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Can Blizzard Top StarCraft?
Posted by
Zonk
on Thursday May 31, @02:51PM
from the better-than-ezra-anyway dept.
from the better-than-ezra-anyway dept.
MSNBC is running an interview with Blizzard designer Rob Pardo discussing a number of facets of the upcoming StarCraft II. Informational tidbits include the fact that, unsurprisingly, the game won't be released this year, and some background on the game's long development cycle. "Penny Arcade figured it out! We keep games under code names and we teach developers to refer to games by their code name. And we're just really careful about talking about the game internally. We don't bring external folks through unannounced product areas. But I think even I'm surprised that we were able to keep it under wraps all the way to the end."
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Top starcraft?
(Score:3, Insightful)Re:Top starcraft?
(Score:5, Insightful)(http://www.theworldwidewebguy.com/)
We're not talking about not id or Valve or anyone else, just Blizzard.
They can pull it off.
Re:Top starcraft?
(Score:5, Insightful)(http://www.dunghill.dk/)
Can Blizzard Top StarCraft?
(Score:5, Funny)Long answer: "no" with a "but"
Wouldn't the better question be...
(Score:5, Interesting)Starcraft sold a ton of copies, but it is now a moneysink. It is free to play on Battle.Net and not many new copies are being sold. They are continuously losing money from a game created many many years ago.
The $15/month from a MMO cannot be understated. The decision to make a non-MMO game after the success of WoW is very puzzling.
Re:Wouldn't the better question be...
(Score:4, Interesting)I'll assume they did the math and figured it'd be a good investment. Blizzard is a business first, after all.
Meanwhile, if they made a new MMOG to top themselves with WoW, they risk the new project cannibalizing their own subscribers. Back in the day I played Everquest and with new-at-the-time games like Anarchy Online and Planetside I still couldn't bring myself to pay for more than one online game since A) the new game consumes time, B) time is linked to progress in MMOGs by design, C) I'm paying full price regardless of how many hours I actually use each period.
Re:Wouldn't the better question be...
(Score:5, Interesting)(http://thoughthead.com/)
Despite the fact that WoW has been out for quite some time I think most of the users would feel the game was being abandoned before it's time if they turned out another MMO. Starcraft on the other hand is long overdue for a new addition to the franchise. The advancements in technology alone give them a lot of room to improve.
Re:Wouldn't the better question be...
(Score:5, Informative)Re:Wouldn't the better question be...
(Score:5, Interesting)I'd question if StarCraft really is losing them money. People are still purchasing the game, either replacing old disks or buying it for the first time, and the related paraphernalia associated with StarCraft still sells quite well. There's still a huge following for StarCraft in Korea, which is why they announced SC2 there. StarCraft was released in 1998, and as of a few years ago, it still had branded Doritos being distributed (cannot verify if they still are, sorry). So far as I can tell, no other game (MMO or not) has managed to have that kind of staying power a marketplace outside of its own industry.
I won't argue that WoW is Blizzard's bread and butter, they've got a ton of subscribers (myself included) pouring a lot of money into their coffers, but I heavily disagree that SC is a negative drain on their resources. A moneysink would be what is left of the game originally known as SWG, if Blizzard had that steamy pile of poodoo instead of SOE. Running battle.net servers for something with as rabid a following as SC, however, is far from a moneysink. It maintains a status quo, and probably breaks even when cost is weighed against revenue.
Finally, the decision to not pursue an MMO is actually a good one, imho. It avoids cutting into Blizzard's current revenue stream...WoW. When you have something that works, especially something that works as well as WoW does for making money, why jeopardize that? What would happen if they made a World of StarCraft, and users found they hated that game? Some would gravitate back to WoW, others would swear off Blizzard games entirely. Personally, that's what I did with SOE's handling of SWG. SOE may very well come out with the best WoW killer ever, but myself and a ton of other old-style SWG players would snub the game just because SOE is involved with it. The same could happen to Blizzard with a competing MMO that doesn't live up to the hype it's given before release. They know SC2 will generate a great return on investment, simply because of the hype associated and the loyal fans they have already. They have no need to top WoW, they only need to satiate as much of the playerbase for SC2 as possible.
Re:Wouldn't the better question be...
(Score:4, Insightful)Of course they can
(Score:2, Insightful)Shouldn't be too hard
(Score:2, Insightful)Then again, this is Blizzard we're talking about...
Can? Most likely. Will? We'll see.
(Score:5, Insightful)What made SC1 was the perfect balance. Sure, it took a few patches, but essentially, it was balanced to the extreme. I attribute my inability to win as a Protoss more to my inability to play the game well rather than a balance issue (I get my ass whipped regularely by other people playing Protoss... there's a reason why you rarely see me at those tournament finals, ya know...), if they manage to get SC2 well balanced again, it's a seller.
Let's face it, people. After the "ohhh shiny" effect wears off, which is usually after a month tops, what's left is whether the game is fun to play or not. And fun in a multiplayer RTS game hangs mostly on game balance while at the same time offering actually different sides with different units (hello Supreme Commander...), and strategies that you have to adapt to the side you play, and the side you play against. And SC1 had that down to the point.
My guess is that the success, especially the long time success, of SC2 hang on balance. Not graphics, not sound, not handling, not interface (as long as they don't overload it and make it unplayable). Balance or not balance will be the decider that tips the balance in favor or against SC2.
Re:Can? Most likely. Will? We'll see.
(Score:5, Interesting)(http://lawpoop.blogspot.com/ | Last Journal: Friday May 28, @07:51PM)
There are plenty of other games that have better controls, better features, less repetition and clicking, more races, equal or better storytelling, better graphics. But the one thing that they do not have that blizzard does is racial balance. That's what truly makes the multiplayer experience a game, where any round could almost always go any way, instead of it always being a blow-out because one player knew the surefire technique. Blizzard's games are about strategy, not tricks.
Obligatory...
(Score:2)No.
(Score:1)(Disclaimer: I hated the original Starcraft.)
a common mistake
(Score:1)No, they really can't
(Score:4, Insightful)(http://www.hiredgoons.ca/)
They could make the best RTS on the market, and it still wouldn't "top" Starcraft in the eyes of many of the fans. Its an impossible goal, because there is no real way to judge it.
Hopefully they'll just focus on trying to make a good game in the spirit of Starcraft. If they can do that, I'll be happy.
Re:No, they really can't
(Score:5, Informative)I'd be shocked if they can...
(Score:2)(http://www.holyhell.net/blog)
Not a chance
(Score:2, Interesting)Which seem to be a problem in recent Blizzard releases, because where the gameplay itself used to be their strongest advantage it now seems to be the weakest. World of Warcraft doesn't sell copies because it has great gameplay, but because it functions as a virtual stamp collection with friends. You, me, everyone gets addicted to the game because you can achive achive achive - but where diablo 2 which also focused on achivement actually was fun while you achive World of Warcraft isn't. At least that is how I experienced the reactions on recent Blizzard games. I know about 50 people who own Warcraft 3, but the only thing they use it for is Dota which is a player made map/mod. I also know quite a lot of people who keep playing World of Warcraft despite continuously complaining about it feeling more like a job than a video game.
Maybe I'm wrong, but it does seem to fit with the massive stream of talented developers who fled Blizzard a few years ago - leaving to companies like Flagship studeos, red5 and so on. Which is where I personally believe we'll be seing the next Starcraft/Diablo/Warcarft quality games comming from in terms of gameplay. Naturally both Blizzard and Starcraft are huge brands, and I very much doubt Starcraft 2 will fail in any way - but to fans who agree with me I do believe it'll be unable to provide the kind of magic the origianl Starcraft did.
I hope they make a decent single player campaign
(Score:5, Insightful)(http://heelix.multiply.com/journal | Last Journal: Sunday May 27, @11:28AM)
they focus on multi
(Score:4, Insightful)(Last Journal: Monday February 03, @09:59PM)
Starcraft by comparison was much more about the single player campaign. They ended up making the multiplay pretty good, but you will notice that there are tons of units that are totally useless in multiplayer mode (infected command center? light and dark archons? zerg queen?). Multi play in pretty much every serious game became mostly about being really good at producing lots of low level units really quickly really early. Later in the game someone *might* mass battlecruisers or carriers if it's BGH.
Personally, I'm hoping they're trim the units (it looks like they've already done that actually) and make nukes more useful. Nukes were one of the most fun things in SC, but also one of the most impractical (you could make it work... but there was almost always a better strat.). Nukes should be a little less powerful, but much easier to obtain. At the very least I don't want to have to built extra command centers...
Total Annihilation
(Score:2)The thing I like most about TA is the resource model. Unlike in nearly every other RTS on earth, resources are never depleted. I found it absurd that one could deplete an entire forest or mineral deposit in the course of one battle. In TA, one constructs resource-producing buildings which produce a steady stream of resources; thus it's all about the rate of resource production, not the quantity. It gets more interesting than that, though, as one can store resources, salvage wrecks for resources, and so on. It's complex and interesting.
Also, unlike in Starcraft, there's no build order. It's not a game of memorizing openings so that rushes can be executed, but instead of figuring out tactics and strategy as you go along.
WoW gets old though...
(Score:1)(http://www.pepper-land.net/)
So cannibalizing their current customers? I'm not so sure... I can't be the only one seeking out their competition.
Blizzard raped my childhood!
(Score:3, Funny)(http://slashdot.org/)
From the screen shot I saw...
(Score:2)BLizzard
(Score:2)(http://stormtower.invisionplus.net/)
in game rooms with latest patch.
and they don't seem to be releasing a fix.
warcraft iii
(Score:2)(Last Journal: Monday February 03, @09:59PM)
Oh! and it would be *really nice* if they reintroduced NAT piercing. starcraft did nat piercing (or at least let you host somehow), but wc3 needs port redirection! sc2 definitely needs to learn to do some NAT piercing.
In other words...
(Score:1)Re:If history is any indication...
(Score:1)A little bitter, are we?
Re:Maybe It's Just Me...
(Score:1)Re:For me, Starcraft is like crack.
(Score:2)Never tried crack, have you?
(Score:2)Not to be pedantic, but people who know cocaine in any of its forms usually know EXACTLY what kind they want. They know how the good stuff feels. And they're bitterly disappointed when, as often happens, they don't get the good stuff.