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Ken Levine Defends Lair's Control Scheme
Posted by
Zonk
on Thu Sep 20, 2007 02:26 PM
from the it-needs-defending dept.
from the it-needs-defending dept.
A recent Gamers with Jobs podcast (well worth listening to) features co-hosting duties performed by Ken Levine of Irrational/2K Boston, makers of the title BioShock. During the podcast, Levine comes to the defense of Factor 5's Lair , saying that the folks over there may not have had much choice in how to proceed with their game. "Let me speak in these guys' defense for a minute as a game developer. I'm sure somebody came to them at some point and said, 'We have this motion control controller, and we have to make a go of it. And we really think you should try to make your game exclusively on that.' I think you're seeing a lot of this lately. Aren't there a lot of games where you're just like, 'Dude, can I just use the d-pad or the analog stick?' Ever since the DS came out I feel that there have been a lot of games like that. They've been so impressed by their control mechanic that they just really, really want you to play with that." It's still really, really bad.
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Lair Review 136 comments
Nothing disappoints me more than having my expectations met. I managed to see The Matrix without knowing what to expect, and as a result it was a fine moviegoing experience. Lair, one of the first in a series of high profile PlayStation 3 games due out this year, met every expectation I had when I picked up the controller. If you haven't been paying attention to games sites of late ... that's bad. Pushed for time and under pressure from higher ups at Sony, Factor 5 has poorly rehashed the same formula that made for a couple of very playable GameCube games. The difference? Lair is, in some places, literally unplayable. It's disappointing, and a frustrating way to begin my relationship with the PS3. Read on for my thoughts on Lair, and what might have been.
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He's probably right (Score:2)
Gotta love being forced to an agenda rather than making a fun game...
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Developer sympathy/solidarity isn't enough to make me actually play t
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"We got the controller, it's great, new hardware! Everyone huddles around the desk and looks at it... So the first thing we did is just take the controller and use the tilt as a replacement for the joystick--we tilt left, we tilt right--and everyone tried it and it's like, 'This is crap. I don't want to play this.'"
But instead of just doing the logical thing of scrapping the idea of making Lair con
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Different can be good. Different is not automatically good. I can take a crap on your desk and tell you you're stupid or hate originality if you don't love it, but that doesn't make it true.
I would say that this:
You weren't good with a D-pad when Nintendo came out, you weren't good with an Analog Stick when Dual Shock came out, and you weren't good with Sixaxis when Sixaxis came out.
is probably true, but with respect to game developers,
"Is there a game..." (Score:4, Insightful)
Yes. Metroid Prime III
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Re:"Is there a game..." (Score:5, Interesting)
Retro did an absolutely amazing job using the Wiimote in Metroid Prime 3. The smoothness, the reaction time, it was absolutely perfect. I was dreading it for a while after seeing what it was like playing Red Steel, but it was nothing like that. Some of the most fun gaming I've had in a long time.
Parent
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For a second, I thought this guy was Hitler (Score:2, Funny)
Hell, anyone who could defend the control scheme of Dragon's Lair, probably eats puppies for breakfast.
Wrong, wrong, wrong (Score:2, Insightful)
Yes [wikipedia.org], there [wikipedia.org] definitely [wikipedia.org] is [wikipedia.org].
Why does he think the d-pad can necessarily provide better control? The issue isn't that motion controls are by-nature loose; it's that developers are new to doing it right. Lair sucked because they did it wrong, pure and simple, and it might (or might not) have been OK if they'd worked harder at really nailing it.
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Think Castlevania for the DS with the "trace this BS shape to finish off the boss" mechanic that we all fell in love with (just kidding WTF was with that) or the "press the screen to change map types" functionality in Mario Kart DS or the horriblicious controls for games like Mario Hoops 3v3. There are man
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IMO, motion sensitive controls work best when we're capturing
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d-pad (Score:2, Insightful)
I absolutely hate the whole "use the [touch screen/motion sensor/whatever] just because it's there" fad. It drives me insane.
I haven't tried Metroid Prime III yet, so I can't say wheth
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First of all, "no feedback" is not entirely true. The Wiimote has a pretty intense rumble ability. And what'
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I will agree with you, but it would be even more annoying if the opposite was true. If you couldn't use the touch screen.
most of the games on the wii allow for both pointer and d-pad driven navigation. Its good to have choices.
I hate the menu navigation in Tiger Woods 08 (for the Wii). So far the rest of the game has been ok (Ive only just started playing it) but the menus are a pain in the ass.
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This is only "intuitive" after you've spent years being accustomed to using D-pad-based control schemes. For ordinary non-geek mortals, the "intuitive" response when seeing a control is to *cough* touch it.
From someone who actually listened to the podcast (Score:5, Informative)
Re:From someone who actually listened to the podca (Score:4, Funny)
Parent
Lair's problems (Score:2, Interesting)
Lair's real problems are elsewhere. The biggest annoyance is the way the damn thing inserts ten second cut scenes in haphazardly during combat. You'll be in intense combat, trying to get a bead on something and suddenly you're looking at some stupid scene about something blowing
Give the novel controllers a rest already (Score:4, Insightful)
Fancy controllers might be ok for games which get dragged out once every couple of months when you have friends over and nothing better to do, but for those who, like myself, like to put in a substantial amount of time every week gaming, you just can't beat either a traditional two-analogue-sticks console controller or a keyboard and mouse combo. Far more precision, far less hassle and far more engagement. Right now, the best console controller on the market is the 360 controller, hands down.
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Oh, God, another false dichotomy! Can we divide and conquer ourselves in any more ways?