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360 Limiting GTA IV In Some Ways
Posted by
Zonk
on Mon May 07, 2007 10:31 AM
from the just-use-the-hdd dept.
from the just-use-the-hdd dept.
Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."
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GTA IV Trailer Released, Slows Sites 127 comments
Mr_Congeniality writes "The much-anticipated trailer for the next chapter in the Grand Theft Auto series has been released. Rockstar's servers, including the one that hosts Rockstar's homepage, was completely overloaded with traffic last night as a result. Users desperately flocking to other websites like GTANet and GTA4.net, but even these websites were overloaded by the interest level. If these sites are still slow, try GameTrailers or GameVideos as an alternative. For analysis of the video, CVG has ten things you may have missed, while 1up's editors offer their opinions on what they saw."
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360 Limiting GTA IV In Some Ways
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system requirements (Score:4, Informative)
(http://underwhelm.livejournal.com/ | Last Journal: Monday August 20 2001, @02:49PM)
I don't see the problem (Score:4, Interesting)
Re:I don't see the problem (Score:5, Insightful)
The aforementioned problem is a game design problem where extra stuff was padded in but not fleshed out. It was most certainly technically possible to remove that padding but they chose not to.
Technical limitations and getting around them aren't exactly going to help game design any.
Re:I don't see the problem (Score:4, Interesting)
(http://tardzilla.com/ | Last Journal: Friday July 01 2005, @11:23AM)
Re:I don't see the problem (Score:4, Interesting)
(http://www.internetgenealogy.com/)
The first thing I do when ever I've played any GTA game is to hop on a motorcycle and just drive for a few hours, listening to the radio stations. I'm guessing that not too many people here have ever driven on the California coast, but much like the maps of San Fran and Los Angeles, they absolutely nailed it. Driving through that countryside while tedious to some was beautiful to me. Just don't get out of your vehicle.
I did wish they fleshed out these areas and made them more than just visually appealing. Maybe Oblivion will give them a good swift kick in the ass on this one.
I love how that's gotten cut down (Score:5, Insightful)
Re:I love how that's gotten cut down (Score:4, Interesting)
(http://runefox.net/)
But let's face it here. People who buy PC's for games know what they're buying. People who buy PC's for $500 and expect it to play the latest games don't know what they're doing, buying, or even using, half the time. The problem is, in order for said PC's to be $500, they need to cut them down to be as bare as possible - A decently powerful system will probably cost someone upwards to $1000, which will be adequate to at least run newer games.
If you're just going for the games, you're fine with a console, though I personally vastly prefer the keyboard/mouse style of control. You'll save yourself some money with a console, though (well, that's the idea), and you'll get a few years out of it. If you're looking to do games, rip DVD's, browse the internet properly, use IM, e-mail, newsgroups, and generally multitask, you're looking at a better value out of a PC. For something that does both, $1000 isn't too far off the mark for the cost of a low-end PC and a game console.
And the Solution? (Score:3, Funny)
(Last Journal: Thursday June 14, @11:03PM)
Re:And the Solution? (Score:4, Insightful)
(http://valdot.org/)
some translation help needed (Score:3, Interesting)
Re:some translation help needed (Score:5, Interesting)
(http://slashdot.org/)
What this statement means is that the reporter wants to know if Rockstar might stipulate that GTA IV for the 360 requires the hard disk, meaning that instead of potentially inhibiting the game by designing around a lack of hard disk, they would require the hard disk and simply require Core owners to buy one if they don't have one already. Rockstar has not made any indication about that.
The hard disk is standard in the PS3, so that's a known quantity on the PS3. It isn't required to play almost all the games on a 360 (the only ones I know of that require it are FFXI and the Halo 3 beta, and Halo 3 probably only requires it since the beta content is too big to be stored on a memory card). I don't have any real numbers but anecdotal evidence suggests that the number of Core 360s in the wild without a hard disk attached is very low. Considering the price of the HDD versus the memory card ($100 for 20 GB versus $40 for 0.05 GB), requiring the 360 to have a hard disk would not be an onerous burden for most gamers, I would think.
Not sure MS is to blame (Score:1, Troll)
I get the feeling that some devs are just better at using what space they have available. That is, I'm not so sure GTAIV is going to look and sound better than even Oblivion. I don't see it being larger...
Yeah, MS really dropped the ball here (Score:5, Informative)
(http://users.ign.com/collection/Mr_eX9)
The original Xbox was a really ballsy system overall. It was the first (commercially successful) console to have a hard drive and internet connectivity built-in. It brought LAN gaming and broadband online gaming to console gamers in a really big way. I thought it was really cool that if I played the same couple of maps or levels in Halo over and over it only had to load them once because Bungie was able to stream the files to the hard drive.
I feel like MS pussied out on the 360's design by removing the hard drive because they took that away from developers. Instead of innovating the console market again, they just seem to be riding on the success that they've already created. Now we're finally seeing a successful multi-platform developer complain about the 360's limitations. I don't think this looks very good for the 360 or for Microsoft.
P.S.: I'm sure the PS3 has development issues too--mainly the long load times as a result of the Blu-Ray disc and still figuring out the Cell architecture. But Rockstar is used to taking crap from Sony, so they're not complaining about it.
Weird Development Approach Foreshadowing Delays? (Score:3, Insightful)
If I had to guess, it sounds like they are testing the waters, seeing if the 360's multiple configuration can be used as a viable scapegoat, should the developers miss the deadline they publicly set for themselves.
Sure, the PS3 fanboys are probably eating this up now, but will they be chomping at the bit later on, if it turns out the delays were actually caused by the nightmares involved in developing for the PS3?
One DVD may be too small.. (Score:1)
sounds to me.. (Score:1)
(http://www.everybodysucksbutme.com/)
In they end, they have to make it work one way or another if they want to keep sales up... unless (which seems to be) Sony's giving them a bit of outside inscentive to push users in their direction because they know how popular the game is.
The 360 has been out for how long now... and they're JUST releasing GTA4? PLEASE tell me you don't think they waited for the PS3 to start developing it.
Gates says (Score:2, Funny)
(http://rocwiki.org/TravisOwens)
I said the same thing ... (Score:2)
(http://lucernesys.com/)
Who has a 360 with no hard drive? (Score:2)
(http://slashdot.org/ | Last Journal: Monday October 29, @07:20AM)
From Xbox.com:
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9.6 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20-GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera-ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs
* Ability to rip music to the Xbox 360 Hard Drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, or 1080i, with anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
They claimed both system has issues. (Score:4, Insightful)
But on the other hand they at least mentioned he said both systems have issues. And trust me from what I've seen with the PS3 and how my company is handling it, the HD issue and the Disc capacity should be the least of their worries. The 360's issues are easy to enumerate and resolve.. the PS3, not so much.
Seriously the 360 has proven itself over and over. We have Oblivion, yet if Rockstar can't get their head out of their ass and figure out how to do the work they don't deserve your money. We have at least 4 major open world games on the 360 (hell Just Cause was also available on the PS2, at the same size world which was "fucking enormous".) And Rockstar the guys who everyone seems to think can piss gold can't figure this one out?
Please.
Oh give me a break. (Score:1)
"Requirements: XBox 360 with optional hard drive of 20GB or greater."
PROBLEM SOLVED, NOW STOP WHINGEING..
Agree (sort of) but... (Score:2)
(http://slashdot.org/ | Last Journal: Saturday January 05 2002, @01:42AM)
30fps limit and/or 60hz on computer.
Think about it for a second, 30fps limit on machines that can churn out 2 to 5x that amount?
Or the 60hz, which gets even more painful to my eyes as time goes on? Hell, I've amazed people
by being able to look at a monitor and tell the diff between 60/75/85hz w/o looking at the display
properties. 60hz hurts (pun intended), 75hz is tolerable and 85hz and above is best looking and I
can't see the flicker.
Taken together, if you use directX's allowable refresh rates to change per resolutions you get all sorts
of anomolies in GTA3/vc/sa, like buildings that disapper, curbs/trees/cars that aren't drawn until/after
you've hit them.
Worst one was in SA trying to get to a clamshell w/o the "frame limiter on", you'd think that parachuting in
dropping into the water and swimming from there would give me enough time? Nope, drowned no matter what.
Turned on the limiter, swam down, got the shell and got back up with more than 1/2 lung capacity.
Starwars battelfront, IIRC from a friend of mine, had similar issues, made worse by consoles and pc's
playing online.
It comes down to: console games work within the strenghts/limits of the console, pc's OTOH have to work
within the real limits of the hardware or the artificial limits of console ports or both.
SA was the best/worst example of this. Freedom to roam, graphically stunning, little load time (I got
no more than a 2 second tick of the SATA drive), but you still had drowning without the frame limiter and
teleporting cars, and disappearing scenery if not at 60hz (sometimes the 60hz unlock was applied w/o
user intervention and had to be locked manually, AFAIR).
I've generally noticed pc -> console ports do better than v/v, because to cut the game down to fit a
console is easy, building a game back up to not look crappy on a pc rarely works (i.e. Thief3, Deus Ex:IW)
Require a HD? (Score:2)
(http://slashdot.org/)
Required Hard Drive? (Score:1)
Fanboys on Slashdot? (Score:1)
You know what, Rockstar? (Score:1)
No ones defending the ps3? (Score:1)
I didnt see any comments from the ps3 guys so I ll say a few words.
actually now that I come to think of it, i have nothing much to say. If I say I love it you guys will assume I am a fanboy, but the fact is that Iv never had a playstation before. I had a nes, snes, n64, dreamcast, gameboy (the old brick one), DS, wii, and now a ps3. So i was never really a fanboy to begin with.
How can I say this with out sounding fanboyish? ps3 was well worth my $600.
(the 360's costs are starting to add up arn't they)
That's a lot of pr0n (Score:1)
(http://keithpitcher.com/)
Hardware problems on both sides (Score:1)
The PS3 has a problem that can't be solved as easily: half the RAM. This will affect titles, in fact already has as Ubisoft have pulled Splinter Cell Conviction. Now the PS3 cell architecture with the right progarmming team can work wonders with the physics model this title has, but there isn't enough RAM on the PS3 to implement it.
http://mygen.com.au/article.php?page_id=969601791
(Australian translation of Finnish magazine with interview)
As I said the xbox360 hardrive and DVD issues are surmountable, unfortunatly the PS3 memory issue isn't.
The xbox360 features 512 MiB of GDDR3 RAM clocked at 700 megahertz with an effective transmission rate of 1.4 GHz on a 128-bit bus.
The PS3 has 256 MiB GDDR3 VRAM clocked at 550 MHz with an effective transmission rate of 1.3 GHz and the XDR main memory via the CPU.
Splinter Cell DA (Score:1)
Re:Consider the Source (Score:5, Funny)
(http://slashdot.org/~Corporate%20Troll | Last Journal: Friday July 06, @03:55AM)
Developing on the PS3 III
That must be the new Sony console everybody's been talking about.... especially since the PS3 flopped. The PS3 III might be the next big thing in console gaming!
Re:Consider the Source (Score:4, Funny)
Re:Consider the Source (Score:3, Interesting)
That aside, is it acceptable for a game to release for HD equipped consoles only? I seem to remember way back that a console that required a CD-ROM released one with the game
Re:Consider the Source (Score:4, Interesting)
From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed.
Re:Consider the Source (Score:5, Funny)
(http://www.autobotcity.net/)
Re:Consider the Source (Score:5, Funny)
Re:Consider the Source (Score:5, Informative)
(http://www.20bvert.com/)
The problem comes from random access reads between layers.
To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.
Re:There are no HD equipped 360's (Score:5, Informative)
Re:Consider the Source (Score:3, Insightful)
Re:Consider the Source (Score:2)
What would a person titled "Creative VP" have to do with announcing a technical limitation of a game that just finished releasing a trailer which implies the game is coming pretty soon? I dunno.
Would it be a big loss to target the game to HD-equipped 360's only? How about it looks less detailed if the console doesn't have one, so that those users can decide if they want extra detail and spring for the HD.
Granted adding a HD to a 360 isn't quite the same as a new controller, but remember that Sony released quite a few games clearly labelled "DUAL SHOCK REQUIRED" due to heavy non-optional use of the analog sticks. Ape Escape is one that instantly comes to mind. Nintendo also required the 8 Meg expansion for the N64 for a few games, too.
Re:Consider the Source (Score:2)
(http://www.jwnyc.com/)
The source is Dan Houser, who works for Rockstar last I checked, not Sony.
btw, what is new about this article that it deserves another mention on the site? This is the same quote as in the OPM article; it's apparently just CVG referencing OPM.
Re:Consider the Source (Score:2)
I'm sure they took stuff out of context (like ignoring the part where Houser talks about the drug rehab program he will have to put his PS3 system programmers into after they finish the project), but the DVD size and lack of harddrive will be an issue for the XBox360 going forward.
Re:It comes down to this (Score:2)
Any specific examples?
0 is not 15 (Score:1)
If Microsoft had dropped the no HD model then it might possibly be acceptable, but it's not very kind to the userbase to target only a portion of users that have a special add-on. It's an option but it has some negatives.
There's not really a good way to work around the disc size limitation though, given the open ended nature of the world - you can't have users swapping discs all the time.
Re:Consider the Source (Score:1)
(Last Journal: Tuesday December 12 2006, @07:54PM)
You don't see the fact that not all 360's have hard drives as a limitation? I think everyone saw this coming from a mile away. It's not a big deal for most games but for some, it will be. They'll work around it, and do so while probably introducing more load times and stuff.
Re:Consider the Source (Score:1)
(Last Journal: Saturday January 15 2005, @07:43PM)
In related news, I'd like to congratulate you for being the ONE guy who managed to abbreviate Hard Disk Drive properly.
Re:Consider the Source (Score:2)
(http://www.superficial.net/)
Re:bleah (Score:2)
(http://www.superficial.net/)
Re:Consider the Source (Score:2)
I bet the infidels are actually committing suicide by the hundreds on the gates, too, eh?
640k is enough (Score:2, Funny)
Re:It comes down to this (Score:1)
Re:bleah (Score:1)
(Last Journal: Friday February 17 2006, @06:59AM)
Hey - you convinced me. Just curious - what technical acronym is that? I'm guessing it's for:
"Origonally random sentence offers more eccentrically toned hubris in naive grammar".
Meanwhile the PS3 has problems too... (Score:1)
English translation and some lovely scans of the screenshots.
http://mygen.com.au/article.php?page_id=969601791
Won't be the only title that gets dropped due to having half the ram of the xbox360.
Sony's problems are software based? What about ... (Score:2)
There are trade offs with both systems that are hardware and software based. Let's go over a few Hardware ones to start.
The 360 has a Dual layer DVD drive and the PS3 has a dual layer Blu-ray drive. The PS3 wins for storage capacity, but loses for read speed.
The 360 also has twice as much addressable system memory as the PS3 (512 vs 256 megs).
The 360 has a hardware scaler installed so it scales games to whatever source you tell it, doesn't matter what the native res is, it can upscale from 480i to 1080p if you want it to (or any combination in between). The PS3 currently doesn't upscale anything.
The 360 doesn't come with a HDD standard, and the PS3 does. Not exactly a pure Sony win since PS3 games are now requiring Multi-gig installs to play them.
Even the controllers have compromises. Sony compromised by taking rumble out for tilt. They didn't need to for technical reasons (see Wario Ware twisted from 2003, or the Wiimote that uses both). The 360 gave us Standard AA (IE non-rechareable) batteries for the controller. Sony has a proprietary, rechargeable battery built in, but it's not user changeable.
Each system has problems (and strengths), but there are trade offs all over the place.