Slashdot Log In
Why Xbox Live Doesn't Take Exact Change
Posted by
Zonk
on Tuesday December 11, @03:25PM
from the they-want-to-make-more-money dept.
from the they-want-to-make-more-money dept.
With ever-more tempting content on Xbox Live (like the awesome Exit), it's really frustrating to have to 'overpay' and buy Points in bulk. 1up got an official response from Xbox 360 group product manager Aaron Greenberg on that issue, explaining why the service always leaves you with a little bit left over: "The reason why we do that, the core reason, is around credit card transaction fees ... If we do this in bulk, we don't have to burden the consumer with the transaction fees, or ourselves or publishers. It's about keeping infrastructure costs down and I know sometimes it's frustrating because you end up with odd points, but we don't have any plans to change that." Greenberg also addressed why the service limits you to 100 friends on your friends list.
Why Xbox Live Doesn't Take Exact Change
|
Log In/Create an Account
| Top
| 233 comments
| Search Discussion
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
understandable but also inexcuseable (Score:1)
it's like mail-in rebates.... i've worked at a fortune 50 computer company, and the exact to the tenth of a penny cost of rebates have already been factored into every budget up through the supply chain.
they're so immutable as to never even be questioned.
Translation (Score:5, Insightful)
Re:Translation (Score:5, Insightful)
Re:Translation (Score:4, Informative)
Anyway, banks are bad enough without Microsoft running one...
E-commerce does vary and does have many per transaction set ups but I fail to believe MS would not have a more preferable contract.
Re:Translation (Score:4, Informative)
Re:Translation (Score:5, Insightful)
iTunes Music store. Billions of dollars worth of music sold. Credit card companies charge fixed percentages. a $.99 charge costs $0.02 for the transaction.
Also the xbox live credits aren't full dollar amounts either. So you can't get a one-one price ratio. MSFT did this to appear to be cheaper when they really aren't.
This is only about MSFT greed and nothing more. MSFT can collect interest on your money sitting in their bank accounts while you try and figure out a way to spend it.
Re:Translation (Score:5, Insightful)
I imagine with the Xbox marketplace people tend to make small purchases here and there, not a bunch of little purchases in the same day. So you prepay and the credit card transaction happens just once.
Finally, all of the complaints seem to be very US-centric. With the point system, MS can post a piece of content globally and list the price as 400 MS Points. In the US, I know this is $5. Somebody in another country knows how much points cost in their country. So they don't need to know today's exchange rate, content stays a fixed price, and MS doesn't need to come up with dozens of local prices for each and every piece of content. Right now the only content that isn't a global point value is the video marketplace, since the licensing fees vary by country.
Re:Translation (Score:5, Insightful)
Re:That's just unfair. (Score:5, Insightful)
What a load of crap! (Score:4, Insightful)
The iTunes store doesn't have an issue selling me downloads a buck at a time, obviously the credit card fees aren't breaking their balls. WTF Microsoft?
Re:What a load of crap! (Score:5, Informative)
No, there really is something to this (Score:4, Insightful)
So, suppose MS allowed you to buy points in arbitrarily small amounts. This is going to decrease the amount they make because people will do it. There will even be transactions (like people buying 1 point) that they lose money on. This means they have three choices:
1) Make less money. They aren't going to pick this. XBL is not run as a public service, they are in this to make money. As a practical matter they need a net profit here to help offset the costs of the Xbox hardware.
2) Pass the costs on to their developers in the form of lower payments. Bad option, you don't pay enough, people just won't develop for XBL.
3) Pass the cost on to the consumer. This is what would happen.
It is the same problem with micro-payments you've seen elsewhere. If you want to have small payment increments, credit card fees can kill that. This is one solution to the problem. Maybe not the best solution, but then if you've got a better one perhaps you should propose it to them? "Just eat the fees and make less money," isn't a solution.
Please remember: If you disagree with their business model, you are free to not buy their products. The Xbox in general, and certainly XBL and the marketplace, are not necessary to life. You can just not play their game if it is unacceptable to you.
100 friends is harcoded client side (Score:2)
Carnie System (Score:4, Insightful)
Live and credit cards (Score:5, Interesting)
Change in Microsoft's pocket (Score:2, Insightful)
OK But (Score:2)
OK, I'll accept that. The Wii works the same way, after all. Now how about telling me why you can't peg points to the currency like Nintendo does with the Wii? Why is it that MS points are 80 for $1 [wikipedia.org] in the US? Why the weird exchange rate? Why can't it be 100:$1 like the Wii? Or at least something I can do math with easier, like 25:$1?
What I want to know (Score:2)
That said, we're talking about a grand total of a few bucks here. I put more stock in the whining about paying for online access.
Full disclosure: I am a XBL subscriber and I want new rock band songs!
The answer lies in the interest... (Score:4, Insightful)
By the way, this is the same reason the Fed's are quite happy to help you over-estimate your income tax burden when you prepay.
It Should Be An Option... (Score:3, Insightful)
I'm fairly confident the real reason they don't allow small increments is the same reason they use points -- to obscure the real cost from the consumer. As an engineer I have virtually no background in physcology, but I can say from personal experience, it's easier to spend 1000 points than $5 (even when the value of points is much greater than the dollar amount). I'm also confident that designing the system so it's easy to end up with an odd amount of points that requires a bulk purchase to do anything again was intentional (eg. I have 200 Wii points right now and the cheapest purchase is 500).
Re:It Should Be An Option... (Score:4, Interesting)
Visa (and I imagine MC) prohit a store from displaying the VISA logo and then refusing based on minium (or maximum) purchase prices. If the store refuses, you can contact your bank, who will contact Visa. Visa typically fines the stores that violate the policy.
I did this once, and shortly after the signs saying "$10 min. card purchases" was removed.
It's called breakage (Score:4, Informative)
http://en.wikipedia.org/wiki/Breakage_(accounting) [wikipedia.org]
Also hides regional price variance (Score:1)
If I look at the US itunes store, I can immediately see that I am paying about 50% more for music compared to the US, as the standard track price in AU is $1.69
If I look at the cost of items on Xbox Live AU compared to the US (I believe that) the point costs are the same.
I know it works this way with the Wii, and the AU price conversion for cash -> Wii points is $1.50 -> 100 and the US one is of course $1USD -> 100, and the japanese one is 100JPY -> 100.
And of course the AU dollar hasn't been below 0.75USD since the Wii was released, and has typically been in the high 80s. And it certainly hasn't been below 90JPY since the Wii was released, but more people who ever see another countries store will see the same point cost, and think "Oh, they are paying the same prices"
Sadly Similiar in Nintendo's Case... (Score:3, Informative)
Why I don't like Microsoft's gaming approach (Score:1)
It's even worse than the Wii's point system because MS points don't map to easily divisible dollar amounts. I believe 800 points equals $10, which isn't difficult math but certainly isn't as easy as they could've made it. Contrast that to the Wii, where a point equals a penny, which the aforementioned 800 points would be a much more quickly to see $8. Sony does one better and just has you pay in actual currency.
The whole system is set up to deceive the consumer
This isn't Microsoft's only (IMHO) deceitful money grab on the xbox 360. If you want rechargable controllers, that's an extra $20, making them $70 compared to $50 for a Sony Sixaxis (the stock controller for the system). Want wireless Internet? Extra $90-$100. Want to play online? Extra $50 per year.
Granted, Live's service is currently superior to Sony's, but I don't know if it is $50/year superior. You can argue the 360 controller is better out-of-the-box because it has rumble, but I'm just talking about the stock hardware that is currently available - it's not like Sony is excluding rumble from some sticks and not others to do some price differentiation. And I left out the extra cost on the 360 if you are interested in high-def movies - it's fine they left it optional but I think the HDDVD add-on is overpriced as well.
My main point is that at some point it becomes disingenuous to claim Microsoft is providing better or even similar value to its primary competitor.
Disclaimer: I own a PS3, xbox360, and a Wii.
The hot dog problem. (Score:5, Funny)
I always end up with leftover buns or dogs, forcing my to buy more, over and over!
It's a conspiracy!
http://www.straightdope.com/classics/a2_350.html [straightdope.com]
Privacy sucks, too. (Score:2)
I now get spammed regularly by microsoft, and their internal abuse mailbox is behind a filter that rejects all mail from me as "obscene". (Apparently this is moderately widespread; it's quite easy to be on a Class C shared with someone else who spammed them once, and they have no procedure for getting unblocked from Microsoft; Hotmail actually does, but Microsoft proper doesn't.) So I can't complain about the unwanted mailings...
Sheesh. Whoever it is, I hope he realizes Microsoft is happily sending his personal information to me regularly.
It's easy! (Score:1)
PS3 doesn't do this (Score:2)
1) You have a wallet.
2) If you don't have enough money in the wallet, and it will take less than $5.00 to cover, then you will be charged $5.00.
3) If the balance is $5.00 or greater, you will be charged exactly that amount.
You will always have less than $5.00 in your wallet, or most times $0.00 in your wallet as I have personally found.
If Sony can do this, why can't Microsoft?
minimum (Score:1)
No one even cares outside North America (Score:2)
Superman III (Score:1)
There is one advantage for the consumer (Score:2)
Re:Credit card (Score:2)
Rob
Re:Credit card (Score:2)
The fees would be more like 30-40 cents. When I did a credit card processing system a few years ago, it was either
Re:Credit card (Score:2)
The most important thing here is not about them allowing you to buy points in micro increments. The major problem I have is that 100 points DOES NOT EQUAL $1. That is the stupidest shit ever. Explain that Microsoft! Sersiously, what were you thinking?!
Re:Credit card (Score:2)
And if you are responsible with debt, you should always use a credit card for major purchases. Not only is it easy to track and an additional proof of purchase, I have relied on credit card companies to protect me when a company has tried to screw me. I once had a defective purchase of over $1000, and when I complained, the store told me they just filed for bankruptcy and won't take my product back. One call to my credit card company and I got the product for free.
It's like a union of consumers.
Also, that think you are talking about with "a minimum purchase to use a credit card" is actually illegal breach of contract with all credit card agreements I'm aware of. It's a scam to make you spend more out of guilt. The business has contracted that they must treat credit card users same as cash users. Trust me, that business needs Visa a hell of a lot more than Visa needs that business. And if you see a business doesn't accept credit cards, it's a sign that the business is going to try to screw you.
Credit cards are not evil themselves. There are plenty of practices, such as raising credit limits for poor people to trap them in debt, or variable interest rates, that are evil, but there is no reason to avoid using a credit card if you are responsible with it. In fact, it's kinda stupid not to.