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The Wiimote As Yoda Intended - A Lightsaber
Posted by
Zonk
on Wed Sep 19, 2007 11:55 AM
from the not-as-clumsy-or-random-as-a-blaster dept.
from the not-as-clumsy-or-random-as-a-blaster dept.
An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"
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The Wiimote As Yoda Intended - A Lightsaber
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let me be the first (Score:5, Funny)
Re:let me be the first (Score:5, Funny)
It's a trap!
Re:let me be the first (Score:5, Funny)
Re:let me be the first (Score:5, Funny)
Re:let me be the first (Score:5, Funny)
DOCTOR: So I am to understand that you were swinging the lightsaber around wildly while playing by yourself?
PATIENT: Yes!
DOCTOR: And you fell on your wiimote?
PATIENT: Yes!
DOCTOR: Wait a second...isn't there only lightsaber swinging in Duel mode?
NURSE: Busted!
RECEPTIONIST: There's someone here to see the patient...
MARIO: ITSA ME! MARIO! Yousa gotta no play witta da wiimote lika dat! Issa no goota for ayou digestion offa da lasagna! Shigeru'sa be amadd awitta us!
SHIGERU MIYAMOTO: No famry fun! No buttmote! You shame Nintendo pray!
(etc)
(sorry, I got off-track there)
Re:let me be the first (Score:5, Funny)
Avast! (Score:5, Funny)
Arrr! I be thinking it be more fun to have an actual lightsabre, be it plastic I don't be carin', with the Wii controller attached some way, so ye be hackin' and slashin' (and no small bit o' swashbucklin'!) to the dulcet tones of sommon bellowin' 'Hey, you could poke an eye out with that thing!'
We be needing cutlasses and some fing piratin' adventures, too. oX|P-)
force feedback (Score:5, Insightful)
You'll never know if you hit something. I'm a sword fencer (2 kg bastard sword) and the experience is much more tactile then visual. Even if you consider that light sabres are much lighter than a real sword and don't have bars to protect your hand I doubt if fencing with a light sabre wii control will live up tu the experience of real fencing - even if it's just for show.
Re:force feedback (Score:5, Insightful)
Having said that, they could provide some sort of little vibration plus a sound coming from the Wiimote's speaker to simulate impact. Even in a simple game like Wii Sports, the baseball game provides some feedback (a noise coming from the Wiimote itself) to simulate when the bat makes contact with the ball, and that actually is enough to make it feel at least somewhat real if you're absorbed in the game. It really is amazing how much more "real" it feels when the sound from the strike is actually coming from the implement in your hand rather than from the speaker on your TV.
I think they can make this work. The Wiimote has surprising heft for something of its size, and that plus the speaker and the vibrations make it feel far more realistic than you might expect by looking at it.
Re:force feedback (Score:5, Insightful)
-l
Re:force feedback (Score:5, Interesting)
I thought the "dropping the lightsaber through the floor" gag on Robot Chicken was hysterical because I had that same debate with other kids in elementary school.
But back to the topic at hand, I can't imagine trying to do lightsaber combat in a video game with anything other than a motion-sensitive controller like the Wii has. I've never encountered any sort of video game swordfighting system that properly simulated what it would be like to realistically cross swords. My only question is how they're going to simulate the footwork. You're not just standing in one spot beating at the other guy with a lightsaber, you would be moving around and trying not to get boxed in.
Re:force feedback (Score:4, Informative)
The problem is that you really can't strike a balance (even the sword you describe, and assuming we're talking about period materials) because any blade that can withstand repeated lateral blows will be too heavy to achieve the speed necessary for an effective thrusting attack.
Re:force feedback (Score:5, Insightful)
> How do you get force feedback on those things?
Uhhhh by using the built-in functionality [wikipedia.org] of the Wiimote? That said, yes, it's just a vibration, but that vibration can tell you to stop wasting energy swinging through, etc.
-l
Re:force feedback (Score:5, Insightful)
Except another lightsaber, matie. Arr!
Re:force feedback (Score:5, Funny)
You feel the force through The Force, young padawan!
remember sony, It's not the size of your swartz (Score:2, Funny)
Waggle? (Score:5, Insightful)
"Exclusive! Only on the Wii ... sometimes..." (Score:1)
Finally (Score:4, Interesting)
This is a great move, but it still treats the Wii as an afterthought, with a unique multiplayer module tacked on to the core game. I'll still be pining for a real lightsaber game.
How about 2 sabers? (Score:4, Interesting)
Sure, using the nunchuck to use the Force is a cool idea, but being able to play as Darth Maul has its attraction as well.
Yay! errr... I mean.... Yar! (Score:1)
Idea for the Wii controller (Score:3, Interesting)
How long before something similar could be put to use on a PC, for 3D/CG manipulation?
The very definition of... (Score:2, Funny)
But how do you handle it? (Score:3, Insightful)
That is what will make this "cool".
Re:But how do you handle it? (Score:4, Insightful)
As for what the Wii's capable of: they really have a lot of room to innovate here that unfortunately hasn't been explored:
-It could largely solve the 1-1 motion matching problem by having the Wii detect vertical tilt as it normally does (w/ accelerometer) and horizontal motion with the pointer. If your Wiimote loses sight of the sensor bar, it can just bring your saber back in at the next place it does detect it. There is quite a wide detection angle to begin with.
-When sabers collide, make either the player push himself back (as represented by his onscreen view), or the opponent bounce backward, or some of both, so that your living-room Wiimote position, despite having "gone through" where the opponent's saber should be, is still consistent with what he sees on the screen.
Lightsabre dueling (Score:5, Funny)
- How fast can they turn off and back on? By timing it right you could bypass a parry but turning it off...
- Lightsabre trap... to stop others from using it, make it look like the other end is the business end.
- While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless..
Re:Lightsabre dueling (Score:5, Funny)
Arrrr! (Score:1)
Obligatory (Score:5, Funny)
Tacked on (Score:4, Informative)
As a Swordsman... (Score:5, Insightful)
Close combat (Score:1)
The duel area wouldn't include the whole room you're playing in, which would be a really nice feature for a fun duel. In these duels, I can already visualize standing in front of the TV with a limited area in which to duel. I guess the fact it feels like you're swinging a lightsaber makes up for that but still...
Uncomfortably Close (Score:3, Insightful)
I mean, it links to Next-Gen which is fine, but if your summary lifts more than 50% of the phrases word-for-word, maybe you should be linking that, too.
Oblig... (Score:1)
I always thought a wiffle ball bat worked fine... (Score:3, Funny)
Fencing is one potential sword-fighting model (Score:2, Funny)
Obligatory meme (Score:2, Funny)
Yarrr (Score:1)
wow (Score:1)
Holding out for a Wii version of Die by the Sword! (Score:2)
I would love to play this game [allgame.com] with the sword tracking the Wiimote...
The perfect advertisement for this! (Score:2)
Enough already (Score:2)
Offline? (Score:1)
fun times (Score:1, Insightful)
Yoda Wiimote (Score:1)
Oblig youtube (Score:3, Interesting)
Skeptical (Score:1)
Blocking blasters (Score:2)
Not just multiplayer (Score:2, Informative)
I sense a disturbance in the force... (Score:1)
Sweet! (Score:1)
If they could do a package like that, with a saber and some back-of-the-hand strapon (shut up!) I'd buy it.
Re:Wait a second... (Score:5, Funny)
You'd better disable the rumble feature before you chip your teeth!
Re:Tag this "wiitard" (Score:1)
Re:lame yoda impressions I predict (Score:1)
Re:Yes, but... (Score:1)