Electronic Arts Purchases BioWare, Pandemic 232
Kotaku is reporting that EA has purchased BioWare and Pandemic Studios, having offered some $620 million in cash to the Elevation Partners group to buy up VG Holding Corp. From the press release: "'We are truly excited by John Riccitiello's new vision for EA,' said Ray Muzyka, Co-founder and CEO of BioWare Corp. 'This vision is consistent with BioWare's focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.'"
Let me be the first to say... (Score:5, Insightful)
(Pardon me for being cynical, but I can't help but be afraid that a company like EA, known for mediocrity, is going to drag down Bioware, known for excellence)
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Re:Let me be the first to say... (Score:5, Insightful)
I tend to think of EA more like "The Borg" - they are out to assimilate every other game company, suck the individuality out of them and turn them into themselves - lifeless automatons.
Re:Let me be the first to say... (Score:4, Informative)
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I remember from my teenage years how EA used to be a name you could rely on for a fun game. Now, they're a shambling zombie force that sucks the life out of anything they touch, and causes their newly assimilated zombie-children to spew foul darkness onto the marketplace.
If you treat your staff like slaves [livejournal.com], that's what you get.
I haven't bought an EA game in years, but I've very much enjoyed several Bioware ones. I fear those days are over.
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I think this could be good if EA kept their hands out too much and instead was able to provide them with better tools and developers. Bioware hasn't released a game since Jade Empire in 2005 and honestly I think they produce great stuff, wou
This sums things up nicely: (Score:5, Funny)
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"Fuck, Fuck, FUCK! NOOOOO! God damn it! First the NFL license then this shit."
Re:Let me be the first to say... (Score:5, Insightful)
So, to summarize this business deal: EA= Big Daddies, Bioware = Little Sisters, and if history is any guide to how EA treats their people, bioware's programmers/artists = corpses being robbed of their mana. And where do the customers factor in? We're the fellow passengers on the airplane that crashed during the Bioshock opening scene -- literary filler which exists only because it can't be logically avoided.
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Re:Let me be the first to say... (Score:4, Informative)
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It was fun while it lasted, for some reason all the good studios seem to get bought up or go bankrupt. The end result is usually the same in both cases.
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Thanks for the Game Property (Score:2, Insightful)
Yes. When they consolidate there will be several people passionate about eating and paying their bills who will be looking afield to continue their careers.
Anybody at Bioware-Austin (Score:5, Funny)
NOT pleased at all (Score:2)
EA Games... (Score:5, Funny)
Purchase Everything
</whisper>
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At least Mass Effect is pretty much finished (Score:2)
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Game over! (Score:5, Funny)
It's not the first of april (Score:5, Insightful)
Carry The Torch? (Score:3, Interesting)
RIP Bioware...
Reapy
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Re:Carry The Torch? (Score:5, Funny)
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What a perfectly flawed premise (Score:2)
NOT a good example. Westwood studios made lands of lore where patrick stewart did voice work as king richard. Guess who bought and killed westwood?
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Still, Bethesda seems to be large enough to stand up to EA. Hell, Bethesda once sued EA.
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Mod parent funny. (Score:2)
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exciting as an Nvidia tech demo. Bethesda makes Action RPGs, or more specifically, offline, single player MMORPGs. To be fair, their game philosophy hasn't really changed since Arena (their best game BTW). They had the idea of open ended sand box games way before MMORPGs came around. Although there were MUDs back then I guess. They do lie a lot however pre-release. They have about as much credibility as Lionhead.
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Terrible news... (Score:5, Insightful)
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They gave us Ultima, Wing Commander, Crusader and System Shock. Then came Ultima Online and EA canned anything that wasn't a MMO game, then they started a Privateer Online canned that, and simply let UO fizzle out.
RIP Origin, Bioware you're next. =/
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That said, I thought Generals was crap... but my take is that it was more
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A broken clock is right twice a day.
I'm wondering the same thing... though I'm not a huge fan of Obsidian who generally produce an inferior product to the original
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Actually the devs at Obsidian are the remains of Black Isle Studios, the RPG subdivision of Interplay that was responsible for Planescape:Torment, Fallout 1/2, Icewind Dale and assisted with Bioware's Baldurs Gate 1/2. KOTOR2 is not at all representative of their best work. It was their first project as a small startup company. They had to take whatever they could get. Unfortunately it looks like they are still i
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There's hope for Bioware (Score:4, Interesting)
Pandemic on the other hand is basically borg-fodder.
Re:There's hope for Bioware (Score:4, Informative)
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You think? (Score:2)
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Re:There's hope for Bioware (Score:4, Insightful)
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EA: We Ruin Games (Score:5, Insightful)
Imagine SimCity, only take out the simulation elements, dumb it down, give it a lame 3d engine, and hire the mediocre studio behind the failure that is Caesar IV to design it. That's exactly what EA is doing with SimCity Societies. One of the most venerable PC game series of all time is reduced to the uninspired, inoffensive, mildly-likable crap that EA specializes in. If Maxis were still around, I doubt we'd be seeing this.
Then there's the Westwood. EA dissolved the studio and released C&C: Generals. It had no live action cut scenes, no creative and silly weapons, and no enigmatic bald men bent on world domination. It was a generic RTS featuring the USA, China, and some Arab quasi-nationstate fighting across desert landscapes dotted with mosques - the same setting used by every Clancy knockoff.
(Just because you build a city doesn't make it SimCity. Likewise, just because you command a modern army doesn't make it C&C.)
And let's not forget the Battlefield series. DICE revolutionized online FPS gaming with BF1942. To this day, it's still one of my favorite games. Battlefield 2, however, is a system hog that could teach Vista a thing or two. Post-release support is abysmal and the game is still riddled with bugs. BF2142 is for all purposes a half-assed futuristic mod based on the same crummy BF2 engine...and it features in-game ads.
I could go on and on, but you get the picture. I've been playing PC games ever since SimCity 2000 in 1993 and have witnessed EA steadily bastardize so many PC games I know and love. They make boatloads of cash from their exploitation games (Madden, The Sims) and then buy out respectable studios. Am I cynical for thinking that BioWare and Pandemic will go to shit? Based on my experience with EA, it's only a matter of time.
Re:EA: We Ruin Games (Score:4, Insightful)
With gaming going so mainstream, there are a lot of people now who accessorize with games rather than geek out over them. Consider the breakdown between music geeks and mainstream -- music geeks will get all into their favorite band, go obsessive over it, and geek out -- non-geeks who don't really care will just buy what their friends listen to so they can fit in. As far as the industry is concerned, a happy geek pays just as much for a CD as a mallrat so they're pleased.
The point I'm getting at, there are people who buy the latest football games because that's what their friends play. There are also people who just get whatever the flavor of the month game is popular and only play it superficially. Then they sell it back to the store and move on. Also, don't discount the parent factor. Here's a Harry Potter game, I'm getting it for the kid. Do I care what the reviews say about it? It's Harry fucking Potter, maybe this will shut the brat up.
Back in the day, it was marginally harder to push out a crappy game because the market was smaller and a lot geekier and thus harder to satisfy. With gaming going more mainstream, the acceptable quality threshold is lower. The same thing goes for movies. I tend to be picky as hell and bag on most of them. Most people I see them with tend to be happy so long as the film doesn't break. "There were lots of lights and fast, shiny objects. I enjoyed myself." My dissatisfied ticket made the studio just as much money as the other guy's genially uninformed ticket. Studio 1, Me 0.
My only hope is that the talent within the company accepted the buy-out offer with the intent of jumping ship to form a new development studio and continue to make good games. Cuz God knows, Bioware is already history.
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As much as I hate EA, C&C3 is actually not so bad, and Kane is back!
But among the newer games (i.e. not counting classics like Fallout and Planescape: Torment), the game I love the most is Neverwinter Nights 2. And I feel EA is going to ruin the Neverwinter Nights series.
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Yep, EA definately made Maxis push out mediocre sim based games.... Oh, wait all of these were released, or at least started pre EA purchase.
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This is GREAT news! (Score:5, Funny)
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Unfortunately, while their plans for Baldur's Gate IV: You Are Not A God include using edgy 3D character models instead of carefully animated sprites, replacing all the NPC interactions with shrugs and "huh" noises (and some bad chat-up lines between Minsc and Aerie if you know how to find the easter egg), cutting out the spell effects with complex graphics and having a guy just pull out a gun and shoot the bad guy first instead, scrapping the D&D-based game mechanics in favour of "highest level always
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We have SO much to look forward to.
God, I hate EA. They used to be fine... then they started eating companies and killing innovation.
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There's still hope.. (Score:2, Interesting)
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Noooo! (Score:2)
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Mass Effect (Score:2)
Seriously this new sucks, every time EA buys something out to grab some IP they screw it up. I remember when they bought Westwood, the creators of the Command and Conquer series. What did we get out of that; RA2, Renegade...Generals (ok CNC3 is pretty good). I was looking forward to Mass Effect, but I've been boycotting EA for years now, and I don't think I'll be picking it up because of this. Mass Effect was the reason I was going to fina
Re:Madden Football (Score:2)
Further, I can't get updated player rosters - except from EA, and exce
What does HK-47 say? (Score:3, Funny)
Yeah, this sucks (Score:3, Insightful)
At the end of the day, it's the way of business....the small ones either grow or get consumed by a larger company. With the cost of developing games getting so high, there's not too much that can happen with that. Unfortunately, that means that game studios start resembling movie studios - with huge $$ being invested, they're less likely to go with something original and more likely to develop sequels or copies. The smaller companies may release interesting games, but they're not as likely to be a success [wikipedia.org]. A shame.
I wonder if Bioware will stay as its own Studio. (Score:4, Insightful)
If EA intends to get heavily involved in Bioware's day to day operations, than Bioware as an independant studio may not exist for too much longer. EA already has studio's in Vancouver and Montreal, and do not really need extra floor space. If that happens, I expect that alot of Bioware's core employees will just quit and form a new studio. Many of them have lived in Edmonton a long time and probably have some pretty deep roots in the community. Plenty may want to leave for milder weather in Vancouver though.
What will be really interesting is to see what Ray Muzyka and Dr. Greg Zeschuk end up doing. If they stay with their Studio in Edmonton and stay in control of day to day operations, things should be fine. If they take their money and run, well they earned it.
END COMMUNICATION
Re:I wonder if Bioware will stay as its own Studio (Score:2)
We see less and less inspiration from the remains of Maxis(is The Sims 2 really showing anything even close to inspiration, or is it an improved The Sims with natural updates?). Spore may be good, but it remains to be seen if it will be, or if EA will force it to be released with tons of bugs because of delays.
So, I mourn the slow death of Bioware.
Death to EA! (Score:2)
Appropriate to quote it again.... (Score:2, Interesting)
The sound of doom in the distance... (Score:2)
Seriously, Bioware prides itself on being a tight, self-sufficient, family office that makes great games. There was enough worry during the Pandemic merger that such qualities might be lost... they seemed to have come through fairly unscathed... and no the behemoth that is EA is going to come play in the sandbox?
The bad news is that I sense a lot of soon-to-be-unhappy people at Bioware.
The good n
D&D games (Score:3, Informative)
Unskippable (Score:5, Insightful)
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I mean Bioware.
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Yes, I meant to say Bioware.
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Alice, Kessen, Nox, X Squad, Black & White, Cel Damage, Undying, Majestic, Motor City Online, Sub Command, Earth and Beyond, Freedom Force, Freekstyle, Pirates: The Legend of Black Kat, Ghosthunter, Loaded, Armies of Exigo, The Urbz, and Knights of Honor. That doesn't count licensed IP that was unique for the same time period. (Harry Potter, Batman, Battl
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Re:Another one bites the dust... (Score:4, Funny)
Re:Why? (Score:4, Insightful)
No (Score:3, Interesting)
If EA can destroy everything better than it, then the standard is lower and EA games become the most attractive thing out there.
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Re:Why? (Score:4, Insightful)
It's just like asking musicians to stop selling out to the RIAA, at the end of the day most of us will go for the money.
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I honestly don't remember such a time.
Westwood made good games.
Maxis made good games.
EA never made good games. They purchased companies that did, and the quality improved for a year or two until their creativity burned out too....
Re:No. No No No No No. (Score:5, Informative)
Back in 80s, EA attracted a number of top game developers and was (to many) synonymous with interesting, solid gameplay. MULE and Archon are two clear standouts published by EA, but a complete list of hits both big and small from "back in the days" is pretty lengthy (Bard's Tale, Mail Order Monsters, the various Construction Set games, Starflight, Seven Cities of Gold, etc.)
EA itself may not have "made" these games, but its distribution strategy and relationship with developers back then did a lot to get good games in the hands of eager players.
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As the truth begins to emerge...
Bioware: "That wasn't part of the deal! You said you would leave us alone!"
EA: "I am altering the terms of our agreement. Pray I don't alter them any further!"
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Now, when it comes to MMOs, the big titles(EverQuest and World of Warcraft) share the same basic gameplay design that has made so many of us keep jumping from game to game looking for something DIFFERENT that will also be good and hold our attention