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Croal vs. Totilo - Metroid Prime 3 vs. BioShock
Posted by
Zonk
on Fri Sep 21, 2007 12:56 PM
from the battle-of-the-titans dept.
from the battle-of-the-titans dept.
Another round of considered commentary from two game journalism luminaries is now completed, and ready for your consumption. Newsweek's Croal and MTV's Totilo go back and forth on the merits of those 'other' console shooters, the ones without Halo in the title. What follows is a fascinating conversation focused on the titles BioShock and Metroid 3, with a wide-range of topics explored. They touch on the importance of a memorable opening, the sense of empowerment required for a good game, and a few words on what may have been lost in the move to 3D in the Metroid series. 'There's a very real argument to be made that something was lost in the transition from 2D to 3D, which is what the Wii's backers have been happy to talk about. While it's worth exploring why the transition ruined things for some gamers, I think little has been discussed about why other gamers didn't lose touch and what kind of tastes may have developed in those of us who stayed hardcore on both sides of the break. What do such gamers have to add to a discussion that so often deals only with the lapsed 2D gamers and the children of the 3D era, to say nothing of the outsider casuals?'"
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Croal vs. Totilo - The God of War 2 Letters 28 comments
I've mentioned previously how much I enjoy the writing of Newsweek's N'Gai Croal and MTV's Stephen Totilo. All this week, then, it's been a pleasure to enjoy their witty exchange on the PS2's most recent blockbuster, God of War 2. The conversation is spread across both Croal's LevelUp column and Totilo's Player Two blog, and features ruminations on the title from a number of viewpoints. If you have some time this afternoon I highly recommend you give their full correspondence a look. More than just a discussion about a single game, they manage to capture some of the greatness of the medium, with their conversation ranging across genre, time, and content to get at some of the most fundamental elements of videogaming. From N'Gai's final post: "I've said before that we 'see' videogames with our hands. Extending that analogy further, the way cutscenes are used today is the film equivalent of title cards during the silent film era: even though the audience came to the movies to watch people move, they had to do a fair bit of reading to get the full measure of the filmmaker's vision. Similarly, cutscenes leave gamers watching when they should be playing. Sure, cutscenes can communicate critical information; they allow for dramatic and spectacular sequences that might be too difficult to pull off interactively; they provide a nice breather or bookend to lengthy gameplay sections. But just as silent film gave way to the talkies, cutscenes need to keep giving way to gameplay so that our eyes--excuse me, our hands--are constantly engaged."
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Croal vs. Totilo - The Manhunt 2 Letters 42 comments
N'Gai Croal (of Newsweek) and Stephen Totilo (of MTV) once again match wits in a textual format, this time over the Manhunt 2 controversy. In Round One, the two reporters discuss the process of playing the game for the first time, and wonder what the experience must have been like for the ESRB raters. Round Two sees them take things up a notch, discussing what exactly it is about the game that's so violent. Round Three ... has them questioning the nature of gaming itself. As always, these are two smart guys with some interesting insights into the medium. Well worth your time. From N'Gai's final letter: "It's difficult to 'read' or derive much meaning from a game. That's why in our three Vs. Modes, we ultimately don't spend very much time talking about or analyzing the experience of playing a game, because it's hard to do so without turning our emails into "I went here. I did this. I picked that up." Which is, after all, what games are. So if the essence of a game is located in what we do, is a walkthrough--go here, do this, pick up that--the most truthful way to write about the experience of playing a game? I hope not. But it's something we should consider. Once again, if the essence of any game is located in its action, reaction, interaction, and the rules which circumscribe those three elements, what does the narrative do?"
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Croal vs. Totilo - The Portal Letters 51 comments
Today Newsweek's N'Gai Croal and MTV's Stephen Totilo conclude another of their fascinating email correspondences, this time surrounding Valve's recently released Portal . In part one, the two journalists explored the power of minimalism in gaming, and why that 'less is more' attitude worked so well. Part two saw the pair wrestling with some fundamental disagreements about the nature of character in the game. In today's finale, the twosome addresses the game's brief length, and how that made the game all the better. "What's great about Portal's approach is that suggestive spareness of the plot and the absence of characterization leaves us plenty of room to fill in the blanks with our imagination, which, when supported by a framework as precisely and elegantly thought out as it is here, delivers a more powerful final product than many other games that give us plenty of characterization and story but precious little genuine mystery ... Portal goes one step further and questions the very nature of the person thing giving us those orders; like you said, Valve's puppeteering of its players."
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Metroid Prime 3 vs. BioShock. Play both, be happy. (Score:5, Insightful)
While mouse sensitivity is still greater than the Wiimote (at least here, but it is a narrowing margin) The Analog stick kicks the shit out of WASD.
Both are stellar games however, if you own a Wii60, buy both.
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Re:Metroid Prime 3 vs. BioShock. Play both, be hap (Score:1)
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3d ruined Metroid (Score:2)
In my opinion, the 3d games ruined the franchise. They turned Metroid into Zelda in space.
Zelda itself didn't fare too well in the 3d transiti
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I've enjoyed what I've played
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A Linear Metroid? WTF were they smoking?!
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Metroid on the DS was just an FPS game with Samus thrown in. It's not a real Metroid game.
Prime 1 felt like Super Metroid from a different camera
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I absolutely adore the 3D games. Twilight Princess is my second favorite Zelda game ever (after A Link to
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The control scheme on the DS version of Metroid was absolutely horrible, the game itself was okay, but I had major issues with the controls. It's the only game I can think of in recent memory where the control scheme actually
Prime is one of the best games of all time. (Score:2)
Stop The Hurting (Score:1)
Memorable openings (Score:3, Interesting)
Indeed, a memorable opening is important.
Unfortunately, what was most memorable to me about the opening of BioShock was that, as soon as you gain control of the player, the water splashing up in your face as you swim in the sea leaves drips on the screen, as if it were hitting the glass lens of a camera. There's my sense of immersion destroyed in the first few seconds!
In fact, "Something splashing on the lens, such as water or mud" is listed on Wikipedia's page on breaking the fourth wall [wikipedia.org] as a "technical limitation" that can remind the viewer that what they are seeing is [a film, and] not real life!
Otherwise, the opening was quite good :)
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Re:Memorable openings (Score:5, Funny)
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I don't know how many people haven't played the game yet, so FAIR WARNING FOR SPOILERS:
The fact that you are reminded that you're playing a game in the first few seconds of playing makes perfect sense, given the "Would you kindly" scene with Ryan (think
I still play both styles (Score:4, Interesting)
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It's been posted before, but it deserves attention (Score:3, Interesting)
I love the outcome... (Score:2)
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That's incredibly insulting. All the "3-D" Metroid games I've played have been boring (I got 1 and 2 as gifts). B-o-r-i-n-g. However, unlike you, I don't begrudge other gamers their enjoyment of the spinoff Metroid series "Metroid Prime."
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I think Samus should hook up with Link. They'd have so much to talk about.
Re:Marketing Hype Vs Waggle (Score:5, Insightful)
As a fan of the metroid series since the very first one on NES was released, I have to say my number one reason for liking the Prime series so much is because of this: even if it is 3D, it still FEELS like a Metroid game...The atmosphere, music, weapons, enemies...even the areas that seem like dead ends but have some small little hidey hole or passage to find are intact. Prime is Metroid, through and through.
Re:Marketing Hype Vs Waggle (Score:4, Informative)
Pfft, as if you could play Metroid for any length of time and call the motion controls "tacked on". They're integral, and they're better than anything any previous console controller could produce.
5 minutes is how long it took before I swore off ever playing an FPS with dual analog ever again. I bet Bioshock for the PC is fun, but damned if I want to play the Xbox version.
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It's not a matter of "used to"; I've logged many many hours of console FPS play. Yet it has always been and will alwa
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If so, I may have to pick it up and go to my brother's to hog his 360 for awhile...
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I like it a lot. The atmosphere, the story itself, it all just sort of rolls together in a really fun game. I'm not an FPS fan, and BioShock doesn't come off as
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