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Warhammer Online Delayed Again
Posted by
Zonk
on Fri Nov 02, 2007 08:51 AM
from the orcs-are-still-de-bestest dept.
from the orcs-are-still-de-bestest dept.
EA Mythic CEO Mark Jacobs, in a new 'State of the Game' address on the Warhammer Herald site, revealed that Warhammer Online has been pushed back to at least April of next year. The game was originally slated for release this fall, and then was pushed to around February of next year. As always, the fearsome demon of polish is what's keeping the team hard at work through the holidays: "When we looked at our options, two paths lay before us: 1) Ship the game on time with fewer features and less polish, or 2) Extend the development cycle and spend the needed time and money to make WAR great. We chose the latter path - to invest additional time and effort in implementation and polish to make WAR great. Fortunately, we have the resources and support of EA behind us to extend our development cycle; time that will be used to make sure the game is everything we want it to be. WAR is coming, and it will be glorious." He notes also that they'll begin a new phase of testing next month, kicking Beta back into high gear.
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Warhammer Online Open Beta To Begin September 7th 62 comments
Mythic Entertainment has announced that the open beta for the long anticipated Warhammer Online will begin on September 7th, eleven days before the finished game goes live on September 18th. We've previously discussed WAR's delays and the content cuts involved in reaching this deadline. In the meantime, Mythic's Road to WAR website (which we talked about earlier this month) is still available. The press release notes, "Players can get into the North American open beta by pre-ordering Warhammer Online from select retail partners."
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Admirable. (Score:3, Informative)
It's good to see them taking the time to release the best game they possibly can rather than pushing an incomplete project out the door and trying to make money from it with the promise of finishing later. It never happens.
In my opinion, this is a very good decision.
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But, as someone who is involved in a lot of software development efforts (as a software engineer and as project management) it frustrates me that schedule slips are becoming more and more common and acceptable for software development efforts.
I blogged about this on http://www.sheeleytech.com/ [sheeleytech.com]
The real reason... (Score:5, Funny)
Polish? No. They ran out of paint.
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RvR? (Score:2)
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Re:RvR? (Score:4, Informative)
Parent
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I miss having real skill-based pvp.
Re:RvR? (Score:4, Funny)
I don't get it: even if you win, you're still checking out some other dude's junk.
Parent
Re:RvR? (Score:5, Insightful)
Also, while PvP in many games can be to varying degrees a free-for-all with large teams (guilds/alliances) usually forming and becoming successfull, DAoC was definately "large team" based by design. Also, the frontiers had a pretty well designed capture-and-hold objective system, although over time the rewards for killing other people by roaming with a small group became significantly more than cooperating with your realmmates to capture and hold an objective. The balance of the game shifted away from epic battles with large amounts of cooperation to splintered groups of 8 running all over competing for kills.
Parent
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I played both games and currently play WoW. I'll try to break it down.
DAOC
WOW
Re:RvR? (Score:4, Insightful)
I'm not really a big fan of PvP playing style, but when it starts to gain numbers, it's no longer just "chaaaaaarge" and hope. With people joining and leaving, such a battle can quite literally last days.
Or could, rather. Unfortunately DAoC is pretty much dead now. What's left of RvR is groups of 8 roaming the lands trying to pick away on stragglers and others that have to go into contested areas to complete a quest or two. It used to be great. But I guess this can be said of any MMORPG. It had its shiny days, it was good, it was a great time, it's over.
Parent
Something here does not compute: (Score:3, Insightful)
Last time they delayed it (and actually shut down the beta!) it was to "refine and polish the games core mechanics". To me there's a big difference between "polishing the game" and "polishing the CORE MECHANICS".
http://games.slashdot.org/article.pl?sid=07/10/08/2120228&from=rss [slashdot.org]
So which is it? Are they just "adding more features and polish"? or are the core mechanics still in need of work?
At this rate they're gonna win an Award! (Score:3, Funny)
so it sucks? (Score:2)
So what are they saying? The game sucks now and can't be released so let's put another 6 months and polish it.
And what if it still sucks next april after putting in the extra polish? Will the EA hype marketing machine save you then?
I might be in minority, but I don't really care about polish. If you make a good game and the core mechanics work, the players will come and you can do the polish later (and get extra cred from your players because you're actu
They'll need it. (Score:5, Insightful)
WoW is the game that brought MMORPGs into the mainstream - existing MMORPG players from pre-WoW are a small part of their audience. WAR is going to be aiming for that same audience, so they have to actively lure people away from one game into another.
As one of those WoW players, I am hugely looking forward to WAR and have been for a long time, I'm happy to raid SSC/BT for a couple of extra months to make sure they get everything right.
And let me into the beta, damnit.
Remember this is an MMO (Score:3, Interesting)
A bug free or complete MMO does NOT exist. Although new standards are being set, quit frankly we can only say that MMO's are improving at the moment because what came before was so god awfull.
I am not just talking Ultima Online or Everquest or Star Wars Galaxies here. WoW was a bugged piece of crap as well, it is only in comparison with what came before that it seemed okay. Really, go through to patch notes and see just how much had to be fixed.
Same thing with Lord of the Rings Online, reviewed as the least bugged MMO in history. Does that mean it is bug free? No, it is like how windows users say XP is stable, as in it didn't crash once, during the posting of their comment.
Now we got an MMO company saying they need more time. Is that good or bad? Frankly no MMO ever launched on time, so it being delayed is about as much news as that the sun came up this morning. Will they really be fixing things that need to be fixed so the forums won't be filled with bugs within a day of launch? It is possible. Unlikely, but it is possible.
Since MMO companies have a long history of launching with bugs, how serious are the bugs still in the game that force it to be delayed. Game crippling bugs? Why are they still there after all this time? Is it gameplay instead that is flawed? Wouldn't be the first time that an MMO went through years of development only to realize at the last moment the game just didn't work.
I seen some comments in other forums that the game balancing ain't complete yet, but perhaps, just perhaps this company is finally trying to achieve what nobody has done before. A bug free MMO launch.
No, I don't believe it either, but hey, it is possible.
Damned if you do.... (Score:2, Informative)
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Lets say they go all out, and are able to focus on JUST the bugs. It might be easier to look at it from the back to the front.
Release date (April 08)
Retail grooming (March 08-April)
Testing of new code and closure of bug reports (Jan-Feb08)
Fixing the 'bugs' or implemention of new features (November December)
Which brings us to today the beginning of November.
6 months is not a lot of time when you are
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