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Ask Turbine's Jeff Anderson About LOTRO
Posted by
Zonk
on Tue May 29, 2007 01:25 PM
from the hobbits-hobbits-everywhere dept.
from the hobbits-hobbits-everywhere dept.
Last month, Turbine's Lord of the Rings Online: Shadows of Angmar went live in what was arguably the most well-received launch for a Massively Multiplayer game since World of Warcraft. The game soared to the top of the retail charts, and has been a breath of fresh air for gamers looking to get a taste of something just a little bit different and a little bit hobbity. Today, you have the chance to ask Turbine's CEO Jeff Anderson questions about the process of creating the game, the Tolkien license, and new content we'll see in Middle Earth in the coming weeks and months. One question per comment, please. We'll take the best of the lot and put them to Mr. Anderson in a phone interview later this week. We'll post his responses as soon as we can, so make sure to get your question in today if you want it to show up in his response.
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Interviews: Your Lord of the Rings Online Questions Answered 115 comments
Last week we asked you for questions to pass on to Turbine CEO Jeff Anderson, about their recently released Lord of the Rings Online Massively Multiplayer Online Game. There were a ton of great queries, and unfortunately Mr. Anderson had only a limited time to spare for us. Over the phone we still managed to discuss a wide variety of topics, including: their use of the license, lessons learned from the Asheron games, World of Warcraft impact on the genre, what Tolkien would have thought, and whether or not they're working on a Linux/Mac client. Make sure to give them a look, and many thanks again to Mr. Anderson for taking the time to speak with us.
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Virtual Economies (Score:5, Interesting)
Re:Virtual Economies (follow up). (Score:5, Interesting)
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Re:Virtual Economies (follow up). (Score:5, Funny)
I would doubt it, after all its a racial characteristic of Dwarves and Dragons.
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Re:Virtual Economies (Score:5, Interesting)
How does LotRO plan to handle these problem as the player-base expands? Is it possible that players will be allowed to gain experience from crafting rather than by mob-grinding or quests? Will it be feasible for an individual to gain renown on a server as a master craftsman (which should be extremely difficult to attain) if they only want to spend their time in Bree rather than strangling Orcs?
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Gaming Addiction (Score:5, Interesting)
End Game (Score:5, Interesting)
WoW influence (Score:5, Interesting)
Re:WoW influence (Score:5, Interesting)
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Farming? (Score:5, Interesting)
Have you done anything to decrease (or possibly eliminate) the need to farm, and if not what is your stance towards automated play?
Linux Port (Score:5, Interesting)
So, when is the Linux port coming out? (Yes, I've read the FAQ)
Mod UP (Score:5, Insightful)
Get this question up to +5 and watch Zonk ignore it like he's does every time there's a game dev interview.
We understand the size of the target market. We understand that it may not be economically viable. But does it hurt to ask for a port? I'd drop wine/WoW for a native LOTR online port.
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Why linux, Why no Mac Client. (Score:5, Interesting)
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Polish (Score:5, Insightful)
None of these individually are game breaking issues, but them and a host of other UI annoyances all pile up to make it a much less enjoyable experience then playing with WoW's incredibly smooth UI (which is even more so once you start using mods).
I'm curious if the developers are going to take some time to go back and improve the UI?
Re:Polish (Score:5, Interesting)
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What would the professor think? (Score:5, Interesting)
As an avid fan who knows this, how can you justify, to me, putting the professor's world into a game genre. Why should I play it knowing Tolkien would most likely disapprove?
Mr. Anderson (Score:5, Funny)
Leveraging fans (Score:4, Interesting)
As a fan and former Vanguard member on AC2, I noticed Turbine's greatest strength was a rather fast and sane response to player feedback (despite many claims to the contrary). I recall many AC and AC2 fans and 3rd party developers ended up on your dev teams. I witnessed all of this first-hand when you were developing the hero-class endgame mechanics. And despite the system's friendliness, balance, and incorporation of player feedback, most players were unhappy (they thought the system was too simplistic, a la WoW, or had other esoteric gripes).
Do you have any plans to try and continute to leverage your community, or do you find vocal MMOG players just too darn irrational and hard to please? Blizzard seems to regularly ignore players, and does quite well from what I hear.
And thanks for making games that don't suck. Asheron's Call was, to me, the finest example of storytelling with thousands of players done yet. Logging in to find my Monarch was Bael'zharon ranks as the coolest moment of my 20-odd years of gaming.
Lessons Learned (Score:5, Interesting)
End-game content (Score:4, Interesting)
Leap of faith... (Score:5, Interesting)
What is the end-game? (Score:5, Interesting)
Essentially, there is no other story line in World of Warcraft other than to kill Illidan and spend a lot of time farming farming farming for reputation. I so miss the innovations that Ultima Online had with housing or seafaring ten years ago.
What does LOTR bring to the table in the end-game that makes it different from other MMOs?
In-Game Music System (Score:5, Interesting)
How will you avoid the traps? (Score:5, Insightful)
I worry about this, and wonder: do you have a way of solving this problem in the longer term for LOTRO, or are you (like EQ and WoW before you) pushing off those choices until you're already in the expansion release cycle?
Re:I wonder (Score:4, Funny)
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Re:Ent (Score:5, Funny)
(and you still don't get any women).
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