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Eve Online's New Chief Economist
Posted by
Zonk
on Mon Aug 20, 2007 11:15 PM
from the getting-serious-about-serious-money dept.
from the getting-serious-about-serious-money dept.
eldavojohn writes "Recently CCP, the folks behind the online game Eve Online, hired a real world economist to advise them on their in-game economy. Says the new hire, Dr. Eyjolfur Gudmundsson, 'There's a lot of discussion in the game about inflation and that is my job, to find out if inflation is going on. This makes the consumers behave in a more natural way because they are competing against each other on multiple levels, not only on a tactical level in combat but for logistics and resources. That builds consumer behavior and patterns that you see in the real world.' Is this a serious step to keep Eve Online competitive in the virtual land of MMOs despite scandals, Ponzi schemes & scams?"
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A Chat with EVE's Economist 94 comments
Earlier this month Dr. Eyjólfur "Eyjo" Guðmundsson, the newly hired EVE Online economist, released his first market report looking at the mining and trade of minerals within CCP's massively multiplayer online game. I had a chance to speak to Dr. Guðmundsson at GDC Austin, to further understand why it is that an online game needs an econ professor on staff. We discussed his work on the mineral information, future plans, the reality of trust in an inherently hostile world and why that makes for a bad banking environment, and a few words on player communication from CCP CEO Hilmar Petursson. Read on for the full interview.
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the first step (Score:1)
Re:the first step (Score:4, Insightful)
Form their own guild (Score:3, Insightful)
Honestly, if the devs simply formed their own guild and (more or less) remained "neutral" there'd be no problem. Super-rare/powerful ships at their disposal? As long as their not selling it off
Re:Form their own guild (Score:4, Informative)
That doesn't include just the game developers, but also members of the volunteer staff, which have to sign a NDA to join the ranks of the bughunters, interstellar correspondents, moderators or be a part of event teams. CCP has a history of recruiting GMs and other staff from the ranks of volunteers, so there's enough incentive to join and perform well.
Now, the thing with "CCP accounts" is that they're public and have access to various "world manipulation" tools. All their actions are audited, and for over half a year (at least) there's something akin to an "Internal Affairs" department (like the one in the police) tasked with making sure they don't do anything fishy with their rights.
At the same time, all people ALSO MAY have (if they want) a regular account, which they pay for like any other person... and they are subject to the same rules and regulations like all other players.
Moreso, they are subjected to one EXTRA rule: they are NOT allowed to disclose the fact they are "related" to CCP.
In case they slip up, common operating procedure is to, well, *cough* "enter them in a witness protection program". They get a new name, a new face, a fake corporation history. They lose all friends they might have made so far. They basically start from scratch relationship-wise... and that's the most horrible thing to lose in EVE, IMHO.
Sure, they might have some inside knowledge, and there have been a couple of occurences of abuse, but all short of ONE incident were very harshly punished (and of course, they no longer work for CCP, except that one incident I was talking about).
CCP has been very forthcoming with player accusations, and as open to communication as can possibly be expected from a company.
Of course, many people still feel "cheated" or think CCP is hiding something, but what would be the world without conspiracy theory nutjobs ?
So no... they CAN'T just do the stuff you're afraid they can do, and no, they don't get away with it.
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So the next big question is will
Re:Form their own guild (Score:4, Informative)
Check out http://myeve.eve-online.com/devblog.asp?a=blog&bi
They call it "ambulation", everybody else just calls it "walking in stations".
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Actually, no they haven't. CCP has a track record for denying or outright covering up these incidents for weeks or months at a ti
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The devs
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Or just maybe don't treat a games economy like a real economy all together it's supposed to be
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The the real world you are doing things you don't like to survive, with some people finding work they 'do like' but even work you do like has times
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Umm...that really wouldn't affect inflation at all. Remember that inflation, simply stated is, "The nominal cost of all go
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Faucets (Isk Generators):
-Bounties on NPCs
-Mission Rewards
-NPC Trading
-Default insurance payouts on uninsured ships
Drains
-Taxes
-Fees
-Office Rentals
-Repairs
-Clonin
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If that's true, then there shouldn't be any issue of inflation (at least ISK inflation) in the universe, so it seems the premise of avoiding inflation in that particular economy is a non-starter.
However, I'd question the fact that there are more currency
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If you want to see a *really* screwed up, inflationary economy, look at the economies of the original WoW servers; that economy does not have any market balance forces to eat up the supply of goods (the way to fix that would be to have NPC controlled auct
More than just Titans and Mining... (Score:3, Informative)
I am not a ship (Score:2)
I guess around the 4th of never someone will finally make a space sim that has realistic physics, and lets you float around your ship, board space stations and other spinning bodies, go
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Either that, or buy yourself 20 cats and start throwing them at people who walk by.
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Because realistic physics SUCK for fun.
And you want to have fun in a game, don't you ?
That's why all "space sims" actually handle (ship motion-wise, that is) like a very futuristi
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Great! (Score:2)
No Way! (Score:3, Funny)
Baloney Economy (Score:1)
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Killing NPCs in asteroid belts for bounties and loot ? Work.
Running missions ? Work.
Mining ? Work.
Setting up a scam ? Work.
Ransoming people ? Work.
Research ? Inv
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Re:Baloney Economy (Score:4, Interesting)
1. Yes, the current state of "the stockmarket" sucks donkey balls, because there isn't any. It's all player-driven, and trust-based. No in-game support for a genuine stockmarket exists, we barely have three decent features: paying out dividends, corporation votes and voluntary share transfers.
As you might have noticed that most developements in EVE were originally player suggestions... it usually takes at least a year to see it in-game if it's a decent and heavily requested feature, but I am sure we'll eventually get an actual stockmarket and many other corp-related tools.
2. Yes, the way the market is handled sucks even more, especially the recent nonsense with "contracts".
They should just merge these two features into one single comprehensive whole, with the ability to buy/sell/trade/auction stuff everywhere in the galaxy from anywhere else, with extra rules and limitations based on personal/corp/alliance standing with the entity you interact with in that transaction.
I have my doubts this will ever happend, though... but you never know.
3. The "monopoly" is all but broken in most of the cases. Everybody and his dog's mom can manufacture T1 or "find" named T1 gear by himself, and with a little bit of effort you can get just about anything T2 by yourself too.
Sure, those that USED to have the monopoly have a financial / "first mover" advantage with their more efficient manufacture methods, but the days of 10000% markup are long-time gone.
4. Mineral pricing is the trickiest possible issue in EVE. It's not actually a free market, it has very "heavy" limits both on top and bottom for most of the individual minerals (the harshest caps are for "low end" minerals, least cap for "high ends"), but also a very narrow bottom AND top cap for an agregate lump of minerals of all kinds. You might be simply mistaking simple game mechanics and smart refiners and traders making a profit for "price fixing monopolies".
If anything else just might, minerals simply CAN'T possibly be monopolised for anything but a very small timeframe and with huge effort.
5. So what if raw resources are infinite ?
I'll tell you what resource is NOT infinite : manpower.
That's right, for each and every bit and piece of "mineral" you see out there, somebody spent time getting it.
EVE's economy is based on that resource mainly... namely, time of its users.
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Update: Kind of ironic (Score:2)
The most likely reason? Because they're te [scrapheap-challenge.com]
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I've rarely seen a thread rocketing at over 60 postings per hour CREATED BY CCP, with universal agreement from all sides, even some historic CCP supporters.
I mean, it's not really a surprise: Th
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Their forums are fun for a read and keeping up with the game's goings-on. Though you're right, not really designed very well -- they only just came off the "main" servers so that they dissapeared
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