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Smash Bros. Gets Story-Driven Single Player Campaign
Posted by
Zonk
on Fri Aug 03, 2007 09:15 AM
from the fancy-lad-takes-on dept.
from the fancy-lad-takes-on dept.
If you were wondering how they could make the upcoming Smash Bros. Brawl even better than its predecessors, the official Dojo site has some great news for Nintendo fans. Via Game|Life comes the news that Brawl will feature a fully-fleshed out single-player sidescrolling campaign. Called 'The Subspace Emissary', it appears to explore the stories of the individual characters and their interactions with each other. "This time, though, we've managed to create a complete side-scrolling action game. It's storyline isn't overwrought--it's hastened along by a bunch of quick movies ... The Adventure mode also emphasizes character development. You'll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It's really something you won't see anywhere else." While obviously folks like Link and Mario will feature heavily, it's worth pointing out that this will be the first time in more than 15 years that Kid Icarus' Pit will get any sort of 'plot development' in a videogame.
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Smash Bros. Brawl to Have Co-Op Play 31 comments
Ars Technica notes that the official Smash Bros. Brawl site is now discussing a co-op play mode for the game. You'll now be able to team up as your favorite Nintendo characters in a vs. Computer story mode. "While the adventure mode was never really the best feature of previous Smash Brothers games, playing through with a friend will likely yield some great gameplay experiences ... Other notes on the mode include details on the camera, which will follow the first player in a way that appears similar to the handling of Sonic and Tails in Sonic 2, an overworld map which hints at a fairly lengthy adventure, the ability to create multiple teams, and five levels of difficulty ranging from easy to intense."
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*drool* (Score:4, Funny)
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We haven't seen enough Brawl to judge yet, but I think a lot of us are hoping they will go back to the h
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I don't think I agree with that. Melee is certainly faster. But items were far more useful in the original game. It was a pretty effective strategy in the original game to just grab all the items and throw them at people - particularly the light saber and turtle shell. That doesn't work nearly as well in
Oh god... (Score:3, Funny)
Re:Oh god... (Score:5, Funny)
Parent
Re:Oh god... (Score:4, Funny)
You need to watch more TV and read more books. Aliens always abduct people and put them in competitions that would be pointless under any circumstance other than a fourth-wall breech of the universe by all-knowing aliens. And if you don't believe me, try reading Walter Farley's Black Stallion series. When he wanted to do a cross-over between Black and the "secret" Island Horse flame, who fixed the continuity problems so they could both race? That's right, aliens did it.
You'd think that a race of beings with technology superior enough to travel between universes would have something better to do than kidnap folks from their homes and force them to participate in some sort of competition. (A competition that the contestants always seem more than willing to compete in?)
See also: A wizard did it! [tvtropes.org]
Parent
Read the summary: (Score:2)
Scotty will say it'll take 8 hours, but you he'll be ready in 4.
Just don't let that Crusher kid near it, or they'll come back with their heads on backwards.
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And yet, somehow, it will all be wrapped up within 44 minutes and everything will be just like it was at the beginning.
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iirc, the premise of Smash Bros is that these are not actually your belov'd Nintendo (and others) characters, the scenario has always been that these are 'trophies', akin to those hero-clix thingies. Hence the 'Hand' bosses (the hands of the child/children who collect them).
</po-face>
*bets on chaos emeralds*
possible mistake. (Score:2, Insightful)
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Re:no not really (Score:3, Informative)
Nothing really destroyed the Street Fight
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Amazing (Score:5, Insightful)
Seriously, what other game in history has successfully maintained news updates every weekday? There hasn't been a weekday since it started where there wasn't something new, however small.
I remember when the site first opened and I read the text "I will be updating this site periodically". I thought "Oh, I can expect some random news every few weeks/months". I was stunned to find that it was literally every weekday.
I don't think there's a single game hyped as well as this one.
Co-Op? (Score:3, Interesting)
Sadly HAL seems to only really do about 50% of what they're capable of; it would be okay if Smash games were released every couple of years, but waiting a whole generation and-then-some puts a lot of pressure on them to add more than just "the usual improvements."
Oh well. I'm big into Smash, so just knowing that they didn't blow off the single-player mode entirely this time around is good news to me.
More information (Score:4, Informative)
the robots (Score:3, Funny)
Premise was not only mindless action (Score:3, Interesting)
The primary reason I purchased Smash Brothers on the Gamecube was so that I could use Bowser to beat Pikachu into a tiny bloody stain.
Put into more formal terms, Smash Brothers lets you use your favorite game characters to beat up on characters you like less. It also, at its core, provides much of the appeal of "Freddy vs Jason" or "Aliens vs Predator". You may enjoy Metroid and Zelda, but outside of this game, your not going to get any chances to see both in the same g
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No it's just another Smash Bros. with online play, more destructible stages, new items, and new attacks bolted on.
Jackass
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I love the nonsensical plots and creatively wacky dialogue, especially in a compilation game such as this. It's not supposed to take itself as seriously as Soul Caliber tried to. It's supposed to be something "fun" to play, just like Monkey Ball. I can't think of anything more fun than watching each character interact in their own stereotypes, apparently oblivious to each other's stereotypes.