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Ask the Designers of D&D Fourth Edition

Posted by Zonk on Mon Jan 07, 2008 12:21 PM
from the people-who-brought-you-the-hand-AND-eye-of-vecna dept.
This past August, big news dropped in the tabletop gaming community: 2008 would see the release of a fourth edition of Dungeons and Dragons. Since then the official D&D Insider site, and communities like the excellent ENWorld, have been doing their best to keep us up to date on the ins and outs of the newest way to dungeon-delve. With the release just five months away, we've been given a chance to put some questions to the team developing the game. One question per post, if you would, and we'll make sure to pass the best questions on to the designers. Don't forget to ask about the online version of the D&D tools as well! We'll get their answers back to you as soon as we get them, so fire away.

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  • New spells? (Score:5, Funny)

    by Anonymous Coward on Monday January 07, @12:24PM (#21943570)
    Will this be the edition that finally sees the new "Escape Parents Basement" spell?
  • Online PDFs (Score:5, Insightful)

    by Anonymous Coward on Monday January 07, @12:26PM (#21943604)
    Will I need to have a paid subscription in order to download the PDFs of the 4th edition books that I buy?
  • Where are the Cheetos? (Score:5, Funny)

    by dsginter (104154) on Monday January 07, @12:26PM (#21943606)
    Are there any girls there? [youtube.com]

    Sorry - this just hits too close to home (self-proclaimed geek).
  • Critical Failure (Score:5, Insightful)

    by pwnies (1034518) * <jjcm.linux@gmail.com> on Monday January 07, @12:26PM (#21943608) Homepage Journal
    I know at the moment there is only house rules for critical failures (i.e. rolling a 1 on a d20). Will there be set rules for this in 4.0?
  • Why 4th Edition? (Score:5, Insightful)

    by DrMrLordX (559371) on Monday January 07, @12:27PM (#21943628) Homepage
    3.5E had so many non-core sourcebooks that you could have easily respun and/or rebalanced the material into a new set of books if you had any need to sell more material (which you presumably do, as would anyone else in the same business). Based on what has been released and what I've read, 4E will be a radical departure of standards set back in 3E which were, in turn, meant to improve the game drastically.

    Don't you think more work could have, and should have, been done to improve 3.5E? It seems like you're throwing the baby out with the bathwater.
      • Re:Why 4th Edition? (Score:5, Insightful)

        by CrashPoint (564165) on Monday January 07, @01:15PM (#21944200)

        Come on, magic using dwarves, evil rangers, and wizards carrying swords. That goes against the very core of the game.
        Nonsense. The core of D&D is not, and never has been, "only play characters that fit pre-approved fantasy archetypes".
        [ Parent ]
  • Miniatures (Score:5, Interesting)

    by pryoplasm (809342) on Monday January 07, @12:27PM (#21943630)
    Will 4th edition use the same or similar systems for miniatures? Will a medium creature still fit in a 5' x 5' square? A friend of mine has a large collection of minatures and a decent sized third party map, and I am just hoping we do not have to move onto something else in order to satisfy the new rules...

  • Thank you, now stop (Score:5, Interesting)

    by techpawn (969834) on Monday January 07, @12:30PM (#21943668) Journal
    First off, thank you for no more Gnomes as a basic race (or so is the rumor)

    What exactly is happening to the wizard class? It sounds like it's becoming more like the Warlock and gaining spell casting like the CHA based casters or spell like abilities based on memorized spells? Are you able to expand on this or give us more information yet?
  • D&D and WOW (Score:5, Interesting)

    by halivar (535827) <bfelger@ g m a i l.com> on Monday January 07, @12:31PM (#21943682) Homepage
    It appears (to me, at least), that many of the new rules-changes mirror popular MMO's like WOW. How much influence do the designers derive from video games; and, to the extent that D&D 4th resembles WOW, is this a conscious effort to reach the MMO-generation of gamers with table-top role-play?
  • The balance between easy and good (Score:5, Interesting)

    by Mongoose Disciple (722373) on Monday January 07, @12:33PM (#21943700)
    How do you feel you've struck a balance between a desire to simplify/streamline rules to speed play and make the game more accessible, and a desire to preserve the strategy and general goodness of the game as it exists today? Details about proposed changes that were a tough call either way would be interesting.
  • by Steeltalon (734391) on Monday January 07, @12:34PM (#21943714)
    Why is there a need for a 4th edition? 3.5 wasn't released all that long ago (and the books were just as expensive as the 3.0 versions), so why do we need a 4.0? Is there a compelling reason or is this just a symptom of Hasbro casting "Animate Dead" on TSR's corpse?
  • New content for old Settings? (Score:5, Interesting)

    I know that some of the old settings (Ravenloft, Spelljammers, Dark Sun, Planescape) have been transitioned to other companies or have been quietly kept alive by their fans with knowledge bases and efforts at rules translations between old rulesets and 3.5. Will any of these old, orphaned settings being making a comeback in 4.0? (Planescape. Please, Planescape!) If not, are the 4.0 rules being written to make these on-going translation efforts easier?

  • Negative Press (Score:5, Interesting)

    Short intro, I read a lot of fantasy and sci-fi. Play a lot of computer games. Enjoy reading up on lore and the like.

    But I never got into D&D. I had friends that played it but I was never into it. I tried playing it a few times and had some fun experiences. But there's always been a sort of negative stigma associated with it among ... well, the general populace. What are you doing to break free of this? Or do you embrace it? What are your thoughts & opinions on this strange negative publicity that popular movies push onto D&D players? Do you ever try to break free of that?
  • Class homogenization? (Score:5, Interesting)

    by Mongoose Disciple (722373) on Monday January 07, @12:39PM (#21943778)
    It sounds like, in an effort to balance classes better, they've all become a lot more alike. That is, a wizard and a warrior will have a very different list of abilities, but they'll all have X abilities to use at will, X abilities to use once an encounter, and so on. Do you feel this is a fair assessment? If so, is there any concern that in making the classes more alike you'll have essentially created one well-balanced class that no one wants to play? In 3E, a lot of the classes require very different kinds of strategy and in my experience all players have different favorites for reasons that seem to be going away.
  • How long will this edition last? (Score:5, Insightful)

    by Erwos (553607) on Monday January 07, @12:40PM (#21943790)
    It upset quite a few folks when D&D 3.0E transitioned to 3.5E relatively soon after release, and made some people's investments in D&D become basically worthless overnight. While I appreciate that it's sometimes time to spawn a new edition that's incompatible with the old, it felt like 3.5E should have been an errata to 3.0E, rather than a totally new set of books.

    I understand that WotC can't commit itself to any firm "we will not release another edition for X years" guarantee, but it would be nice to hear some sort of assurance that we won't see a repeat of the 3.0E->3.5E debacle. What's the plan? What lessons have you learned?
  • Open Gaming License (Score:5, Interesting)

    by egg_green (727755) on Monday January 07, @12:43PM (#21943826)
    With D&D 3rd Edition, we were introduced to the D20 System and the Open Gaming License, which allowed third party publishers to produce supplements for the game. Will there be something akin to this for 4th Edition? What form will it take, and will it be more or less restrictive?
  • Complexity vs. other gaming systems (Score:5, Interesting)

    by Mechagodzilla (94503) on Monday January 07, @12:46PM (#21943854)
    Has there been any thoughts or discussions on reducing the amount of books needed to play? Donating a bookshelf to every new edition is getting a little ridiculous for the casual gamer. I have 40+ books from first and second edition. I bought the Player's Handbook from the third edition, read the first thirty pages and went "bleh".

    To reference another gaming system, I can generate a character in GURPS (Steve Jackson Games) in under an hour, have a little better feel for advantages and disadvantages, arm and clothe the character, and do it all from one book. Now there are other books available, but not necessary. Also, their magic system seems a lot more reasonable than memorizing spells. I always thought of spells more like skills than chunks of memory.

    I know it goes against the business model, but can you actually make a game that can be played with less than four books?
  • 4th edition?!?!? (Score:5, Insightful)

    this is the `we're not making enough money' edition, right?

    Seriously. 3rd, and then 3.5, and now 4th edition, all within what, six years?? and how long did 2nd last?

    there's nothing wrong with the game as it plays, now, that a couple of house rules cant fix.

    another `lets make everything from the last version completely obsolete' version is NOT going to sit well with a lot of players.

    I paid all that money for 2nd edition books, and actually got my moneys worth. I had them for more than 10 years.

    I held off on buying 3rd edition, because I was still happy with 2nd, and by the time I was ready to buy, 3.5 had been released, so that's what I bought.

    considering how much I paid for all of these books, and how many 3.5 books I've purchased, I wont consider myself to have gotten my moneys worth from them until at LEAST 2012. So as far as I can tell, 4th edition is at LEAST 4 years too early. so I doubt that I'll be buying or playing 4th edition for a while.

    So, really, My question is: Did you actually come up with something so completely new that it makes a new edition essential, or is this just a move by WOC to squeeze as much money out of the AD&D franchise as possible?
  • Will combat be more streamlined? (Score:5, Interesting)

    by DeafDumbBlind (264205) on Monday January 07, @01:21PM (#21944270)
    Currently, at higher levels, a fight between the party and a group of enemies can easily last a couple of hours.
    How has combat been streamlined?
  • Magic Item Requirement (Score:5, Interesting)

    by Blackeagle_Falcon (784253) on Monday January 07, @01:23PM (#21944308)
    One of the things I dislike about 3rd edition is that at medium and high levels magic items are such a big part of a character's power. A PC has to be decorated like a Christmas tree with various magical doodads in order to be effective. Running a campaign in a world where magic items are rare or nonexistant required a lot of house rules and adjustment on the part of the DM. Will it be easier to run a low or no magic item campaign in 4e?
  • Non-combat design (Score:5, Interesting)

    by mchevallier (1214520) on Monday January 07, @01:42PM (#21944556)
    I am slightly concerned by the rendering of monsters into simply combat stats. Please take this opportunity to allay my fears, as much of what I hear, I approve of. Will there be more to monsters than combat? Obviously, that's their most important role, but an understanding of their capabilities outside of combat (rituals they can cast, things they know - stuff that they WON'T use in a fight against PCs) is important to give a monster an ecology, purpose, traction - to use a popular word. Please explain to me how 4e takes account of this, or if it doesn't, explain why you have designed it thusly. (Oh, and thanks for your time and effort. It can't be easy redesigning D&D, what with the internet and all.)
  • Arcane/Divine Balance? (Score:5, Interesting)

    by Rydia (556444) on Monday January 07, @01:54PM (#21944748)
    In 3.5 and even basic 3d ed, Priests were far and away more useful than wizards and sorcers. They had damage spells, could use better weapons out of the box and had a serious of buffs, combined with their armor, that made them powerful and extremely difficult to kill. At very high levels, a powerful wizard can deal great damage with delayed blast fireball and whatnot, but at that point a good cleric can throw down greater aspect of the diety, divine power and a load of other spells and turn themselves into a combat machine, plus the ability to heal and a few good damage spells.

    How are you going to balance the two main spellcasting types in 4th ed? Or are you going to leave things generally as they are?
  • HP versus damage saving throws (Score:5, Interesting)

    by fudgefactor7 (581449) on Monday January 07, @02:03PM (#21944888) Journal
    One of the things that always seemed out of place for me was the use of Hit Points. As any humanoid became higher level (i.e.: gained power) somehow they received a commensurate increase in physical ability to withstand a blow from something like a longsword. This issue was resolved in Green Ronin's Mutants & Masterminds where the whole idea of HP was replaced with a saving throw against damage. Did the D&D4 designers consider this as an option to replace the age-old (and some say broken) mechanic that is HP? And if so, why did they choose to remain with HP over the M&M mechanic?