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The Wiimote As Yoda Intended - A Lightsaber

Posted by Zonk on Wed Sep 19, 2007 11:55 AM
from the not-as-clumsy-or-random-as-a-blaster dept.
An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

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  • let me be the first (Score:5, Funny)

    by cyphercell (843398) on Wednesday September 19, @11:58AM (#20669457) Homepage Journal
    to welcome our wiimote toting sith overlords.
  • Avast! (Score:5, Funny)

    by ackthpt (218170) * on Wednesday September 19, @11:59AM (#20669471) Homepage Journal

    players will finally get to use the Wiimote for its intended purpose -- as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

    Arrr! I be thinking it be more fun to have an actual lightsabre, be it plastic I don't be carin', with the Wii controller attached some way, so ye be hackin' and slashin' (and no small bit o' swashbucklin'!) to the dulcet tones of sommon bellowin' 'Hey, you could poke an eye out with that thing!'

    We be needing cutlasses and some fing piratin' adventures, too. oX|P-)

    • force feedback (Score:5, Insightful)

      by redcaboodle (622288) on Wednesday September 19, @12:09PM (#20669625)
      How do you get force feedback on those things?
      You'll never know if you hit something. I'm a sword fencer (2 kg bastard sword) and the experience is much more tactile then visual. Even if you consider that light sabres are much lighter than a real sword and don't have bars to protect your hand I doubt if fencing with a light sabre wii control will live up tu the experience of real fencing - even if it's just for show.
      [ Parent ]
      • Re:force feedback by Anonymous Coward (Score:1) Wednesday September 19, @12:13PM
      • Re:force feedback (Score:5, Insightful)

        by eln (21727) * on Wednesday September 19, @12:16PM (#20669767)
        A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

        Having said that, they could provide some sort of little vibration plus a sound coming from the Wiimote's speaker to simulate impact. Even in a simple game like Wii Sports, the baseball game provides some feedback (a noise coming from the Wiimote itself) to simulate when the bat makes contact with the ball, and that actually is enough to make it feel at least somewhat real if you're absorbed in the game. It really is amazing how much more "real" it feels when the sound from the strike is actually coming from the implement in your hand rather than from the speaker on your TV.

        I think they can make this work. The Wiimote has surprising heft for something of its size, and that plus the speaker and the vibrations make it feel far more realistic than you might expect by looking at it.
        [ Parent ]
        • Re:force feedback by ackthpt (Score:2) Wednesday September 19, @12:20PM
        • Re:force feedback (Score:5, Insightful)

          by Luyseyal (3154) <swaters AT luy DOT info> on Wednesday September 19, @12:22PM (#20669853) Homepage
          Of course, lightsabers stop when they contact each other...

          -l
          [ Parent ]
        • Re:force feedback by rachit (Score:2) Wednesday September 19, @12:23PM
        • Re:force feedback by Eponymous Bastard (Score:3) Wednesday September 19, @12:52PM
        • Re:force feedback by RespekMyAthorati (Score:1) Wednesday September 19, @01:06PM
        • Re:force feedback (Score:5, Interesting)

          by jollyreaper (513215) on Wednesday September 19, @01:26PM (#20670839)

          A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.
          There's also zero weight in the blade. If we did have such things as lightsabers, I think experienced fencers would have a lot of unlearning to do in order to get a feel for them. With no blade weight, a lightsaber would move faster than your fastest lightest swords, rapiers would be pokey in comparison. Additionally, the lightsaber is exceptional for stabbing and slashing whereas real life swords tend to have to pick one or the other as a compromise. The lack of a crossguard should also be a huge problem since I can't imagine there would be much friction with two blades sliding against each other, one would think that a downward strike could slide down a lightsaber right into the defender's hands.

          I thought the "dropping the lightsaber through the floor" gag on Robot Chicken was hysterical because I had that same debate with other kids in elementary school.

          But back to the topic at hand, I can't imagine trying to do lightsaber combat in a video game with anything other than a motion-sensitive controller like the Wii has. I've never encountered any sort of video game swordfighting system that properly simulated what it would be like to realistically cross swords. My only question is how they're going to simulate the footwork. You're not just standing in one spot beating at the other guy with a lightsaber, you would be moving around and trying not to get boxed in.
          [ Parent ]
          • Re:force feedback by swv3752 (Score:2) Wednesday September 19, @02:50PM
          • Re:force feedback by julesh (Score:2) Wednesday September 19, @03:30PM
            • Re:force feedback (Score:4, Informative)

              by e4g4 (533831) on Wednesday September 19, @05:13PM (#20673691)
              In order for a stabbing motion to be truly effective in a combat situation, it has to be either very fast and unexpected, or easily redirected to slip by an opponents parry. The heavier the blade, the more difficult it is to change the direction of the point, and the easier it is to defend against a thrust. You can stab with almost any sword, but the heavier the sword is, the less useful the thrust becomes as a primary attack - with a rapier, the thrust can be very difficult to avoid (because in the process of the thrust, one can do devious feints and changes in direction), whereas with weapons with heavy, broad blades, slashing is far more effective as a means to put one's opponent in a position where they won't be able to avoid the slower, more direct thrust that the heavier blade makes.

              The problem is that you really can't strike a balance (even the sword you describe, and assuming we're talking about period materials) because any blade that can withstand repeated lateral blows will be too heavy to achieve the speed necessary for an effective thrusting attack.
              [ Parent ]
            • Re:force feedback by dajak (Score:2) Thursday September 20, @06:33AM
            • 1 reply beneath your current threshold.
          • Re:force feedback by gad_zuki! (Score:2) Wednesday September 19, @04:27PM
          • Re:force feedback by kerrbear (Score:2) Wednesday September 19, @07:36PM
            • 1 reply beneath your current threshold.
          • Lightsaber gyroscopic effect by GreenSwirl (Score:2) Thursday September 20, @10:53AM
          • 2 replies beneath your current threshold.
        • Re:force feedback by RyoShin (Score:2) Wednesday September 19, @02:39PM
        • Re:force feedback by johncadengo (Score:1) Wednesday September 19, @03:00PM
        • Re:force feedback by Maxo-Texas (Score:2) Wednesday September 19, @04:34PM
        • Re:force feedback by penguinstorm (Score:2) Wednesday September 19, @04:44PM
        • Re:force feedback by petermgreen (Score:2) Thursday September 20, @09:42AM
        • 1 reply beneath your current threshold.
      • Re:force feedback (Score:5, Insightful)

        by Luyseyal (3154) <swaters AT luy DOT info> on Wednesday September 19, @12:18PM (#20669791) Homepage

        > How do you get force feedback on those things?

        Uhhhh by using the built-in functionality [wikipedia.org] of the Wiimote? That said, yes, it's just a vibration, but that vibration can tell you to stop wasting energy swinging through, etc.

        -l

        [ Parent ]
      • Re:force feedback by modecx (Score:1) Wednesday September 19, @12:20PM
      • Re:force feedback (Score:5, Funny)

        by CheeseTroll (696413) on Wednesday September 19, @12:56PM (#20670403)
        How do you get force feedback on those things?

        You feel the force through The Force, young padawan!
        [ Parent ]
      • Re:force feedback by apt142 (Score:2) Wednesday September 19, @01:07PM
      • Re:force feedback by rlp (Score:2) Wednesday September 19, @02:50PM
      • Re:force feedback by bkr1_2k (Score:2) Wednesday September 19, @03:20PM
      • Re:force feedback by G-funk (Score:2) Thursday September 20, @12:08AM
      • Re:force feedback by AP31R0N (Score:1) Thursday September 20, @08:18AM
      • Re:force feedback by mwvdlee (Score:2) Thursday September 20, @09:17AM
    • Re:Avast! by goose-incarnated (Score:1) Thursday September 20, @01:44AM
    • Re:The Force is NOT With Wii. by macshome (Score:2) Wednesday September 19, @12:49PM
    • Re:The Force is NOT With Wii. by squiggleslash (Score:3) Wednesday September 19, @02:25PM
    • Re:The Force is NOT With Wii. by Anonymous Coward (Score:2) Wednesday September 19, @04:07PM
    • Re:The Force is NOT With Wii. by LKM (Score:1) Thursday September 20, @09:21AM
    • 3 replies beneath your current threshold.
  • by BlueshiftVFX (1158033) on Wednesday September 19, @12:00PM (#20669483)
    It's not the size of your swartz but what you can do with it!
  • Waggle? (Score:5, Insightful)

    by nutznboltz2003 (832752) on Wednesday September 19, @12:00PM (#20669505) Homepage
    So will the rest of the game rely on poorly coded waggle controls to get by? I like the concept, but this has got to be hard to code, and if it is not handled correctly, we are only going to end up with another crappy Star Wars game. Instead of giving us Wii owners bad ports with waggle controls added, I think LucasArts has two options. 1) Make sure the controls work, and work well. 2) Stop the bad ports, and give us updated versions of classic LucasArts games, like Monkey Island, Maniac Mansion, and others.
    • Re:Waggle? by matt me (Score:2) Wednesday September 19, @04:58PM
      • Re:Waggle? by steveo777 (Score:2) Thursday September 20, @08:36AM
    • Re:Waggle? by Rogerborg (Score:2) Thursday September 20, @04:39AM
      • Re:Waggle? by LKM (Score:2) Thursday September 20, @09:31AM
        • Re:Waggle? by Reapy (Score:2) Thursday September 20, @09:59AM
          • Re:Waggle? by LKM (Score:2) Thursday September 20, @01:10PM
    • Re:Waggle? by KDR_11k (Score:1) Thursday September 20, @09:54AM
    • 1 reply beneath your current threshold.
  • by MaliciousSmurf (960366) on Wednesday September 19, @12:02PM (#20669523)
    '... and even then, it will only be available in an exclusive "duel mode."' Err, isn't that a bad thing?
  • Finally (Score:4, Interesting)

    by loafing_oaf (1054200) on Wednesday September 19, @12:02PM (#20669525)

    This is a great move, but it still treats the Wii as an afterthought, with a unique multiplayer module tacked on to the core game. I'll still be pining for a real lightsaber game.

  • How about 2 sabers? (Score:4, Interesting)

    by DoofusOfDeath (636671) on Wednesday September 19, @12:04PM (#20669549)
    Both the nunchucks and the normal Wii remote have a motion sensor.

    Sure, using the nunchuck to use the Force is a cool idea, but being able to play as Darth Maul has its attraction as well.
  • by Artaxs (1002024) on Wednesday September 19, @12:05PM (#20669567) Homepage
    My prayers be answered, mateys! An' as surely as the Pirates o' tha Carribean game be flawed an' misguided, truly this will lead ya scurvy Wii-dogs to the promised land o' riches!
    • 1 reply beneath your current threshold.
  • Idea for the Wii controller (Score:3, Interesting)

    by Penguinisto (415985) on Wednesday September 19, @12:06PM (#20669595) Journal
    ...lightsabers aside, it gives me an idea:

    How long before something similar could be put to use on a PC, for 3D/CG manipulation?

    /P

  • The very definition of... (Score:2, Funny)

    by WiglyWorm (1139035) on Wednesday September 19, @12:08PM (#20669613)
    A killer ap? I think so.
    • 1 reply beneath your current threshold.
  • But how do you handle it? (Score:3, Insightful)

    by Rooked_One (591287) on Wednesday September 19, @12:09PM (#20669645) Journal
    Ok... ignore that... Seriously - how will it handle? Any Wii owner will tell you they were very disapointed with Red Steel, so is the light saber action only going to have 3 or so programmed swings or is it going to be 100% interactive?

    That is what will make this "cool".
    • Freedom of (light saber) motion by anno1602 (Score:2) Wednesday September 19, @12:26PM
    • Re:But how do you handle it? by iabervon (Score:2) Wednesday September 19, @12:28PM
    • Re:But how do you handle it? by WiglyWorm (Score:1) Wednesday September 19, @12:30PM
    • Re:But how do you handle it? (Score:4, Insightful)

      by UbuntuDupe (970646) * on Wednesday September 19, @12:42PM (#20670145) Journal
      First, a minor quibble: I wasn't disappointed with Red Steel. While it didn't do what I feel was promised, the swordfighting was overall pretty cool because of how you could block. It was almost instinctive, so it allowed for better reaction times.

      As for what the Wii's capable of: they really have a lot of room to innovate here that unfortunately hasn't been explored:

      -It could largely solve the 1-1 motion matching problem by having the Wii detect vertical tilt as it normally does (w/ accelerometer) and horizontal motion with the pointer. If your Wiimote loses sight of the sensor bar, it can just bring your saber back in at the next place it does detect it. There is quite a wide detection angle to begin with.

      -When sabers collide, make either the player push himself back (as represented by his onscreen view), or the opponent bounce backward, or some of both, so that your living-room Wiimote position, despite having "gone through" where the opponent's saber should be, is still consistent with what he sees on the screen.
      [ Parent ]
  • Lightsabre dueling (Score:5, Funny)

    by aapold (753705) on Wednesday September 19, @12:11PM (#20669687) Homepage Journal
    The logistics of lightsabers always intrigued me... some possibilities:

    - How fast can they turn off and back on? By timing it right you could bypass a parry but turning it off...

    - Lightsabre trap... to stop others from using it, make it look like the other end is the business end.

    - While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless..

  • Arrrr! (Score:1)

    by Slagged (985600) on Wednesday September 19, @12:12PM (#20669691)
    Avast! I can hardly wait to smite you scallywags and keelhaul ya'.
  • Obligatory (Score:5, Funny)

    by hellfire (86129) <deviladvNO@SPAMthedevilsadvocate.org> on Wednesday September 19, @12:14PM (#20669727) Homepage
    "I have something here for you. Your father wanted you to have this when you were old enough, but your uncle wouldn't allow it. He feared you might follow old Obi-Wan on some damn fool idealistic computer adventure like your father did. It's your father's WiiMote. This is the weapon of a Wii Knight. Not as clumsy or as random as a Joystick, but an elegant weapon for a more civilized age. For over a thousand generations, the Wii Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the PS3."
  • Tacked on (Score:4, Informative)

    by Telvin_3d (855514) on Wednesday September 19, @12:15PM (#20669749)
    So, what they are actually saying is that they are adding a tacked on, last minute, third party mode. Then they are going to point to it and say "see we gave everyone what they were yelling for" and when no one is happy with it LucasArts is going to be all smug and start talking about how it shows the Wii was not a viable platform to start with. It is no secret that LucasArts hasn't been a big fan of the Wii because of the less powerful graphics. This is more of a slap in the face than a real attempt to port it to the Wii.
    • Re:Tacked on by bigstrat2003 (Score:3) Wednesday September 19, @12:38PM
      • Re:Tacked on by Telvin_3d (Score:2) Wednesday September 19, @12:58PM
    • Re:Tacked on by brkello (Score:2) Wednesday September 19, @01:47PM
    • Re:Tacked on by Chrisje (Score:2) Thursday September 20, @07:23AM
  • As a Swordsman... (Score:5, Insightful)

    by SwordsmanLuke (1083699) on Wednesday September 19, @12:17PM (#20669771)
    I wonder how they've approached making this work. Physics of swordplay aside, sword fighting is not easy. (Hint, *real* swordfighting doesn't look like the movies, and you can't pick it up in a couple afternoons swinging sticks at your friends.) If their simulation of sword movements is true to how each player is swinging their Wiimote, I think people may get frustrated very quickly by the fact that they're going to suck. On the other hand, if the controls are simplified to allow a preset handful of attacks, I wonder how much depth they can provide to the game.
  • Close combat (Score:1)

    by dontspitconfetti (1153473) on Wednesday September 19, @12:30PM (#20669963) Homepage
    People dueling each other using the Wii remote better be prepared to stand pretty close to each other. The Wii remote range isn't that far horizontally.

    The duel area wouldn't include the whole room you're playing in, which would be a really nice feature for a fun duel. In these duels, I can already visualize standing in front of the TV with a limited area in which to duel. I guess the fact it feels like you're swinging a lightsaber makes up for that but still...
    • Re:Close combat by meringuoid (Score:2) Wednesday September 19, @03:01PM
    • 1 reply beneath your current threshold.
  • Uncomfortably Close (Score:3, Insightful)

    by Applekid (993327) on Wednesday September 19, @12:32PM (#20669975)
    Anyone else slightly disturbed how how closely the copy in TFS follows the write up at Kotaku [kotaku.com]?

    I mean, it links to Next-Gen which is fine, but if your summary lifts more than 50% of the phrases word-for-word, maybe you should be linking that, too.
  • Oblig... (Score:1)

    by bckrispi (725257) on Wednesday September 19, @12:34PM (#20670001)
    Yippeeee!!
  • by xxxJonBoyxxx (565205) on Wednesday September 19, @12:35PM (#20670023)
    I always thought a wiffle ball bat worked fine for a light saber. Then again, I was about 8 the last time Star Wars seemed interesting.
  • by bevoblake (1106117) on Wednesday September 19, @12:44PM (#20670197)
    Fencing has a set of standard moves that could be modeled on the wiimote. These include the foil and epee forms that involve stabbing motions as well as the sabre form which involves cutting motions. The combination of these forms would provide a rich set of moves that would have some basis in real sword-fighting. On the downside, I have yet to figure out how to summon force lightning while fencing.
  • Obligatory meme (Score:2, Funny)

    by bioglaze (767105) on Wednesday September 19, @12:44PM (#20670199) Homepage Journal
    In soviet Mordor, Han used the wiimote first.
  • Yarrr (Score:1)

    by xyph0r (1153429) on Wednesday September 19, @12:47PM (#20670235) Homepage
    It be what the wii was made for, nay?
  • wow (Score:1)

    by el_coyotexdk (1045108) on Wednesday September 19, @12:49PM (#20670285)
    They just singlehandedly made 2007 a good year! :)
  • by wikthemighty (524325) on Wednesday September 19, @01:10PM (#20670633)

    I would love to play this game [allgame.com] with the sword tracking the Wiimote...

  • by blindd0t (855876) on Wednesday September 19, @01:32PM (#20670897)
    A perfect advertisement for this is to show what you might look like while playing this game [youtube.com].
  • Enough already (Score:2)

    by westlake (615356) on Wednesday September 19, @01:47PM (#20671101)
    There was a time when Lucas made games of striking individuality and imagination. Maniac Mansion, Monkey Island, Grim Fandango. The spaghetti western shooter Outlaws. There is a generation of gamers coming of age - already of age - whose fantasies have been shaped by J.K. Rowling. The Phoenix Wand and the Deathstick.
  • Offline? (Score:1)

    by siokaos (107110) on Wednesday September 19, @01:58PM (#20671225) Homepage
    I hope they mean offline multiplayer. The Wiimote latency is bad enough. If I have a lightsaber I dont want it going through a plastic straw.
  • fun times (Score:1, Insightful)

    by bakamaki (1148765) on Wednesday September 19, @02:02PM (#20671267)
    My first thought is I wan to wield two at once. Wondering if Wii supports 4 remotes? I'm sure this isn't built into the functionality of the game, but hey it can't stop me from "dueling myself". Also I would really like the ability to kill yourself with the Wii-mote. Hari-kari anyone?
    • Re:fun times by meringuoid (Score:3) Wednesday September 19, @03:11PM
  • Yoda Wiimote (Score:1)

    by belunar (413142) on Wednesday September 19, @02:07PM (#20671331)
    You know what they say about the Wiimote. Swinging leads to strap breaking, strap braking leads to throwing, throwing leads to Injury. I see many injuries in the future of this game.
  • Oblig youtube (Score:3, Interesting)

    by BlueParrot (965239) on Wednesday September 19, @02:22PM (#20671509)
  • Skeptical (Score:1)

    by J-1000 (869558) on Wednesday September 19, @03:14PM (#20672109)
    I am skeptical. The biggest red flag is that this is a multi-console game with extra features tacked on for the Wii. But I also have doubts about their ability to create a satisfying light saber experience with the Wiimote. When you have only accelerometers at your disposal, you won't be able to precisely wave the light saber left and right. Instead you'll only be able to register tilts and forces. This means that while it might recognize that you are holding the Wiimote horizontally, it won't ever know the position of the saber in relation to your body, and it won't necessarily have enough information to make a smooth transition to that point. There's a reason a lot of games have glitchy Wiimote support. For things like sword fighting, it really needs some gyroscopes.
    • Re:Skeptical by J-1000 (Score:1) Wednesday September 19, @03:17PM
    • Re:Skeptical by sirwired (Score:2) Wednesday September 19, @04:39PM
      • Re:Skeptical by J-1000 (Score:1) Wednesday September 19, @05:15PM
      • Re:Skeptical by grumbel (Score:2) Wednesday September 19, @08:07PM
    • Re:Skeptical by FSHero (Score:1) Thursday September 20, @04:52AM
      • Re:Skeptical by J-1000 (Score:1) Thursday September 20, @09:40AM
  • Blocking blasters (Score:2)

    by Maxo-Texas (864189) on Wednesday September 19, @04:31PM (#20673071)
    I'm not as interested in fighting another sword (tho that is sort of cool) as I am in the aspect of blocking blaster shots. I wonder what kind of UI they could give you that would allow you to do that and feel like you were really doing it. In the film world a blaster shot is slower than light (maybe even slower than a bullet) but still extremely fast.

  • Not just multiplayer (Score:2, Informative)

    by diqrtvpe (929604) on Wednesday September 19, @05:30PM (#20673895)
    TFA has a correction up: it's not just going to be for multiplayer.

    The original story said the "sword-swinging" segments were only available during a "duel mode," however this is incorrect, as lightsaber action will be playable throughout the game.
    • 1 reply beneath your current threshold.
  • by LuNa7ic (991615) on Wednesday September 19, @09:37PM (#20676389)
    ...as if millions of overweight fanboys jumped for joy and then landing very heavily all at once.
  • Sweet! (Score:1)

    by Impy the Impiuos Imp (442658) on Thursday September 20, @03:13PM (#20687057) Journal
    If they're smart, they'll do a second controller you strap onto your other hand so you can do force push/pull/throw on things.

    If they could do a package like that, with a saber and some back-of-the-hand strapon (shut up!) I'd buy it.
  • Re:Wait a second... (Score:5, Funny)

    by MobileTatsu-NJG (946591) on Wednesday September 19, @12:25PM (#20669897)
    "I always thought of the wiimote as REALLY intended for something way more sexually explicit..."

    You'd better disable the rumble feature before you chip your teeth!
    [ Parent ]
  • by whtmarker (1060730) on Wednesday September 19, @12:30PM (#20669961)
    This article from pro-g [pro-g.co.uk] has a better analysis of the news event.
    [ Parent ]
  • by yanyan (302849) on Thursday September 20, @02:14AM (#20678019)
    Mod parent +1 Lame!
    [ Parent ]
  • Re:Yes, but... (Score:1)

    by KDR_11k (778916) on Thursday September 20, @09:51AM (#20680861)
    No but you will be able to commit the most embarrassing death of a Jedi ever by accidentally swinging it through your neck.
    [ Parent ]
  • 13 replies beneath your current threshold.