World of Warcraft Gold Limit Reached, It's 2^31 479
Mitch writes "Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means." I guess Blizzard didn't expect anyone to ever get close to that much gold in game."
Duh (Score:5, Funny)
Re:Duh (Score:4, Informative)
The negative range always extends one higher, since zero uses the first "positive" value.
I call fabrication. And I call O.o for slashdotters not realizing this sooner.
Re:Duh (Score:4, Informative)
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How about COBOL, PL/I, BASIC, REXX, Common LISP, Visual Basic, Java, Ada 95, Perl, and C#?
Prime. (Score:3, Insightful)
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Using a signed int for the score isn't a new thing - I know that gamers have experimented with this limit on other games. On one of their podcasts, Insomniac Games mentioned a gamer who had succeeded in rolling the number of bolts in 'Ratchet & Clank' to be negative, and then none of the vendors would sell him anything.
Here's a video of someone doing just that [youtube.com] in 'Going Commando'.
Get off my lawn (Score:4, Funny)
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Ironically, the player has 0 gold in retirement, 0 gold in savings, and 0 income since he's been fired from calling in sick from the 'wow virus' a few too many times. Here's hoping he can sell that gold for a tidy sum.
Hmm, whats the exchange rate for tht? After a little googling for bulk rates and a little messy math I'd say this guy is sitting on anything between 12 to 18,000 dollars. Not bad if can actually turn into dollars with all this competition for WoW gold sa
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Re:Duh (Score:5, Informative)
Signed integers are used all the time for strictly positive values. For most purposes it is more convenient to just utilize the standard signed integer, and perform range checking to ensure it's positive.
(You need to range check unsigned integers too, it's not as if switching to an unsigned integer relieves you of any problems, other than that it increases the 2^31-1 limit to a 2^32-1 limit.)
The player should be thankful that the only consequence is they can't receive more gold from other players, rather than finding they have a _VERY_ negative amount of gold (less than zero).
In many C based programs, your gold would overflow and drop to (-2^31+1), -2147483647, since the C programming language doesn't offer the programmer any exception handling mechanism for overflow detection (overflows are silently allowed to happen), and game developers don't necessarily anticipate such extremes.
Re:Duh (Score:5, Insightful)
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News for nerds, stuff that matters (Score:5, Funny)
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http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Zxtreme [wowarmory.com]
Ron Paul! (Score:5, Funny)
So, how does one accumulate that much gold? (Score:5, Interesting)
Re:So, how does one accumulate that much gold? (Score:4, Interesting)
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Re:So, how does one accumulate that much gold? (Score:5, Insightful)
Why would a commercial farmer would be hanging on to gold rather than selling it for $$$? If it's not worth selling at its current price, why keep farming at all, as it's unlikely to rise in future.
Re:So, how does one accumulate that much gold? (Score:5, Funny)
Every geek who gets some for some reason always feels the need to broadcast it every chance they get.
News story: Russian scientist figures way to make food from air and feed starving children everywhere.
Response: Yeah I like to eat food with my WIFE. And sometimes, when going to the store with my WIFE, we buy food. And then occasionally we go home and I eat this food with my WIFE. And then she touch my pee-pee.
Re:So, how does one accumulate that much gold? (Score:5, Funny)
At least that's what my wife tells me to do.
Re:So, how does one accumulate that much gold? (Score:5, Informative)
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Re:So, how does one accumulate that much gold? (Score:5, Interesting)
I played him until I got to Ironforge, after that he NEVER left the auction house. Just bought up things I thought were cheap and put them back in with a more expensive price. Most people don't check the market price for an item and when they found a rare/epic item they didn't need, would just sell it to the highest bidder at their first attempt to sell it. The ignorance of a weapons true worth was also something to take advantage of. Like the value of Julie's Dagger and Hanzo Sword, which on paper didn't really have über stats, but were perfect weapons for some types of warrior and rogue classes. Buying them for 10-20gold was quite possible, earning a profit of 50+ gold whenever you sold them to someone who "knew" their real price.
After a while I could by everything of some specific item and control the price. I often did this with the better types of bags
It took me about 3 months of regular playing to get there. This was the three first months after the release. I don't think you can pull it off that easily now, because most items are no Bind of Pickup, instead of Bind on Equip as they were earlier and the economy for items more or less crashed after 5-6 months.
I stopped playing after about 3-4 months.
Then I had probably a 100 complains posted against me, because people was 100% sure that I cheated and every time I logged on I got 15+ tells from people talking trash about how I cheated them/the system/the auction house/etc. Almost wish I kept on playing a little longer. =P
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Could be worse (Score:5, Funny)
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Or triggered wealth sur-tax.
Re: Turning over Scores.. (Score:3, Interesting)
That used to be the supreme badge of honor, turning a
coin-op over.
Steve was a total legend at the local 7-11 for being able
to turn games over. I think it had something to do with
his talent for "stringing" machines (tape fishing line to a quarter
and collect credits while someone distracted the clerk)...
Memories.....
What the point of having gold... (Score:4, Interesting)
Seriously though, since all the beset equipment is earned, not bought (and usually bind on pickup/equip), there's little point in money in WoW in the late game.
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Fiat money causes inflation in WoW? (Score:5, Interesting)
I don't play WoW (played it a few times and have watched some addicts^H^H^H^H^H^H^Hfriends play it), so I'm not familiar with how pricing works.
I would assume, though, that if money growth exceeds population/player growth, prices would tend to rise. Is this the case?
Are there any online games that have a relatively fixed amount of money in the game?
Re:Fiat money causes inflation in WoW? (Score:4, Funny)
Re:Fiat money causes inflation in WoW? (Score:4, Insightful)
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There's only so much wealth in the world. Wealth is not "created", it merely exchanges hands. Sure, the dollar amount increases, that's called inflation. We don't have more resources just because some redneck is selling more weapons, or some trendy douche is making thinner laptops. They have more and we have less - the net result is zero. Not zero dollars, zero global gain.
Re:Fiat money causes inflation in WoW? (Score:5, Interesting)
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Re:Fiat money causes inflation in WoW? (Score:5, Interesting)
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Re:Fiat money causes inflation in WoW? (Score:5, Informative)
The fact that most of your money disappears into NPC shops with set prices keeps inflation from happening.
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Re:Fiat money causes inflation in WoW? (Score:4, Informative)
There are all kinds of other ways you could remove wealth - NPC's charging tolls to cross bridges, say. Anything where something of value disappears from the came will compensate for the increase in money supply caused and equipment caused by new players and monsters.
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Since the money is fiat, i.e. not backed by a fixed standard in the game, have people seen monetary inflation causing price increases in the game, or has the population of players offset any growth in money?
My experience from the horde side of the server Aerie Peak is deflation on grinding items (particularly from mining and herbalism), and inflation on very rare (epic) items. Too many people have learned the auction house trick of buying to keep prices up. That kept the prices artificially high, and too many people took up herbalism and mining. Suddenly everyone was flooding the market, and prices more than halved in a month. Relatively little gold is taken out of the market by Blizzard, though, so when an
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First, let me start by saying that there is only one place prices can rise in WoW and that's the auction house (or, I suppose, player-to-player sales). Vendor items are basically fixed price. You do get a discount based on how well the faction of people you're buying from like you, but it's always from a fixed base price.
The answer is... kind of. There are definite and noticeable
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- Consumables (flasks & elixirs & pots): 40-100g / night
- Repairs: 30-50g / night (when learning new bosses)
- Enchants: 25-50g / night. Most of your gear can be 'upgraded' by enchants, so every time you get a new item, you'll spend 100-300g on the enchant. The estimate assumes you get a new gear piece every 4-6 raids.
That's an average of 150g spent per night raiding (requires 1-2 hours of 'farming' to earn).
There's also crafted resistance gear, 200-100
Thats worth around 6500$ (Score:5, Interesting)
http://sparter.com/web/shop.jsp#market=WWU01A&quantity=500 [sparter.com]
Re:Thats worth around 6500$ (Score:4, Insightful)
Re:Thats worth around 6500$ (Score:4, Informative)
Selling WoW gold is against game policy. Blizzard can take it all away from you if they want to.
It'd make a risky day job.
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Civilization I (Score:5, Funny)
How short-sighted of Sid
Re:Civilization I (Score:5, Interesting)
Damn co-ops/interns (Score:2, Funny)
This is good! (Score:5, Funny)
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Instead there will be "Who wants t be a 2^31aire". I am not sure which is worse.
Not really correct (Score:4, Informative)
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SIgned ints for cash (Score:5, Interesting)
For the game, a negative cash made a small bit of sense (overdraft) and so a signed integer was used. If you just bought up >50% of the shares in your railroad company (to ensure that you couldn't be fired), and then ensured that you had lots of expenditure but no income every financial period, you would end each financial period with more negative cash until it eventually overflowed and became positive. Once positive, with lots of income, it refused to overflow back negative.
I found it interesting, that although a positive overflow was checked a negative one wasn't. The assumption must be that the programmer never really expected the limit condition to be met and so only put a cursory check in - checking for a positive overflow to prevent sudden negative cash (in both games) and the problems that could cause the program and game play, but in MicroProse's case, not bothering with the negative overflow as it was an extreme case not expected - the game play was possibly meant to prevent it and I found the 1 in a whatever chance to get it to happen (I was trying to see how negative a rating I could achieve without being "fired").
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2^31 ??? (Score:2, Informative)
2 ^ 32 = 4,294,967,296 / 2 = 2,147,483,648 - 1 = 2,147,483,647
It seems like the story and summary are wrong
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Hmm (Score:2)
Is it possible to have negative money? If not it would be a simple hack to double the limit by making the gold counter unsigned. Well... you' d have to change every variable that stores gold but it would be easier or at least as easy as changing it to a longlong or something.
An alternative is to purposely let it roll over. Blizzard would be doing those players a FAVOR. ;)
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B. The reason it's a signed int is so that GMs/Developers can alter Gold amounts and either, not have to worry about setting or INTENTIONALLY set a player's Gold to a negative. If you have negative gold, you cannot gain any (gold effectively disappears, barring log analyzation). Simple logic there.
A conscious design decision (Score:2, Insightful)
Game Economics (Score:5, Interesting)
Warning: Geekish Post Ahead
If you put a lot of emphasis in controlling inflation in your game then you can keep a game going with the ability to bring new players in cold and they have a better chance of staying. Economics of a game needs to have more of a priority than just killing mobs, crafting new items and completing the quest. Here's why.
I've been an avid gamer for a long time and have always found that economics within the game are never up to par with any standard, let alone a true economic standard. While I understand that there would be too much work in maintaining a true economy in many cases, the fact that the developers of each game don't bother to put in enough money sinks to keep the flow of money in game vs. out of game in check is astounding, especially in the case of WoW with n million players.
One exception to this rule is CCP Games "EVE Online". The game is fundamentally an economics simulator in a space setting. While this sounds about as fun as counting grains of sand on a beach on a windy day, don't knock the premise until you try it. The whole game revolves around the flow of money into and out of wallets via new ships, replacement equipment, massive costs for new skills and upkeep costs for space stations etc. CCP even has an economist on staff to give reports on how the game economics is doing.
Again, this sounds like no fun at all, but EVE has been running for over 4 years, is still increasing in population (albeit slowly) and I still did not have trouble getting started in the game and buying new equipment without it being ungodly hard to make the money to buy it. Oh and it's a fun space simulator too.
What kind of person... (Score:5, Funny)
Blizzard Exec #1: Only one kind... Whoever this person is, he has played world of warcraft nearly ever hour, of every day, for the past year and a half. Gentlemen we are dealing with someone here who has absolutely no life.
I don't get it (Score:5, Funny)
Is it a book?
At least it bounds, rather than overflowing (Score:4, Interesting)
At least they handled overflow right. I'm impressed. If it wrapped around to zero, or went negative, some small number of users would be screaming.
Back in the 1980s, the number of ticker symbols for stocks and funds passed 32767, and for a few days, no new companies could get on the exchanges.
Re:Get a life (Score:4, Insightful)
I'll give you a hint of things that aren't worth a shit: Playing video games, playing real life sports, drinking, partying, watching tv, watching sports, upgrading your car, buying new toys, buying a new car, hiking, camping, getting married, having a baby, buying a house, and much more..
In fact, anything that doesn't improve the life of the world in general, you can pretty much put in the 'not worth a shit' category.
That seems harsh at first, but playing WoW is how these people have fun, and everything listed above is how other people have fun. Unless you've donated significant money to charity, donated your time to charity, cured a disease, or otherwise improved the world in general, you have no business acting all high and mighty.
Do I claim to fit in the 'worth a shit' category? Not at all. But I don't go telling others how to have fun, either.
Re:Get a life (Score:5, Funny)
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Re:Get a life (Score:5, Insightful)
FWIW: I played D&D twice and found both groups to be complete morons. (I know there are non-moron D&D players out there, but I have yet to actually see them play.) I played WoW for about 2 months before I got bored of it. I'm a gamer, but I can't stand to sit in front of the same game for months at a time grinding. The game has to be interesting, not just a time-sink.
I'm just bloody sick of people getting all high and mighty because they don't play games, and then going and sitting in front of the TV and watching Friends or football.
Re:Get a life (Score:4, Funny)
Re:Get a life (Score:5, Funny)
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Re:Get a life (Score:5, Funny)
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Come out of your ivory tower and then do something that is "not bad for most people". That's ususally enough to do your part on making the world a better place. You could also invent a new technology out of pure evil greed for money and still be extremely contributing to society, though.
"Private vices, public benefits" is the keyword here. It doesn't matter if you get filthy rich while r
Re:Get a life (Score:5, Insightful)
Playing sports improves your physical endurance.
Working on a car improves your knowledge of mechanics, electronics, etc.
Hiking a new trail every week lets you see new things in the world.
Getting married and having a baby is procreation (do I need to explain how that is useful?).
Going to school and getting a degree means being smarter, richer, better of in all ways. (I know you didn't mention this one, but this is the #1 thing I see people screw over for MMORPGs)
Self-improvement is not worthless to one's self. Sure it's worthless to the world, but you have to balance civic "worth" vs. personal worth. WoW offers almost no chance for self-improvement. While you can argue the social aspect of the game gives you a way of meeting new people or interacting with old friends, it turns out that most people when offered an anonymous mask act like drama queens and morons, so even that aspect is quite limited.
But I'll agree with you that WoW has about the usefulness of watching TV.
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Disclaimer: I cannot stand playing any MMO, WoW included, for any period of time worth the initial investment.
I have a friend who plays WoW. He tends to be the group leader when he participates in raids and instances (no, I also don't know what either of those refer to in the context of WoW, I just know that they involve groups and he leads the groups). Talking to him, I find that he has learned a lot about leadership by playing WoW and, IMO, that knowledge is far more important than physical endurance
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Re:Get a life (Score:5, Funny)
Re:Get a life (Score:5, Funny)
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But on the other hand for most slashdot readers this discussion is purely academic and they have no choice but to play WoW
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Re:Get a life (Score:5, Insightful)
Re:Get a life (Score:5, Insightful)
Re:Umm (Score:4, Insightful)
Re:Umm (Score:5, Funny)
Kids are overrated (Score:5, Funny)
If I fully realized the impact of kids on my life, I would never have had him. I'd cut off my dick with rusty scissors first.
Not kidding, either.
Re:Umm (Score:5, Funny)
Re:Umm (Score:5, Funny)
Now, my precious little spawn, she's important...
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Puts a crimp in ya gaming, let me tell you that.
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Thinking back over the code I've written, I've often used "int " (where int is 4 bytes, signed) when I should have really used an "unsigned int " - of the code which is still in use and for which that will be an issue, it'll be about 2037 before the problem really crops up and I'll be retired; as will, I suspect, the code (though the source is available
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In cases like this players then need to work themselves out of the hole using the normal methods like missions,
Re:GuildWars Limit: 1000p + 100p per Character (Score:5, Insightful)
I'm not sure spending 2400 hours on any one activity can be referred to as "casual"...