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PR And The Game Media, The Rockstar Way
Posted by
Zonk
on Thu Aug 09, 2007 02:25 PM
from the glove-in-hand dept.
from the glove-in-hand dept.
simoniker writes "Discussing PR and the media, former Rockstar Games PR rep Todd Zuniga discusses how the company tried to manipulate the game press as part of an in-depth article on how the two forces interact: "In part, it's a numbers game... Otherwise, it's history. Who wrote negatively about the games, and who hasn't? We never worked with [gaming website] GameSpot while I was there because 'they just didn't get it.'... Hilariously, we even had a list of journalist preferences: 'Likes cake, married, went to school at Indiana U'.""
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The trick (Score:4, Insightful)
Naturally, the best review is a play-through yourself, but that's not always viable (or wanted.) A very good way to get unbiased reviews is to look up personal opinions on various websites such as Amazon, Rottentomatoes, etc...
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If you weren't an anonymous coward, we would track you down since you just said you were a paidophile.
Cheers!
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It's funny, because I've had the exact opposite impression of most ranking systems employed today. Everyone tends to either give the game a perfect 10/10, a 1/10 because it's
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Not that convenient. (Score:3, Interesting)
What would be more efficient (not necessarily more entertaining) is something like "Reviewer A who liked A,B,C very much also liked X", and say one paragraph of comments. And if lots of "reviewers" who have similar tastes to you
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We just need someone to re-implement for www.videogamegeek.com
Ridge Racer (Score:2)
I buy a new Ridge Racer (the recent versions I own ar
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It takes reviews from loads of sites, offers links to the reviews, and gives you a standard score out of 100 for the game. It also has user comments, which can be useful.
Game magazines? (Score:2)
Nothing to worry about (Score:3, Interesting)
I've worked for two well-known gaming journalism groups, and I can tell you that game developers don't have quite as much control over the content of feature articles as this article might have you suspect.
The principled difference between an advertisement and a feature story is that a company has control over the content of the ad, and that the advertisements are usually handled by the entity producing the game, not the developers.
Developers may control the spigot of game-related information, but they don't control the spigot attached to the gaming press' fingers and mouths. Editor impressions, exclusive previews, and game reviews are all written by the editors of the press outlets, and we get paid by our company, not by the software developers, to write these things. We really do want to help you save money by pointing out which games are worth your time and money.
All of these are elements are effective at providing a check against any potentially slanted information that a company may try to use to artificially spike its product's popularity, and believe me - they get called on this very quickly when it inevitably fails.
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20% of your ad revenue comes from EA. Would you bash EA Cricket 2007? Would I find an honest comparison of Codemasters' Brian Lara Cricket vs. EA Cricket 2007 in your magazine?
Cheers!
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I would regularly se
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Review inflations does make economic sense ... (Score:2)
That is clever side stepping, such extreme cases are unrealistic. What is realistic is that when something is a wobbler
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Of course, if you were not being pedantic, and you really wanted info,
Codemasters is supposed to have the better game.
Neither is available for US Consoles. Only PC
http://www.electronica [electronicarts.co.uk]
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Obviously, not so in the market for one that I've researched their existe
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Enjoy the game! (tip: buy the Aussie/Indian version - Pommie software is more expensive)
Cheers!
--
Vig
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That's exactly what I was thinking...
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Reviews (Score:3, Insightful)
I find I'm occsionally disappointed by spending when I shouldn't have (child of mana) but on the flip side I get gems that fit my gaming needs I might have otherised passed up due to low review scores (Izuna).
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You NEED to get some grasp on whether a game will be go
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EB is like the new Follett... bastards.
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http://games.slashdot.org/comments.pl?sid=265627&c id=20178377 [slashdot.org]
But I suppose to prevent spoilers, I should have different view modes:
1) All comments off in all reference groups
2) Comments from this
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I rented F.E.A.R. after hearing all the "you have to play this game" hype. I played it. I was bored half way through. I looked up a walk-through to read the rest of the plot without dragging my fingers through the game. I read the reviews
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What drug was the illustrator on? (Score:1)
And this is news, how? (Score:2)
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12?
:-)
Overly positive reviews. (Score:2)
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Back in the day, there was a UK Amiga magazine called Amiga Power! who were vehemently against magazines being bought off for favourable reviews. They made use of the full review scale - 0% to 100% and railed against other magazines never going below 60%.
The summary vs. TFA (Score:2)
just wait for it (Score:2)
Some thoughts from a reviewer (Score:1)
I review games for the Adrenaline Vault [avault.com] site, and I must say even I do not know how the whole thing works. I get sent my assignments, I play the game for a while, then write the review and send it to my editor. He hacks out the critical parts, and posts so