Slashdot Log In
EVE Online Scandal Deliberate Frame-Job?
Posted by
Zonk
on Tue May 29, 2007 11:17 PM
from the don't-believe-everything-you-read dept.
from the don't-believe-everything-you-read dept.
Last Friday, we discussed serious allegations leveled against CCP by players of the game. The comments on the discussion were lively, and pointed. Perhaps a bit too pointed, as CCP's internal affairs investigation claims that a plot to smear the company with false accusations over the long holiday weekend was behind the flurry of online activity. "The objective of this scheme was to permanently paint CCP as a biased and corrupt company that favors a select group of players over the rest of our community. In this particular case, instead of receiving notification of a possible problem and sufficient time to examine and address it, we faced a coordinated and hostile attack executed on our forums, Digg, Wikipedia, Slashdot, and other outlets at the beginning of a three-day weekend. We believe this speaks volumes of the intention of the person(s) responsible for orchestrating this scheme. Verification of this can be readily found on the forums of the people responsible--or at least could, the last time we looked." Scott Jennings over at Broken Toys points the finger at the Goon Fleet corporation, an organization based out of the Something Awful forums. As I noted in the original post, the evidence presented on both sides is challenging to verify independently. Take everything you read about these events with a grain of salt.
Related Stories
[+]
Yet Another EVE Online Scandal? 259 comments
Ariastis writes "An open letter, posted by former EVE Players, levels some new and serious accusations against CCP, the makers of the EVE Online MMOG. In the letter, chat logs & event timelines, along with description of in-game events from CCP-Approved reporting users, describe how most of the big role-playing events are rigged to favor specific alliances & players by CCP. More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf of the favoured players and alliances within the game. CCP reaction is member-only, but a forum thread has been left open to discuss about it." It should be pointed out at the moment all of the evidence put forward is circumstantial; take with a grain of salt. The issue of corruption in EVE was addressed in our interview with Magnus Bergsson at GDC.
This discussion has been archived.
No new comments can be posted.
EVE Online Scandal Deliberate Frame-Job?
|
Log In/Create an Account
| Top
| 382 comments
| Search Discussion
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
hoo boy (Score:4, Funny)
Re:hoo boy (Score:4, Funny)
(Last Journal: Sunday November 27 2005, @02:29PM)
Re:hoo boy (Score:5, Insightful)
(http://www.encyclope...i_herd_u_liek_mudkip)
His hobby is EVE, and they bumped his bottle, causing damage to his tiny ship.
Just because it's not real events doesn't mean it's not a real hobby.
Zonk plays EVE Online (Score:1, Funny)
Bad PR move: Never whine (Score:3, Insightful)
Don't go on the defensive by playing the "victim" card. (Newsflash: No one cares.)
Here's what skilled PR departments do:
Make strong statements of integrity. Fire someone. Institute a new policy or two.
Devise a system of compensating those wronged. Spend money on public relations,
advertising and technological improvements. Claim (regardless of truth) that the
problem has been solved and that (wait for it...) the reason people hate you is
because your products are so damn good.
I didn't make up the rules. They've been etched in stone for a while now.
Re:Bad PR move: Never whine (Score:4, Insightful)
A more cynical person than me would conclude that they manufactured the entire scandal specifically for the press.
Re:Bad PR move: Never whine (Score:5, Interesting)
(http://tukka.blogspot.com/)
They actually tried this in the last scandal, which actually ended up having some truth behind the allegations, to solicit sympathy from the player community and, I guess, to mitigate the any harsh feelings directed at the devs and CCP in general. In an announcement that the company's investigation was complete [eve-online.com], the game's community manager mentioned how the whistleblower who was responsible in large part for bringing the whole controversy to light outed the player character identities of a few developers. He stated that, as per company policy, these developers had those characters removed from the game, and, boo-hoo, were forced to end their long-standing relationships with friends and corp-mates in game.
I was flabbergasted by the ineptitude of their PR.
It didn't help that some of the specific allegations of wrongdoing that were made by the whistleblower went unaddressed until a later post, some of which turned out to be on the mark. One of the developers admitted to supplying items to his corp-mates using by abusing his dev tools. For the record, he wasn't fired (I don't recall what disciplinary action they took, if any, beyond removing his player characters and possibly compelling him to make a public apology.)
Re:Bad PR move: Never whine (Score:5, Insightful)
(http://www.people.cornell.edu/pages/atd7/)
Unfortunately for CCP, they have already been caught trying to cover up allegations that turned out in the end to be true, and a large portion of the playerbase does not believe that CCP handled the initial incident properly at all.
Most of us were willing to give them a second chance, but so far, they're blowing it.
An insightful poster in the EVE Online forums said, "You know you're in trouble when the majority of your playerbase is more inclined to believe an organization that was responsible for the term Photoshop Friday than they are inclined to believe you." Honestly, while the Something Awful/GoonSwarm crew may be assholes, they make NO effort to hide that fact. They're blatant about it, and a lot of people will prefer an open blatant asshole (you know what to expect from them) to a backstabbing sleazebag (They're acting nice, but what are they REALLY up to?)
After the t20 incident, CCP destroyed any trust the playerbase had in them. They tried to cover up the t20 scandal for as long as they could (including banning anyone who discussed or linked to the allegations), and in the end it turned out that the allegations were true. At that point, t20 got a small slap on the wrist and the BPOs were removed from the game, but not the ingame money they generated (and hence the damage they caused). By the time CCP addressed the issue, the ingame balance of power had already been permanently altered. t20 is still with the company, and no effort was made to repair the damage he did. In any other MMO, the damage a rogue developer could have done is far less, and despite that, it's known that other MMO companies (Blizzard, Mythic) are FAR stricter about dev/GM misconduct - at any other company, t20 would be LONG gone, but the fact is that as long as he is still with the company and the playerbase continues to fail to see heads roll, they will never trust CCP again.
The funniest thing is the fact that they say "trust us, we'll do what's right" when so far they have an established track record of not doing so.
Yes, I am now actively looking for another game to play. I was passively waiting for something better to be released, but now I think I can find something better from the list of what is already out there.
Re:Bad PR move: Never whine (Score:4, Interesting)
Just a thought and not a defense. I love eve and play it quite a bit. The acts of T20 were unconscionable and should have been handled differently. "Those that were responsible for sacking the producers have been sacked" type thing.
Anyway end of my rant.
-Infodragon
Re:Bad PR move: Never whine (Score:5, Insightful)
(http://thewaxwingslain.com/)
CCP has created a great game, but they need some adult supervision to operate it as a viable business. They are in danger of squandering a very well-made game by taking it too seriously. There are ways to stay "involved" in gameplay without having a stake in the outcome of large-scale battles. And you cannot, under any circumstances, get too "friendly" with certain players, no matter how dedicated the player. When the game "starts", those relationships have to end.
Do you know what happens when a pit boss in a casino gets too friendly with someone who tends to win a lot of money, regularly? And trust me, there's a reason both MMORPGs and Casinos are said to be part of the "gaming" industry.
misleading, as always (Score:5, Insightful)
CCP, while whining about the posting of all this stuff to slashdot and digg, and then claiming that they've shown all the accusations to be false, is being rather misleading. They've completely ignored one of the very serious accusations (the one that said that players have the msn contact details of devs - sure they had a petition, but 5 minutes turn around on a petition resulting in the dismissal of a volunteer has to be a speed record in the world of MMORPGs), and actually more or less acknowledged the one about rigging story lines. Their defense to the rigging accusation that they didn't know how they were going to rig the ending yet. Uh, yeah, that certainly clears you of the accusations... (to their credit, they have thoroughly dismissed the accusation involving a dev infiltrating a player corp).
The funny thing is that they make a veiled threat of legal action against the somethingawful.com - that'll be quite a sight to see! I can't see CCP coming out on top of that battle. (regardless of whether their lawsuit has any legal merit)
Re:Not really (Score:4, Insightful)
(http://www.psychophagus.net/)
Re:misleading, as always (Score:5, Informative)
The relevance is related to the subject:
1) Intersetallar Kredits(ISK) are worth a lot of real-world money, the 100 billion stolen was worth at least $20,000 at the time when the perpetrator attempted to sell them. If they had made off and actually sold 700bil, that would have been a couple years' salary for most people around here.
2) As for the Goons, EVE is known as a game where it's best to try to cheat as much as you can in hopes of getting away with it, and that its developers are not above this. The fact that people are paying money to lose is both saddening and remarkable, and such is why it's on the front page.
Re:misleading, as always (Score:5, Insightful)
There's still plenty of things you can do that aren't touched by corruption, but as a game structured around PvP and then run by biased developers, you don't have a fair chance of winning at the end-game. It goes as the developer wants it to and if you're not part of the plan or winning side too bad for you.
Re:misleading, as always (Score:5, Insightful)
Re:misleading, as always (Score:5, Funny)
(http://www.cafepress.com/lehk | Last Journal: Wednesday July 25, @12:50AM)
The way I see it, it's cheating (Score:5, Insightful)
(Last Journal: Monday June 21 2004, @04:25PM)
I mean, I never took chess too seriously either, but if the games at a club were rigged so the same player always wins (e.g., he gets to ask for another queen any time he wishes), then, you know, why bother playing? Or let me use, say, World Of Warcraft as an example. I don't even do PvP myself, much less take it seriously, but imagine that one guild were pals of the devs and got to win the battle grounds every time via outright cheating and having some dev on call to bend the rules as needed. (Which Blizzard doesn't do, but just as a hypothetical example.) Wouldn't it, at the very least, leave a bad taste?
Fixing the outcome of RP events isn't any different either, or not fundamentally. It's still, in effect, a competition, even if an acting competition. It doesn't have to be taken too seriously or give much of a fuck to nevertheless leave a bad taste if it's rigged.
I mean, imagine I'm your DM at a D&D game and said something like "ok, guys, you get to plead your case before the genie, and I want you to RP it. Whoever makes the most compelling case of why he should get it, gets a wish." If all such events blatantly ended up won by the guy who bought me pizza, wouldn't you, at the very least, say, "yada, yada, just give Jack his wish and let's move on"? Why bother competing if you already know it's rigged and that anything you could say or do isn't going to make any difference at all?
Except in this case people have paid some money too, and are paying a monthly fee too. I can see how they'd be a bit more pissed off if all there is in the game is rigged so the devs' buddies win. If PvP is rigged _and_ RP events are rigged, and that pretty much covers all there is except mindless grind, then, you know, why bother playing that game at all?
On the lighter side, though, it does remind me of a Woody Allen quote: "I was watching a ballet at City Center, and I'm not a ballet fan at all, but they were doing the dying swan, and there was a rumour, that some bookmakers had drifted into town from upstate New York, and that they had fixed the ballet. Apparently there was a lot of money bet on the swan to live."
way too serious (Score:5, Insightful)
(Last Journal: Saturday August 25, @03:49PM)
It Shouldn't Suprise Anyone (Score:5, Insightful)
Actually, it's not that hard a concept (Score:5, Insightful)
(Last Journal: Monday June 21 2004, @04:25PM)
It actually works pretty damn well, because you don't have to have a working pyramid. Unlike RL you don't need 1000 peons or more to have a millionaire. You can have half the MMO's population stuck at level 70 for example. (And take a census on WoW sometime if you don't believe me. The bar graph looks like lots of tiny little bars for all levels and a huge spike at level 70.)
It doesn't even have to be all about levels, you can give people lots of other rewards too.
Games are an easy case to make "fair", because you there isn't an actual need to make it "unfair". You don't actially need a privileged 1% minority of rich guys (for bonus points, whose only merit there was being the always drunk son of the guy who actually earned that money) creating employment for everyone else. The game can create any amount of employment or virtual money needed by itself. E.g., a single finite instance, can keep an infinite number of players "employed" hacking those monsters for xp and loot.
For that reason, you don't have to give anyone privileges over anyone else, much less tolerate (or worse: create) blatant nepotism, like the accusation here went. There is no, "see, Jack wins every time only because he's Richie McMoney's nephew, but, you see, we need rich robber-barons like McMoney to keep the economy going, so quit yer pinko commie whining and get back to work. You wouldn't even have a job if it weren't for people like McMoney." Again, here it's the game's responsibility to create the "jobs" and the rewards, you don't need to put some pricks in privileged positions for that.
And it can get as lopsided as it wants to. You can basically have everyone be a CEO (don't laugh, there are games where everyone owns a company), without worrying that noone is a worker. Who cares? You can have millions of workers as NPCs or abstracted as "your company has 2500 workers, 500 clerks, and 100 researchers" numbers. Or you can have everyone be a king, and noone be a peasant, if you want to. Or whatever.
So "fair" is actually very easy. Most games are "fair" by default unless you actively screw that up. (Which is what CCP is accused of doing.)
And, frankly, it can be prevented. I've been on free MUDs which policed themselves against just this kind of thing. Everything a wizard/creator/builder/whatever gave a player or did to a player was logged and reviewed, and it was cause for immediate termination if you went and made the game unfair to reward your buddies. Can't a company do the same? How hard _can_ it be?
Now "balanced" is a more tricky proposition, and that one takes real skill and work. That much I'll admit. That's what separates good designers from wannabes. Kudos to those who can get that right. But "fair"? "Fair" is the default.
Re:Actually, it's not that hard a concept (Score:5, Insightful)
(Last Journal: Monday June 21 2004, @04:25PM)
The idea of "fair" is, basically, that the game itself is agnostic as to who the players are. A "fair" game doesn't even know whether you're Jack who's a drinking buddy of dev X, or Jill who only gives nookie to dev Y if she wins. You're just character Z, with the same chances as any other character of the same class and level. If you have the skill or work hard enough, you win, if you don't you don't, but anyway: it's the same skill or effort anyone else would need in that same situation.
And, as I was saying, that's the default state for a computer game, unless someone actually goes and messes with it. Any way you'd go about genuinely implementing a set of RPG rules, the rules themselves are agnostic. If paper wins against stone and loses against scissors, it doesn't matter if it's dev's friend or the unpopular whiner who's playing paper, it still applies the same rules. The computer only knows it's paper, not who's playing that paper.
To make it unfair, you'd have to actually spend some extra effort there to skew it. Whether by active dev intervention (e.g., dev X steps in to give the +5 Sword Of Ganking to his buddy), or some way in the code and database (e.g., having some hidden flags for who's supposed to win more than normal.) It doesn't just happen by itself. That's all I'm saying.
Getting the rules to be "balanced", now that's a problem. But "fair" just means applying the exact same rules and giving the same chances to everyone. That's the _normal_ state.
2. But if you want to get it back on topic to this particular affair: Maybe because, as far as I understand, there was already a case where a dev was acknowledged to have played favourites, and CCP tried to play it down as, basically, "uh, it was just one guy, not the whole company, and we, erm, made him promise he'll stay away from the game in the future"? Just a thought.
Yes, it's harder to get out of MUD slinging contests than to end them in the first place, but that's why most people try to distance themselves as hard and fast as they can from that kind of stuff. I'm betting that if someone at, say, Blizzard, was proved to have rigged battlegrounds, the announcement would have been "we've fired him and taken steps to make sure we'll know if anyone even tries that crap again" not "we've, uh, had a stern talk to him and moved him around to another team". The message the former gives is "we don't allow that kind of crap", while the later says, basically, "heh, we don't give much of a fuck if that happens."
And once you've given the "we don't give much of a fuck" message, yeah, I can see how it would be hard to dig yourself out of that hole.
That still doesn't excuse corruption (Score:5, Insightful)
(Last Journal: Monday June 21 2004, @04:25PM)
And comparisons to RL are emotional and all, but missing the point. Noone said they have to police against players who play better. I do, however, say that they should police their own fucking devs.
In most cases it doesn't even need active surveillance, but just making sure there are consequences and you fire the twits who can't stay honest. Same as casino employees, for example, if you want an example with real wins and losses and pulse racing. It doesn't mean you'll have three guys watching each other and the blackjack dealer, it means you make sure everyone knows they'll never work again in that town and possibly face prosecution too if they're caught cheating.
And, from what I understand, CCP already failed in that aspect once. "Uh, we moved the guy to another team" doesn't even start to give the right message to either party. It's like a casino saying "uh, it was only one crooked dealer, and we, erm, moved him to the roulette instead of the blackjack table" in a case like that. It doesn't give the right message to either the patrons or to the other employees.
And I don't think any casino there would go, "yeah, well, RL is corrupt too, we can't police it", by the way. It _is_ possible to build a whole business on the idea that it's fair and honest, and at least legal gambling went to great lengths to build and preserve that image. Especially _because_ everyone has seen movies about rigged roulette tables and money laundering via the blackjack table, and expects that kind of thing, they go to great lengths to distance themselves as far as possible from that kind of an image. They don't go and confirm it, since everyone was expecting it anyway.
So, well, I don't think a MMO company is absolutely unable to do the same thing.
but.. (Score:2, Interesting)
No such thing (Score:2, Insightful)
(Last Journal: Friday November 09, @01:36AM)
How 'bout the weather? (Score:1)
(http://www.5ecg.com/)
I'm inclined to agree, but... (Score:5, Interesting)
The damage done in that first scandal is going to take CCP a long time to fix and anything fishy between now and then is going to be portrayed in the wrong light by default.
However I have no doubt certain groups in the game have benefitted from having developers in their ranks. Not just BoB, though I'd suspect they've gained more than the average advantage over the years. I personally know a few people who are either good friends with developers or have access to certain databases internal to CCP's development and testing team. Although they're hesitant to share "inside information" I've learned a lot about the game from them that can't be found anywhere else. Put one of them in charge of an entire alliance and you can be sure they'd put that information to good use, gaining an unfair advantage for an entire group of players in the process.
These latest accusations may have been baseless, but there are still problems that need to be addressed. A major one is transparency. If CCP employees are going to be playing the game there can only be two policies; complete secrecy or complete transparency. They tried the former and failed, time for another approach.
When in doubt, blindly obey us (Score:4, Insightful)
Suddenly, another EVE scandal is revealed and CCP tells people they're being framed? After months/years of various accusations? Its completely and utterly unbelievable.
MOD Parent up (Score:5, Interesting)
Personally I see it as the game maturing. Anyway remember Ultima Online from years ago? Various tales of GMs helping friends, looking after castles for famous baseball players and manufacturing gold faster then Rumpelstiltskin. They put in a lot of processes/systems to stop this.
CCP is just doing the same.
Btw, I believe any game where the players have interaction with GMs/dev team at any level will eventually call claims of favoritism/cheating. I recall stories like this from Asherons Call or City of Heroes. In those games the Dev/GMs vary become visible in the game.
Again? (Score:2)
(http://frontal-lobe.net/)
CCP is doing bad PR (Score:5, Interesting)
It is sad. Eve Online is a good game, with crap management.
Why continue to pay? (Score:5, Insightful)
Otherwise stfu about threating to cancel your multiple subscriptions. The more you continue to pay, the more you continue to ask be fucked. They are more than willing to oblige so long as your checks clear.
Re:Why continue to pay? (Score:4, Insightful)
(http://www.cs.uno.edu/~acristin)
Beware of the GoonFleet link (Score:1)
warning, major goatse (Score:2)
Of course it was a frame-job (Score:1, Insightful)
In other news... (Score:4, Funny)
Roger, the guy down the hall in room 415, just pulled off the craziest move in Tetris history, clearing 12 rows in three moves, on level 14. Onlookers in the Stupid Tetris Fans United (STFU) guild were quick to point out that this is unpossible, and must be the result of some kind of scandal.
Rival guild Zoo Ostrich Masichist's Guild!!1! (ZOMG!!1!) allege that Roger's game is totally illigetimate, oweing to the fact that he once made a tetris game for his calculator while fucking around in high school math class. One member was over heard saying "It's a conspiracy. We all know Roger's in the tetris industry."
Representitives from ZOMG!!1! and STFU were not available for comment, but one thing is certain: news of this scandal is spreading like wildfire, and the tetris world may never be the same.
EVE: Serious business! (Score:1)
The tone of the response is totally unacceptable (Score:5, Insightful)
Combative and derisive towards the accusations made. Yeah, that's what an "internal affairs" investigation should be. The tone is 100% supportive of CCP and 100% belligerant to the accusers, and because of that fact ALONE, I simply cannot believe anything the "investigator" says.
I mentioned in a previous thread I'd been undecided on joining EVE, this one blog post locks it down for me- this company will not see a dime of my money, ever.
Eeek! (Score:1)
(http://www.lightweb.net/)
I was wrong.
A website built on years of trolling? (Score:3, Funny)
(http://slashdot.org/)
Deliberate Frame-Job (Score:1)
Wow (Score:1)
Wargames reference (Score:3, Insightful)
well this does show something corrupt (Score:2)
(http://themachine.org/ | Last Journal: Sunday July 11 2004, @09:23PM)
so no favoritism there. Sure this Gm may not have been able to take actions on his own account and had to place the petition to get the issue resolved, he still received favorable treatment, which is a violation of CCP's rules. A customers issue should be resolved in order not by who knows who or who is in what corp....
Game Over, CCP (Score:1, Troll)
(Last Journal: Monday August 20 2001, @09:17AM)
My advice to anyone even *thinking* about playing this game...don't. It's painfully obvious that CCP will go to any length to protect their perks, privileges, and collusions with certain alliances. They don't want a fair game because they want to have fun themselves, customers be damned. The clock is ticking for CCP, how much longer until the final explosion?
The MMORPG metagame expanding? (Score:3, Insightful)
(http://www.dina.kvl.dk/~abraham/)
It probably still is, but at least this article suggest that there can be more to it than that. Groups of people trying to create "events" by coordinated manipulation of the fora means that the in-game groups are trying to extend their actions to the real world, or at least a level of virtuality close to the real world (fora like
Standard SA Trolling... Now illegal! (Score:1, Insightful)
I mean, not to someone who would actually be big enough to fight back, that is.
Granted, these are the same fine upstanding gentlemen who constantly find things online that they don't like then encourage their horde of twits and retards at their forums to harrass people for shits and giggles.
But hey, it's funny when they're finding some kid's Guile fansite or bringing bomb threats to a furry con (and then bitching when the police have something to say about bomb threats right next to an airport), right? So it has to be fun when they're trying the same form of character assassination and harassment on as large a scale as to attack a multi-million dollar international company... right?
Right? Ha ha? So funny? Right?
So obviously, if EVE gets upset enough to actually sue them for this, they're just being bad sports. Ha. Haha. Right? Uh, guys?
I wonder... (Score:4, Informative)
Let's not forget that the goonfleet internal forums show standing orders to tarnish CCP's image.
http://myeve.eve-online.com/ingameboard.asp?a=top
From dev blog:
Since last Friday, an unnamed corporation posted over 4000 times on EVE's message boards concerning these allegations. In addition, 1046 posts were made on Digg.com; 235 comments were added on Slashdot; and made multiple EVE-related edits on Wikipedia. Each of these sites was hit within a few hours of each other, at the start of the three-day Memorial Day weekend in the US and a three-day weekend in Iceland, all referencing unfounded allegations -- now proven to be false -- that occurred three weeks ago or longer.
Goon fleet members spammed the forums so much that CCP was forced to shut them down (I saw it happen; an entire front page worth of spam). And some people still thing its a CCP conspiracy?
Re:I wonder... (Score:4, Interesting)
(http://www.cs.wisc.edu/~stefan)
CCP went out of their way to ignore the questions until they needed to be made public enough to not be ignored.
CCP made dug their own hole (Score:2)
CCP keeps a tight fist on the isk department -- except for the lucky lottery winners of T2 ships. Yet if they nerf the economy such that everybody can make the lucrative isk, then they will lose 50% of thier player base.
CCP made it possible (Score:3, Insightful)
If EvE was a fully credible game, with a CCP having a record of being straight, honest and upright towards its customers, with no favorism, remembered for being fair and unbiased, with no sensible allegations pending that there could remotely be some kind of intermingling between developers and player groups, the whole case would be laughed off.
The problem is, it's anything but that. There have been such allegations before, there have been shady deals, there have been cases where we've seen favorism.
Can this be a plot by some dissatisfied players to bring down the game? Sure. Could it succeed if there wasn't "prior art" of that kind? Certainly not.
Seriously? (Score:2, Insightful)
Re:Seriously? (Score:5, Insightful)
(http://www.cafepress.com/lehk | Last Journal: Wednesday July 25, @12:50AM)
its been about time (Score:1)
CCP Community Manager (Score:1)
If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
Damned if you do.. (Score:5, Insightful)
(http://www.superficial.net/)
From a player perspective I can see how damaging it would be to even be seen to show bias one way or the other towards a class, guild, corp. or whatever the game terminology happens to be. From a developer perspective it must be quite frustrating not being able to enjoy the game in all its splendor (guild raiding, etc included) whilst simultaneously having to deal with legions of forum whiners moaning about how the Devs "dont know how the game works at the ground level".
And of course let's not forget that MMO communities are, without exception, always incredulous, accusatory, fickle and obstinate on the game forums. Everyone has their tinfoil hat on 24/7, expects (demands) the Earth for their $15 a month and despite having very little visibility of the organisational goals, objectives and constraints everyone purports to be "in the know", a programming expert and a visionary. It must be soul-destroying to have to deal with people with this mindset day-in, day-out. Being a Dev on a MMO must be like living life as a major politician: every word spoken about the game (especially on the forums) has to be carefully crafted so as to be totally unambigious and unemotional, since you can guarantee that the World and his dog will deconstruct and scrutinise every syllable, all the while presupposing a hidden agenda (again, tinfoil). It's no wonder Devs usually don't speak much on the forums.
(A slightly amusing anecdote: I was reading the Star Wars Galaxies forums recently as I used to play and a Dev made the heinous mistake of getting involved in an off-topic discussion about American Football teams. Naturally before long someone piped up saying "it's great that you're talking on here but shouldn't you be looking at the pressing issue of Spy DoT damage not being mitigated whilst wearing the Eye of Sauron ring? If you don't fix this I'm quitting and so is my entire family, friends & pet.". Ok I'm being facetious to prove a point, but it was still disheartening to read).
Ultimately this huge controversy, whilst ultimately of little interest to me as an outsider, has given me a fresh outlook and sympathy towards MMORPG developers.
fascinating.. (Score:1)
Lumthemad.... (Score:2)
(http://slashdot.org/~Himring/journal/179579 | Last Journal: Saturday August 18, @11:20AM)
Can I just not care? (Score:4, Insightful)
I'll do one better and just not care at all.
In Soviet Russia... (Score:1)
On the topic of bad PR (Score:1)
The favoritism needs to stop, that's all (Score:1, Troll)
The very proof that CCP posted on their site makes it clear that when a Band of Brothers member complains to them over MSN the response is near-instantaneous (see the IRC log in the open letter).
This type of favoritism is unacceptable to most players and probably should be to all. I don't care if they chat about their personal lives, or their "real lives", or even about EVE on MSN. That's cool by me. But when they solicit in-game responses from the company over a channel that no other alliance, corporation, or player has access to - and get it immediately, then there is a problem. That's favoritism and is not acceptable. It's not even that difficult a policy to implement and it won't even ruffle anyone's feathers too badly. Developers: If you get a request for customer support over MSN, tell the requestor to file a petition just like everyone else. And obviously don't provide them in-game resources of any kind. That I shouldn't have to explain.
Yes, I am in Goonswarm.
No I did not participate in the Goonswarm's massive public campaign across the internet to stir up trouble. Thus far, this has been my first post on any forum regarding what's been going on.
It's very disappointing. I love the game, but the proven favoritism is sickening. Who wants to play a game where the house is playing favorites for one of the players?
Perspective? (Score:2, Insightful)
Facts (Score:1)
the nature of EVE (Score:1)
(http://www.centraltexasrock.com/)
This is a surprise? (Score:1)
Why? (Score:1)
Speaking as an MMORPG developer... (Score:2)
It's one thing to call the developers idiots because they changed something in the game you don't like but to accuse them of maliciously conspiring against their customers is just asinine. Maybe if you tried to claim they were doing it to suck more money our of their customers but accusing them of cheating just to win at their own game?! Get a grip on reality please! Whoever started this campaign must have realized the humor in this and is most likely just another troll giving people grief.
I care a bit (Score:2)
Re:Who cares? (Score:2)
(Last Journal: Friday March 31 2006, @10:51PM)
It getsa lot more interesting when 100,000 people are playing the same game of pinball
Re:It's a good thing this... (Score:2)
Re:Unfortunately (Score:1)
(http://scorch.quickfox.org/)
Re:Goatse Resurrected? (Score:5, Funny)
Lesson learned:
Never click on a link from Slashdot that has
Re:Goonies Cave into Legal Threat and Disband (Score:1)
Re:Who cares? (Score:2)
(http://sharpy.xox.pl/ | Last Journal: Wednesday September 14 2005, @02:12PM)
That would definitely make it to the press.
Re:Who cares? (Score:2)
It is with some satisfaction that I notice I was right.
Re:Welcome! (Score:1)
Nice one. EVE's been "online" for 4 years (hardly the "better" part of half a decade, though if you'd said "almost" half a decade I'd have let it slide). Hell, I probably quit it before you even started...go back to the sims ya wannabe
Re:CCCP (Score:1)
Re:When you find one fly in the house, there are m (Score:2)
Essentially BOB has devs playing at the same time they are logged into the server. If you have this mental image of the dev playing on one screen and having the sql interface screen/app open at the same time on another screen, you're getting the correct one.
Their PR can't get around the fact that a dev can't be playing or chatting with people who are playing, and on the server at the same time.