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Pondering EA's Move Towards Hardcore

Posted by Zonk on Thu Oct 25, 2007 03:44 PM
from the object-to-the-idea-of-bioware-as-unspectacular dept.
The site GigaOM is picking up its games coverage again, and kicks off with an article speculating on just what EA was thinking when it purchased BioWare and Pandemic. On the face of it, the move doesn't make much sense. BioWare is a great development house, but from EA's perspective their games are 'small potatoes'. "So why did they spend so much? The acquisition includes several titles for the Wii and DS already in development, and those may have breakout potential. There's tremendous gamer buzz around BioWare's upcoming RPG Mass Effect, but in all likelihood, it'll do similar numbers to the studio's million-plus-selling Knights of the Old Republic -- a hit, but not a huge one. There are rumors that BioWare is developing a 'Star Wars'-themed MMO, but if that's what inspired the purchase, the mystery only deepens: Sony Online's (SNE) MMO Star Wars Galaxies was a disappointment in relation to cost and anticipation, and that was released at the height of the buzz over a movie franchise that's since become old news."
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[+] Electronic Arts Purchases BioWare, Pandemic 232 comments
Kotaku is reporting that EA has purchased BioWare and Pandemic Studios, having offered some $620 million in cash to the Elevation Partners group to buy up VG Holding Corp. From the press release: "'We are truly excited by John Riccitiello's new vision for EA,' said Ray Muzyka, Co-founder and CEO of BioWare Corp. 'This vision is consistent with BioWare's focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.'"
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  • Two words (Score:4, Funny)

    by Reason58 (775044) on Thursday October 25 2007, @03:48PM (#21118189)
    Madden's Gate. 08.
    • More words (Score:5, Funny)

      by PrescriptionWarning (932687) on Thursday October 25 2007, @03:58PM (#21118301)
      Product Title:
              Knights of the Old NCAA '09

      Product Description:
              Use the force as you progress through the NCAA college basketball championship and March madness! Use powers such as force speed to cross the court in less than a second, force jump to slam dunk with a white midget, force push to knock over other players without causing a foul, and more... just don't use force lightning on the ball, or you'll get a penalty for exploding the ball!
    • First quest? Sack Ten Quarterbacks.

      Great, another tedious grind.
    • Madden's Gate. 08.

      Hmm... an instance based team RvR game. I wonder how long you'll sit in bleachers until a game opens up to play.

  • by F-3582 (996772) on Thursday October 25 2007, @03:50PM (#21118201)
    Remember when they bought out Westwood and literally killed off the Command and Conquer and Lands of Lore series? They're probably thinking along the lines of "If we can't make decent games, no one should."
    • Re: (Score:3, Interesting)

      Uh, killed off Command & Conquer?

      I wasn't aware that Command & Conquer: Generals plus expansion, and Command & Conquer 3: Tiberium Wars didn't have the Command & Conquer label on them! Whether you liked Generals or not (I sure did, and I don't like the previous Westwood efforts much at all, aside from the original RTS, Dune 2, which I enjoyed) they most certainly didn't kill it off. They took it in a direction you didn't like, that's not the same thing. Coming out with a C&C3 expansio
  • by MicktheMech (697533) on Thursday October 25 2007, @03:53PM (#21118243)
    Even if there's no movie out I think a Star Wars theme will provide a much larger potential market than most other MMOS. I don't think the Galaxies failure will stop anyone that was completely due to Sony and had nothing to do with it being a Star Wars themed MMORPG.
    • Re: (Score:3, Informative)

      Agreed. Galaxies was nearly a disaster from the beginning and Sony continued to blunder at every step of the way. Other MMOs have succeeded without a giant billion dollar movie tie-in, people just recognize good stuff and crap when they see it.
  • by NeutronCowboy (896098) on Thursday October 25 2007, @04:00PM (#21118331)
    Riccitiello paid off some friends [elevation.com] and himself [barrons.com] with his acquisition [gamespot.com]. Bioware and Pandemic aren't worth $840 million, since their total accumulated revenue since inception has barely been higher. Riccitiello made gobs of cash, his buddies made gobs of cash, and Bioware and Pandemic will be gutted for the sake of efficiency [arstechnica.com]. There's nothing else here. If anything, this will only be the milestone where EA will have started to go downhill. Goodbye Bioware. I hope the founders made enough money to start from scratch again.
    • Re: (Score:2, Funny)

      by Anonymous Coward

      EA will have started to go downhill
      Started? Started??

      Are you retarded?
      • EA, for all its shovelware titles, is still raking in $3 billion in revenue - far more than anybody else. Going downhill in this case referred to their road to oblivion as a publisher.
  • by ZorbaTHut (126196) on Thursday October 25 2007, @04:20PM (#21118609) Homepage

    There are rumors that BioWare is developing a 'Star Wars'-themed MMO, but if that's what inspired the purchase, the mystery only deepens: Sony Online's (SNE) MMO Star Wars Galaxies was a disappointment in relation to cost and anticipation, and that was released at the height of the buzz over a movie franchise that's since become old news.


    Yes.

    That's because it was a bad game. Bioware is a good company because they make good games.

    If you take a turd, and put a "Star Wars" label on it, you still have a turd, it's just that now you have a branded turd. It might sell a bit better but it's not going to be extraordinary. Maybe someone in EA has actually realized this?
  • by SeaFox (739806) on Thursday October 25 2007, @04:27PM (#21118723)
    Are they going to change their name to "Erotic Arts"?
  • by Liquidrage (640463) on Thursday October 25 2007, @04:29PM (#21118759)
    Sony Online's (SNE) MMO Star Wars Galaxies was a disappointment in relation to cost and anticipation, and that was released at the height of the buzz over a movie franchise that's since become old news.

    That's because it sucked. Royally.
    It was buggy, laggy (the commercial database that kept track of everything couldn't handle the 8 gazzilion read and writes a second their poor design called for. shocking!), the classes were boring, the progression repetitive, the rewards non-existant. You were asked to play as Background_Character_01 in a world where you wanted to be Luke or Darth. At least fantasy MMO's let you kill the occasional rare spawn, or eventually dragons and the like.

    A good game is a good game. And that's no different for an MMO. WoW was a good game, that's why it did well. Most MMO's these days are just pure crap. If a company released something good, and polished, it would do fine. SW theme or no SW theme. But crap is always going to be crap.
    • Man, if they do make a MMO based in the KOTOR era, it has so much potential to rock. Imagine Light vs. Dark factional PVP... *drools*
      • Oh, dear gods NO...

        Just look at how PvPers whine now... imagine forums upon forums of Light Siders bitching and moaning because Force Lightning melted their face, and all they get is a stupid mind trick!
    • by WCMI92 (592436) on Thursday October 25 2007, @04:38PM (#21118893) Homepage
      SWG (before the NGE) was a great game, it was just grossly mismanaged and buggy. When your developers are wasting more than half their resources on backroom top secret mass game revamps (NGE) that take away far more than they add the game isn't going to get fixed, it's going to get worse.

      I played SWG through all that, from when we had over 300,000 players who were begging for them to FIX THE BUGS down to where it is now, 30,000 players begging for the game that we had previously back. Oh, and it's still just as buggy as ever.

      SWG failed because of SOE, and I will tell you that I despise SOE for stealing my game, and watching them circle the toilet like some turd on it's way down gives me some satisfaction.

      The Bioware MMO team is led by the former SWG lead producer and lead developer, Rich Vogel and Gordon Walton, who both quit SOE shortly before or after the first of 2005's twin atrocities, the CU (which we knew as the Combat Downgrade).
    • Sony Online's (SNE) MMO Star Wars Galaxies was a disappointment in relation to cost and anticipation, and that was released at the height of the buzz over a movie franchise that's since become old news.

      That's because it sucked. Royally.
      It was buggy, laggy (the commercial database that kept track of everything couldn't handle the 8 gazzilion read and writes a second their poor design called for. shocking!), the classes were boring, the progression repetitive, the rewards non-existant. You were asked to play as Background_Character_01 in a world where you wanted to be Luke or Darth. At least fantasy MMO's let you kill the occasional rare spawn, or eventually dragons and the like.

      A good game is a good game. And that's no different for an MMO. WoW was a good game, that's why it did well. Most MMO's these days are just pure crap. If a company released something good, and polished, it would do fine. SW theme or no SW theme. But crap is always going to be crap.

      QFT

      SWG had a lot of potential, but Sony managed to kick it in the balls every time. Then again, this is SCE we're talking about, right? Anything they touch lately seems to be a disaster.

      Plus, comeon. A Star Wars MMO where you had to wait years before you could fly an X-Wing or TIE Fighter? That's just begging to fail. Add that to the "never mind what we said before, everyone can be a Jedi!" and, well, yeah.

  • I've been keeping my kid up-to-date on the latest EA+Pandemic news, since "Destroy All Humans" 1 and 2 are his current favorite games. I had to break the news to him that the Slashdot current wisdom is that the aquisition is a Bad Thing. Any reason I, um I mean, he should be hopeful for a "Destroy All Humans 3" that doesn't suck?

    (My opinion: "Destroy 2" is too touchy-feely. I thought the name of the game was "DESTROY ALL HUMANS", not "Help humans say no to drugs and get in the tight-fitting pants of a ho
    • by jollyreaper (513215) on Thursday October 25 2007, @03:52PM (#21118227)

      Many of EAs games are reworks of the same game with a new feature or 2 added: madden and the sims come to mind. Perhaps this is a way for EA to jumpstart some innovation - by buying people who are already innovative.
      Yes, and then they will run those innovations into the ground. *steeples fingers* Eeeeexcellent. Smithers, buy stock in EA!
    • EA? They aren't even into Softcore. What would they know about Hardcore?.
      • Yeah, Bioshock is a good game there. Of course it doesn't have anything to do with the article, seeing as how it was made by Irrational (now 2K Games). Yeah, we're talking about BioWARE right here. :)

        I think the Sims expansions make sense. The "game" is more like a doll house or train set. They're just adding to the kit because a) people like playing with it, b) people want to do more stuff with what they're doing.