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Spore About Six Months Away

Posted by Zonk on Wed Oct 24, 2007 12:30 PM
from the believe-it-when-i-see-it dept.
SimCity creator and all-around genius Will Wright recently publicly stated that Spore is about six months away. Whether that's six months from completion or release isn't said. CVG has his comments from a recent interview with Radio 5 Live: "Spore's an ambitious game - which he admits - that's essentially a life sim. Players start off as a single-cell organism and then create their species at every stage of its evolution - from its first steps on land through to tribes then a culture and then finally it's off to explore the galaxy. 'We've had to do a lot of testing to make sure that the game is accessible by a wide group of people', Wright went on to explain. 'I want the people who have played The Sims to be able to play Spore - I don't want it to be some thing just hardcore gamers play.'"
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1up.com has a look at Will Wright's newest game, revealed today at the Game Developer's conference. Entitled Spore, the game promises to be (in a word) unique. From the article: "Wright's latest creation spans the rise of a space-faring civilization from its humble beginnings in the primordial soup. 'It's actually a lot like WarioWare...It features a wide variety of game types as a sort of homage to my favorite games.'" PC Magazine has details as well, as does Gamasutra.
[+] Spore Delayed Until Q2 2008 107 comments
georgewilliamherbert writes "CNet has the news that EA is reporting a slight loss for the quarter. It expects profits for the year to fall short about ten cents, hitting a high of $1.20 as opposed to the expected $1.31. The company's share price was down 3% in extended trading yesterday. The reason for these adjustments? EA reluctantly announced that Spore has been delayed until Q2 2008. ' Redwood City, Calif.-based Electronic Arts said it taken out Spore, a game where players build organisms from scratch, from its financial projections for the fiscal year ending in March 2008, adding that the game could be delayed until fiscal 2009. In the fourth quarter ended March 31, the company said its net loss widened to $25 million, or 8 cents per share, from $16 million, or 5 cents, in the year-earlier period. Excluding items, the company earned 6 cents per share versus 14 cents in the year-earlier period.'" From a technology perspective, this thing seems at least as complicated as some Massive games; makes perfect sense it would take about as long to build this title as a game in that genre.
[+] Apple: Spore, Call of Duty 4 Confirmed for OSX 125 comments
1up is reporting that, along with the big announcements from yesterday's MacWorld event, the welcome news trickles down that OSX will be getting some more games. The much-delayed Spore has been confirmed for the platform, as has the hit FPS title Call of Duty 4. "In Spore's case, the magic of cross-platform portability is achieved through the use of a special software layer supplied by Toronto-based TransGaming Technologies. This software is capable of interpreting hardware calls to Windows DirectX into Mac-capable instructions. Through use of this technology, Electronic Arts (and others) seem hopeful about bringing even more games to mac in the coming months."
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After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
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  • by TheThiefMaster (992038) on Wednesday October 24 2007, @12:37PM (#21101429)
    Just like there isn't anything more in this post than in the subject :)
  • 6 Months (Score:5, Funny)

    by Taimat (944976) on Wednesday October 24 2007, @12:38PM (#21101437)
    Right After Duke Nukem Forever - which will be released in 5 Months....
  • Call Me Cynical (Score:4, Insightful)

    by Squiffy (242681) on Wednesday October 24 2007, @01:11PM (#21101921) Homepage
    Call me cynical, but the wider the audience is, the dumber the game will be.
  • by Devir (671031) on Wednesday October 24 2007, @01:12PM (#21101925) Homepage
    Now the time has come with Spore delays that people equate it to Duke Nukem Forever. For one, Will Wright is a perfectionist. He wont let trash get released. he wants the game acessible to more than the hardcore. The money spent developing would justify the need for a wider audience.

    People dont make games simply because they want to, they need to take a serious financial look at cost versus estimated market. You cannot simply jump in, spend $20,000,000 dollars in development and expent the game to be a 5 million copy seller.

    Remember Sims 1? That was a huge risk for EA to take. A risk that paid off beyond what anyone imagined. They game was simple, barren of serious content and low graphics. It was all done in a way that if the game didnt sell well, at least they didnt invest excessive cash into the game. By making it expandable, they had planned for it's potential success. Years later Sims is going strong.

    Spore is in a similar category. It could flop, it could be the boulder that crushes the sims dominance. But if they release a game, that is buggy, and crash prone, that they plan to patch repeatedly for another year, the game will be quickly dropped and fail miserably. So in taking this risk, they must be 100% certain that Spore is complete, 99.9% bug free and acessable to a large ammount of people, both hardcore and non gamer alike. It's not easy to do this. It takes time, planning, implementation, testing and more planning and revision. Give it time, it will be worth the wait.

    Now, Duke Forever. It's an FPS, no where near as complex as Spore. It should have been out after 2 years development. It was basically an empty promise that kept the company alive. Duke = Vapor, Spore = Real.
    • Re: (Score:3, Interesting)

      I don't know, this all seems very Peter Molyneux-ish to me.

      A developer is making an extremely complex game (like Black and White) after making a very sucessful simple game (like Populous). The complex game takes forever to finish, features are in limbo, there are lots of cool videos, but... is the game any fun?
  • by Anti_Climax (447121) on Wednesday October 24 2007, @01:26PM (#21102121)
    Am I the only one that can't hear about spore without thinking of this Penny-Arcade comic? [penny-arcade.com]
    • Re: (Score:3, Interesting)

      Hmm, while water sports with Will Wright have a certain allure, I always think of this gem [vgcats.com]. And the Maxis guys liked is enough to do their own version [vgcats.com] of it with the Spore graphics.
  • by SmallFurryCreature (593017) on Thursday October 25 2007, @07:35AM (#21111387) Journal

    The Sims IS hardcore. So harcore that people buy expansions after expansion while it is THEM that create the real content, pay for sites hosting user made content and spend ages working around all the shortcomings of the original product.

    First update for most people? To get rid of the cartoony look of the characters and get some realistic faces in there.

    The Sims community is as hardcore as the flightsim crowd. This is NOT a casual game. Casual gaming is web-based. Games you can pick up and play AND finish in a few minutes. The Sims AIN'T.

    In fact the only difference between The Sims, flightsims, trains sims and the "traditional" hardcore crowd of FPS lovers, is that the first group can speak proper english and has touched a member of the sex they find attractive.

    But in time and money spend on the game, in many ways the former group is even more hardcore.

    So what does he want Spore to be? A tetris type game OR a The Sims?

    • Re: (Score:3, Insightful)

      by Anonymous Coward
      Underwhelmed Indeed. I was totally stoked about playing Spore when I first saw it... Now there are so many other cool games that ACTUALLY came out like Portal that make me not care as much about Spore.
      • Re:Underwhelmed! (Score:4, Interesting)

        by nschubach (922175) on Wednesday October 24 2007, @01:26PM (#21102127) Journal
        You make an interesting point. Would we be better off not knowing about stuff (building up hype) until it's ready? Is this why open source isn't gaining more steam? People expect the instant gratification? Your more likely to pick something up if it comes out "production stable" within a specific period of time? So let's say there's an ambitious project to create a game with ___ feature, but this is going to take years of development and bug testing. Would you like to know it's on the horizon or about 1 month before it's released?
      • Re: (Score:3, Interesting)

        No.... it's not an RPG. It's an alien doll house by the guy who popularised Sim Dollshouse. The fun in Spore comes from sticking arms and eyeballs on your virtual pet. The games are simplified fare which will be torn apart by those mythical hardcore gamers. I think some people have been reading too much into the videos, which are usually 50% focused on the design screen and 50% showing the actual game, except the design screen IS the game. Just you wait, the Spore backlash will make Black And White look lik