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PC Bioshock Demo Now Available

Posted by Zonk on Monday August 20, @10:06PM
from the hummina-hummina-hummina dept.
Dr. Eggman writes "Valve announced today that their digital distribution system, Steam, is now hosting Irrational Games-turned-2K Boston's soon to be released title, Bioshock. The game will appear on Steam and the US August 21st and in Europe on the 24th. If you don't enjoy pipes, perhaps you'd like to utilize the tubes at 3DDownloads, Worthplaying, FilePlanet, or Gamer's Hell."

Related Stories

[+] Political Ideology in BioShock 62 comments
An anonymous reader writes "Julian Murdoch at the usually-excellent Gamers With Jobs has a preview of BioShock up today. Far from being a normal piece on the game's graphics and gameplay, it delves deep into designer Ken Levine's attempts to include some extremely complex and controversial political ideologies as the baseline for the title: 'The point of BioShock, the raison d'etre, is really the story, and the messages and intellectual content that Levine tries to deliver as a payload. "Look at Lord of the Rings," he challenges. "Why is Lord of the Rings more interesting than random RPG story number 507? They're exactly the same thing. They have orcs and goblins and demons and trolls. But Lord of the Rings is a meditation on power. And it's really interesting because of that. It's what gives it it's heart." And with undenied hubris, Levine's trying to do the same thing with BioShock.'"
[+] Bioshock Previews Abound 34 comments
The much-anticipated spiritual successor to System Shock 2, Irrational Games' Bioshock, is finally starting to emerge from the depths of secrecy. The 360/PC title is due on store shelves at the start of August, and a bunch of sites now have previews available for perusal. Eurogamer, CVG, IGN, Team Xbox, and Gamespot all had hands-on experience with the title recently and now can report back. From Gamespot's writeup: "As you investigate Rapture's sprawling, doomed infrastructure, its crumbling art deco facades, and leaky corridors, you'll uncover the secrets of what went wrong. Stepping out of the diving bell, you'll see signs of a struggle ... We'd barely set foot onto the first platform of the city proper before running into a splicer, which is one of BioShock's common enemies and one of Rapture's former residents. As Atlas will quickly fill you in, it seems that overuse of Adam turns the subject into a crazed monster that fiends for--what else--more Adam. Imagine a crazed junkie dying to get his hands on a fix; only this junkie can throw fireballs out of thin air and move large objects with his mind. And those are just the basic enemies." For a more visceral experience, 1up has a video preview of the game, which looks as creepy as it sounds.
[+] Ken Levine On The Background of Bioshock 23 comments
GameSpy has up an interview with Ken Levine of Irrational Games. While Levine has spoken previously about Bioshock's ideology, this piece discusses a number of the elements that went into creating the game. He touches again on objectivism, but expands on the title's connection to its spiritual predecessor System Shock 2 and the process of actual developing the game. "Sterling: Segueing away from storyline a little, what sorts of hardware limits did the team encounter from pre-production leading up to this point of near-completion? Ken Levine: As a credit to my programming team, honestly, I didn't hear much about them. There was some hesitation on the part of some of programming team in pushing a level of physical simulation in the world, in part because they knew how much work that was. To their credit, I'll say, not only did they do it, they knocked it out of the park, because I've never seen this level of simulation ever in a shooter."
[+] Irrational No More 50 comments
An anonymous reader writes "Cory Banks at Gamers With Jobs has an interesting look at Irrational Games becoming '2K Boston'/'2K Australia' on the eve of the Bioshock release. It's not just about 2K and Irrational, publishers re-naming independents to generic studio names has obviously been going on for a long time. 'Rockstar Games is often credited with the Grand Theft Auto series, but the games were developed by Scottish developer DMA Designs, who were bought by Rockstar in 2002, shortly after GTA III came out, and quickly renamed Rockstar North to build up the brand recognition associated with the mega-blockbuster. Rockstar isn't even a development company at all, but a collection of development studios owned by Take-Two, sharing one brand name. The general public hardly knows the difference.'"
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  • No thanks

    (Score:2)
    by Puff of Logic (895805) on Monday August 20, @10:14PM (#20299729)
    I think I can manage to wait another 18 hours to enjoy the game as a completely fresh experience.
    • Re:No thanks

      (Score:5, Insightful)
      by Dachannien (617929) on Monday August 20, @10:34PM (#20299899)
      (Last Journal: Monday January 30, @05:35PM)
      Actually, the demo is important for ensuring that the game will run properly on one's computer before laying out $50 for it. For example, the system requirements claim you have to be running WinXP, but is it possible to coerce the game to run under Win2k?

      Irrational has been pretty sensitive to the plot-relevant details of their game being ruined by spoilers, so I'm hopeful that the demo won't spoil the full game.

      • Re:No thanks by Puff of Logic (Score:2) Monday August 20, @11:03PM
        • Re:No thanks by superbus1929 (Score:3) Tuesday August 21, @08:54AM
        • Re:No thanks by kalirion (Score:2) Tuesday August 21, @01:48PM
      • Re:No thanks....like this? by WarlockD (Score:2) Tuesday August 21, @01:38AM
      • Re:No thanks

        (Score:4, Informative)
        by ADRA (37398) on Tuesday August 21, @03:14AM (#20301655)
        I've been working on getting it run under win2k for a while now:

        'Release' folder == Progra~1\Steam\steamapps\common\bioshock demo\Builds\Release

        1. dbghelp.dll must be downloaded from 'dll download sites' on the internet and dropped into 'Release'

        2. You must hex edit xinput1_3.dll in 'Release' and replace the String 'TraceMessage' with 'GetUserNameA'. It simply forces the debug messages to be dropped on the ground, I think anyways.

        Thats where I'm at so far. Right now I can load up and start the demo, but I have two issues:
        1. The mouse is not drawn
        2. When you start the actual plain crash sequence, textures are missing and it looks like a big pile of crap. Since I have really old drivers installed, I'm going to attempt one of the 'non-ati' bundles or maybe the hotfix driver (if it works with 2k) to see if any of them work out for me.

        Good luck
        • Re:No thanks

          (Score:4, Informative)
          by Dachannien (617929) on Tuesday August 21, @08:21AM (#20302981)
          (Last Journal: Monday January 30, @05:35PM)
          Thanks for the info. The hex edit of xinput1_3.dll (which, coincidentally, works to get any version of the XInput DLL to at least load under Win2k) causes that DLL to call the wrong function if ever it were to happen to try to call TraceMessage. The results would almost certainly be a crash, but since I've played other games with this hack present with no problems, I suspect that it would require unusual circumstances to cause this to happen (and that's assuming that the XInput DLLs actually call TraceMessage anywhere at all). Keeping the DLL in the individual game's directory greatly reduces the chances of this hack being used as a security vulnerability.

          The demo ran fine for me under Win2k taking the steps mentioned in the parent post. I had installed the nVidia drivers that were also released on Monday. The only problem I had was an annoying tendency for the game to momentarily freeze up when loading new textures, resulting in a disorienting turn to an arbitrary direction if I happened to be turning at that moment.

          Anyway, the ease with which a person can get these games to run under Win2k (Overlord was the same way, minus needing dbghelp.dll) makes one wonder why it's not supported directly out of the box. Having the game decline to load the XInput DLL, for instance, unless you're actually using an XBox360 controller on your PC, would eliminate one source of seemingly arbitrary incompatibility that was introduced by Microsoft. The dbghelp.dll file is a good bit different between the two versions of Windows, but the new version seems to function as a drop-in replacement if you add it to the executable directory for whatever game you're playing. Is the incompatibility purely unnecessary, created artificially by Microsoft to induce sales of XP or Vista (perhaps as a strategy that took longer than they expected to start working, due to game manufacturers being reticent to abandon Win2k users for several years)?

        • Re:No thanks by Vulva R. Thompson, P (Score:1) Tuesday August 21, @12:27PM
          • Re:No thanks by ADRA (Score:2) Tuesday August 21, @01:22PM
          • Re:No thanks by theantipop (Score:2) Tuesday August 21, @01:36PM
            • Re:No thanks by theantipop (Score:2) Tuesday August 21, @01:40PM
  • ok it is weird.

    (Score:2, Interesting)
    by pkw111 (136176) on Monday August 20, @10:15PM (#20299735)
    (Last Journal: Tuesday April 17, @03:55PM)
    ok it is weird.

    A very immersive and artful environment. Water effects are indeed beautiful, but beyond that the graphics remind me of Doom3 (even though the engine is Unreal's). The combat is classic FPS like DoomIII, but the devious AI and funky weapons give it a sandbox-ish twist. You can hack (via mini-games) other drones and shit to get them to help you.

    Kind of a freaky story though... kind of encouraged to kill zombified 10 year old girls as part fo the struggle you are dropped into.
  • I can honestly not comprehend why they would delay the game for days in different regions when the delivery medium is online. What possible reason could they have for making the rest of us wait? What harm is it to release the game on the same day everywhere?
  • Where's the torrent?

    (Score:2, Informative)
    by eagl (86459) on Monday August 20, @10:29PM (#20299857)
    (Last Journal: Saturday August 11, @11:40PM)
    Why isn't anyone hosting a torrent yet?
  • Demos

    (Score:3, Insightful)
    I never really bother with game demos, but I will make an exception here. There are far too few atmospheric games, far too few quality PC games, and I love to see people harken pack to PC classics like System Shock 1 and 2, which this would have been a sequel to if they had the rights.
    • Re:Demos by Psiven (Score:1) Monday August 20, @10:35PM
      • Re:Demos by absorbr (Score:1) Tuesday August 21, @02:40PM
        • Re:Demos by Comen (Score:1) Wednesday August 22, @03:45PM
  • What a messed up story submission. The headline and the last sentence suggest the article's about the demo, but everything else is referring to the retail game itself. To make it quite clear: the full game's available on Steam and will be unlocked on the release date. The demo's out in the wild and is available at the mirrors listed. I'd suggest waiting for the full version. All indications point to one of the best games every made.
  • Already Released

    (Score:2)
    by Bios_Hakr (68586) <xptical@gma i l . com> on Monday August 20, @10:38PM (#20299929)
    (http://xptical.org/)
    TPB showed that BioShock was released "2007-08-20 05:26:09 GMT". Add in -5 hours for Central Time Zone, and you have the torrent available on the 20th, just after midnight. That's what, 20 something hours ago?

    Another great release for BT.

    BTW, I downloaded it a few hours ago and just about maxed my 15MBPS connection.
  • Is demo DS9-able ?

    (Score:1)
    by ichbineinneuben (1065378) on Monday August 20, @10:52PM (#20300049)
    I was reading the Ars Technica thread - one person asked if the demo would run on XP; no answer yet. Another mentioned that he had downloaded the demo from Steam, but it wouldn't run; didn't mention his OS. Does anyone yet know if the demo will run on an XP and/or 2K system with DX9?
  • Obligatory...

    (Score:2)
    Yes, but does it run on Linux? Yet?
  • The "Matt" in WhereTheHellIsMatt just downloaded and blogged about this demo, and he loves it:

    "Two days ago, a demo went out on Xbox Live for a game called Bioshock. It's the best demo I've played in years. The game is actually literate, which is a quality I stopped hoping for long ago. The situation they drop you in is absolutely riveting and the quality is at a level that no amount of money can produce. Having worked in games, I know all forms of bodily fluid were excreted in its creation. A lot of people put a lot of passion into making this game great.

    "One of those people is Garry Schyman, who makes the music for my dancing videos.

    "Playing Bioshock makes me really glad I don't work in games anymore, as I wouldn't be able to derive any pleasure from it. Just envy and self-loathing."
  • Bioshock Demo

    (Score:1, Informative)
    by Anonymous Coward on Monday August 20, @11:52PM (#20300487)
    Great looking game, Runs great on 2 year old hardware amd 3700 and 7900gtx with 1gb ram, also runs great under XP. I haven't updated the NVidia beta drivers likey they suggest but i get very playable frame rates without it. As soon as i get cash, it's going into this game.
  • Great Demo!

    (Score:1)
    by CubeNudger (984277) on Tuesday August 21, @01:18AM (#20301047)
    Loved it, because it confirmed my PC won't be able to run Bioshock, as I suspected. Hope those neat water effects were worth my $50 (and the $50 of everyone else who doesn't have a "100% Directx 9.0c compatible" video card.)
  • Hmmmm

    (Score:1)
    by JimboFBX (1097277) on Tuesday August 21, @02:42AM (#20301479)
    Now i see where the complaints about the unreal engine come into play. Even with the demo's heavily handicapped graphics, it plays on my 3 Ghz 1Gig 6800 like Mechwarrior 2: Mercenaries did years ago on my 100 Mghz machine on 640 x 480 mode. True I left shadows on, but thats a large part of the atmosphere. Then it locked up my computer after that confusing part with the alarms and such. Guess I'll have to get the 360 version even though I prefer FPS's on the PC.
    • Re:Hmmmm by RogueyWon (Score:2) Tuesday August 21, @04:26AM
  • demo earned my purchase

    (Score:5, Interesting)
    by Emetophobe (878584) on Tuesday August 21, @02:47AM (#20301503)
    (http://www.mrtwig.net/ | Last Journal: Friday May 05, @06:04PM)
    I was pretty skeptical about the game before I tried the demo, I thought it looked like Doom 3 meets Half-Life 2 meets F.E.A.R, but I was wrong. I really like the 1950s theme mixed with an underwater world. I like the fact that you can loot corpses among other things, it gave the game more of a RPG feel than a straight FPS to me. Of course there's also the plasmids which is a nice touch. Before playing the demo, I thought it was just another over hyped FPS, but I now see what everyone else was talking about.

    I was a bit worried about performance before hand, but it ran very well on my year and half old system (AMD X2 3800+, 2 gigs of ram, Radeon X1900XT 256mb). I had it running at 1680x1050 with maximum detail settings and 4xAA/8xAF and I only noticed a brief frame rate slow down at one point near the end of the demo.

    The demo was good enough that I plan on buying it tomorrow (PC version of course). I think this is probably the first demo that I've tried all year where I actually want to buy the game instead of just uninstalling the demo and being thoroughly disappointed afterwards.

  • Torrent

    (Score:1)
    by trust_jmh (651322) on Tuesday August 21, @06:41AM (#20302497)
    (Last Journal: Tuesday February 18, @08:06AM)
  • I was able to play the Xbox 360 demo a few days ago at my brother in law's and I enjoyed it. I'm not really a fan of creepy little girls (ala The Shining) but it was fun and the atmosphere was intense. I wasn't able to play on an HDTV so I didn't get the full beauty of the game, but it looked wonderful on SDTV, which definitely says something. Too bad my PC is old and I don't own a 360, won't be playing this game for a long time...
  • by revlayle (964221) on Tuesday August 21, @11:33AM (#20305279)
    ...found out i was playing it a lot like i did system shock 2. creep around corners. check every nook and cranny for items. horde crap. on easy mode, there is too much stuff and not enough need of resourcea use to be a problem. on medium, that evens out. on hard, dunno, disabled on the pc demo.

    i will say it ran pretty decently on a E6400 (2.13GHz per core), with 2GB ram, 7900GS vid card (my only possible stumbing block for a full graphic experience), 1440x900 reso, on XP. a few frame skip issues here and there, but nothing drastic that made it unplayable.

    ZAP 'EM THEN WHACK 'EM! ;)
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  • wow

    (Score:1)
    by loafula (1080631) on Tuesday August 21, @10:31PM (#20313649)
    (Last Journal: Monday July 09, @07:38AM)
    i just grabbed this for 360. incredible. i put in a good 3 hours tonight and i can't wait for another block of free time to burn.
    • Re:wow by Comen (Score:1) Wednesday August 22, @04:16PM
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