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EA Boss Says Games Too Expensive
Posted by
Zonk
on Thu Nov 01, 2007 04:24 PM
from the nice-of-you-to-notice dept.
from the nice-of-you-to-notice dept.
EA's John Riccitiello has been shaking things up at EA lately, with everything from layoffs to the purchase of BioWare. Now he's suggesting the company take some really drastic measures: make their games less expensive. "Riccitiello says the $31 billion gaming industry will suffer if it doesn't start to reevaluate its business model. Game executives at Sony, Microsoft and Activision must answer some tough questions in the coming years, like how long they can expect consumers to pay $59 for a video game. Riccitiello predicts the model will be obsolete in the next decade. 'In the next five years, we're all going to have to deal with this. In China, they're giving games away for free,' he says. 'People who benefit from the current model will need to embrace a new revenue model, or wait for others to disrupt.' As more publishers transition to making games for online distribution, Riccitiello says he expects EA will experiment with different pricing models."
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Cheap games would be nice but... (Score:5, Insightful)
Yes, I'm sure some troll with mod points will kill my karma by me stating the obvious.
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Yes, I'm sure some troll with mod points will kill my karma by me stating the obvious.
Amen. And would it kill them to make at least one or two games that aren't either about shooting-everything-that-moves, sports, or race cars?
No no no. A 01100111 01100101 01100101 01101011, if you please.
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Geeks, on the other hand, are proud of it and wouldn't want to be any other way.
At any rate, from
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It's probably more of an excuse to move towards a "game license" system like other too well known software products. No longer will you own the game, you'll only own a license to play it on your machine and y
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I think they may be going there.
lol (Score:2, Insightful)
I never did. (Score:2, Insightful)
I only shop for games in the bargain bins. The most I've ever paid for a game was $10. And I save the cost of having to upgrade my machine every, what, six months.
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Not this old trope! (Score:2)
I ass
Stop licencing sports then (Score:5, Insightful)
Interestingly the NBA & NHL both allow multiple game franchises and probably each is better for it.
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Licensing gives them far more sales than the licenses cost. If anything that's the *smartest* move they can make. Sports games, while no piece of cake to produce, have costs that are far less than, say, an RPG like Final Fantasy. How many stadiums do you h
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That may well be so, in which case why bitch about development costs when they are not the major source of expenditure?
Re:Stop licencing sports then (Score:5, Insightful)
Because not all genres are created equal. RTS games generally have lower dev costs than FPSes, due to the fact that FPS environments are scrutinized more closely, and tend to be disposable (once you've been through an area you don't go back). RPGs have the highest dev cost of all, due to players being accustomed to massive CG-quality cinematics and huge, epic storylines full of expensive voice acting, as WELL as non-recyclable maps.
I think the majority of the complaints here is that, the market's insatiable thirst for shinier graphics is ballooning the cost of content development, driving games to the edge where only "arena" based games like Sims, strategy games, and sports games, have a dev cost low enough to be profitable. HL1 was produced for a mere fraction of the cost to produce HL2, but somehow had a longer playtime. Before one blames Valve one should look at the level of workload difference between creating a scientist model in HL1, vs. the effort to do so in HL2.
One of the focuses right now for the industry is procedural content. How much can we reliably generate by machine without significantly impacting quality? Also we need to look at our toolchain, much of our tools are still too "dumb", exponentially increasing required artist hours for every extra little thing we add. The solution to our cost problem is technological - we need smarter tools that reduce man-hour cost, and we need procedural tools that can take a number of things away from humans entirely.
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Look who is talking (Score:3, Insightful)
Is this thing on? Can you hear me... (Score:5, Interesting)
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Mad Libs (Score:2)
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OK, I say that jokingly -- although... I recently went on a retro-trip and picked one up on eBay for like $30, and spent almost an entire day playing the origi
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Try downloadable games (Score:3, Informative)
Have you considered downloadable games? I purchased a PS3 this summer because of the PS3 games, and was surprised about the downloadable games you can purchase at low cost from the PlayStation Network store. My fave right now is Super Rub-a-Dub [youtube.com] - I'm 35,
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Games aren't that expensive (Score:2)
Three models of less expensive games (Score:4, Interesting)
Pro: Better revenue stream for game producers. Bug fixes easier to release.
Con: Consumers feel, rightfully, that they're getting ripped off.
2. Release games with in-game ads and product placements - signs in game and t-shirt logos and decals and maybe songs and optional extras are from adversiers.
Pro: Better revenue stream for game producers. Targeted ads from game registration.
Con: Consumers may feel they are oversold.
Note: If done only to level of real world or fantasy world normal experience, without flashing vids and noisy ads, this has higher buy in from consumers and doesn't feel bad to them.
3. Release games at lower cost and take money from CEO/exec pay while not stiffing game developers.
Pro: Investors in game producing firm get same return. Developers feel not as ripped off. Games cheaper.
Con: Fantasy. Game execs will never do this and will fix things so this never happens. Better off shooting the execs dead to practice marksmanship skills for in-game experience.
Re:Three models of less expensive games (Score:5, Insightful)
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So he's saying games should be immune to inflation (Score:5, Interesting)
If games cost $60-$70 for the SNES, if video games were subject to inflation, and given a modest 3% inflation rate, they would be costing between $93.48 and $109.06. Yes, I know that not all games cost $60-70 back fifteen years ago, but some very popular ones did.
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Move to the EU.
Here in Ireland, the average video game for a next generation system is 70. That's $101, almost twice the price of the average game in the US. The way I see it, instead of these executives worrying about gett
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For some reason Slashdot didn't like the Euro sign and omitted it...
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Re:So he's saying games should be immune to inflat (Score:2)
Re:So he's saying games should be immune to inflat (Score:2)
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Re:So he's saying games should be immune to inflat (Score:2)
A SNES era cartridge was created with
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Yes, SNES and N64 carts cost more to manufacture than Disc based games do. It wasn't just this though- nintendo had some pretty draconian royalty policies in place as well. New games could and did cost up to $30 more than comparable PS1 games back in the d
Business model (Score:5, Funny)
1) Look at the development costs and segment by skills required.
2) Identify those skill that can be done elsewhere for less (art, coding for example)
3) Offshore those jobs
4) Pay CEO big bonus for saving money
5) Decide to ride the gravy train as long as you can with expensive games
6) Bail out of the company stock when it become obvious you are going to start losing money
7) CEO gets new job at another company for more money
8) Consultant pockets hefty fees
on the contrary... (Score:2)
With the caveat on that, that it has to be a decent game.
Even a decent game with flaws - for example, Neverwinter Nights 2. Is it perfect? No. However
Game price point nearly constant? (Score:2)
Games should be free ... (Score:2, Funny)
Here's something... (Score:2)
Good Idea + Throw a little bit of $$$$ at it = MORE PROFIT!
Get it? Start with a good idea for a game, for a change. That way, you don't have to sink $50M into lighting effects and marketing, just to get people t
With that in mind.... (Score:2)
($50? whatever happened to the $30 game? Blah!)
Obviously, it's a trap (Score:2)
Ha ha!
This is a trap. He's up to something.
I believe the current pricing for games is accurate... you can compare it with movies, I think it's a very just analogy when you p
Free? (Score:3, Funny)
I believe they also follow that model in Sweden [thepiratebay.org]
Re:Not all games worth the same price. (Score:4, Insightful)
At ~$80 for the whole package, I've had *years* of fun playing in co-op mode with my friends, every encounter was fresh, the quests were challenging and unexpected, and the monster AI dynamically adapted to my tactics.
Of course, there's the significant lag time of looking up the rules
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"I