Koster's Areae Unveils Metaplace
Posted by
Zonk
on Wed Sep 19, 2007 05:53 AM
from the mega-pocket-sized-mmogs dept.
from the mega-pocket-sized-mmogs dept.
Some nine months ago veteran MMOG designer Raph Koster announced his new game company, called Areae ... but not what they were making. To go along with the TechCrunch40 Conference, the company has finally taken the wraps off of their project: Metaplace. Essentially, Metaplace is going to be a virtual world toolkit. The whole thing is built on open standards, and attempt to 'bring virtual worlds to the web', instead of keeping them boxed away in a separate little garden. As the site puts it: "We knew it was all coming together when one of our team made a game in a day and a half. And then stuck that game on a private MySpace profile. You can inherit someone else's world (if they let you) and use it as a starting point. You can slurp whole directories of art and use them as building blocks. Cut and paste a movement system or a health bar from one world to another. Use an RSS feed for your NPCs. We made puzzle games, RPGs, action games... and set up doorways from one to the other." Virtual World News and GigaOM have writeups of the presentation at the TechCrunch Conference, while Areae's Community Manager Tami Baribeau writes in a post why gamers should care. Over at his site Areae President Raph Koster just breaths a sigh of relief.
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Ewwww (Score:3, Insightful)
That sounds like VRML
Re:Ewwww (Score:4, Interesting)
(http://slashdot.org/)
Skirts.
In full 3-D.
-
Then it'll be... (Score:2, Funny)
I hope that this will allow people to focus on the story, not just the glitter - that'd be an improvement. Not to say that I don't like snazzy-looking games and VR worlds, but rather I'm saying that if it became trivial for them to look good then game creation could focus on the story and interactions between players. That's part of the longevity of a story world.
Sounds like it would also give a leg up to those who are good writers, and we might see their works more easily put in front of people.
I just hope we don't get people and/or corporations trying to treat any of this like it's IP, and potentially ruin it for everyone.
I remember when VRML first came out. I played with it and could do fun things with it... but I can't write a game story to save my life. Well, when compared against a real writer.
hmm. (Score:3, Insightful)
MMOG 2.0 (Score:2)
I will be interesting to see how this things works out. Maybe I can even read TFA after the slashdot effect wears off.
Re:MMOG 2.0 (Score:4, Insightful)
"Destroying the traditional walled garden: An MMO accessible through Flash apps, 3D clients, cellphones, etc. Up to now, most MMOs have been "walled gardens", requiring an extensive client install. Metaplace, by contrast, is "A Web browser with virtual world capability.""
So, it won't be a separate client, it'll be a browser plugin and there will be API-s that provide RSS/data you can put in your MySpace/Flash/3D client/cellphone.
This is either huge (unlikely) or nothing at all.
It looks like it's just trying to be the MySpace of games. They claim they're build on open standards, but it's still THEIR servers that host the entire thing.
This is like saying "hey, MySpace is built on open standards - JS, HTML and CSS". What good is it if you host it on a central server anyway?
For this to work, they'll need some sort of definitive client, to, you know, deliver the damn world presentation.
They say:
"And it's a browser that comes with its own tool kit, for people who want to build worlds, and a community/marketplace where developers can give away or sell their templates, scripts, and so on, hosted on the Areae network."
So this goes right against what they said earlier, and it requires a special client after all (browsers are, as we know... clients).
"Thanks to the underlying HTML-style code by which Metaplace defines each individual world served by its network, you can literally copy and paste attributes like graphic appearance and user interface from one Metaplace world to another."
This sounds bad and reminds me of VRML and Second Life rolled up into one. Now we can define flying penises and virtual brothels in HTML markup. Phew.
And here's the most revealing part:
"(Metaplace will launch with this 2D isometric graphics view as standard)"
It's not even an immersive 3D world.
His business model? Ads:
"Areae only starts charging users for hosting their Metaplace world when they begin generating heavy traffic [..] There'll be sponsored worlds from advertisers and/or Areae partners [..] Adsense-style ad network will track user behavior based on what Metaplace games and worlds they play, and feed them appropriately targeted ads [..] A mini-Metaplace world can be embedded within a web ad, creating instant brand engagement to promote a sponsor's products."
Uhmm, right, the best part of open standards is that we're force-fed ads, while using 'em! Uhmm, wait, there's something wrong here.
Oh no... a 3D version of MySpace?! (Score:3, Funny)
(http://www.cheapcheap.biz/)
Isn't it lame enough in 2D?
Real info? (Score:3, Insightful)
I can think of quite a few fun little physics-based games to make, but it would totally depend on how flexible this system is. I've been thinking about getting into game programmer for quite a while, but with the current frameworks out there, it's not a trivial task. This kit makes it sound trivial.
I've signed up for the alpha, of course... But I'd rather have some real information now.
Re:Real info? (Score:4, Interesting)
Coordination factors and game balance (Score:3, Insightful)
(Last Journal: Saturday October 27, @10:19AM)
Otherland (Score:1)
(http://www.littlerockeating.com/)
BBC article on it (Score:3, Informative)
What I want to know is can these worlds be private so as to keep out griefers etc. and only allow in those you want in it.
I've been reading more (Score:3, Informative)
A set of API-s that connect various games into a single community. They host it, and if you don't waste many resources it's free. If you do (i.e. become popular), it's no longer free, you pay hosting fee.
They have an example client, most likely Flash-based, 2D isometric game that renders their "world" definition.
Koster, in his own words, can't program a damn thing, and in my opinion, the way he imagines this working is waaaaay out there.
Quote from him:
"You have to admit it; the whole concept of 'play anywhere' is pretty neat. How often have you wanted to play a game with your friends, only to find out that their video card can't support the game? Have you ever been trapped in an airport for longer than expected with just your cell phone or an ancient laptop? We plan to show you just how good a game can look in a browser, and just how much fun it can be to play. Imagine people playing YOUR RPG on their cell phone, or in their Facebook, or in the sidebar of a gaming blog. That is accessibility, and we're out to show you just how awesome it can be."
Oh right, accessible gaming! The same RPG in 2D Flash, 3D, and Java! This will work amazing right? No, it won't. It'll be a disaster.
Let me foresee how this will go:
1. We'll see few games attempting to work on multiple platforms, and thus they will remain ridiculously simple so they can be played at all on anything from a cellphone to freak gamer personal computer desktop.
2. We'll see some more fun games, which you can only play on one platform, either 3D only or 2D only.
Either way, he expects to deliver the API-s, the sample isometric world viewer... and then expects their "users" to code everything, from the hot 3D versions, to the cellphone clients.
I only can sigh, and forget I wasted my time on trying to comprehend what the hell was he doing, since he's apparently trying to market it as something big, and it's not.
My dyslexia talking (Score:1)
It had better be in bad taste! (Score:3, Funny)
15 Seconds on the site tells me this won't fly (Score:2)
The impression of this website fits to what many people here are saying: That this guy is know for large-type gameproject screwups and shady marketing ploys. To me it looks like a marketing scheme to push some half-assed idea and grab a little cash on the way.
As a contrast - and I'm not saying I'm a fan or even a user - Second Life in the beginning had little more than two guys. One business man and one programmer. The business man did his job and the programmer built a powerfull, usable protocoll and a plattform independant client for it. It probably takes no more than minutes to get up and running with SL and start building and scripting your primitives-based 3D objects. In a nutshell: It works and is flexible enough to get the attention of IT opinion leaders.
Many companies have tried to build rich 3D clients and plugins since around 1999/2000. Quite a few very good ones failed down the road or went into hybernation mode. The only one I know of that really took of is SL. This Metaplace on the other hand has nothing to offer that I can't build myself in a few days - a mediocre website filled with marketing-babble.
I hope they aren't hosting this service... (Score:2)
YAWN (Score:1)
(http://erismud.org/)
So we'll see maybe 1% of original MMOs and the rest will be stock crap. Big deal.
Also, looking at the website and graphics, it's gonna be: Cute ponies, glitter, anime-style characters, pastel pink... This is game development for 12-years old kids. Well, except for the flying penises.
SLURP (Score:1)
Forgetting the people factor... again (Score:2)
This toolkit sounds like it will have great potential, but because people are jerks, it will be misused to full extent and Raph will be attributed with providing tools to someone who gets 15 minutes of infamy for the porn/gay-bashing/raping/killing/unsocial MMO they create with these tools. Meanwhile, some good quality MMO will be completely ignored and eventually lost. All along the way will be thousands of MyMMO's cluttering the bandwidth with tons of empty promises.
I'll wait for the YouTube version.
a comparison (Score:2)
Only Multiverse gives you the freedom to self-host (and keep backups), but it does so at the cost of the freedom to modify and redistribute the software. Second Life gives you the software freedom for the client (and claims to be releasing the server GPL soon, as well), but you are currently limited to subscribing to create a "private" environment on their servers only (which, afaik, you cannot even make backups of). Metaplace will host your private, low-traffic environment for free, but still won't let you self-host (although backups are undetermined).
There are deal-breakers in all of these, so far as I'm concerned. Second Life is still closest to ideal, I think, since they have made numerous claims in the past that they're going to release their server GPL. If Metaplace's APIs are as open as they're selling, however, they may give Linden Lab a run for it's... er, license, if it turns out to be easier for third parties to reverse-engineer the Metaplace protocols into a FOSS server.
Universal MMO? (Score:2)