Cell Hits 45nm, PS3 Price Drop Likely to Follow 298
Septimus writes "At this weeks ISSCC, IBM announced that the Cell CPU used in the PlayStation 3 will soon make the transition to IBM's next-gen 45nm high-k process. 'The 45nm Cell will use about 40 percent less power than its 65nm predecessor, and its die area will be reduced by 34 percent. The greatly reduced power budget will cut down on the amount of active cooling required by the console, which in turn will make it cheaper to produce and more reliable (this means fewer warrantied returns). Also affecting Sony's per-unit cost is the reduction in overall die size. A smaller die means a smaller, cheaper package; it also means that yields will be better and that each chip will cost less overall.'"
The Little and the Big (Score:5, Funny)
Thank you IBM.
PS: Please don't put Skynet online.
Re:The Little and the Big (Score:5, Funny)
"I don't know what it is about measuring things in picometers and petabytes that gives me such a hardon".
Re: (Score:3, Funny)
Re:Still Can't use it for anything other than gami (Score:3, Informative)
Sorry, but you are wrong (as your moderation points out).
You can buy a PS3 to do numerics and the Cell inside it is an average performer. Not bad at all for under $1000.
But, if you need to upgrade (and consider your workload is heavily parallelized and optimized for the SPUs because it already runs on your PS3's SPUs) you can buy one or more IBM QS21 blades and a suitable chassis. It's obvious these new Cells will be in these blades as soon as they become availab
Effect on cost (Score:5, Funny)
My only question is, will this reduce the cost?
Re: (Score:2, Informative)
Re:Effect on cost (Score:5, Insightful)
Re: (Score:2)
Re:Effect on cost (Score:4, Insightful)
But I kinda think you're wrong about the value of a PS3 blu-ray player. They aren't that expensive compared to an average blu-ray player, and you have to keep in perspective that these blu-ray players often sit next to expensive televisions. I have to add that the PS3 needs a sound system to deliver the kind of sound most people want, so there might be a huge advantage to buying a normal bluray player if you lack a modern sound system. And of course many have to buy a USB IR device of some kind to use a remote control (I just use my PS2 remote).
I do not see a lot of living rooms relying on a PC or laptop for DVD playback, and perhaps this will begin to change more, but I doubt the PC is a statistical competitor to PS3s and normal players in the living room.
Note that the PS3 streams content very nicely, plays a lot of free demos, will probably be capable of renting movies online, and is future proof relative to other blu-ray players. And it's technically a PC if you add linux (and I do use my PS3 for MAME and word processing, so it's a legit point for a tiny set of the market).
I really don't understand how any of the other blu-ray players are selling well, and I think it's absurd to recommend anything but either a PS3 or a PC drive like you're saying to those who want blu-ray. And I have to ask what a PC does for your TV that a PS3 doesn't do? PCs and desks work very well together for work and surfing the internet in a way the living room couch can be a bit of a hassle. Why not leave the PC in the office when TVs can be in the capable hands of an xbox or PS3?
Re: (Score:3, Informative)
All I mean is that, unlike many blu-ray players, the PS3 does not send out multichannel sound. You need a device that can decode the optical sound. If you have a audio system that will taket the optical outpout and give you surround sound, you're good to go.
And yeah, the cheap blu-ray players are similar in this respect, but it's still a fair point for those wanting the PS3 solely as a blu-ray player. It's not as good in the audio department a
Re: (Score:2)
Re:Effect on cost (Score:5, Informative)
You mean their loss margin just got smaller. They're still looking forward to making a profit. [reuters.com]
Re: (Score:2)
Re: (Score:3, Interesting)
For sony, yes. For end buyers? Nope. To sony this just means their profit margin got bigger.
BZZT! Shame on you and the mod that +1 Informative'd you. Does the most blatantly obvious bullet point in the Wii's success story escape you completely? Do try to grasp basic economic reasoning: Sony is out to make more money, but what's really likely given the nature of this product (game console hardware) and how they've been beaten up over their high price point? If possible, they'll implement a price cut to increase their market share. More consoles == more people to sell games to == more profit.
Re:Effect on cost (Score:5, Informative)
Re:Effect on cost (Score:4, Insightful)
I think the general slant of the question was whether the price drops now as a result of this, or does Sony put the saving toward reducing their losses on each system sold.
Essentially the 2 options are 1) go for market share and keep taking a loss or 2) try to get each box profitable, and then worry about lowering the cost to the consumer as future improvements drop the cost further.
I have a feeling Sony will split the difference and sit on the increased profit margin for as long as their market share stays stable or until they have an exclusive to release. Then they'll pass a portion of the savings on to the customer in line with their eventual goals on margin for the boxes. (pass something like 85% of the savings on when they do drop it down the line a bit)
Re: (Score:2)
Introducing cheaper hardware whilst also lowering cost just means they'll continue to make a loss per console which doesn't seem too great an idea. Sony realised pretty quickly the main barrier to people buying the console was it's initial price
Re: (Score:2)
Absoluely not. (Score:2)
Not so long as the consoles continue to sell at the current price. Sony charges what they think people are willing to pay, no more and no less.
Re: (Score:3, Informative)
That's a very simplistic view. First, "people" is a collection of persons all willing to pay different prices. So, there's no one price at which "people" will buy, and another at which "people" won't buy.
A company selling a product will try to maximize the profits. Once the cost of production goes down, the "maximum profit" formula changes -- you will either get more
Re:Effect on cost (Score:5, Interesting)
Re: (Score:3, Informative)
So, yes, many applications use SMP to do parallel work, but few of those do it in a way that makes sense on a Cell BE. IOW, merely running the audio subsystem of a game in a separate thread won't scale to a system with specialized coprocessors.
Do you think there are many threaded applications out there that use a model where
Re:Effect on cost (Score:4, Informative)
Re:Effect on cost (Score:4, Funny)
Re: (Score:3, Interesting)
There is a difference between being able to PRODUCE processors and being able to SUPPLY the cell processors. There have been more than a few occasions where Macintosh sales were hurt from CPU shortages.
With Sony and Microsoft buying these cell processors to supply a growing game console market, would Apple even have a chance?
Intel scored huge points with their ability to guaranty enough chips are available, and they sealed the deal by demonstrating their ability to customize the Core 2 Duo to meet product
Re:Effect on cost (Score:5, Insightful)
That was mostly an Apple problem. When you order large numbers of processors, you have to place your order ~6 months in advance. Apple's strategy was generally to place a very conservative initial order then demand more chips immediately.
Be nice to volume customers (Score:5, Insightful)
Re:Be nice to volume customers (Score:4, Insightful)
Excellent point.
This would have made Apple's position even worse. IBM would be more inclined to favor the higher profit margin/higher production run for console manufacture, than the endless performance upgrades demanded by general computing. This has always been Intel's strength.
This is not IBM's fault. Intel knew early on that the way to sell more chips was to create business/production model that depended on making the current product obsolete with the next product release.
Re: (Score:2)
IBM designed both the Xenon Multicore CPU for Microsoft and the Cell CPU for Sony. Both are base on the PowerPC. Chartered Manufacturing is doing the fabrication work for the Xenon, and the Cell CPU is being fabricated in house at the East Fish Kill, New York facility.
My point still remains that IBM has failed to meet production/design demands in the past, and if Apple stayed with IBM they would have to compete with the game console market - More so with Sony than with Microsoft.
Re:Effect on cost (Score:4, Insightful)
2) A MacBook powered by a Cell would be significantly less useful to the average consumer than the current crop of dual-core machines. Primarily because desktop applications just aren't that parallelizable. Not to mention the eight Cell cores are individually rather weak. Would you rather pull your cart with 100 Chihuahuas or 2 Clydesdales?
3) On top of there being no way for desktop software to take advantage of 8 cores, there's no software written for the Cell architecture in the first place. Except, as you said, Linux, which is great but uninteresting to 99% of the laptop buying populace.
Re: (Score:2)
Re:Effect on cost (Score:5, Insightful)
PLUS the astonishing thing is that you can't buy Cell chips on their own! they don't sell them! they have no datasheets on them. IBM will only sell you large quantitiess of pre-made motherboards that have a cell on them for a huge cost per board, and they'll charge you $1 million dollars to design the board in the first place. The reason is that Sony and IBM co-designed the chip (Toshiba is involved too I think) and they have agreements where IBM won't sell to anyone without Sony approving it in case it may conflict with Sony's business interest.
Yes, at first the Cell looks/looked exciting, but after we went though the whole mess with IBM it just is not worth it or good enough.
--jeffk++
Re:Effect on cost (Score:5, Funny)
or a group of them! a "cluster", if you will. maybe, for a lark, you could name this cluster after some mythical hero of old. that would be awesome.
imagine a gilgamesh cluster of those!
Re: (Score:3, Insightful)
Oh, and the performance would suck. Cell has only a single 3.2 GHz, in-order general-purpose core. The 7 SPEs are largely irrelevant for the kind of tasks run on laptops.
More SPUs? (Score:4, Interesting)
This would be a great thing if they allow PS3/Linux users to access 7 of 8 SPUs instead of only six.
Otherwise, it's nice but not that big a deal...
Re: (Score:2)
Re:More SPUs? (Score:5, Informative)
Matches rumors (Score:5, Interesting)
Don't forget about the GPU... (Score:2)
Most of the XBox 360 problems come from a very hot GPU situated under the DVD drive.
I think taht the GPU used in the PlayStation3 is a 90nm derivative from the GeForce 7800 (a quite hungry GPU) (you can see it in http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer [wikipedia.org]' ). I think that this GPU should be shrink into another process before creating a "Slim & Lite" PS3...
Pricedrop? (Score:5, Insightful)
Re: (Score:2)
Re: (Score:2)
The 360 and PS3 are considerably more powerful than the Wii. It's no surprise that it can fit in a smaller form factor than the other consoles simply because it is little more advanced than the previous generation of consoles. I doubt that any slim PS3 would get as small as the Wii but there is no denying it is bulky - a new model that was say 2/3 the size would be a very attra
Re: (Score:2)
Re: (Score:2)
Wii STILL hard to get, it sells out everywhere even NOW! this has happend for over a year now.
Xbox360 has a crapload more games and a crapload of $19.95 games now. Same as Wii.
PS3, crappy game selection, overpriced, overpriced games!
Yeah, they'll sell a crapload. if a crapload is a sad example compared to everyone else.
PS3 CAN take off.. Price it at $299.00 including a game and 2 controllers.
Drop all game prices to below $50.00
until they do that, it will stay as the wannabe console that
Re:Pricedrop? (Score:4, Interesting)
The place where I think Sony screwed up is in limiting backwards compatibility with the PS2 games. New PS2 games are STILL coming out, and the PS2 is still selling very well. Sony could capitalize on that better if they'd kept backwards compatibility.
A $300 console with one controller and no games could probably sell pretty well if it could play most popular PS2 games.
Re: (Score:3, Insightful)
Umm....
Raindrops (Score:2)
"I think there must be a lot of empty space in the 360 too"
I'm not sure about current hardware revisions... but the 360 I have... not very much space to go around.
But with some hard work it appears you can thin it out a bit as demonstrated in the Xbox360 Laptop [engadget.com]. My only question would be the failure rates on these things due to heat issues. As it's already been shown your standard store bought Xbox is affected by the excessive GPU heat causing motherboard warping and extra stress to solder points.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Microsoft killed the XBox prematurely in its lifecycle, because they didn't own the chip designs. A new model would mean they'd have to beg and whine to their manufacturing partners to pretty-please shrink things down for them and pretty-please don't jack up their pricing as long as they're renegotiating.
They didn't make that mistake with the 360 however, so they could change things around overnight if they
The last couple of paragraphs are the best (Score:5, Interesting)
Smaller die also means more die per wafer (Score:3, Insightful)
It would be really great, IF (Score:5, Interesting)
IF THEY WOULD SELL YOU THE DAMN THINGS!
Where I work, we approached them to try to buy Cell processors for our equipment: the SPUs would make dandy DSP replacements, and we really could use the closer coupling of the processors instead of having a bunch of DSPs and spending all our time schlepping data around.
IBM wouldn't sell us any modules, wouldn't let us design our own CPU board, nothing. They seem supremely uninterested in actually getting these out into the hands of anybody other than their own divisions and Sony.
HEY IBM! How about you guys release these in a MicroTCA formfactor, or as a module that can be integrated into a MicroTCA?
Re: (Score:2, Informative)
Re: (Score:2)
Also affecting Sony's per-unit cost (Score:5, Insightful)
Re: (Score:2, Interesting)
Best Buy has already stopped selling the 80GB PS3 - the remaining 40GB PS3 has no PS2 software emulation.
They've stopped selling the 80GB version as well - if you find it in a store, that's remaining stock. They won't be replacing it, either.
So if you want a PS3 with PS2 support, you're stuck blowing $500. The new, cheaper PS3s won't have it.
Not that it really matters in any case - the Xbox 360 has proven to be effectively a superior console. Reviews are starting to come in co
Does that make for a slimmer ps3? (Score:5, Interesting)
Re: (Score:2)
Plus, it looks extra crappy.
Last laugh? (Score:2)
Re: (Score:2)
Why would Sony drop the price? (Score:2, Informative)
Simply put, they reduce the cost of production, they lose less money on each one they sell. Considering the Playstation 3 is slowly gaining market share at it's current price, they have no need to drop the price right away.
Re: (Score:3, Insightful)
While the PS3 is selling more units year over year so are its competitors. I'm pretty sure its market share is within a few percentage points (at best) of where it was at 6 months ago. Maybe gained a little from the price drop, but since the pri
Re: (Score:2)
Production rules increase? (Score:2)
Isn't the blue laser the biggest cost? (Score:2, Interesting)
It's nice that the cell processor is lowering in cost, but I'm not sure that it ever was a significant enough percentage of the unit cost to see a drop of more then a few tens of dollars.
Re:Isn't the blue laser the biggest cost? (Score:4, Informative)
Re: (Score:2)
Sony's about improvin
Re: (Score:2)
Here's a desirable, system-selling game. They would probably milk it as usual
CBE Performance (Score:4, Informative)
Why would sony lower costs? (Score:2)
Re: (Score:2)
Blu-ray won. Just like DVD will live with VHS for years, so Blu-ray will live with DVD. The only point we're looking for is the inevitable one where Blu-ray sales surpass DVD sales.
The 360 has already had a die shrink from 90 to 65 and prices are relatively steady. The Wii doesn't have a pressing need for a die shrink like the others since it a
Too much info (Score:2)
"Price drop unlikely" does not follow. (Score:4, Interesting)
If anything, I'd guess Sony wants to keep the PS3 at its current price, now that they've basically won the next-gen DVD skirmish. Plenty of people who want Blu-Ray players probably already see the PS3 as a good choice (just like I bought a PS2 to play DVDs back in the days of yore).
Re: (Score:3, Informative)
Re: (Score:2)
Re: (Score:2)
http://www.anandtech.com/gadgets/showdoc.aspx?i=3152 [anandtech.com]
Die Yield Not as Important for Cell (Score:4, Informative)
The redundancy of the Cell's 8 SPUs (DSP coprocessors) is the main point of the Cell's design. Defective SPUs (nearly always from dust particles in the nearly - but not quite - perfect "clean rooms" in which they're manufactured) can be tested and turned off as they roll off the assembly line. The shut down SPUs are even physically disconnected from power by hard fuses, so they don't cost any performance in operation. The perfect Cells with 8 SPUs cost the most, in high-end IBM RS/6000 workstations (and some blade servers). 7 SPUs go into PS3s. The rest of the yield, supposedly down to a single SPU (but even 0 SPUs still have a 3.2GHz PPC and superfast IO), go into HDTVs and other consumer electronics. All of the yield gets sold, instead of a fraction in older manufacturing processes.
So smaller dies don't really affect Cell yields. Smaller dies just mean smaller parts of the wafer that would get spoiled by a single defect, which is already taken care of with the redundant SPUs.
In fact, smaller dies mean multiple defects are less likely to land on a single die. Which means that more Cells would turn into low-SPU, cheaper Cells. While larger dies would concentrate multiple defects into a single dies, by landing on a single die more often, leaving more perfect Cells getting the highest prices.
45nm does mean more Cells, at any defect rate, per wafer. Which means, for the same number of defects per wafer, more dies per wafer. So there is a yield increase, but not for the same reasons as traditional ones. And of course 45nm has so many other valuable benefits, like speed, and more transistors if they keep the same die size, that the move is very valuable overall.
Cell PC, Already? (Score:3, Interesting)
But where are the Cell PCs already? The PS3 is cute, but it's locked down with a Sony hypervisor, it's got no PCI or other expansion, only a single SATA connector, and a puny 512MB hardwired RAM (its Cell can rip through 512MB, peforming 64bit floating point math on it all, in under 0.0025s). Its RSX video chip is locked out from Linux, so no HW acceleration (and no addon videocard is possible).
IBM is now cranking out these chips. It lost Apple, its biggest CPU (PPC) customer, to Intel. Where's a PC built on a Cell that includes PCI-e, expandible XDR RAM, Gb-e networking, and a more open nVidia graphics card (or two)? Since the Cell is cheap due to its higher yields, a $1000 Cell PC could make a $1000 Intel PC (Mac or Windows/Linux/etc) look like a 286 with its extremely high speeds. Sony has proven it can be mass manufactured with mostly commodity parts for under $750.
Since Ubuntu already runs on Cell [psubuntu.com], a cheap Windows killer could take the Cell architecture to the top of the CPU stakes in record time from release. It would be a much easier/cheaper/faster target for porting PS3 games than Intel PCs. Apple, which supposedly dropped PPC for Intel because of heat:performance limitations, would have to look seriously at a return to PPC, especially since 45nm Cell with only a few SPUs could be a perfect fit for an iPhone successor. If not from Apple, then from someone smart enough to use Cell in the biggest market of all.
Re: (Score:3, Insightful)
Also, Sony gets royalties on every Cell sold, having helped create it (and owning many of its patents).
So yes, I am suggesting "that IBM should sell processors to a computer manufacturer who will use them to make a desktop box that plays PS3 ports". Like to S
Suitability for business use ++ (Score:4, Insightful)
The instant they can get a PS3 (or an Xbox) that does not spew heat and use fans akin to a Boeing, it will have a place in the entertainment centers in luxury accommodation suites around the world. The region free PS3 game discs will seal the deal. Surfing internet on the TV and being able to show photos straight from your memory card is also a plus.
Late last year, we tried rolling the current model of PS3s into some guest suites. In the end there was no way to accomplish this without a major retooling of the entertainment centers, costing hundreds of dollars extra per unit. In one case the excess heat generated by the PS3 caused the TV to overheat!!
The drop in power bills will also be a big plus, as guests will generally never be bothered to switch off an appliance. I had thought that the PS3s were supposed to automatically regulate the amount of processor power needed. But they seem to run as many fans even when idling at the top menu.
For business use the maintainability and operation costs are a much bigger factor than the original cost per unit. If they can actually get the heat under control, Sony will break into a huge new market of corporate clients.
Re: (Score:2, Informative)
Re:Since when? (Score:5, Informative)
Always has.
Assume there will be 20 defects on a wafer that will render 19 large chips (out of 100) unusable. Your yield is 81%.
Same 20 defects, but affecting 20 small chips (out of 170). Now your yield is 88%, or 150 chips versus 81 chips per wafer.
The number of defect sites per wafer is generally rather constant, thus the more chips you can fit on a wafer, the better the yield.
assumption (Score:2)
Re:Since when? (Score:5, Informative)
Suppose there are 20 defects across the wafer. If your chip were the size of the entire wafer, it would be guaranteed to be defective.
Try half the size of the wafer, and there would be on average 10 defects. A quarter of the wafer, 5 defects. If you have a chip that is one hundredth the size of a single wafer, then the odds are now in your favour; on average 20/100 that you will have a defect, 80/100 that you will not.
The Cell processor is etched with eight processors anyway. If one is defective, they can ignore it, otherwise if all eight are working, then they will just deactivate one.
I wonder how long it will be before they start adding more processors to the chip.
Re:Since when? (Score:5, Informative)
PS: the distribution you are talking about is a poisson distribution
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:3, Informative)
Re: (Score:2)
Because the die is smaller... (Score:2, Redundant)
For instance, say one 300mm wafer has 50 defects evenly distributed over it's surface, and one wafer can hold 100 chips with the old process, 200 with the new. The 10 defects result in a 50% yield with the old process, a 75% yield with the new process.
That said, yes, almo
Often can (Score:5, Informative)
Well cost is based per wafer. It doesn't cost any more to make a wafer with 1000 small chips than it does to make one with 4 big chips. In either case it is the same size wafer, same mask, same process, etc.
Now yield could go down if a company has problems with a new process. Suppose that the old process yields 10% non-working chips per wafer. You get a new process that yields 20% more chips per wafer than the old one, however now 50% of them are non-working. That would equal a lower yield, despite the more chips per wafer.
However assuming a roughly equal failure rate, shrinking the die size will increase the yield.
Re: (Score:3, Informative)
Re: (Score:2)
Re: (Score:2)
Re:oh, hum. What else is happening? (Score:5, Funny)
Re: (Score:2)
Re: (Score:2)
http://www.engadget.com/2007/10/30/40gb-ps3-features-65nm-chips-lower-power-consumption/ [engadget.com]