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Croal vs. Totilo - The Manhunt 2 Letters
Posted by
Zonk
on Fri Jun 29, 2007 11:12 AM
from the putting-your-press-hat-on dept.
from the putting-your-press-hat-on dept.
N'Gai Croal (of Newsweek) and Stephen Totilo (of MTV) once again match wits in a textual format, this time over the Manhunt 2 controversy. In Round One, the two reporters discuss the process of playing the game for the first time, and wonder what the experience must have been like for the ESRB raters. Round Two sees them take things up a notch, discussing what exactly it is about the game that's so violent. Round Three ... has them questioning the nature of gaming itself. As always, these are two smart guys with some interesting insights into the medium. Well worth your time. From N'Gai's final letter: "It's difficult to 'read' or derive much meaning from a game. That's why in our three Vs. Modes, we ultimately don't spend very much time talking about or analyzing the experience of playing a game, because it's hard to do so without turning our emails into "I went here. I did this. I picked that up." Which is, after all, what games are. So if the essence of a game is located in what we do, is a walkthrough--go here, do this, pick up that--the most truthful way to write about the experience of playing a game? I hope not. But it's something we should consider. Once again, if the essence of any game is located in its action, reaction, interaction, and the rules which circumscribe those three elements, what does the narrative do?"
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Manhunt 2 Ban Fallout, Game Rated AO By ESRB 384 comments
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Rockstar Appeals British Ban on Manhunt 2 56 comments
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Obvious... (Score:4, Insightful)
Here's an example of a writer trying to sound smart by taking something obvious and "deconstructing" it to make it look not obvious. ("Deconstructing" is in quotes because that's not actually what deconstruction is, but it's how some writers define it if they don't know any better.)
The answer is the narrative guides your action, reaction and interaction, and it describes the rules which circumscribe those three elements.
There - happy? It really is that simple. The narrative exists for the purposes of guiding you to various places to do various things, and to tell you what you are and aren't allowed to do in those places and with those things with which you can interact.
Which is just a fancy way of saying what we've all known narratives do since time began. Questioning it now doesn't make it any less true.
(You can question anything - is the sun hot? Is ice cold? Does gravity = 9.8? But those questions don't in themselves form indictments or arguments against tradition or fact, which means they really have no point.)
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As for the 'political' motivat
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And as counter argument I give you God of War 1 and 2, both of which have naked breasts at multiple points. And both have "sex games" to earn experience.
Let's face it video game ratings are just done using a bag of popcorn a 10 sided die factoring in t
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Here's an example of a writer trying to sound smart by taking something obvious and "deconstructing" it t
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It's "obvious" but at the same time it's obfuscated. How often when playing games, or at any time for that matter, do gamers stop and consider the "obvious" in full detail? Despite the fact that the rep
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Wit? MTV? (Score:1)
Re:Wit? MTV? (Score:4, Insightful)
Sure. After all, it's not music...
Ouch... (Score:3, Insightful)
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Please tell me that the rest of his words don't come off as an uninformed
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That said, here's my limited understanding.
Croal's position i
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No. Croal is pretty much straight on the mark with his assessment of the current artistic value of video games for two reasons:
1. Video games have only been around in any meaningful form for about 30 years. Televisio
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Yes. A lot of people would argue that those are closer to movies than games. Certainly the literary aspects of both generally require little to no interactivity (offering
I know what the raters were thinking! (Score:1, Flamebait)
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Actually... (Score:1, Informative)
interesting read, makes me want to play it (Score:2, Interesting)
speculation (Score:1)
"Unless they have good reason to believe that this game is an imminent threat to the public order, or that it will in
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