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id and Valve May Be Violating GPL
Posted by
Zonk
on Sun Aug 05, 2007 04:02 PM
from the can't-we-all-just-get-along dept.
from the can't-we-all-just-get-along dept.
frooge writes "With the recent release of iD's catalog on Steam, it appears DOSBox is being used to run the old DOS games for greater compatibility. According to a post on the Halflife2.net forums, however, this distribution does not contain a copy of the GPL license that DOSBox is distributed under, which violates the license. According to the DOSBox developers, they were not notified that it was being used for this release."
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[+]
id Resolves DOSBox/GPL Issue 78 comments
The British Gaming Blog is reporting that id Software has successfully resolved the minor issue it had with DOSBox, regarding older PC games being sold on Valve's Steam network. "The problem is all fixed up now with the proper licensing text in the game's readme. Developers working hand in hand with smaller application authors is not all that uncommon; SCUMM has worked closely with point and click masters Revolution and LucasArts to improve compatibility with their games, and hopefully this trend will continue so we can experience more old classics in the future."
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Does this mean (Score:5, Funny)
Re:Does this mean (Score:5, Informative)
It doesn't mean any code of the old DOS iD games has to be released. Only modifications they might have made to DOSbox will have to be made public.
It's due to the work of the DOSbox creators that VALVe and iD can sell their old software and people can enjoy it. Yet the DOSbox creators don't get any credit for their work. And that is a major shame.
Re:Does this mean (Score:5, Insightful)
Re:Does this mean (Score:5, Insightful)
Re:Does this mean (Score:5, Insightful)
In reality, this was a business deal between id and Valve, and id probably handed over the playable binaries, and Value handed them to a small group to prepare for distribution and installation over Steam. So rather than blaming id, or claiming Valve did this with evil intent, let us combine two very powerful pieces of wisdom, "Never ascribe to malice that which is adequately explained by incompetence," and Occam's razor. It is most easily assumed that when Valve handed off the data to be packaged, the worked had the best of intentions by using DOSbox, but was inadequately informed about it's proper use and redistribution.
Re:Does this mean (Score:5, Informative)
+5, informative.
Re: (Score:3, Interesting)
Re: (Score:3, Insightful)
How about a slap on the wrist? Come on, given Carmack's contributions [wikipedia.org] to free software, it's an even more silly blunder. Especially nowadays that everybody's wound up about the GPL. He's gotta bear at least a token c
Re: (Score:3, Interesting)
Re:Does this mean (Score:5, Insightful)
It's not simple at all. Start a discussion here about under what circumstances you do or do not need to distribute source and you'll still get a 20 post long thread with people going back and forth about who's right and who's wrong, debating what the words used in the license mean, etc.
And people here should be some of the "experts" on the license.
Re:Does this mean (Score:4, Funny)
Re: (Score:3, Funny)
That's a proper flam
Re:Does this mean (Score:5, Insightful)
Re:Does this mean (Score:5, Informative)
I'd hardly call id or Valve pretty big companies. Valve currently lists 104 employees, and id only 34.
Re:Does this mean (Score:5, Informative)
Bullshit!
"Open Source" can mean one of two things:
In neither case does it mean "public domain," which is what you're thinking of.
Re:Does this mean (Score:4, Insightful)
you're wrong, too (Score:4, Informative)
Please let's get away from this thinking that you can automatically patch up a GPL violation by releasing your modified source code later.
When you violate the GPL, you immediately lose your license to the GPL'ed code and you are liable for your past and future license violations. You cannot make up for that past violation by coming into compliance, and you cannot restore your license to use the code under the GPL license by coming into compliance.
What that liability entails is something that you can negotiate with the authors about, and if you don't reach an agreement, it's for the courts to decide. Theoretically, if the GPL violation is egregious enough, a court might well hand control over other corporate assets, including unrelated software, to the author of the GPL'ed software.
Many GPL authors will be nice and permit you to remedy past GPL violations by coming into compliance, and they may also grant you permission to use the software under the GPL. But all of that is at their sole discretion.
Re:you're wrong, too (Score:4, Informative)
Right. Which is why companies caught by projects like gplviolations usually give a "voluntary donation" to a free software project in addition to moving into compliance.
Re:Does this mean (Score:4, Interesting)
I personally would prefer if lawsuits and stuff didnt come out.
ID has been one of the first to port their games to Linux.
Re:Does this mean (Score:5, Informative)
No, it would only require them to provide the source for their modified DOSBox.
The GPL is clear that using a Free program to execute or operate on proprietary data leaves the data under its original ownership and licensing.
- Nick
Re: (Score:3, Insightful)
Outdated Article (Score:5, Informative)
Re:Outdated Article (Score:5, Informative)
http://www.halflife2.net/forums/showthread.php?t=
Looks more like an oversight than a deliberate violation.
Re:Outdated Article (Score:5, Insightful)
A better question would be why would they do it intently?
Id has often released their old game engines under the GPL.
1. They had noting to gain by not including the license files.
2. They fixed it as soon as they found they had left out the files.
3. They did no harm to anyone.
So why must you try to see evil when all the evidence points to a simple human error?
This is why GPL zealots get on my nerves. They are all for copyleft, they hate closes source licenses, they hate software patents, and they hate DRM. But if someone fails to cross every t and dot every i when distributing GPL code then they are are plotting villains.
They made a minor error and they fixed the error all before it even showed up on Slashdot.
Re: (Score:3, Informative)
1. executables/binaries/object code distributed must have an offer to have a verbatim copy of the source code used to build that object code. this offer must be made available for at least 3 years.
2. the source you make available must inc
Re:MOD PARENT DOWN FOR WRONGNESS (Score:4, Informative)
They're not required to do subsection a), which you quoted, just one of the three. But since they may just be including as opposed to selling Dosbox, subsection c) may well be acceptable. A lot of GPL'd software comes without the source -- many Linux distros don't include the source, either, but you can still get it. I'm pretty sure my copy of Ubuntu didn't come with source code, and I don't recall seeing an offer to get the source code during the install (but then who pays attention to license terms during an OS install?).
Actually, you're wrong (Score:5, Informative)
Thus, the GPL *does* allow you to fix problems retroactively.
Re: (Score:3, Insightful)
Developers not notified... so what! (Score:5, Informative)
The only time you'd need to contact the developers is if you want to get an alternative license. Quite often people will release code under GPL and also be prepared to release it under alternative licenses, perhaps for a fee.
Re:Developers not notified... so what! (Score:4, Insightful)
Just to be clear (Score:5, Informative)
The third option, which isn't usually available when you screw up with non-free software, is to apologise really fast and comply with the GPL*. Although there are no guarantees free software developers are usually nice folks who can overlook a mistake.
It is one reason why all the 'viral' fud about the GPL is so annoying (not that it applies to this case, as there is no derivative product, but it usually rears it's ugly head in these threads). All the GPL does is give you an Option Three which isn't usually available - you would be in court for damages instead of sitting across a table from a bunch of altrustic techies seeking a negotiated solution.
*Historically stopping distribution and rewriting the offending module usually is an option too, depending on how antagonistic you were before admitting your mistake.
Could you vultures wait? (Score:5, Insightful)
Re:Could you vultures wait? (Score:5, Insightful)
Re:Could you vultures wait? (Score:4, Insightful)
If any of us started distributing Id's copyrighted materials in violation of their license, I'm sure it'd take less than a week for their legal team to put an end to it.
And I'm sure they wouldn't be very nice about it, either.
Transparently divisive rubbish. (Score:5, Insightful)
Attacking John Carmack for this precipitately is basically irrational. It also stinks of divisive trolling.
The man's licensed (a great deal of) his own software under the GPL, for goodness' sake.
Re:Transparently divisive rubbish. (Score:4, Insightful)
However, there's absolutely NOTHING the GPL that says that at all. The GPL is pretty straightforward, really: If you abide by our terms, you can distribute. If you don't abide, you have no right to distribute. Valve/ID are now abiding by the terms**, so they can distribute. Case closed.
Because of their Steam technology, they were even able to retroactively distribute the copy of the GPL to everyone they had already distributed the software to. That makes them fully compliant with every distribution they've done. Case beaten like a dead horse.
** (This is assuming that Valve/ID will honor requests for the source code, of which I've not heard a yea or nay on.)
Now there's a reason to port Steam to Linux (Score:5, Interesting)
Bought it last night... or this morning... (Score:3, Informative)
Not Fixed, more serious GPL violation (Score:5, Informative)
I copied dosbox.exe to a seperate directory, and it complained about missing SDL dlls. Using stock SDL dlls, it says "Failed to find steam". As such, they are distributing a modified binary-only version of a GPL application. Given the distribution has already happened, they are legally obligated to distribute the source code to the steam "stub" present in their dosbox application. Failing that, they are guilty of some serious copyright infringment, and statutory damages can be huge.
I suspect it wouldn't look good in court having a very large, well-known software company stealing code from little guys, and using it as the foundation for a significant commercial project. This also makes it look willfull, as opposed to accidental infringement. Furthermore, given iD's technology licensing platform, which includes significant GPL distribution, they would have a hard time claiming ignorance.
Re: (Score:3, Insightful)
Well spotted! (Score:3, Insightful)
Steam applications all include some copy protection code that involves communicating with the main Steam.exe program: this is most visible in games that weren't designed for Steam, such as Defc
Re: (Score:2)
Re:Avoiding The Viral GPL (Score:5, Informative)
Yes. It's not like iD has released [slashdot.org] anything GLP [slashdot.org] before [slashdot.org].
Oh, wait...
Re:Avoiding The Viral GPL (Score:4, Informative)
They could have complied with the GPL easily, by bundling the DOSBox sources (or a notice saying that they would be supplied on request for a reasonable fee). Or, they could have developed their own DOS emulator.
This is not a GPL violation, it's a copyright law violation. They distributed a product that they did not have the right to distribute. I wonder how well they would take it if the DOSBox team decided to distribute Half Life 2 to a few thousand people - probably not very well. The fact that there was a non-discriminatory license available for free is irrelevant. A proprietary software company decided not to respect the copyrights of a piece of software, and distributed it without a license. Considering Valve's fondness for DRM, I wonder if they subscribe to the 'if it's not bolted down' philosophy...
Re:Avoiding The Viral GPL (Score:5, Insightful)
Re: (Score:3, Informative)
All Valve needs to
Re:Avoiding The Viral GPL (Score:4, Insightful)
Talking sense when everyone else around you has none is more likely to get you somewhere.
Re: (Score:3, Insightful)
It uses GLP v. 2.
> it would mean that both DOSBox and the game shipping along with it would be required to release source code.
No. They have not embedded DOSBox into their own code, so the GPL "virus" do n
Re: (Score:3, Informative)
Since they distribute DOSBox in binary form they are obligated under the GPL to make the source to DOSBox available. They are not obligated to provide source for the games since DOSBox is an emulator, which is to say, a kind of interpreter, not a library
Re:Aren't they being lazy? (Score:5, Informative)