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The History of BioWare

Posted by Zonk on Mon Nov 19, 2007 06:31 PM
from the our-delicious-northern-bounty dept.
It seems somehow appropriate, given the day, to link over to a historical perspective on the developer BioWare. Eurogamer took a look back at the house the doctors built to give us some insight on where the company came from, and where it's going. "The modding community had always rallied around Baldur's Gate, so Neverwinter Nights wisely shipped with the game's toolset available and ready for use by fans. Improved quests were soon blooming all over the internet, like so much role-playing lichen. BioWare also supported the game with their own official expansion packs, and later through smaller downloadable modules, while the game brushed seductively alongside the world of the MMORPG with a hefty multiplayer component that enabled players to join up across the internet to tackle the main story."
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[+] Mass Effect Review 149 comments
Some two years after the 'next generation' of console games began, I've finally had a 'next-gen' experience. I've never met a BioWare game I didn't like (even liked Jade Empire , if you'll recall), and the much anticipated, hotly discussed Mass Effect is my game of the year ... which is not to say it's perfect. Gamers hoping for crystalline purity will be disappointed by, among other things, graphical pops, lengthy load times, and some occasionally stupid AI. It doesn't matter. Warts and all, this voyage to the edge of the galaxy and back is some of the best storytelling I've ever experienced in a game. It's like living a movie, a good one, where you decide the ending in a deeply meaningful way. Read on for my impressions of humanity's first steps onto the galactic stage.
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  • by moderatorrater (1095745) on Monday November 19 2007, @06:39PM (#21413689)
    Fitting, since Mass Effect was the last game they'll release without the taint of the beast. I still have some hopes for them, but I've seen EA shit all over too many good games and studios to be truly optimistic.
    • by Anonymous Coward
      Indeed. R.I.P. Westwood :(.
    • I don't know, C&C 3 was damn good. Don't get me wrong, I'm not exactly holding my breath here, but not all hope is lost. Someone at EA might have the fragment of a brain it takes to realize that Bioware is best left alone, as they'll make excellent games which EA will then make massive amounts of money from.
      • Re: (Score:3, Interesting)

        Indeed. To my mind, C&C3 was the best installment in the series since the ground-breaking original (which wasn't a better game per-se, but did basically introduce the drag-click interface that defines the modern RTS). After the turgid, obsolete-before-it-was-released Red Alert 2 and the why-does-this-even-have-the-C&C-name-on-it Generals, C&C3 was fantastic. Very fast paced and very demanding in terms of both reflexes and tactics, with superb production values (yay FMV cutscenes). I'd been expec
    • Re: (Score:3, Interesting)

      As long as Mass Effect sells well, I suspect Bioware will be left more or less intact for a couple of years. I may be wrong, but usually its taken EA at least a couple of years to completely digest and destroy a newly acquired development house.
      • The next Bioware game will add the following:

        1) Warning message at the start "It's really not safe to use swords, leave it to the professionals (dude)!"
        2) A menu system that whooshes and bangs through a million options with vibrating screen effects and explosions. That's just for configuring 'invert thumbstick'...
        3) A tutorial system using the voice of an actor/actress from Nickelodeon. Surprised no-one released a fantasy roleplaying game that sounds like a Teenage Mutant Ninja Turtles movie yet?
        4) An atten
        • by RogueyWon (735973) * on Tuesday November 20 2007, @09:11AM (#21419147) Journal
          Funny, I don't remember any of those in... say... Battle for Middle Earth, C&C3 or Crysis, to name but a few.

          Of course, had Bioware been bought out by Nintendo, we could have expected to see:

          1) "Lovable" mascot characters running all over every game from the moment the first intro screen flashes up.
          2) Menus that look and feel like they were designed in 1980, with sound effects that appear to have been produced on a cheap keyboard synthesiser of a similar vintage.
          3) Voice acting? What voice acting? All you need is a bunch of random squeaks and twitters. Surprised nobody yet released an epic science-fiction RPG that sounds like the Teletubbies?
          4) A soundtrack that might, just might, have been passable on the SNES.
          5) Mass Effect: Red and Mass Effect: Blue. If you want to see the entire game, make sure you buy both versions!
          • Not that there isn't a certain amount of truth in some of what you say, buy I have to ask:

            Played Metroid lately?
            • Yeah, Metroid, I will admit, is a welcome step forward for Nintendo in terms of production values, an area in which they've lagged way behind the field for the better part of a decade. It's not a fantastic game, but it is solid enough and compensates for some of the most serious defects of earlier installments.

              My point with my post was more about how ridiculous it is to tar all the works of a single publisher - especially one as vast as EA - with a single brush. Of course EA put out dire shovelware, most pu
        • Re: (Score:3, Interesting)

          You forgot the annoying EA logo blaring everytime you load up the game... god I hope they include an option to turn the intro movies off. I always thought of Bioware (and Black Isle) as making "gamer's games." They were what people who really were into computer gaming were playing. Now that they have the whole EA thing going, it just seems so mainstream even if the games stay at the level of quality that they're currently at.
    • wow....i used to talk in code about sex but this is ridiculous!

      The days of assembly language are long gone, my son. You need to speak plainly of object interfaces and naughty bits for youngsters to understand you. :P
    • Sources on these bug reports and reviews? Metacritic score is a very respectable 93. And what does Microsoft have to do with Bioware? They developed 2 games for the xbox. Also for all the people bemoaning EA's acquisition of Bioware, remember that Bioware games were published by Interplay, and they sure as hell outlived that disaster (and came out stronger for it).
    • Re: (Score:3, Insightful)

      There is a mass of dialog that you end up just plowing your way through with effectively no impact on the actual outcome of the game.

      You seriously expect every bit of dialogue to have an impact on the outcome of the game? In what alternate reality do you think BioWare, or any developer, has the magic wand to make that happen?
      • The tagline of Neverwinter 2 "Everything you do has a meaning" or something like that (Too busy to look it up). We never thought Bioware could actually implement that, but they shouldn't lie on the box and claim that they could.
  • by Anonymous Coward
    Intro: Three guys want to make a game company.

    Next paragraph: They made a game! Next paragraph: They made another game! Rinse, repeat.

    This is merely a listing of each game they've made, not much of a "history" at all. How did they start they company? Who were the early employees? How did they come to work with Pyroteck? How did they raise the capital to start a company? How did they learn the basics of computer programming? What were their early influences? What was the role of each founder? Wh
  • This isn't a troll per se, but I can't help thinking that BioWare has only gotten worse over the years.

    IMHO all their cred comes from Baldur's Gate II. And that cred is well deserved. BG2 is still (imho) one of the best games (let alone best RPG's) ever made.

    Neverwinter Nights OTOH, never made anyone's top 10 list. And KOTOR was fun, but the criticisms of "too easy", "too boring", "too limited" were all too frequent to make it a real contender for longevity -- although I did enjoy the hell out of it.

    I ha