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Xbox 360 Updates Social Features, Back Compat
Posted by
Zonk
on Wednesday November 28, @11:33AM
from the new-toys-for-everyone dept.
from the new-toys-for-everyone dept.
Microsoft is gearing up for another big update to Xbox Live, and soon they'll be offering a friend of a friend feature that will allow users to peruse their friends' friend lists. It's a voluntary service, and is gated by your age to avoid any parental fears. If you'd rather turn it off ahead of time, they already have a dedicated site set up for that purpose. (Gamertag login required.) That update will be dropping on December 4th. Relatedly, they're also rolling out a whole bunch of new backwards compatability options for your old Xbox games. Highlights include support for: Baldurs Gate: Dark Alliance, Burnout 2: Point of Impact, Forgotten Realms: Demon Stone, Indiana Jones And The Emperors Tomb, Star Wars: Jedi Starfighter, Syberia II, The Bard's Tale, Worms 3D. There's also support for a slew of sports titles going all the way back to 2003.
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On the Moral Consequences of Gaming 170 comments
N'Gai Croal and the LevelUp blog are collaborating with the popular UK games magazine Edge, and late last month we discussed the emotional impact of games. Or, more realistically, the lack thereof. This week N'Gai has been exploring what could be done to reinforce that emotional impact, and perhaps take those choices to a moral level. "What if developers attempted to bring social sanction into the experience? What if your Gamertag were designated 'Child Killer' for having murdered [Bioshock's] Little Sisters--or 'Good Samaritan' for having saved them? Microsoft recently announced its plans to add the Facebook and MySpace-inspired feature of allowing you to browse your friends' Friends Lists; what if everyone on your Friends List were notified each time you killed a Little Sister--or every time you rescued one--like the Status Updates on Facebook?"
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Xbox Live Fall Update Drops Tomorrow 76 comments
Game|Life has a rundown on the Fall Update for Xbox Live. In addition to the Friend of a Friend feature we discussed last week, you'll also be seeing the first of the Xbox Originals download titles, a few Arcade games will be a bit lower cost, and a new 'family timer' option will let parents put caps on service use time. "You'll also be able to expand your bio, providing more detailed information about yourself to the Xbox Live community ... apparently I wasn't the only one going blind trying to watch those itty-bitty move previews, because now you'll be able to see them full-screen. The update also comes with "enhanced video codec support," which means that your DivX and Xvid files will play on your 360." Remember, if you don't want everyone seeing the folks on your Friends List you need to change your settings now. Plus, everybody should snag Psychonauts; make Tim Schafer a happy man for Christmas.
Xbox 360 Updates Social Features, Back Compat
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The Third Age (Score:2)
(Last Journal: Tuesday February 20 2007, @08:36AM)
Surprising (Score:4, Insightful)
Re:Surprising (Score:5, Insightful)
360 has 1 version / 4 versions without BC, the remaining 3 have ~40% BC.
Wii is ~99% BC with GC titles.
I don't see Sony being against BC but they did trim it to reduce the price. MS has paid lip service to BC but isn't really that into it.
Re:Surprising (Score:5, Insightful)
(http://www.severeboredom.com/)
You realize that they are writing this emulator without having access to any of the specs for the CPU or GPU that were in the original xbox. It's not as simple are writing a 1:1 emulator simply because they don't have access to all the information to do that, they're effectively reverse engineering the original xbox to make sure that each game works. Because the emulation isn't perfect they don't have as large of a percentage of games, and they individually test each one. The fact that two years after release they're still updating the backwards compatibility list and still working on the emulator is pretty impressive in of itself.
Not to mention that the Xbox emulator on the Xbox 360 renders the game at a higher resolution then the original xbox did, with Anti-Aliasing to boot. This is why Xbox games typically look better on the Xbox 360. Overall that emulation software on the Xbox 360 is a engineering marvel that it works as well as it does with what typically is some of the most hardware bound performance intensive code.
Re:Surprising (Score:5, Informative)
When building the original XBOX, MS choose to make a very "PC like" design that was essentially a specialized Windows PC. To save time and money, rather than developing their own hardware they outsourced that task to Nvidia and Intel who adapted existing parts (the NV25 and the Celeron 733) to the XBOX. Crucially however, they did not sell the production rights of those parts to Microsoft.
Fast forward a few years. The XBOX is selling nicely and Microsoft, like most console manufacturers, wants to reduce the price of the console to sell more units. Unfortunately for MS, since they don't own the rights to the GPU and couldn't reverse-engineer it, Nvidia has them over a barrel on pricing and they refuse to reduce the cost of the GPU (I'm told they were ballsy enough to actually try to raise it). Intel was much more willing to negotiate for the CPU (because they had competitors, like AMD), but that was useless without the GPU.
Because of their inability to cost-reduce the XBOX, Microsoft kills it prematurely. That's why absolutely NO XBOX games were release after 2006. Microsoft actually paid developers to have them move their games in development to the 360.
Fast forward to the launch of the 360: Without being able to include compatible hardware in the 360, MS is forced to rely on software emulation for backwards compatibility. Emulating Intel and Nvidia hardware on a Power4 system with an ATI GPU it even more difficult than it sounds. Consequently, backwards compatibility on the 360 is less that stellar.
You could blame Microsoft for this situation because they failed to ensure they held the rights to the Nvidia GPU, but personally I blame NVIDIA for being greedy. It hurt them in the end. Ever wonder why all the next-generation console have ATI GPUs? It's because of the way NVIDIA burned MS on the XBOX.
Re:Surprising (Score:4, Informative)
(http://thoughthead.com/)
As nice a media piece about them still "caring" about BC on the 360 at this point I have no doubt it's driven by money... the more they support in BC the more they can pad their Xbox 1 download catalog when they roll it out (probably around the same time as the update).
So now, with a little work (Score:1)
Re:So now, with a little work (Score:5, Funny)
Dark Alliance (Score:1)
This is weird... (Score:2, Insightful)
The only console to have it right on this generation is the Wii. (Which, strangely enough, may be why it's still doing so well despite the surprising large number of yawn-inducing, similarly designed party-game titles and the awkwardly made "classic" controller for the virtual console stuff.)
Strangely, you'd think backward compatibility would count for much more on the PS3, since Japanese households rarely have the kind of free space needed for keeping stacks obsolete hardware next to the TV. Sony wants to squeeze at least 1-2 more years of life out of the PS2 market, but without backward compatibility available to late adopters of the PS3, it's hard to see how anyone can really find much value in purchasing any more content for the older system.
Re:This is weird... (Score:5, Interesting)
(http://www.genesi-usa.com/)
It's not. The PS2 ran the same code (common MIPS architecture processor) and had the same IO controller for audio and controller access as the original Playstation. Compatibility was assured through hardware. The graphics controller was also superficially similar - enough at least to let your games run, just faster and with some blending tacked on top.
Nintendo hit the same concept with the Wii being able to play Gamecube games - it practically *is* a Gamecube, just faster.
The PS3 also includes some of the original components of the PS2 for compatibility's sake although they are starting to get rid of those right now, and they never worked so well. The Xbox 360 ain't even slightly like the original Xbox. New CPU, new IO, new graphics controller.. the whole thing is software emulation. It should be said that Sony and Microsoft have different compatibility goals - Microsoft want to keep Xbox owners happy by letting them use their old games and back catalogue (Nintendo have the same goal). After all in a world where Halo and Halo 2 (or Metroid Prime and Echoes) did so well, do you really want gamers to start from the third game and lose the ability to play the saga from the start?
Sony have decided nobody wants to buy a $500 console to play 8 year old games so they're ditching the feature. Since they continue selling the PS2 at ridiculously affordable prices, there's no point making the PS3 compatible. It's not like you can still buy a Gamecube or Xbox brand new, though, these days.
The real reason for the compatability updates (Score:2)
6 degrees (Score:1)
Re:How about... (Score:2)
(http://thoughthead.com/)
Tried Thief 3? (Score:2)
(Last Journal: Saturday November 17, @02:56AM)
It's REALLY BIZARRE to play though, since every light source in the level can be seen through the walls... something in their emulated video code is really messed up.
Re:The friend of a friend feature (Score:2, Offtopic)
(Last Journal: Friday December 17 2004, @07:14PM)
Wouldn't it be even better if for your substantial monthly subscription Microsoft provided the servers, which could thereby be guaranteed adequate bandwidth and good latency (at least to the backbone)? It's absurd that you pay money to Microsoft then have to host the damn games on your own system.
Re:Online gaming should be free (Score:2, Informative)
Now a what-if for you: What if you play a bunch of multiplayer games on a regular basis? Should that person be charged more because they play different titles? Better yet - why not pay according to time used - that would work perfectly with my AOL dial-up account!
All joking aside, Xbox live offers a service that allows people to have a highly reliable online experience, a rating system for bad players, a system for meeting and making friends, and a decent voice system. I think that's all worth $60 a year.
Just my two cents