a new engine for the same MMO.
Re:Not far from the truth. (Score:4, Interesting)
(http://www.inquisitorzak.tk/)
It's worth noting that Blizzard have recently renewed their trademark on Blackthorne [uspto.gov]. Trademarks on other Blizzard games from that era appear to remain untouched.
Re:Not far from the truth. (Score:5, Insightful)
Re:Not far from the truth. (Score:5, Interesting)
That way, you get the franchise revitalized and updated, making the expected shedloads of money, while also setting things up for the MMO to follow. And if they really are working on Ghost in-house, then if the MMO is delayed, there's another entry in the Starcraft franchise to keep interest in the brand up.
Re:Blizzard announces... (Score:5, Insightful)
Graphic wise, Starcraft was far superior to TA. Good 2d art is much better than simple 3d art. I can still look at Starcraft today and enjoy the graphics. It may be outdated, pixel-wise, but it is still art. TA however has aged significantly.
The custom AI was indeed a weak point of starcraft, but starcraft single player still had its charms with its better campaigns. Custom single player games was interesting also, mainly to see how many AIs you could defeat. You can't claim to have mastered starcraft single player until you have won 1vs7 games with all three races. Terran being the easiest (Bunkers+Siegetanks), protoss medium difficult (photon cannons+shield batteries and a good map) and zerg the toughest. (Quick expansion and tech to Guardians on a map with close expansion and long travel paths). There is no question however, that multiplayer was where Starcraft shined.
As for the better game. Starcraft and TA had completly different focus. TA was an army management game with the focus on strategy, and it did very well at that. Throwing large armies back and forth. Starcraft on the other hand had a few specific things that made it unique among RTS:s, then and now. This is why I consider it the best RTS of all times. These special attributes being
* 3 unique, balanced races. Most RTS games have some difference between the different sides, but Starcraft is to date the only game that I know off that pulled it off that well. The actual mindset changes when switching races. You can actually feel the swarm mentality when playing zerg, or the ability to hold ground as terrans, or the pure power of protoss units.
* Every single unit type matters from start to end. There isn't a single unit in Starcraft that becomes outdated as the game progresses. When it comes to dealing out pure damage, the basic units are the most cost efficent, while more advanced units are used to provide specific advantages. (such as attack range, area effects, health, cloak and flying abilities)
The only problem I found with Starcraft multiplayer was the insistance to play on the fastest game speed. Fastest game speed is simply to fast unless you are a pro player with incredible reflexes. I have always wished that RTS games would include something like a Max Payne style time slower where any player could slow down the game for a certain amount of time (the ability itself recharging over time). It would allow for a quick initial phase of the game, while still providing ample opportunity to use more complex tactics in the heat of battle.
It's just like running for president (Score:4, Funny)
Who writes these story headlines? (Score:3, Funny)
(http://www.geocodeengine.com/)
They've said the same thing about SC for years (Score:1, Interesting)
This is just in! (Score:5, Funny)
(http://easyvpshost.com/ | Last Journal: Friday August 26 2005, @06:58PM)
No details are as of yet released, but rumour has it that it *might* be the highly anticipated s equal to their previous bestseller "BAR"
More details at eleven.
Good Locale (Score:3, Funny)
Reminds me (Score:2)
Korea? Bet it's Starcraft-related (Score:5, Informative)
(http://slashdot.org/)
Also it's not a total surprise given the hints [wikipedia.org] that Blizzard has been putting out (validity of "hints" left as an exercise to reader).
WoW/WoS? (Score:1)
(http://www.rocketcat.info/)
Starcraft -> World of Starcraft
I, for one, welcome our new starcrafting overlords!
Re:WoW/WoS? (Score:5, Funny)
Spawn more overlords!
Re:WoW/WoS? (Score:5, Funny)
(http://www.unity08.com/)
We require more minerals.
Eh (Score:1)
(http://www.giovannispina.net/)
Another expansion pack (Score:5, Funny)
MMO (Score:2)
Obviously it won't ever be perfect, but mutiplayer seems to have made game makers lazy when it comes to single player, if they even try at all.
Please, let it NOT be... (Score:2)
I want the rest of the story. I want to see it all. I need a really good RTS so I can justify buying a new computer. I know there are a bunch of really cool RTS right now, but I'm a console player and nothing less than Starcraft 2 can bring me back to PC gaming.
Please..please.. don't be Glaxies of Starcraft! (Score:1)
BLizzard said no (Score:2)
(http://slashdot.org/ | Last Journal: Thursday February 21 2002, @04:37PM)
hello? that sounds like it is not SC2
wtf? (Score:4, Insightful)
Could it be a new diablo instead? (Score:1)
I hope SC2 isn't like WC3... (Score:3, Interesting)
In doing so, Blizz set the groundwork for the successful fantasy world that is WoW, but it still doesn't make me happy
I will be somewhat disappointed in they take the same route in the next Starcraft.
What this proves... (Score:4, Insightful)
(http://slashdot.org/)
To paraphrase Blizzard: "We're about to announce a new game, and we really want to do something with the Starcraft franchise, but this ain't it."
Rabid fanboi writing article: "Woohoo! Blizz said Starcraft! Blizz said new game! This is it, Starcraft 2 next month!"
It's a shame, because I would really like to see another Starcraft. Unfortunately the fanbois are probably scaring Blizzard away from actually doing it, since they know the first screenshots or videos released from beta will set off a torrent of bad press from people saying "What is this crap? They were saying this was ready for release like two years ago, and this is all they have?"
Re:What this proves... (Score:5, Interesting)
"We do intend to announce a new product at the Worldwide Invitational next month in Korea, and we appreciate the enthusiasm and interest in getting an advance look at what that will be, but players will have to wait until May 19th to find out more. Also, we have a very strong connection with the characters and settings of StarCraft, and we do plan to revisit that universe at some point in the future, but we don't have anything new to announce in that regard at present."
Now let me paraphrase, the first part is saying "We have a secret.", the second part is saying "and we really like Starcraft.", and the last part, "but we can't tell you anything yet."
I think you are missing something or I am. This is ambiguous PR talk, but nowhere does it state that they are defiantly not going to do Starcraft, in fact they seem to be suggesting that it is in fact a Starcraft game, or they are a bunch of serious teases.
Also, "fanboi"? Is your disdain of the English language so great that you need to strike out at all of us like that?
Re:What this proves... (Score:4, Insightful)
(http://slashdot.org/)
"we have a secret we'll be reealing next month."
"We Really like Starcraft."
the third part, with no reading between lines required, quite plainly says "But the secret we plan to reveal next month has nothing to do with Starcraft."
I'll go out on a limb with my personal opinion... (Score:2)
I have a big caveat to my first impulse though. Please, please, make sure that the stand alone version is as good, if not better than the original. My game time is limited. I don't play any games online so if there is a new Starcraft, I need there to be an awesome stand alone version.
It's probably a new MMO (Score:2, Interesting)
They posted a new lead engine developer job opening today for a "next gen mmo" which WoW most definitely is not. Count on a new MMO.
Probably Starcraft but lets hope for Diablo. What I'd REALLY like is something entirely new. Rehashing old stuff gets wel..... old.
Diablo 3 (Score:1)
WoS doesn't make biz sense... (Score:1)
(http://blogdezuma.blogspot.com/)
Starcraft II (Score:5, Informative)
(http://stormtower.invisionplus.net/)
(applies to Battle.net itself too)
The map editor sucks(by capabilities,everyone uses Starforge).
Games start with delay of 5 seconds.
Ladder was so prone to abuse blizzard closed it on all gateways.
When someone's client doesn't respond,game DOES NOT drop him,but instead freezees the game,
shows a non-modal timeout screen,for 40 seconds and then at 0:00 it could just stop if the player uses
the very popular lag hack.
Maphack and other exploits are not fixed.Maphack gives an enormous advantage in Starcraft.
Dragoon(and several other units) AI dances around when used with obstacles.
Pairs of units start dancing when they can't decide the right of way(heading towards each other).
All channels on battle.net with exception of 20-30 are not shown in channel list(it probably a crude anti-spam measure blizzard "invented").
The ability to save games is limited to host(unlike replays).
The random element of 70% chance firing to higher ground does not belong in this game.
When connecting to battle.net client opens 7-10 extra connections to the same server,and closes them only after several minutes pass.
Friendlists are limited to 20.
ignore lists are stored server side and reset each time you login.
Ums Map preview is disabled for some reason.
Maps in singleplayer list are limited to 1024 IIRC,beyond that it just doesn't displays them (batlle.net list works fine).
Spam bots which spam each 60 seconds are never banned and players who speak too fast are kicked out from the server.
Replays must be passworded games only.
The observer glitch:when observer is exactly on center of missile turret, missile turret stops firing and just freezes.
You need to place map revealers and disable fog of war,but cannot make the map be visible 100% in UMS without this.
Unit range,cooldown,AI etc are not modifiable by editor.
lack of math operations and variables in editor.
Spells/abilities are not modifiable and cannot be cast by triggers with exception of few.
Direct coordinates and locations are not supported.
the list goes on and on.
Can Starcraft 2 ever meet expactations? (Score:5, Insightful)
People will complain that Starcraft 2 is too different from the original.
Scenario B) The game is a minimalist upgrade. Basically being the original but in 3D, with the intention of not trying to break a tried and true formula.
People will complain that Starcraft 2 is too similar to the original (see reception of Command and Conquer 3).
only vulcans should have pointy ears.. (Score:1)
(http://abstractpony.com/)
World of Starcraft? WTF? (Score:2, Insightful)
(http://www.czaries.net/)
World of Starcraft? Seriously? Why the hell does everyone keep saying World of Starcraft? This naming convention makes sense for Warcraft or Diablo, where all battles are fought on one world, but not for Starcraft!!! There are at the very least three different planets (Worlds) that will have to exist (one for each race), and we know from the original game that there are far more worlds involved in the storyline than just the three homeworlds.
I can guarantee you 100% that this game will NOT be named World of Starcraft, regardless of what type of game it turns out to be. That would not make any sense to fans for this brand, and Blizzard knows that. Something like Universe of Starcraft or Galaxy of Starcraft (which has been mentioned by a few) would make MUCH more sense. Use your heads instead of being stuck in a naming convention that won't work for this brand for obvious reasons.
Welcome to the World of Slashdot.
Non suspect.... (Score:1)
You know it's gonna be... (Score:1)
No!! Please don't so this (Score:5, Funny)
I've been Blizzard's bitch since 1994 and it sucks. I feel like Sharon Stone in Casino....
My guess... (Score:1)
(http://www.myspace.com/goodguy3)
Sure Starcraft II (Score:3, Insightful)
(http://www.noooxml.org/petition)
The "Korea" is the key, a country known for its massive amount of current Starcraft players.
It will be at least Starcraft related.
Diablo III? (Score:1)
(http://aragost.wordpress.com/)
Artanis says... (Score:1)
What makes you think Starcraft? (Score:1)
SoS (Score:1)
If that's true then perhaps a Starcraft MMO would be named System of Starcraft which would lead us to S.O.S. I can't say that'd be good for their business.
Confirmation of a possible confirmation (Score:2)
date at which confirmation will be given regarding a game which may be Starcraft, or may not be. Details will be announced after a final confirmation date is
set -- and an announcement date will be confirmed no later than tuesday during a conference call which may be held at 4 o'clock or may not happen at all.
All about the zoom (Score:1)
(http://warhammerinfo.com/)
After playing SupCom, every other RTS makes me cry when I try to zoom out and get the global view.
Obvious (Score:2)
Even if it were Starcraft, I don't have high hopes for it. WoW's customer service and Burning Crusade's grindfest disappointed me to the point where I no longer have any goodwill for Blizzard's name. Just as well, I suppose, it's been hollowed out and worn as a jaunty cap by Vivendi. The designers who built Starcraft don't work for Vivendi. Hell the desginers who built World of Warcraft don't work for Vivendi any more either. I wouldn't be surprised if the Blizzard division of Vivendi does not currently have the ability to produce a Starcraft 2, let alone make a worthy sequel.
I'm very sure that Vivendi had no interest in Starcraft when they bought it, they were only looking at the subscription revenues of WoW.
MMORTS? (Score:1)
Could be so cool, an always expanding galaxies where millions of players are building their bases and attacking eachother.
Probably very hard to balance, and what happens with your base when you are not online for example?
But if any company could pull it off it would be Blizzard.
Re:Bah! (Score:3, Insightful)
Now, what I would like to see is all of Blizzard's creativity and energy put into Starcraft 2, utilising all of the lessons learned thus far and drawing heavily from the wonderful work that was Company of Heroes. The day I see high-resolution Protoss Zealots taking cover behind a lumbering Reaver while Dragoons skitter between the piles of wreckage in the Terran base I just destroyed will be a wonderous thing. RTS games have come a long way since Starcraft came out and I think it's a shame that we haven't seen another game in the series yet.
Here's hoping we'll be bitching about the system requirements of Starcraft 2 in the near future!
Re:Starcraft 2... but it's an MMO... (Score:2, Insightful)
Re:Bah! (Score:2)
Re:This post has given me a idea (Score:1)
In any case, the word 'may' is a wonderful qualifier in that it, conveniently, is always right =D
Re:Starcraft 2... but it's an MMO... (Score:3, Insightful)
Re:I can't believe this is on the front page (Score:1)
Re:Starcraft Ghost? (Score:3, Informative)
(http://nonservium.blogspot.com/ | Last Journal: Wednesday March 07 2007, @04:15AM)