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EVE Online's First Quarterly Economics Report Published
Posted by
Zonk
on Wed Nov 14, 2007 04:17 PM
from the get-the-mineral-news-while-it's-hot dept.
from the get-the-mineral-news-while-it's-hot dept.
The first quarterly report from EVE Online's very own economist has been released at the game's official site. GamesIndustry.biz has some comments from Dr. Guðmundsson on this first batch of numbers, exploring a bit of his methodology and the joys of working in EVE's closed environment: "Since life in Eve evolves at a faster pace than real life, we must use a so-called 'chained price index' rather than a representative basket. In real life, representative baskets are always used and in many cases the surveys for these baskets are done with very long time intervals. By looking at our results it is obvious how the fixed basket approach can overestimate the impact of price changes, just as predicted by theory. With consumer preferences changing faster now in real life than ever before (consumer electronics is a good example), this might be a lesson that could help us understand better changes in price levels and how we measure that outside virtual worlds."
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A Chat with EVE's Economist 94 comments
Earlier this month Dr. Eyjólfur "Eyjo" Guðmundsson, the newly hired EVE Online economist, released his first market report looking at the mining and trade of minerals within CCP's massively multiplayer online game. I had a chance to speak to Dr. Guðmundsson at GDC Austin, to further understand why it is that an online game needs an econ professor on staff. We discussed his work on the mineral information, future plans, the reality of trust in an inherently hostile world and why that makes for a bad banking environment, and a few words on player communication from CCP CEO Hilmar Petursson. Read on for the full interview.
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quarterly? (Score:2)
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You also end up with a pseudo real
Re:quarterly? (Score:5, Insightful)
In this situation, they can actually apply their model, and watch things play out through the actions of real people, even if they're all dealing in imaginary goods. It's really exciting stuff, especially since the changes happen faster than "real world time" so you can get a since of price fluctuations much more quickly than you could out in the real world. It's also a closed system, so you have access to ALL the variables.
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Re:quarterly? (Score:4, Insightful)
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However, though EVE's timeline is accelerated and thus requires special attention in that aspect, it is much less s
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If you notice tr
But they cannot fix the isk farming problem? (Score:4, Insightful)
You can pull up a list of contracts on a farmer character and see trillions of isk flowing into the hands of isk sellers on ebay, report this and nothing is done....
I would ask their economist how rich players can afford the very best and how that shapes the economy in the game, when people cheat.
Cheating is going on, and I know it cannot be stopped... but it is even obvious to the layman by the quantity of isk farmer posts on the official forums.
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Technically Interstellar Kredit, but whatever. It's a play on the Icelandic Kronar, for which the international designation is also "isk".
~Wx
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You would think by no
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Amarr though, seems a dead zone to me. Rens is much more active.
Re:But they cannot fix the isk farming problem? (Score:5, Insightful)
It involves blowing them up.
(Isk farmers drop great loot, by the way.)
Sounds like a plan (Score:2)
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Is it cheating, or is it just trade between two related economies? If the game developers don't have a problem with it, that strongly implies the latter to me.
Link to the report (Score:5, Informative)
my thoughts (Score:3, Insightful)
They need to work on making the game more fun... The interface and graphics are nice, but 1) combat is boring; and 2) there is nothing to do but repetitively mine asteroids and wait weeks for your skills to increase. During the weeks I played, I managed to buy a ship with a huge cargo hold and a nice mining laser. I would just park the ship on a big asteroid and suck it all in, which takes about three hours. For a while I would get up in the middle of the night or during shows to be continually mining 24 hours a day.
Finally, I realized that it was pointless because I wouldn't even be able to fly the awesome ships for weeks or months simply due to the skill system. I would never buy a Warcraft character online because leveling is 3/4ths of that game. The only way to get even a semblance of parity in Eve is to ebay a character that has been in training for 6+ months.
You can only train skills on one character at a time, so in order to be truly efficient you have to buy two accounts so you can train a mining guy and a combat guy simultaneously.
The auction system and the player crafting are the strong points of Eve. The foundation is there to be a fabulous game, but they need to totally revamp character development.
My dream would be to combine the pre-jump-to-light-speed Star Wars Galaxies ground game with Eve's space system. It boggles the mind why Sony didn't just buy out Eve years ago and do exactly this. Then, you could do missions and skill up on the ground, AND enjoyably fly around in space (JTLS was vomit-inducing).
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SOE boggles the mind (Score:4, Interesting)
SOE boggles the mind, there fixed it for you.
I have a theory for why MMORPG's are the way they are. The companies behind aren't run by gamers who enjoy gaming as a hobby.
I will tell you a couple of game elements. SWG's jedi XP grind where as a fully experienced character you had to trade regular XP from killing into jedi XP at a 10:1 or worse ratio. Endless amounts of killing for a slow level up of your jedi skill, so that you could kill things a tiny bit faster.
SWG collectible items, a dozen incomplete sets clogging up your inventory. Lotro's reputation system, that involves farming items for measly rewards. Lotro's deed rewards that involves killing hundreds of critters so you character can go from 10% fire resistance to 11% (which means you still are 89% vulnerable).
WoW's repuation grind for.... eh what was it for again? Special mounts or something?
Eve's online levelling system where you have to keep logging in to select new skills to level up while you are logged off.
Vendor trash, an area populated with half a dozen different critters all who drop 4 different kinds of vendor trash (looted items that have no value except to sold to NonPlayerCharacters, cash but cash you have to have inventory space for) so that you need 24 empty spots in your inventory just for one area, trash like teeth that stack only to ten, while you can carry life sized statues with no problem and go swimming to them.
They are ALL delay tactics. Stuffing your inventory with junk forces you to travel back and forth. Rep grinding is just a way to keep you busy.
The odd thing is WHY? Well, because they want us to pay the monthly fee right? Well, no. Think of it, see gaming as a hobby. Is 14.95 that much? I have a friend with a hobby of scuba diving, he pays he would LOVE to be able to do his hobby for my complete costs of PC, internet and monthyly fee.
Even in gaming, plenty of other games have long lasting appeal without forcing the player to grind. Imagine if MS Flight Simulator only allowed you to fly a 747 AFTER you grinded 1200 Cessna landings. Imagine if Half-Life only allowed to to play multiplayer AFTER grinding the tutorial 100 times.
Imagine if before you could connect to a multiplayer map, you first had to spend several minutes running around a single player map to set up the story.
Plenty of single AND multiplayer games have long lasting appeal without introducing a grind, so why do ALL MMMORPG designers have this desperate urge to inject it into their games?
Would you keep playing a MMO (and more importantly paying the fee) if the pure grind like the reputation grind was removed and the only lasting appeal was the gameplay itself.
Would you raid the same instance if you didnt need to in order to get all the items?
Other games can pull that off, are MMORPG's as games that bad that they got to hook us with something else then the fun of gaming?
No, I don't think so, but it seems MMORPG designers think so.
Oh well, no time, got head into misty mountains and collect rings, almost at exhalted status, so I can get a new skin for my horse.
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Like, duh... (Score:2)
Because an MMORPG without grind is a FPS.
If everyone in EVE could fly a Tita
You mistake grind with levelling (Score:3, Interesting)
The grind happens when you already levelled, but still have to do the same thing an INSANE number of times to advance tiny amounts.
For WoW and LOTRO this is the reputation grind. For Eve it might be mining.
Let me explain how the rep grind works in lotro.
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In the early
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Sorry man, but any MMORPG that allows exploits like the Guiding Hand Social Club [klaki.net]'s is incredible. I don't think there's another game out there that allows playing on that level.
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Here
Yay Sony? (Score:2)
I'm glad they didn't. Just look at their current leper Vanguard... They acquired it and almost immediately started dumbing it down. If they got hold of Eve, they'd
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Exactamundo. And, since the game is so complex, you still get better (although in Eve, you get better instead of your character) with practice, so somebody who does that but never plays is still going to be basically worthless. Even better though, if you'r
Ahh the Eve elitist mindset. (Score:5, Insightful)
Reread your own statement multiple times if you don't see the fault in it.
Working hard *at* a game is one thing, working hard *in* one is completely different.
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That's Not It (Score:2)
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If you have access to the AH... you'll have your first gold by level 8-10 by selling herbs / ore / skins. By late-teens,
The actual report. (Score:4, Informative)
The report that the story is actually about (but doesn't link to) is available here. [llnwd.net]
fava