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UT3 Won't Feature Cross Play Capability
Posted by
Zonk
on Thu Sep 27, 2007 02:20 PM
from the stick-to-your-roots dept.
from the stick-to-your-roots dept.
Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play."
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What?!? (Score:4, Interesting)
The proposed brick wall between the different platform users would make this a pointless purchase for me because I would want to play against some friends that use consoles. I wonder if this would also mixed prevent lan play?
Re:What?!? (Score:5, Informative)
Parent
Re:What?!? (Score:5, Informative)
OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)
That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.
If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.
Parent
Re: (Score:2)
However, if you want to release for the PS3 you need to run everything past Sony first. That is what takes time.
Dunno what hardware you run Linux on to play games, but I for one use a PC.
Quibbling aside, there is, suprisingly, no authority who has to check everything released on Linux
Re: (Score:3, Insightful)
If people run servers supporting both PCs and consoles, then when an update comes out for the PC, they'll have to choose whether to upgrade and lose the console players till the console upgrades, or wait for the console upgrades, and lose the PC players who eventually update because all the other servers have.
Or, worse, you could get a situation
Re: (Score:3, Informative)
Will linux users not be able to play against PC users either?
Of course they will. Windows and Linux support the same computer architectures and implement the same network protocols. The biggest reason most game developers don't support Linux is because most games are developed using the Microsoft's DirectX graphics libraries. The Unreal Tournament series, as well as the Quake series, have always supported OpenGL, a set of open graphics libraries. Hence the name. Plus, I doubt that the server you will be playing on will be running Windows anything.
Re:What?!? (Score:5, Informative)
Parent
Re: (Score:3, Interesting)
Re:What?!? (Score:4, Interesting)
Parent
Re: (Score:3, Interesting)
Still, while I do find both console and PC shooters to be fun on their own merits, I am
Well, the problem is also (Score:4, Insightful)
On the other hand,
Re:Well, the problem is also (Score:5, Interesting)
It was going to be like a flamewar, only with guns.
Damn you, Epic! Damn you! (shakes fist)
Parent
Re: (Score:3, Insightful)
Good (Score:2)
Controller (Score:2)
I seem to remember hearing that when they ported Halo to the PC they had to take out a delay the enemies had in firing so it would be more challenging.
Console vs PC = bad idea for developers (Score:5, Insightful)
When I played Halo on an Xbox (not a lengthy play session, admittedly), it felt like I was playing wearing mittens.
There's something to be said about having your mouse set almost fast enough for the cursor to register your pulse - because in an FPS, being able to do a quick 360 in midair in a fraction of a second is the difference between getting a kill and being a kill.
This could lead players to assume that the PC is the platform to be on, much to the detriment of console game sales and rentals.
I don't have a use for consoles - I dislike the limitations and the controllers have been horrendous since the days of the Atari 2600 and don't care much for the kind of games that consoles do better than PCs, so while I admit I might be short-changing the console side a little, that's my take.
Re: (Score:3, Insightful)
To tell you the truth I would seriously consider buying a console (or three) if I could game with a keyboard/mouse-style (doesn't need to be a qwerty keyboard just a WASD-style) controller.
Well... (Score:4, Insightful)
Of course, the tinfoil hatter in me speculates that the console MAKERS wouldn't have much incentive to support/encourage a product that would illustrate to their players how really crippled they are by the control systems....but that's just nuts, right?
No, no, I'm SURE it's just about them supporting their loyal fanbase and not wanting to wait for console-certification. Sure it is.
Let's not forget... (Score:4, Informative)
Try to keep up, people (Score:3, Insightful)
Re: (Score:3, Insightful)
Until a console ships with a keyboard and a mouse, most users of that console will not have one.
Yeah, keyboards and mice are notoriously hard to come by. There's only a pair of those in most every household in the country.
This has been proven over and over in the marketplace - keyboard addons for consoles have never met with success. The only way to ensure adoption is to force the issue on every model, even (especially!) on the low-end, or else the console keyboard and mouse will continue to be a niche product that most people aren't even aware exists, much less want to buy.
UT3 isn't shipping with support for some proprietary Sony keyboard, it's shipping with straight up "plug any USB keyboard or mouse into the damn USB ports on the front of the console" support. And USB keyboards and mice are not "niche peripherals"
EPIC is making the right call on this... (Score:4, Insightful)
The other point to consider is that the entire Unreal series has been heavily modded by the PC gaming community...I recall nude skins and even black skins (invisible in the dark, except for the sniper bullets that fly off you), Simpsons mods, Mario Brothers mods, The Matrix mods, Aliens mods, etc.
Imagine the Republican uproar in Congress (e.g. Lieberman, McCain, et tu Clinton?) or the Florida courts (Jack Thompson) about little Johnny seeing a nude girl jumping around and shooting him while playing on his console...I say screw that. Keep the kiddies with their consoles locked in the original games and make them pay for mods using the Microsoft pay-for-download model...who cares if those clowns don't get community-based mods? EPIC is going to give us the PC version we want, with no filters or limitations, the way they always have.
The PS3 version is second grade anyway... (Score:5, Funny)
http://www.jolt.co.uk/index.php?articleid=9625 [jolt.co.uk]
The PS3 omgpowerhouse looks less and less powerful...
Cheats (Score:3, Insightful)
Thank god! (Score:5, Funny)
If only we could have been so lucky.