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Lord of the Rings Online Review

Posted by Zonk on Fri Jun 01, 2007 12:44 PM
from the you-got-your-hobbit-in-my-mmog dept.
The circle is now complete. With Turbine's release of Lord of the Rings Online: The Shadows of Angmar (LOTRO), the Massively Mutliplayer game figuratively eats the tail of its originator in ouroboros-like fashion. Tolkien's work begat Dungeons and Dragons, the PC gaming market, CRPGs, and finally Massive games, and last month's release of LOTRO beautifully reconnects the future with the past. Replacing dice-wielding friends around a table has even, wonder of wonders, been done well. Polished gameplay and cutting-edge graphics abound; In direct contrast to the lackluster response to Turbine's other MMOG, Dungeons and Dragons Online, Lord of the Rings Online has had an overwhelmingly positive reaction from fans. Read on for my notes from the experience of trying on Hobbit feet for a month, and a few words about why LOTRO's quality is notable and highly encouraging.
  • Title: Lord of the Rings Online: The Shadows of Angmar
  • Publisher: Midway
  • Developer: Turbine Inc.
  • System: PC
  • Genre: Massively Multiplayer Online Game
  • Score: 4/5 - This game is above average, and excels in the genre it supports. A classic for the genre, likely to be a part of a genre fan's collection, and well worth a look for every gamer.
It may seem derogatory to open a review by comparison to another game, but in this case the comparison is a positive one; it's worth saying up front: Lord of the Rings Online stacks up very well compared to the king of the genre, World of Warcraft (WoW). When WoW dropped on an unsuspecting PC market a little over two years ago, it changed the Massively Multiplayer industry forever. As a result, WoW has been an incredibly hard act to follow.

It's telling, and more than a little disconcerting, to note that every Massively Multiplayer game launched since WoW has had a very hard time garnering attention from traditional Massive gamers. Some expansions have worked out well, of course, and Guild Wars has succeeded by dodging the barrier of a monthly fee completely. New AAA MMOGs, though, have been grimly received. Some of the biggest games launched since WoW include: The Matrix Online, ArchLord, Dungeons and Dragons Online, Auto Assault, and Vanguard. Though each of these titles offers some interesting gameplay elements, none of them have managed to capture even a noticeable percentage of the WoW-playing audience.

The simple fact, then, that Lord of the Rings Online is a polished, competently executed, and genuinely fun Massively Multiplayer experience is not to be taken lightly. Adequacy should not be confused with disappointment. LOTRO is, literally, the first brand-new MMOG worth playing since World of Warcraft. As depressing as that is to contemplate, LOTRO's success is great news for fans of the books and movies; no one is turning in their grave as a result of this game's launch.

In the broadest sense, LOTRO compares favorably to World of Warcraft because it borrowed many components from the current king of the genre. LOTRO has adapted the general 'feel' of WoW's gameplay to a wholly new setting and experience. The result is a MMOG that will be extremely intuitive to anyone who has played other Massive games. Characters are chosen from a selection of classes and races, spend most of their time completing quests, fight opponents by selecting class abilities from a hotbar, and can band together with other players to take on challenges too dangerous to solo. The game can primarily be played by yourself, but common chat channels called Fellowships ensure that players looking for more long-term social commitments can achieve their goals. It's a sign of the times that WoW's success almost seems to demand some level of imitation from other products to be competitive. It should be stressed, though, that LOTRO is not just a poor man's WoW. This is no cheap knock-off, and the game is categorically not trying to be World of Warcraft. It would be more accurate to say that Turbine has recognized quality, and attempted to ensure that their own product lives up to expectations.

What separates LOTRO from the crowd, the thing that Turbine has sharpened and honed to cut players (at least temporarily) away from other games, is the Middle Earth license. The extraordinary care that the designers have taken to place players into Middle Earth is apparent in every aspect of the game. As in other titles set during the Rings trilogy, Turbine has wisely kept you fairly well removed from the main plot of the books. By following quests scattered throughout the world, your character dances around and through the journey of the One Ring. Though you can speak with every member of the Fellowship at some point in your travels, you are not asked to shoulder Frodo's burden. Instead, your character is woven deeply efforts of the free peoples to aid the ring-bearer and repel the forces of Mordor. The usual kill-it and fed-ex quests dot the land, and wouldn't look out of place in any other game. The sharp difference is that Turbine has leveraged Tolkien's amazing world-building efforts to make you actually care about what you're doing. Ranging from the practical (slaying goblins to keep the townspeople safe) to the ridiculous (running pies across the shire to spoil the Sackville-Baggins' party), quest text is remarkably well written. If you read and enjoyed the books, you're going to quickly find yourself pausing to read the tales these quests tell.

This pause, the interest in the lives of the NPCs, results in a different pace than you might be used to in other Massive games. It's, of course, an intrinsic part of the gameplay that you can set your own pace in a Massively Multiplayer game. That said many games compel you to rush everywhere, getting as much done as quickly as possible, playing for long stretches at a time to grind to the higher levels. LOTRO just doesn't have that vibe. Certainly, you can churn through the content as fast or slow as you'd like. There were max-level characters on the game servers within a week or two of the game's launch. For those with more appetite for story, or those grown tired of that pace in other online games, the breathtaking graphics and well-told tales encourage stopping to smell the roses. There's also just no compelling reason to grind your way to max-level in this game. Right now a big chunk of highest-level content is still in development, and for a Massively Multiplayer game LOTRO is quite reasonably priced. Anecdotal evidence from my own experiences and the experiences of other players indicates that Lord of the Rings Online is the kind of game that is most fun to play in fits and spurts. A few hours one day, a few hours the next ... it's so much fun running around the Shire, it's easy to see why a player would be in no rush to leave the lower levels.

Another element that encourages lingering rather that rushing, and can help assuage the hardcore players that might otherwise grumble, are the deeds. Deeds are a unique element to Lord of the Rings Online, a kind of achievement system somewhat reminiscent of those earned on the Xbox 360. They're discovered by doing the act the deed requires for the first time; for example, many require a certain number of monsters to be slain. The first time you kill a wolf in the Shire, your UI notes that you've begun work on the 'Wolf Slayer' deed. This can just be a blind grind-fest, if you're so inclined, but players have found that most deeds can be accomplished simply by going about their normal business of questing and traveling. Killing wolves as you encounter them in your travels eventually results in the completion of that deed, without needing to ruin your play experience with senseless repetition. Instead of Xbox Live gamerpoints, deeds earn your character two things: titles and virtues. Titles are simply that, strings that can be added on to your name. Completing the Wolf Slayer deed, for example, nets you the 'Fur Cutter' title. It's a simple customization, but the large number of deeds in the game allows for players to represent themselves in a myriad of different ways.

Virtues are much more important. Each completed deed gives you access to a virtue, an insubstantial descriptor that modifies your character's game statistics. As an example, completion of the Wolf Slayer deed earns the 'Discipline' virtue. Discipline increases melee damage and your character's resistance to injury. Each virtue modifies different character abilities and statistics, and are useful in different situations. A character's functionality can be changed dramatically just by swapping out what virtues they have slotted. It encourages differentiation between members of the same class, and a few wisely-chosen virtues can make the difference between victory and defeat.

Deeds aren't the only unique element LOTRO offers. The game's character classes are a nice tweak on the normal 'tank/mage/cleric' trinity that have been the standard in fantasy MMOs since EverQuest. While the basic party roles are all there, their Middle Earth wrapping pleasantly muddies the waters. The main Damage Per Second (DPS) class in the game, for example, is the Burglar, a rogue-type character. The character you'd expect to be most like the blaster/mage is the Loremaster, but he fulfills more of a crowd control role. He also has some healing skills, as do several other classes. The Minstrel is the primary healing class, but with multiple classes having the ability to heal it's not critical to ensure a Minstrel is in every party. This 'spreading the load' approach also allows Minstrels themselves to be a more front-line combatant than any priest or healer is in other games Their songs do damage to enemies, as well as providing short-term buffs for team-mates. Though for the most part these are all familiar roles in new packages, they 'feel' differently enough to provide a sense of novelty for veterans and new players alike.

Crafting within the game is well done, but simply doesn't feel as though it was made huge priority. You're forced to choose from one of three crafting classes, separate from your combat class. Each class has three vocations it covers, allowing for slightly more variety than in other games. While most of these crafts are par for the course, there are a few vocations that tweak things a bit. Farming, for example, is an actual crafting element in the game. You plant seeds, harvest crops, and sell them to other players; in Beta it was the best way to make money, and resulted in more than a few obvious jokes. There is also a Scholar vocation that has players collecting pieces of ancient wisdom together to make scrolls and potions. For the most part, though, crafting in Lord of the Rings Online is 'merely' competently executed. New players aren't introduced to the fundamentals of crafting explicitly enough before they're forced to make a choice, and after a choice is made quest support for crafting-friendly players can be a bit slack at low levels.

Merely 'okay' crafting, aside, the game world really does have an overall very high level of quality. Just the same, Lord of the Rings Online is not perfect. At launch, there are a number of complaints that users have grappled with. The single most disappointing game element has to be the game's UI. Though it is functional, that's about the only thing that can be said in its favour. LOTRO's UI features dull, uninformative icons and a general lack of polish. It may seem like a minor quibble but set against the general high level of quality throughout the rest of the game, and compared (as always) to WoW, it's quite a glaring oversight.

Early in the launch window as we are, there have been numerous complaints by players about the balance of the game's economy. While items seem well powered for their levels, and obtaining gear is a fairly well-tuned process, the costs associated with purchasing new abilities is astronomical. It's not out of the ordinary for a single new ability (obtainable from a trainer at a newly-achieved level) to cost half or more of the coin you have on-hand. Mileage will vary from player to player, of course, as some people place a higher emphasis on crafting and selling than others. The general consensus, just the same, seems to be that ability costs could use a revisit.

Given the respect for the setting it's another minor quibble, but the lack of any sort of tie-in to the Peter Jackson helmed movies is, in my mind, a lapse. Obviously, the license for that content is separate from the license that Turbine is working off of, and as such there's no reason to expect Elijah Woods or Hugo Weaving to make an appearance in the gameworld. Just the same, it's hard to listen to the kinda-generic fantasy music that greets you at login and not yearn for Howard Shore's stirring theme. Perhaps this might be a possibility in the future; that's one of the many beautiful things about the Massive genre - things are always changing.

One thing that doesn't need changing, though, are Lord of the Rings Online's simply stunning graphics. Years from now the choice to go photo-realistic will make the game look horribly dated, all while World of Warcraft's stylized vision remains fresh and crisp. In the meantime, LOTRO offers a simply jaw-droppingly beautiful online experience. EverQuest 2's attempt at realistic graphics in an online game have resulted in goofily appealing characters, but they don't quite capture what I think the game was going for. Middle Earth, on the other hand, is insanely beautiful. The first time you reach a high point in the Shire it is completely worth it to stop, turn your settings all the way up, and just stare across the fields. While the story wraps you into the gameworld intellectually, LOTRO's graphical presentation brings that world to life on a visceral level; New Zealand has nothing on that place.

For the Massive gamer tired of endlessly played options, or the Tolkien fan disappointed with the lore content in Battle For Middle Earth II, Lord of the Rings Online is the perfect balm. While it doesn't try to move the genre forward in any readily appreciable ways, LOTRO is such a well-crafted experience that it's hard not to enjoy yourself. For some, their time in Middle Earth will be just a vacation from other online worlds. For others, though, this may just be the game you've been waiting for. A slower pace, a beautiful presentation, and a gripping story are all readied and waiting just a bit down the road.

Related Stories

[+] Interviews: Your Lord of the Rings Online Questions Answered 115 comments
Last week we asked you for questions to pass on to Turbine CEO Jeff Anderson, about their recently released Lord of the Rings Online Massively Multiplayer Online Game. There were a ton of great queries, and unfortunately Mr. Anderson had only a limited time to spare for us. Over the phone we still managed to discuss a wide variety of topics, including: their use of the license, lessons learned from the Asheron games, World of Warcraft impact on the genre, what Tolkien would have thought, and whether or not they're working on a Linux/Mac client. Make sure to give them a look, and many thanks again to Mr. Anderson for taking the time to speak with us.
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  • The circle is now complete? (Score:1, Insightful)

    by Anonymous Coward on Friday June 01, @12:48PM (#19354555)

    The circle is now complete.
    Is there a reason you'd use a line from Star Wars (and probably older works like Stephen King's The Stand) to describe LoTRO? I mean, it's not like this game is the end of the LoTR cycle, is it?

    That sounds like a cliche that should have been included in this week's poll ... used far too often at inappropriate times--unless for humor.
  • Need more abbreviations. (Score:1, Flamebait)

    by ats-tech (770430) on Friday June 01, @12:50PM (#19354585)
    (http://www.hendricknet.com/)
    I'm all like OMG, WTF?
  • Sucks (Score:2, Interesting)

    by pubjames (468013) on Friday June 01, @12:52PM (#19354617)
    I purchased it, and spent a weekend trying to get into it.

    Frankly, I was really disappointed. The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.

    And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them.

    And the tasks suck. Spending half an hour searching for wild flowers is not my idea of fun.

    And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot, you can't smash crates or barrels or whatever to see what is inside them, you even can't fight the NPCs or animals unless it is part of the plot.

    Personally I don't think it is "polished gameplay" if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message - yes, really! an error message saying something like "disallowed action".

    Sorry but personally I expected much more. It is very pretty though!
    • Re:Sucks (Score:5, Informative)

      by XxtraLarGe (551297) on Friday June 01, @01:12PM (#19354917)

      it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.
      Just like World of Warcraft. Just open the combat panel to see all of the hits & affects.

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them.
      Just like World of Warcraft. Often times, I'll be fighting something, and it will walk right through me, and I'll get the retarded "You're facing the wrong way" message.

      Despite all of these problems, I'm still pretty partial to WoW, so I'll be sticking with it instead of LOTRO. Plus the fact that WoW has a Mac OS X client is pretty important for us G4/G5 owning Mac users :-)
      [ Parent ]
      • No physics by Rhys (Score:2) Friday June 01, @02:09PM
      • Re:Sucks by morari (Score:1) Friday June 01, @03:15PM
      • Re:Sucks by CasperIV (Score:2) Friday June 01, @03:22PM
    • Re:Sucks by Fizzol (Score:3) Friday June 01, @01:12PM
      • Re:Sucks by pubjames (Score:3) Friday June 01, @01:18PM
        • Re:Sucks by Fizzol (Score:3) Friday June 01, @01:28PM
          • Re:Sucks (Score:5, Funny)

            by Anonymous Coward on Friday June 01, @01:45PM (#19355467)
            Maybe you were playing on Vista and it was just asking for confirmation?

            Do you REALLY want to shoot that cute fuzzy animal? -- Yes/No/Cancel
            [ Parent ]
            • 1 reply beneath your current threshold.
        • Re:Sucks by demi (Score:2) Monday June 04, @03:33PM
    • Re:Sucks (Score:4, Interesting)

      by fohat (168135) on Friday June 01, @01:16PM (#19354985)
      (http://fohat.wordpress.com/)
      I agree with pretty much all of your assessment. I tried playing this game a few times over the course of a week. I got 2 characters to level 5 before losing interest. I've been playing MMO's since 2001, and not since Dark Age of Camelot has there been a more annoying world chat channel. In LOTRO you get to see a message every time a player kills a monster, regardless if they are in your party. I never stuck around long enough to see if this was a feature you could disable, but why in the name of Mandos would you enable such an annoying thing by default??

      More DAOC comparisons:
      - There's no Fishing Skill
      - You can't swim under the water
      + Combat system allows you to click ahead to follow up your last spell/move

      If you've never played World of Warcraft, you may like LOTRO. If you are looking for an alternative to WoW, this may or may not be the game for you. Personally, I've canceled both :)

      [ Parent ]
      • Re:Sucks by jfodale (Score:1) Friday June 01, @01:50PM
        • Re:Sucks by xx_toran_xx (Score:1) Friday June 01, @09:42PM
          • Re:Sucks by Lemmy Caution (Score:2) Friday June 01, @10:29PM
      • Re:Sucks (Score:4, Funny)

        by Anonymous Coward on Friday June 01, @02:16PM (#19356025)

        I've been playing MMO's since 2001


        n00b
        [ Parent ]
        • Re:Sucks by Xinef Jyinaer (Score:1) Sunday June 03, @11:34AM
      • Re:Sucks by Agrippa (Score:2) Friday June 01, @03:46PM
    • Re:Sucks (Score:5, Informative)

      by Tridus (79566) on Friday June 01, @01:23PM (#19355063)
      (http://www.hiredgoons.ca/)
      While I think sucks is a bit harsh, "polished" is the last word I'd use to describe this game. Where's the UI scaling option (its way too small on my monitor)? Hell, how do I get a clock on screen? Why do I have to change tools every time I switch between mining copper and chopping wood? I mean really, can't the game figure out that obviously I want to use the axe in my bag to chop wood?

      Why does somebody with a really long name and title make it harder to right click on anything around them? Why does right clicking on them by accident (while trying to reach the mailbox their enormous name is in front of) cause a "General Error"? Why do quests tell me to go in the exact opposite direction of where I need to go, to fight Boars 12 levels below the quest level and thus not give XP?

      Hell, why does a base stat (Fate) not work? Hello reviewer, a BASE STAT doesn't work! Thats not polished!

      Why do I have a deed to kill 60 things in a swamp in the Lone Lands (followed by another deed to kill 120 of them if the pattern holds) when there are only seven spawns in the entire zone? The numbers worked fine for bandits (which there are lots of), but 180 kills with seven spawns? Even if there was no competition (and said mobs are a quest target too, so there is a lot of competition) that'd still take hours. Why does fast travel between zones have a level requirement, and normal horse travel take so bloody long?

      Seriously folks. There is a lot of things to like in this game, but its certainly not "polished" yet. It could be a decent diversion if you're bored from WoW, but I think the reviewer was too busy drooling over the graphics to notice some major problems. (God forbid if he tries to level up Scholar, he'll have to spend days at a time camping low level ruins fighting bandits to search old pots, because you can't find the items you need anywhere else.)
      [ Parent ]
    • Re:Sucks by Knara (Score:2) Friday June 01, @01:25PM
      • Re:Sucks by pubjames (Score:2) Friday June 01, @01:32PM
        • Re:Sucks by Knara (Score:2) Friday June 01, @01:59PM
          • 1 reply beneath your current threshold.
        • Re:Sucks (Score:5, Interesting)

          by Anonymous Coward on Friday June 01, @02:05PM (#19355807)
          There is a very good reason for turning off collision detection: griefing. If you have a guild of sufficiently large size they can wall of the entrance of some dungeon or plot point with their members. If it was a cave or a house, it wouldn't even take very many people. With collision detection on, sorry, you don't get to go in and do that part of the game/get the loot within/turn in your quest items/etc.

          So then you'll probably say that's no problem, you can just go hostile, kill the offenders, and get on with your game. Since they're likely in the same faction as you, they should have to agree to go hostile with you. Of course they won't, since they have nothing to gain, so it would just be best to be able to turn hostile to anyone you want on a whim, right?

          Nice try, no banana.

          Once that happens, the griefers will run around killing low-level players and anyone else they like just for fun, and just to make them mad. Then they're likely to stop playing before making any kind of real progress.

          It's just easier to leave collision off or almost off.
          [ Parent ]
          • Re:Sucks by Red Flayer (Score:2) Friday June 01, @02:46PM
            • Re:Sucks by Bobartig (Score:2) Friday June 01, @03:07PM
          • Re:Sucks by SparkEE (Score:1) Friday June 01, @03:58PM
            • Re:Sucks by SuperMog2002 (Score:2) Friday June 01, @07:18PM
          • Re:Sucks by Jerrith (Score:2) Friday June 01, @10:13PM
        • Re:Sucks by wolfing (Score:1) Saturday June 02, @09:55AM
        • Re:Sucks by Lovesquid (Score:1) Wednesday June 06, @10:02AM
      • Re:Sucks by Dancindan84 (Score:1) Friday June 01, @01:33PM
    • Re:Sucks by Drey (Score:2) Friday June 01, @01:28PM
    • Re:Sucks (Score:5, Insightful)

      by Dancindan84 (1056246) on Friday June 01, @01:30PM (#19355221)
      You realize that most MMOGs including WoW, the most successful MMOG ever, has every single thing that you mentioned? Have you ever played a MMOG before?

      it actually has a window that says things like "You hit the wolf for two points of damage"
      While it may not pop up, combat text windows and/or scrolling combat text is pretty much standard. Most MMORPGs are based around rules and random chance (rolls) that deal in numbers. Most MMOG players want to see those numbers.

      And then the graphics might be pretty, but there is not physics system, or, believe it or not, collision detection. You can actually walk through people, even when you are fighting them.
      This is something that is (pun intended), hit or miss. Collision detection in a MMOG can be annoying as hell in high population areas when you want to get somewhere and can't (AC & CoH/CoV). The flip side is that not having it is unrealistic... and then you realize that what you're running through is a 1/2 imp dragon rogue with a purple hat. Realism is relative.

      And the tasks suck. Spending half an hour searching for wild flowers is not my idea of fun.
      Sweet Jesus! Their MMOG has grinding! Just like every other one!

      And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot
      Sounds like trying to enter an instance/dungeon that you aren't attuned to/have the key for in... you guessed it... every other MMOG and well, practically ever other RPG ever made.

      you can't smash crates or barrels or whatever to see what is inside them
      You want every container you see to be breakable? First off, I get it now. You've only ever played Zelda games. Second, do you know how ridiculous that is? Do you want to be able to look behind every single painting? Read every single book? I'm sure they'll hire 1000 more developers and get right on that for you.

      you even can't fight the NPCs or animals unless it is part of the plot.
      and

      if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message
      This is essentially the same as above. WoW has more of this than most MMOGs I've seen. You can kill rats in the cities, opposing faction NPCs (even quest NPCs). Even they don't have it so that you can attack every single living thing in the game. "I can't attack that" is what my Tauren says.

      If you're going to bash a game for not living up to expectations, at least make sure they're realistic expectations first.
      [ Parent ]
      • Re:Sucks by Anonymous Coward (Score:1) Friday June 01, @03:08PM
        • Re:Sucks by vux984 (Score:2) Friday June 01, @06:08PM
      • Re:Sucks by drsquare (Score:3) Friday June 01, @03:56PM
        • Re:Rocks by TheGeneration (Score:2) Friday June 01, @06:08PM
      • Re:Sucks by SupremoMan (Score:1) Friday June 01, @04:24PM
        • 1 reply beneath your current threshold.
      • Re:Sucks by Anonymous Coward (Score:2) Friday June 01, @04:25PM
        • Re:Sucks (Score:4, Informative)

          by vux984 (928602) on Friday June 01, @05:54PM (#19358921)
          shoot a furry animal and the system does not let me, then make the arrow pass straight through it

          Ok, let me get this straight... a message telling you the bunny isn't a valid target is unacceptable, and show lack of polish. While having arrows sail right through it, (which looks like a BUG) is ok? Seems pretty arbitrary to me. Personally I'd rather be told why my arrows are continuously missing.

          You should be able to attack NPC but be aware that there are consequences. The system should handle situations like that gracefully. For example if an important merchant NPC in a city gets attacked, let the city guards show up to arrest the character. And if the merchant dies anyway, let it re-spawn. Make the stupid action that the character want to do available but make it not worthwhile.

          "worthwhile" is an useless word. If people *can* do something, people will do something, even if its not 'worthwhile'. In EQ for example, for a long time you could kill the merchants and other NPCs. Its pretty annoying if you head to the bank or baker or quest giver and find he's not there because someones killing him / killed him.

          Consequences? Let the city gaurds show up? Well, then we'll just kill them TOO. If we can raid a dragon-god-lava-monster with legendary artifact weapons I'm pretty sure a few gaurds who haven't stepped out of their village shouldn't be an obstacle.

          EQ1 had a social aggro system... if you attacked an NPC nearby gaurds would attempt to kill you in response. So players just banded together and killed the gaurds too. The merchants didn't drop anything, gave practically no experience. Bored players killed them. Jerks who wanted to interfere with other players killed them. Eventually players complained because they couldn't finish quests and what not, and a lot of npcs couldn't be attacked, and even some entire areas became combat-free.

          That would be my expectations and I think that they are both reasonable and realistic since even Ultima 6 had smart solutions for situations like that (I think it was released 1990 - that's 17 years ago).

          ultima 6 was single player. quite frankly, yes, a lot of things had to take a gaint step BACKWARDS in order to accomodate keeping a few thousand players in any sort of reasonable sync.
          [ Parent ]
      • Re:Sucks by ghyd (Score:1) Friday June 01, @08:53PM
      • More comparisons... by cbhacking (Score:2) Friday June 01, @10:50PM
      • Re:Sucks by big_groo (Score:2) Saturday June 02, @12:42AM
        • Re:Sucks by Dancindan84 (Score:1) Sunday June 03, @04:10PM
      • Re:Sucks by seaturnip (Score:2) Friday June 01, @05:37PM
      • 1 reply beneath your current threshold.
    • Re:Sucks (Score:5, Insightful)

      by vux984 (928602) on Friday June 01, @01:33PM (#19355271)
      Have you played a mmorpg before?

      I can't tell if your just being sarcastic or not. People aren't modding you funny though, so I'm not the only one who thinks you at least *might* be serious.

      The combat system sucks - it actually has a window that says things like "You hit the wolf for two points of damage". It felt like going back in time to the 80's.

      Par for the course:

      World of Warcraft:
      http://www.rpgfan.com/reviews/wow/wow3.jpg [rpgfan.com]

      "Your Shoot Bow hits Onyxia for 92."
      "Onyxia suffers 99 Nature damage from Bryna's Serpent Sting." ...

      EQ2
      http://www.jeffmaloneshirtlesspvp.com/images/EQ2_0 04330.jpg [jeffmalone...esspvp.com]

      "Tynsil's Mark of Nobility heals Doobers for 43 hit points."
      "Udaho's Ghastly Shroud regenerates 133 points of absorption." ...

      Personally I don't think it is "polished gameplay" if you try, for instance, trying to do something like shoot a sheep with your crossbow only to receive an error message - yes, really! an error message saying something like "disallowed action".

      So you aren't allowed to shoot the sheep, big deal. They aren't 'opponents' or 'killable creatures', they're just animated background, like a torch, or tree.

      And calling that an "error message"? What is it supposed to say when you perform a disallowed action?
      Did you also complain when you tried to lockpick a goblin?

      And although the world is big, you can't really explore it - you can't open doors unless they are part of the plot, you can't smash crates or barrels or whatever to see what is inside them, you even can't fight the NPCs or animals unless it is part of the plot.

      Go play everquest one. It lets you really explore. Of course, the moment you step into the side room the YOU-hating level 65 shadowknight leader was sitting in he executes you on the spot. Or when you get sent to see so-and-so, you can spend 3 hours checking nearly every room in the city, only to find out after much frustration that so-and-so only comes out at night, and he walks around too, and if you don't catch up to him in time his path takes him right to the level 65 shadowknight -- who kills him. (And you too if you happen to be nearby.)

      Modern MMORPGs got rid of all that stuff because a lot of players complained bitterly about how it wasn't fair. All that open 'Exploration' was wasting time when looking for things, perpetually getting them lost, and often getting them killed. They wanted maps, and waypoints so they couldn't get lost. They wanted higher level aggressive mobs to be well marked, and far away. They didn't want to open doors and find BIG THINGS that could and would kill them.

      So they got what they wanted.

      Its sad really.
      [ Parent ]
      • Re:Sucks by WuphonsReach (Score:2) Friday June 01, @05:27PM
        • Re:Sucks by Sage Gaspar (Score:2) Saturday June 02, @05:05AM
      • Re:Sucks by Jugalator (Score:2) Saturday June 02, @08:44AM
        • Re:Sucks (Score:4, Insightful)

          by vux984 (928602) on Saturday June 02, @02:04PM (#19364943)
          As I said elsewhere, its not that his criticims aren't valid observations of the genre in general, its that singling out LOTR and criticising it based on those 'expectations' is what is ridiculous.

          For what its worth, I agree, the MMORPG genre can and should evolve, and his criticisms are valid of the genre.

          But, if you buy a MMORPG today, and you see the damage scroll by in the text window, and you find this 'archaic and disappointing', then your expectations are WAY out of whack for the genre.

          Its like climbing into a Volvo and then writing a scathing review about how they don't float, can't fly, can't dodge accidents, don't steer themselves, and require you keep pouring some sort of foul smelling liquid into them.

          Those are valid observations, and I'm sure ALL of us would like like to see carsevolve to the point we have flying self navigating safe cars that run on dew drops. Nobody thinks cars shouldn't evolve.

          But if you are going to review a modern car and the lack of these is 'disappointing' you deserve to be ridiculed.
          [ Parent ]
    • Re:Sucks by Cee (Score:3) Friday June 01, @02:17PM
      • Re:Sucks by Lord Kestrel (Score:2) Wednesday June 06, @07:19PM
    • Re:Sucks by dm0527 (Score:1) Friday June 01, @02:55PM
    • Re:Sucks by Lord Lemur (Score:1) Friday June 01, @02:59PM
    • Will they release a real sequel to Asherons Call? by elucido (Score:2) Friday June 01, @03:10PM
    • Re:Sucks by lymond01 (Score:2) Friday June 01, @04:11PM
    • 6 replies beneath your current threshold.
  • Beware: Middle Earth license (Score:5, Funny)

    by Anonymous Coward on Friday June 01, @12:56PM (#19354675)
    The Middle Earth License is written in Elvish so you have no idea what you are agreeing to in the EULA.
  • No support for me (Score:3, Insightful)

    by ArsonSmith (13997) on Friday June 01, @12:57PM (#19354695)
    (Last Journal: Wednesday January 15 2003, @02:17AM)
    No OSX support, no Linux support. Guess I'm sticking with Warcraft for the time being.
  • Except Tolkien.... (Score:2, Interesting)

    no one is turning in their grave as a result of this game's launch.

    Except for JRRT you mean.

    I can't wait to be duel-spammed at Tom Bombadil's house....

    As a purist who first ventured on to news groups nearly 20 years ago for the simple fact of discussing with other fans the work of Tolkien, I find an official game in the MMOG genre appauling.

    I am sure this will get labeled flamebait or troll, but it was one thing when everyone was ripping on the professor and giving no credit. This is kicking in the front door. Whereas some art can be separated from the creator, this simply isn't so with the work of JRRT. The two are one IMO, and homage should be paid. Whereas the movies did work, there was damage done by leaving out such things as Bombadil, and if you don't understand that, then you are not a true fan.

    Thus the continued cheapening of Arda continues, but, it can't be any worse than the Frodo in the happy meal my daughter got during the movie releases. Ah, thick irony....

  • Faithful to the books? (Score:5, Funny)

    by OglinTatas (710589) on Friday June 01, @01:01PM (#19354743)
    If so, then I (a mac guy) am going to buy a windows PC just so I can play this game... and start a guild whose sole purpose is to hunt down and destroy Tom Bombadil, as often as is necessary.
  • The deeds system (Score:1)

    by MaXimillion (856525) on Friday June 01, @01:04PM (#19354795)
    Sounds pretty much like a slightly more developed version of the badge system in Co(H/V) (Also seen in a few other MMO's as well, I believe), so I'd hardly call it unique.
  • Accurate Review (Score:5, Insightful)

    by bostonkarl (795447) on Friday June 01, @01:06PM (#19354841)
    There will be lots of hate posts from people that haven't tried the game. Or that just don't like or "get" Tolkein. But, if you love the books, the game is definately worth picking up and giving a spin. It is as if Middle Earth has been brought to life by people that really cared to get it right. You'll actually find yourself reading the quests. Yes the user interface is cluncky, but not that bad. The game isn't perfect, but it was a huge surprise to me how good it is. My one concern is that it wont have sticking power. It may end up being a lovely flash in the pan. It all depends upon how, what, and when content is added.
  • Bizarre to review it so early... (Score:5, Insightful)

    by VE3OGG (1034632) <VE3OGG.rac@ca> on Friday June 01, @01:08PM (#19354865)
    I realize people want to know "should I shell out my hard earned cash for this?" However, reviewing a game that can change every other month and coming to one conclusion (yes/no) is ridiculous at best.

    While it might be pretty (or as others have pointed out, have a very limited combat system), all of these things can change very quickly.

    So, let us take for example, that it has a really strong story line: what is to say this continues next month when thousands of 13-15 yr olds coming charging in and act like asses (much like what happened with WoW)? Suddenly the story begins to slide tremendously.

    Or Asheron's Call is another example. I remember signing up to Asheron's Call's beta test and enjoying it immensely (the Otholoi story was quite interesting). However, as time went on, the story was down right pathetic, and monthly updates were mostly patches and nerfs. Story went by the wayside.

    I would say, whatever you read in reviews (or hell, even if you aren't going to read any reviews) don't charge into this game until it matures a little. Since, much like Apple's early adopters, you usually get a nerfed product in the end. Wait until you can see whether the devs will continue the strong and fix up the weak stuff.

    By the way, last I head, this game was being published by EA, don't we hate them? Or were we always at peace with Eurasia?
  • WoW vs Other (Score:3, Interesting)

    by ajanp (1083247) on Friday June 01, @01:12PM (#19354905)
    It's not even a question that WoW wins. I didn't RTFA, but I don't know why it's on /. now considering this game came out back in April. Given that WoW has been out for 2+ years now, there are a large number of both casual and "hard-core" gamers that are getting tired with the game and looking for something new. The present MMORPG competition is starting to get better, but there haven't been any alternatives to WoW that have the power to convert a large number of WoW players to a completely different game.

    With the brand name power of LOTR, you would think this would be able to strongly compete, but I think WoW just has too large of a player base and too much power in the MMORPG genre to really need to deal with losing a LARGE number of players. I mean, there are a ton of WoW players who are becoming weary after 2 years and looking for something new and might move on to a different game, but LOTR Online isn't going to be the WoW killer.

    With more and more MMORPG games coming into the market, and the quality of these games getting better and better, it's just a matter of time until a game comes along that will have enough appeal to give WoW some trouble. Chances are players will start leaving slowly for other games (most likely after a major patch release), rejoining the real world, etc, but Blizzard's time will come soon enough and chances are they will be their own downfall.

  • Uniqueness of LOTRO (Score:4, Interesting)

    by Techguy666 (759128) on Friday June 01, @01:12PM (#19354907)
    Deeds are a unique element to Lord of the Rings Online, a kind of achievement system somewhat reminiscent of those earned on the Xbox 360. They're discovered by doing the act the deed requires for the first time; for example, many require a certain number of monsters to be slain. The first time you kill a wolf in the Shire, your UI notes that you've begun work on the 'Wolf Slayer' deed.

    Deeds are interesting but hardly unique. The MMORPG that captured the spirit of deeds best was "City of Heroes". Even before Xbox 360, CoH allowed your hero to have cool titles. By defeating enough specific mobs or visiting a string of significant locations, even your lowliest characters could have cool titles such as "Dark Mystic" and such. If you were a lowly level ten superhero, you can pass by a unique location and collect a cool badge to tack on to your name. I think the badge/deed system is particularly good for retaining low level characters and for bored high level players.
  • It looks terrible. (Score:1, Troll)

    by Trespass (225077) on Friday June 01, @01:13PM (#19354933)
    Like World of Warcraft, only brown. With a franchise that has had so much material created for it, there's no excuse for art direction this abysmal.
  • Forgive the AC... (Score:5, Interesting)

    by Anonymous Coward on Friday June 01, @01:16PM (#19354979)
    (Too lazy to dig up what my password is, as I haven't posted here in years...)

    Zonk mentions that he misses Howard Shore's sweeping stirring score. He did not, however, mention the in-game music system, which is admittedly limited now but will be expanded with the June update. Starting at level 5, players can purchase the ability to use a lute or clarinet, and by equipping an instrument and typing /music, they can begin playing. Number 1-8 play the appropriate note, while ctrl-# plays a flat version, and shift-# goes up an octave.

    If you want to play the Shire theme, equip a lute, and plunk out 123 5 3 2 1, 356 8543 432.

    One of the highlights of the game for me, so far, was after four of us defeated a Mountain Troll, I started a campfire, we all pulled out our instruments, and played a resounding round of Row, Row, Row Your Boat. (1, 1, 123, 32345, 888 555 333 111 54321)

    You tell me that the Fellowship didn't really do that on Weathertop. Go on, try to convince me.
  • Given the respect for the setting it's another minor quibble, but the lack of any sort of tie-in to the Peter Jackson helmed movies is, in my mind, a lapse.


    Why? LoTR predates the movie by quite a bit, and I'm guessing that the market for this game is more the geeky market, than people who first think of Elija Woods when they think of Frodo. I'm rather glad that it isn't a movie tie in, to be honest, since I still don't feel that the movies were the best representation of Tolkein's works, since they were completely (and grudgingly unnecessarily) lacking in nuance. People coming to the game, with mostly experience from the movie, would be disappointed, and wonder what all that wretched "back story" is.

    It is an interesting commentary on something or another, though, that its setting mentioned primarily as parity with with movie, and not with the books, or the rest of the canon. I would care more about little glimpses of events from the Similarian, and little snippets from Lost Tales, etc... It would add more context for me, than having Vigo Mortenson voice Strider.
  • Game isn't that Great (Score:5, Insightful)

    I completely disagree with this review. To me, LOTRO is a poor man's WoW. I find the graphics to be underwhelming, the questing to be more dull than WoW, and the UI, combat and gameplay to be poor in comparison to WoW. The thing this review stresses over and over and over is that the license is what makes the game great. How can you review a game like this and primarily talk about how you love the license? That's like reviewing a crappy movie license game and saying it's a great game because you loved the movie.

    As a person who has only a passing knowledge of LOTR, a license doesn't make this game any more enjoyable than any other MMOG. It ends up being just another cookie cutter MMORPG. Every minute I spent playing it felt like a chore and I have no intention of playing it again. Granted I hate WoW almost as much, but I recognize that it's a bit more polished in many ways.