Halo 3 Review 373
From a certain point of view, Halo 3 is without a doubt the biggest game of the year. The combination of fan anticipation, marketing, and the skill of Bungie's design combine to create a game that's larger than life; if gaming has a blockbuster franchise to match the movie industry's punch, it's the tale of Master Chief. The importance of the Halo franchise to gaming is a very big issue, though, and one worth it's own article. Having played through the game, there's really only one question I'm here to answer today. Does it meet expectations? In a word: yes. It's not the best game ever made, and it may not even be the best game this year. Will it make the fans happy, and deservedly sell thousands of Xbox 360s? Very much yes. Read on for my impressions of Bungie's years-in-the-making epic, Halo 3.
- Title: Halo 3
- Developer/Publisher: Bungie / Microsoft Game Studios
- System: Xbox 360
- Genre: First Person Shooter
- Score: 4/5 - This game is above average, and excels in the genre it supports. A classic for the genre and well worth a look for every gamer.
I hope you were paying attention at the end of Halo 2, because the folks at Bungie don't waste any time getting new players up to speed. The action picks up right after the Gravemind's infestation of High Charity at the end of the previous game, and the Master Chief's escape from that doomed city in the Prophet of Truth's stolen Forerunner vessel. If that makes no sense to you, I refer you to Wikipedia for a brush-up on Halo's lore. That said, once you're in the thick of things you don't need to know a lot about the past two games to enjoy 3's story. There are a bunch of references back, and continued threads, but really ... it's a first-person shooter. There are aliens on Earth, trying to dig up an alien artifact. You have to stop them. Go to it.
If you are a fan of the previous games, the story of Halo 3 is going to satisfy your need to see things wrapped up. What it's not going to do is surprise you. The plot plays out pretty much the way you'd expect, though the writers do make some very mature choices towards the end of the tale that distinguish it a bit from every other hero's journey. I'm reluctant to say more, as I'm not sure what's common knowledge at this point, but there is one storytelling choice I wanted to point out as being particularly effective. Cortana, Master Chief's AI companion, was left behind with the Flood's master at the end of the previous game. Despite this, she connects regularly with the Chief in a form of psychic connection. This allows a sense of desperation to build throughout the title, and has a satisfying payoff late in the game.
Story is a really important component of the gameplay experience for me. Though I'm no expert, I do actually like the Halo metaplot quite a bit, and I was left well pleased by Bungie's conclusion. Suffice it to say that while you're not going to be blown away by any revelations, there are no cop-outs, no cheap tricks and (best of all) no meaningless cliffhanger endings. Just make sure you watch to the end of the credits.
Beware the Scarabs
In Halo 2 there's a sequence where you attack a building-sized walking tank in the shape of a multi-legged bug, with a giant laser on its front. It's an elaborate experience: rushing alongside it on rooftops, jumping aboard, taking out its crew, and finally destroying its core. It was, for me, one of the highlights of the game. In Halo 3 you take on these tanks at least three times, and at one point you're fighting two at once. That pretty much sums up the experience of gameplay in this title: it's like the other two, only a lot moreso. Everything is bigger, better, and very, very polished.
That polish is something that exists across the title, from moment-to-moment combat through to 'set piece' battles like the Scarab tanks. There are several set pieces like that spread throughout the game, areas that are more than just the movement from point A to point B with enemies in between. None of them are any more particularly challenging than the rest of the game, but provide exclamation points on areas of hard work and forward progress. There are also several vehicle sequences, more (it seemed) that even in Halo 2. Fast action in the Scorpion tank and Warthog return, but there are also sequences designed specifically to show off some of the new vehicles in this title. I felt these were much more seamless experiences than in the last game; jumping in a vehicle seems like the natural thing to do, not a decision forced upon you by game design.
The vehicle sequences - and the whole game, for that matter - would have benefited from some extra time in NPC boot camp. Once again, your AI assistants prove to be poorly equipped at driving, shooting, or doing pretty much anything other than getting in the way. This, frustratingly, is a step up from Halo 2, where they were incapable of driving without continuously flipping your vehicle. The AI is at least smart enough to get from point A to B now, but you're not going to enjoy the journey. The continued incompetence of the AI in moment-to-moment fighting is particularly frustrating because the Elite known as the Arbiter is your constant companion through most of the game. This is a shadow of the co-op play component, a reminder that it's always possible. All the Arbiter was good for in my experience, though, was waving around his energy sword ineffectually. The AI here wasn't as dumb as the grunts in Gears of War (who enjoyed mantling onto the side of cover the enemies were firing at), but they weren't much better.
The enemy AI, at least, isn't entirely ineffective. They seemed particularly adept at using some of the new toys added in since the last game. Brute chieftains regularly came outfitted with the pleasant addition of a ripped-off turret. These mounted weapons, a frequent sight in past titles, can now be removed from their housings and carried around to provide some heavy firepower. A chieftain with one of these in a secured location can mean regular trips through respawning. The ability to dig in and hold a position was greatly enhanced by this game's addition of 'equipment'. The new use for the X button (reloading is now down with the LB and RB bumpers), most equipment allows NPCs and PCs alike to better hold an area. The 'force shield' is shown off in the E3 2006 trailer but deployable cover (a tall shield), a regeneration aura (which keeps your shields charged), and even deployable turrets all allow for positions to be maintained more effectively than in the past. Other equipment is intended to bypass such advantages, like the power-draining opposite of the regenerator, a portable hover-lift device that can allow you a quick hop over enemy fortifications, and a placeable mine great for taking out drawn-in Grunts. I'll admit it: I didn't use the equipment as effectively as I could have, but it was always enjoyable to play against. Particularly the energy shield; Brutes always seemed somehow vaguely surprised when I popped through the translucent wall.
I regularly got unpleasant surprises throughout the game, and I feel like I need to point out a frustration Bungie has managed to preserve intact from Halo 2: checkpoints. Halo 3 features an autosave system that updates your progress every time you complete a specific objective; passing a point on the map, or activating a certain control panel. Most checkpoints, though, are reached by killing enemies, and you very specifically have to kill every enemy in a group. At several points I found myself frustrated by my inability to find hiding bad guys - I'd complete a long stretch of the game and die, only to find myself further back in the game than I had anticipated. On my way back to where I'd died, I would regularly encounter a checkpoint I hadn't used before. These additional checkpoints were there because I'd missed a single hiding Grunt, or one of those stealthy sniper enemies the first time through. It's always frustrating to lose progress, and even more so when you find you lost that progress because you didn't see the point in finding a single cowering trooper.
That frustration with checkpoints, though, is really my only complaint about level design and the actual experience of play. There is a lot less back tracking here than in either of the last two games, and levels themselves feature a great deal of variation. There's a far wider palette used to put together levels, and the greens and brilliant whites used in Halo 3 stand in stark contrast to the greys and browns that have dominated other next-gen shooters. Combat itself is just as much fun as ever, and it's unflinchingly fair. You never feel cheated by gameplay in Halo 3. If you screw up and die, you usually spend the few moments after your death and before you respawn going, "Yeah, fair enough." Pro tip: The loud beeping of your lowered shields should have told you to get behind cover. While everything is polished to a glistening shine, it's great to be able to say they really haven't changed the feel of gameplay that much. Nine million people didn't buy Halo 2 because of a marketing campaign: ultimately they bought it because Bungie puts together one of the best console shooter experiences, hands down.
One Fine Looking Suit of Armor
Halo 3 looks really good, especially in motion. That said, compared with a game like Gears of War or Lair, it doesn't particularly scream 'next-gen'. The water is pretty good, the explosions are works of art, and reflections off of the Chief's visor are satisfyingly accurate ... but for the most part the game looks a lot like Master Chief's previous adventure. That's fine, though, because (unlike in that title) the framerate is pegged at 60fps and never wavers. There was never once a stutter or slowdown, even with dozens of fastmoving objects on screen, swarms of enemies, or a speedy vehicle sequence. I also saw none of the 'texture popping' that I annoyingly associate with last-gen titles. There are also almost no loading times in the game. The only time you'll see a (brief) loading screen is when you start the game or load a new chapter. Otherwise from start to finish your gaming experience is essentially unbroken. Bungie obviously spent time working on the visual elements of the game, but not to the exclusion of equally important components like story and gameplay. The look of the game is conveyed more by the art style used in the varied environments that through sheer power; the graphics here get the job done, and look great doing it.
Firefly Stars and Heavy Guitar Riffs
One game element that needs no qualifiers is the title's sound presentation. Just as in the previous two games, no expense was spared to bring the world to life through sound effects, voice acting, and music. The sound effects are essentially identical to the experience a player may have had in Halo 2, with a few subtle improvements. The voice acting is extremely well done, with the likes of Keith David, Jen Taylor, Steve Downes, and David Scully reprising their roles. Jen Taylor's Cortana has some especially challenging scenes in this game, and I thought she did a great job with them. New (but familiar) voices also add their talents to the cast. Red vs. Blue viewers will recognize the name Burnie Burns, who is one of the voices of the generic soldiery, but fans of Joss Whedon's Firefly will have just as much to enjoy. Alan Tudyk and Adam Baldwin are also soldiers, and Nathan Fillion takes on the role of an NPC sergeant. I noted this during gameplay, actually, as Alan Tudyk's voice is ... distinct.
Martin O'Donnell composed the game's score, reprising his role from the two previous titles. If you've heard the moving music in the E3 2006 trailer you're already well aware of what that implies. Most of his compositions are much more low key, of course, but they nonetheless provide a welcome backdrop for the game's graphics, gameplay and story. The later levels especially benefit from this subtle but important reminder of what's at stake. The music serves as an obvious but not over-the-top pacing element. Ultimately Martin O'Donnell's compositions are the kind of music you'd be more than happy to listen to outside of the game; it's hard to see how you can pay a soundtrack a higher compliment.
Playback and Multiplay
The clearest sign that Halo 3 is a 'next generation' title is its online and playback components. Most startling are the game's video editing and level creation tools. The first time you'll play through the campaign, you'll find that you can relive the whole thing by reviewing the videos stored on your 360's hard drive. There's no need to set a special setting, it just does it automatically. From there, you can enter the recording and rewatch the whole thing, stopping to take screenshots or snip video clips. These clips and pictures are then viewable from your Bungie.net profile, proving your game mastery to awed onlookers. The real awe, for me, was stepping outside of the Chief to fly around the map as action progresses. If you recall a particularly cool moment - a really good grenade stick, for example - you can see what that looked like on the outside ... and take a picture of it. I haven't had much time or inclination to play around with the level creation tool (called the Forge), but it's incredibly robust. Think something along the lines of Gary's Mod for Half-Life 2, and you'll understand the possibilities in Bungie's generous tool offering.
I've talked extensively about the game's campaign mode, but for many gamers online multiplayer is the real reason to buy this game. And understandably so: if you participated in the Halo 3 multiplayer Beta a few months ago you're already well aware of that game element's polish level. The real draw for me, though, is the campaign co-op play. I played entirely through Gears of War three times because the co-op experience was so well done. Here Bungie has provided the opportunity for up to four players to participate in the entire campaign experience. Just as with the 'single player' campaign mode (which is really just co-op with bots), the entire experience will be recorded to your hard drive for later public mockery. Unlike in single-player, by doing a co-op session you and your team-mates participate in what the game's achievements call 'the metagame'. Players are scored on their play throughout the game, and netting a certain total score during a co-op session can earn you some gamerscore points.
As much time as the team has obviously taken on the game itself, it's great to see that they've fleshed out the experience with elements like this. Graphics aside, these playback and co-op components are truly what makes Halo 3 'next generation'.
Consider the Fight Finished
Halo 3, then, is just about everything a player of the previous games in the series could hope for. It looks good, it plays smoothly, and backstory fans are going to finally have some closure. There are obviously flaws, but none are so glaring or frustrating as to be worth more than a passing mention. Even the checkpoint thing, which I'm sure I have run into far more often than the average player, never stopped me from grinning at the chance to melee some more Brutes into submission.
In essence: Bungie has succeeded marvelously at bringing this trilogy to a close. The game's tight story is complete-able in Normal mode in about ten hours, and that feels just about right. At the end of the game you're left wanting more, but not feeling gypped. Folks who have been holding their breath for this since 2004 can relax; the only thing left to do now is play and have a good time. Halo 3 is fun. Any game - regardless of platform, generation, or genre - where you can finish up and immediately want to start playing again ... it's hard to call that anything but a success.
Read between the lines (Score:5, Insightful)
Re:Read between the lines (Score:5, Informative)
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Re:Read between the lines (Score:4, Interesting)
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Re:Read between the lines (Score:5, Insightful)
So, while I don't give half a shit about Halo, clearly somebody does, for some odd reason. And it's huge.
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Yeah, I think the millions of people playing Burning Crusade (which came out this year) might just out do this game.
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Well, as a fanboy of another console, I probably could turn my head and pretend that Halo doesn't have a number of people salivating over it. That'd make me willfully ignorant, though.
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Second opinion. (Score:5, Funny)
Gypped (Score:4, Insightful)
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I am personally enraged when someone uses an Asian racial slur around me. Words are part of culture and they can hurt you. Why was my great great grandfather not allowed to bring his family over from
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Not necessarily. Quite often the other way around. Ask the German Jews circa the 1930's or the Chinese living in Indonesia.
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No, they don't hurt. YOU get yourself upset. You choose it. You can choose to not let it affect you.
Why was my great great grandfather not allowed to bring his family over from china or get payed a decent wage for taking the dangerous jobs building the Canadian railway? because there was a tight cultural connection between Chink,Chinese and china men with Sub human in the minds of the
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Emotions are often part of your circuitry. You may choose to ignore your wife/husband cheating on you but that isn't the default reaction for most of humanity. Someone might call me a geek. That is derogatory as well but I am proud of that title. It's less weighted then "chink" and Geeks have reclaimed the word.Words carry emotional weight. The absence of a emotional reaction to heavily weighted words like ra
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What, are you a physchologist now? No, then STFU with your sociopathy crap. Geek used to be an insult; the fact that you now take pride in it proves my point. You CHOOSE to let a word offend you or not. Just like you can choose the reaction to your significant other cheating on you
Need I be? need you be a Civil liberties lawyer to make a comment on free speech?
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Did I say you couldn't say that? I said you shouldn't say that. There is a very important distinction. You should be limited by law in your ability to shout fire in a crowded place. You should be limited by your own personal sense of bad-taste not to call your black neighbor "nigger". Your first amendment right is not to be c
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On the one hand, its really offensive to the party who you're unintentionally insulting, but on the other if you're truly ignorant of its meaning it means there are people born and raised without racism, etc.. and I'd say thats a healthy ignora
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Europeans like to blame Gypsies for theft, petty crimes, pickpocketing, getting ripped-off, etc. It's largely bias, but the words have traveled here to America as well.
It's largely bias, and an good example of racism in Europe. The Romani have been in Europe for hundreds of years, but are still considered outsiders by many
Re:video gamers have their own version of reality (Score:5, Insightful)
anyways, i predict 10 seconds until someone counter 'argues' that it should be OK to say jewed, n***, etc, because political correctness is evil blah blah blah.
it is the same argument they will have if you point out that murdering prostitutes and stealing their money is not the best thing for our culture to be involved in simulating.
Perhaps I need to clarify. I wasn't saying the game mentions "Gypped" but instead the review closes with a paragraph that contains "gypped". A lot of people aren't aware thats a racial slur and I wanted to bring it to people attentions. I'm all for free speech. Say it how ever you like. But be aware it does offend some people. I know some paragons of the PC movement who say "gypped" all the time because they weren't aware it's a racial slur. I wanted to let people know.
I prefer if people made their points without racial slurs but I also believe in people being able to say what ever they want. But the right to do so comes with the responsibility for what they say.
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I say "God I wish my boss wasn't such a tightwad, he gyped me out of a raise". Consequence: This links Cheap/theft with Gypsies.
I kill a Covenant Brute. consequence: A whole bunch of transistors change voltage levels in my 360.
I'm fairly certain both aren't that severe int he grand scheme of things but the first has more real world effects then the second.
PS. I don't' have a 360, I wont' be buy
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He doesn't say that. The fact is that part of the racial discrimination against gypsies has to do with theft. Look it up. Books good. Wikipedia works, I'm sure.
So, using "gypped" is a reference to gypsy theft, like it or not. Same way that if you say some guy jewed you out of a deal, you're evoking stinginess, greediness, etc. The meaning of the word itself counts as content in the sentence, if you're wondering. Nigger-rigging is a reference to black peopl
I'm racist against Pirates (Score:2)
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But yeah, if the pirates are portuguese, by all means.
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He says it links "gypsy" to "cheap/theft."
1. not the same as "gypsy"="theft"
2. he does not create the theft assumption, it already exists. This is the same as my friend hating that big fat stupid black comedian who just did the KFC commercial. It's not because my friend's mind is dirty, it's because he is bothered by the social implications of using a Fried Chicken Loving Negro to sell your fried chicken.
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Red herring.
Straw man.
False comparison.
Poisoning the well.
Thanks, it's been
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http://www.etymonline.com/index.php?term=gyp [etymonline.com]
http://www.vocaboly.com/forums/ftopic4766.html [vocaboly.com]
A discussion, I'm not quoting anything.
http://www.phrases.org.uk/bulletin_board/8/messages/634.html [phrases.org.uk]
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I'm not saying there's undeniable proof. I'm saying that there is an undeniable association between the words "gypped" and "gypsy"
Etymology sometimes experiences unexplainable mutations. To quote the dictionary guy:
"Lexicographer's business is solely to collect, arrange, and define the words tha
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Wrong, simply because the link between the term "to gyp" and the ethnic group "gypsy" is by-and-large broken, except for the hyper-sensitive few, such as yourself. IOW, the words can't be synonymous because the vast majority of people aren't even aware they're connected. Go on, walk down the street and ask random people if a) they think the term "gypped" is racist, and b) what race or ethnic group
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the etymology has no confirmed alternative origin. Event he closest plausible alternative is actually a term that also derived from gypsies. It's as highly likely it back links to gypsies as it is that jewed back links to Jews. Read up on it. It's not common knowledge but that doesn't it make it true. Saying "god That car salesmen just jewed my wife" does no damage if every
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Yes. You're not a gypsy. Some people are gypsies. The racial problems with many gypsies are very recent, and world-wide. If you're posting on a public international forum, then be more careful than when you're sitting around with your friends.
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The Entomology of that is also questionable. It may have come into common usage in the US but it still refers back t
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Plus, we're a nation of immigrants. You forgot to mention that. And micks hate the gypsies. Luckily, there aren't really that many micks in the US. Fucking micks.
(I'm somewhat mick myself, btw)
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Agreed.
"Gypped" is more akin to "Welched", as in "He welched on paying off our bet". For some reason or another, the Welsh gained a rep among the English for not paying off debts, and thus the verb "welch" came into being. But the thing is, today 99.999% of people that use "welch" or "gypped" have no idea that it originally referred to a particular ethnic group (which is why "gypped" is spelled "jipped" a lot of t
Weird trilogy pattern developing (Score:4, Insightful)
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The third one is the one that has the features the other 2 really should have
Sequel Improves On Predecessor: Video at 11!
How long will Halo 3 hang on until the next fps title eclipses it (but with way crappier features, like from Quake 3 -> Halo 1)? Just a thought.
You know both Doom and Quake franchises are still around? Not to mention Half-Life that came before Halo, and... oh forget it.
I don't even get how Q3A and Halo 1 are comparable. One is a game that focuses on singleplay, with a smattering of multiplay maps based around vehicle combat. The other is a multiplay-only game with a focus on frenetic close-quarters fighting...
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I don't think the Quake series has 'petered out' either, in my view Quake 4 was the game that Doom 3 should have been.
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Firefly stars (Score:2)
Any word on production? (Score:2)
Re:Any word on production? (Score:5, Funny)
Hmmmm (Score:2)
and
point of view (Score:5, Insightful)
From a certain point of view a mouse is without a doubt the biggest animal in a forest.
Video Game Hype? (Score:2)
How many quarters does it take to pay a game of this 'halo' thing anyway? If i remember right, it was like a buck to play that videodisk based fantasy game. ( damned if i can remember its name.. )
From a certain point of view (Score:5, Funny)
Perspective. It's all about perspective.
Well Jack... (Score:5, Funny)
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Re:Online Co-op not a factor? (Score:5, Informative)
- Up to 2 players can play splitscreen on the same box.
- Up to 4 players can play over Xbox Live or System Link (LAN)
- The above can be combined in any way (e.g. 2 people on one box + 2 players over Xbox Live)
There is Online CO-OP (Score:4, Informative)
Of course I could be wrong but this is from Bungie. click me! [bungie.net]
or for the lazy.
So you were probably wondering why we didn't want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better. Not two player co-op. Not three-player co-op, but up to four player co-op. Online. On Xbox Live, or sure, System Link if you prefer. That is correct - up to four player co-op in Campaign mode on Xbox Live or System Link.
Re:There is Online CO-OP (Score:5, Funny)
Hot?
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That might be because... (Score:2)
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But then again, everybody else is giving better than 4/5 (Metacritic rating stands at 96 currently).
Re:Hey Zonk (Score:5, Funny)
Because of this, I won't dare publishing my review of the holy Qur'an, which I rate at 4 out of 7 (better than the New Testament, but not quite as good as Dostoevsky, Philip K. Dick and Halo 2).
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Halo 2 came about for the same reason: Halo 1 was incredibly popular.
Yes, Halo is Microsoft's main "system seller" -- much like Nintendo's Mario, Sega's Sonic, or
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I don't like it because it collides with other things I consider important. One, it requires lock-in and closed consoles to work. I've got no problem with QA, but I've been playing computer games since most of them were one-man works, and quite a lot of those were great designs. Some of the small-team games of today beat AAA titles for gameplay easily. The indie gaming scene is required,
Re:gypped? what is this 1939 berlin? (Score:4, Insightful)
But, hey, welcome to the 21st century where context means nothing as long as someone can be offended by a combination of letters.
"There is absolutely nothing wrong with any of those words, in and of themselves. They're only words. It's the context that counts. It's the user. It's the intention behind the words that makes them good or bad. The words are completely neutral. The words are innocent. I get tired of people talking about 'bad words' and 'bad language.' Bullsh*t! It's the context that makes them good or bad." -- George Carlin
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"Shit, Piss, Fuck, Cunt, Cocksucker, Motherfucker, and Tits" -- George Carlin
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Are there really that many Halo fanboys on Slashdot? I would imagine there would be many PC gamers here that would be aware of much better FPSs than Halo.
Ok i'll bite (Score:3, Interesting)
In addition Halo 3 has 2 and 4 player coop, offline and online. Full gameplay recording, both single and multi, which can be played back with slowmo, free camera etc. It also has the inbuilt garrys mod style editor: "Forge". Which can even be used during a multiplayer game.
As for myself, i've
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sure the environments repeated a bit and the story isn't totally incredibly original
- What? It's always a different excuse.
I'm going with my gut instincts, Halo is a mediocre PC game.
Lets get them all straight, what makes Halo stand out?
Story?
Multiplayer?
Single player?
Online?
Best thing available on the XBox at the time? *cough*
Sorry, but incredibly unoriginal story & too many reused environments? Sounds a lot like any other game to me. Thats all Halo is, just another game, and it
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You fail at reading comprehension.
IT DOESN'T EXIST ONLY FOR THE XBOX GENIUS. Furthermore, they are not fragmenting a fanbase who is already fragmented. PC FPS players hate to play FPS games on the consoles
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My original post was modded flamebait. I understand that, because I came off with the attitude. Oh well... It's not like anything I said on Slashdot would make a difference anyway
But hey, at least you agree. I don't feel totally alone no
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You are t
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BTW, responding to replies to my posts doesn't take long, and I consider it a necessary part of continuing discussion
How terribly unreasonable. (Score:2)
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However, you have to remember that MS doesn't really make money on the console itself. It makes the money back on games, and licensing the games. If you really, truly hate them, you can just go buy three or fou
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They both make the game for both PC and Console. They both release games for the console way, way earlier than the PC. They both have no good reason for it.
They both piss me off because of it.
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In console terms, it's a decent shooter (but Gears of War is much better, IMO), but in PC terms, it's sooooooooo five years ago.
Just get Team Fortress 2 and forget Halo.
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http://www.entropedia.info/Chart.aspx?chart=FAP [entropedia.info]
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