The History of Videogame Genres 51
TobyToadstool writes "Over the last few months, CNET have been quietly running a series of free video documentaries that take a look back at the history of different videogame genres. The Space Bubble show has covered everything from the history of Platformers to the origins of the Beat em up. The gaming sections are interspersed with other tech-related information, but almost every show covers one of the major genres. There's loads of footage from ancient arcade machines, and bizarre trivia, like the fact that some schools are using the Dance Dance Revolution videogame in place of traditional physical education. It's presented by an eccentric British guy floating in a little bubbleship in Space — odd but good."
interesting vids (Score:1)
Way wrong. (Score:5, Insightful)
Combine this with the two-minute pointless video of a guy wearing a cardboard cutout of an iPhone, and yeah. My five minutes? I want them back.
Re:Way wrong. (Score:4, Insightful)
I suggest you look into certain mind-altering substances.
Or just stay up for a few days and then try.
Either that, or learn to feel the music and beat without the need for such things. It was all about creating synesthesia.
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Great (Score:3, Funny)
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You took 5 minutes of my life and I want them back.
Ah hell, I'd probably waste them anyway.
And since I'm on slashdot I know they'd be wasted.
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History of RPGs (Score:4, Interesting)
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The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993) [gamasutra.com]
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Which game? (Score:2)
I thought it looked cool, possibly a diversion from Cloud and Flow for down-time at work or before bed.
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Vib-Ribbon [wikipedia.org]. It's a PS1 game, and the only PS1 game I continue to play on my PS2.
Woohoo (Score:2, Funny)
aweful (Score:1)
Welcome to the medieval time in game media (Score:4, Interesting)
You can still watch a film/movie/moving picture made 50 years ago but with games you can't play a game made as recently as 5 years ago!!
It is the publishers/developers fault and they could do a lot more to help the situation such as putting out the source code to that game to ensure that its consumers can still play in the future when they're company doesn't exist any more. Instead we have 100's of games which the developers and publishers are not making money on any more which can not be played on today's hardware.
ID software leads the way in this respect and you can still play all their old games.
Until that happens any history on games where I can't actually play the game in question is bullshit. It is the equivalent of a Wikipedia entry describing a film which will never capture the emotion of the media in question.
Re:Welcome to the medieval time in game media (Score:4, Insightful)
You can still watch a film/movie/moving picture made 50 years ago but with games you can't play a game made as recently as 5 years ago!!
[...]
Until that happens any history on games where I can't actually play the game in question is bullshit. It is the equivalent of a Wikipedia entry describing a film which will never capture the emotion of the media in question.
a) Even if you played them today, you likely wouldn't feel the same sense of wonder players did back then, because you've seen more complex games before. It'd still be great from a historian's perspective, but it will not elicit the same emotions. (E.g. while I'm a film buff and love "Citizen Kane", I know that many regular movie watchers have trouble realizing its greatness, because much of the techniques it pioneered are standard practice nowadays. You can't go back and watch it with the fresh eyes and minds of those who'd only seen the movies made before it.)
b) Writing about games you cannot play anymore isn't "bullshit" - if something doesn't exist anymore, does that mean we should destroy all knowledge related to it? On the contrary, I'd say these histories are extremely important to preserve as much of the legacy as possible. Sure, it can never replace the original games, but if you don't remind people these things have been out there, they'll forget them. And that'll make sure nobody will ever try to resurrect them.
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I'm constantly amazed at how playing a game that I may have discovered and played once in a Shakey's Pizza in Warner Robins, Georgia in t
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Actually, most of the time, late DOS era retrogaming is not too hard. Assuming you already have th
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A lot of the old coin-op games are as playable now as they were decades ago when they first came out.
I didn't mean to imply they're not playable - I'm a great fan of old games and spend a lot of time in my Wii's Virtual Console.
I'm constantly amazed at how playing a game that I may have discovered and played once in a Shakey's Pizza in Warner Robins, Georgia in the early '80s really takes me back to that time and place.
That's nostalgia though, which is most likely not what you've felt the first time playing it, and it'll only work if you've played that game "back in the days". Todays (and future) kids will not have that feeling, because they've never played these games when they were new. (Just like you may enjoy watching a movie form the 1920s, but most likely not because it remindes you how yo
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And that is why sales of Wii virtual console games are dead in the water.
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And that is why sales of Wii virtual console games are dead in the water.
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That's funny, because my impression after watching "Citizen Kane" was much different. It seemed to me that the cinematography/direction was considerably *more* advanced than any other movie I
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I know that many regular movie watchers have trouble realizing its greatness, because much of the techniques it pioneered are standard practice nowadays.
That's funny, because my impression after watching "Citizen Kane" was much different. It seemed to me that the cinematography/direction was considerably *more* advanced than any other movie I had ever seen. I remember thinking, "Wow, they were doing all of that back then! Hollywood really dropped the ball."
Maybe I just know the wrong people... :-)
BTW: What makes "Citizen Kane" even more fantastic is the fact that Welles had never directed a movie before - although, of course, much of the movie's visual brilliance is owed to Gregg Toland [wikipedia.org] - one of Hollywood's best cinematographers.
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Games are made and there is no attempt to preserve them for the future.
What kind of idiot could mod that insightful? Has nobody here ever heard about emulators? Well of course you cannot run a C64 game directly on top of Windows XP, but that's what the hell emulators are for! Hell, you can even play the original Spacewar! from 1961! Not to mention I once played a tic-tac-toe game written in 1949 thanks to a ENIAC emulator.
The "attempts to preserve them for the future" consist in writting emulators. Emulat
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Wait, hold on, how isn't the game industry not preserving anything? When a new video format comes out, movie companies re-release their old movies on the new media. When a new console comes out, game makers either re-release their old games in packs playable on new consoles, or console manufacturers make emulators on which the original game can be bought and played, not to mention backwards compatibility. How is that any different? And how isn't the game idsutry preserving anything given this?
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No, because re-releasing media that can still turn a profit and just dumping all the code in the trash because they are done making money on that thing are different. There is a cultural interest in keeping this stuff going, its not throw-a-way media.
Emulators are an abstraction on top of the game. There could be a bug in the game code or the emu
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After all, then members of the community can put it into Primeire and edit out all the mistakes.
I exagerate to make a point. Games, despite what roger Ebert may think are considered art by some. Maybe the origional artist(s) don
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It is not the same and here is why.
The movie equivalents would be keeping a copy of the original movie in digital format so that newer generations can see that movie.
Without opening up the source code there is no guarantee that the binaries produced today will work in 100, 200 even 300 years from now. Yes
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It is pretty obvious that it would be easier for future generations to figure out what the source code is doing.
That's the exact same for movies. "Oh it would be easier for people to remaster some old movies if they had all the original footage". Plus, you *can* figure out what the binary is doing. Oh surely it'd be easier if we had the source code, and it would be even easier if it was accompanied by a nice video explaining what does what, but just for like every other art forms, things are rarely as eas
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The original footage is there! You're watching it! With your eye balls! All that is required for a movie to survive is to make sure its in some raw format and that you are not blind.
That it *NOT* the *EXACT* same as programming and software where you are dealing with *ABSTRACTIONS* on *WHAT THE COMPUTER IS DOING*.
When the human eye evolves to be incompatible with *WATCHING* a
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The original footage is there! You're watching it! With your eye balls!
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I'll try not to insult your intelligence, but you're not quite watching what's originally been filmed. Armageddon wasn't actually filmed on a smoking space asteroid. There's been quite a few things done between the original footage and what you saw..
If all is required for a movie to survive is for you to be able to see it, then all a game needs is for you to be able to play it, that means an emulator. Having the raw footage is still
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I am, it is just you are not getting it. A movie doesn't suffer from software bugs. A movie is MOVING PICTURES. A game is pieces of software that you interacts your with operating system. Software does have problems. Games are pieces of software. An author doesn't intend for an error to occure in the program. Having to restart a game because it has memory leaks isn't what the author intended and these pieces of software can cause security risks to your system too. How you
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A movie doesn't suffer from software bugs
Right, a movie suffers goofs instead. As for memory leaks, well any author has the time to release a patch/update to his game before he definitely stops working on it and that the game enters history. I can't even think of any "historical" game (understand old enough not to be updated) suffering such issues to the point you could possibly care, so it's a non-issue :-).
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Not to mention I once played a tic-tac-toe game written in 1949 thanks to a ENIAC emulator.
I was going to say "Bullshit, nobody ever wrote an ENIAC emulator". Luckily I did a google before posting, and incredibly it exists! [arcor.de]. Now, I just need to program tic-tac-toe on it ;-)
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It's easy to teach film studies these days, because Netflix has just about every movie that ever wa
Nothing but a bad advertisment. (Score:2)
Whoever paid for this slashvertisement just threw their money out the window. I mean come on, shouldn't a proper slashvert be at least remotely engaging?
You call that history? (Score:1)
Fighting games are 2 player versus games (occasionally 4, such as Powerstone 2, SSB, and GG: Isuka) that require one player to defeat the other.
game (Score:1)