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Unreal Creator Proclaims PCs are Not For Gaming

Posted by CmdrTaco on Monday March 10, @08:58AM
from the true-if-you-run-a-mac dept.
An anonymous reader writes "TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC into a useless gaming machine. He's especially unhappy with Intel, which he says has integrated graphics chipsets that 'just don't work'."

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  • TFA Clarification (Score:5, Informative)

    by GWLlosa (800011) on Monday March 10, @09:06AM (#22699472)
    He's not saying that the PC is not a gaming platform, or that it shouldn't be. He's saying that there are 'high-end' PCs that can play games, and 'low-end' PCs that can't, and the gap between them is large and transparent to the average consumer (who doesn't realize that buying a PC with "Integrated Extreme Graphics" is the same thing as buying a PC that "can't play modern games").
    • Re:TFA Clarification (Score:5, Insightful)

      by iainl (136759) on Monday March 10, @09:11AM (#22699528)
      But, as ever with Epic staff, he seems to labour under the frankly ludicrous idea that the solution is to stop home and business users who don't need an 8800 from buying anything slower.

      If he's not able to label his game box clearly enough as needing a £300 graphics card, that's his problem, not Intel's. They make chipsets that are perfectly good enough to accelerate Aero Glass, and there are plenty of consumers that only need that.
      • You're way off the mark (Score:5, Interesting)

        by Nicolas MONNET (4727) <nico@al t i v a.fr> on Monday March 10, @09:34AM (#22699840) Homepage
        I just bought a new motherboard with integrated Intel GMA3100 graphics. I ended up buying a low end Nvidia 8400 for 40 EUROS because it sucked so much. The Intel can barely run Google Earth. It runs Quake3 worse than a 6 year old Geforce. The 8400 runs ET:QW at 30 fps @ 1680x1050, medium-low settings with shadows disabled. That's not £300, just £30, and it's capable of running recent games decently.
        So yeah, the guy's right, Intel's graphics adaptors are terrible. I don't know about the X3xxx series, they're supposed to be much better, but I wouldn't count on it.

        * OH FOR FUCK'S SAKE /. still can't display the EURO sign, what the fuck is wrong with you people? *
        • Re:You're way off the mark (Score:5, Interesting)

          by mdarksbane (587589) on Monday March 10, @10:13AM (#22700460)
          I agree 100%. The difference between an integrated graphics chip and a $50 consumer-grade card from *two* generations ago is staggering.

          A Geforce 6600 will still run new Unreal Engine games with the graphics turned down to medium. A 5900 will run them on low (I think, anyway.. they might be missing a few extensions needed). That's hardware from several years ago.

          An intel integrated graphics card still can't run Quake 3 well.

          He's saying we need to get into that 10x range from low to high, not that everyone needs an 8800. When the average new product gets trounced by a low-end standalone card from four years ago... how are you supposed to develop games for the platform?
        • Re:TFA Clarification (Score:5, Insightful)

          by p0tat03 (985078) on Monday March 10, @09:38AM (#22699894) Homepage

          Because you, the consumer, demand flashier and better graphics. Not to mention that the level of graphics we're talking about is *impossible* to implement on CPU - the GPU trounces your CPU's performance many times over for matrix math and other calculations.

          Scalability is certainly a problem that game developers face - your game should look fairly decent even on a relatively old card, but PC gaming (especially of the 3D graphics variety) has always been an enthusiast thing. If you're not willing to buy a new $200 video card every year or so, you have no hope of keeping up.

          I object to your description of game devs as "lazy". The usage of the GPU is a matter of necessity, and it's not easy either. Game developers are not taking the lazy way out by "not writing code" (they are), and relying in GPU functions - what does that mean anyway? Do you think there's a magical "awesome graphics" API on your graphics card that we can call to make things shiny? The kind of work we do on the card (shaders) is sometimes a LOT more complex than what we do on the CPU.

          Oh, and DOOM works fine on integrated chipsets because... *drumroll* it doesn't use it! All your 3D work is done on-CPU, and I'm sorry to say that as fast as our CPUs have gotten, they are FAR from fast enough to power all of the pretty graphics you're used to seeing. We are, what, 100 times faster than the CPUs of the DOOM era? But our performance needs for games have progressed leaps and bounds beyond that.

          I'm so tired of buying games for my 10 year old, then having to disappoint her when it won't install because it doesn support pixelshader 1.N, and 10^27 polygons per second etc

          Read the requirements on the box! Every PC game I've ever bought has been *perfectly* clear about its video card requirements up front. After all, PC developers don't want pissed off consumers any more than you like getting disappointed when a game won't run. And seriously, if you're buying things like Lego Star Wars for your child, anything higher than a GeForce 6600 will run it buttery smooth, and that's a $50-100 card these days.

          Honestly speaking, IMHO PC devs have been doing a good job with scalability. The only game recently that required a massive upgrade just to play was Crysis, everything else (Portal, TF2, C&C3, etc.) scales VERY well down to some downright low-end hardware.

  • by amazeofdeath (1102843) on Monday March 10, @09:07AM (#22699490)
    For example:

    [...] a problem that we have today, and that is the fact that every PC should have a decent graphics card.
    Why would a computer meant for browsing the Internet and reading email need a separate graphics card?
  • Keyboard and Mouse (Score:5, Informative)

    by tripmine (1160123) on Monday March 10, @09:20AM (#22699656)
    I used to be a complete hater when it came to keyboard and mouse fanboys. But even since my friends and I started playing UT2K4 together about a month ago (yeah I know it's an old game shut up), I have seen the truth. FPS's are meant for the mouse. Until a console fully supports this, I will refuse to believe that PC gaming is dead.
    • Re:Keyboard and Mouse (Score:5, Informative)

      by abaddononion (1004472) on Monday March 10, @09:43AM (#22699966)
      Again with these posts. Clearly Im going to have to give up on pointing this out, but:

      I cant speak for the 360 (I just dont know), but the PS3 already supports mouse/keyboards fully. It uses USB interfaces, so there's no difficulty finding a mouse or keyboard to hook up to it. If you want to go wild, you can buy an expensive bluetooth keyboard for it and save a port. Game support might be running a bit lower. I dont know about CoD4, but UT3 fully supports playing with the mouse/keyboard on the PS3. You have to set it up, but it's not a hard process and can be googled.

      Im not sure what more people are looking for with this "I demand full support NAO!" thing.
  • by acvh (120205) <geek@@@mscigars...com> on Monday March 10, @09:31AM (#22699786) Homepage
    this article and interview are NOT about mouses and joysticks. this article and interview are NOT about PC vs. Console.

    This article and interview ARE about how the overwhelming majority of PCs sold in the US do not come remotely close to being able to run current game software. It is almost a plea to Intel to stop making integrated graphics chips, because they suck at running games. If 90% of the PCs sold can't run the software you write and publish, then you aren't going to be a big fan of PC gaming at the moment.

    Yes, we know, if you're posting here you can build your own PC, upgrade your graphics card every six months, and use your mouse and keyboard to headshot Osama Bin Laden in his cave from orbit. That doesn't change the fact that you are a part of a minority, and can expect that other game publishers will begin thinking of bailing out on the PC as a platform.

  • Who's fault is this? (Score:5, Insightful)

    by GauteL (29207) on Monday March 10, @09:47AM (#22700046) Homepage
    If 90% of all PC's sold can't play 90% of the games sold, who's fault is this? Is it the hardware manufacturers that sell people PCs at a reasonable price, or the game manufacturers who target hardware only found in 10% of PCs? Even if only 1/9th of all the people buying low-end PCs wanted to buy games, that would still double the target market (and that is assuming that all of the people buying "capable" machines want to buy games).

    Games manufacturers could easily start to target the 90% instead if they wanted to increase their market. Even an Intel GMA 950 (which is in an awful lot of PCs and laptops) should be capable of playing 3D games if the graphics are scaled down properly.

    Personally I think a lot of games manufacturers are pissing away the chance for a large increase in their sales, by being way too '1337'. They want to show off their game, and they want to make it look super slick, which is fair enough... but don't come complaining if this rules the game out for a large part of the market.
  • by phozz bare (720522) on Monday March 10, @10:16AM (#22700518)
    I personally think that the PC, particularly under Windows XP, is a terrible gaming platform. I find myself cringing every time people complain about how bad Linux/Mac are for games, as opposed to the great and wonderful Windows. Here's a little list of annoyances I can think of off the top of my head right now:

    * The need to install a game on your hard disk. Why can my Gamecube run any game within seconds of plopping the CD in and turning it on? (...and it's not like I can legitimately run the game without the original CD anyway.)
    * The horribly slow and ugly process of switching from the Windows desktop to full screen. First the screen flickers. Then the screen turns black. Then the desktop shows up for a second, "magnified" (because the resolution is lower). Then more blackness. Finally, the game shows up. Hard disk grinding throughout this time. Reverse this process when the game is over.
    * Occasionally some stupid popup (like an instant message or a warning about my swap space running low) will force the game out of full-screen mode and back to the desktop. This cuts you out of the action for at least 30 seconds, as the disk grinds its way to swap everything back in and the resolution change as described above occurs yet again.
    * The occasional background process causes the game to stutter or jump slightly every once in a while.
    * I've rarely ever seen a 3D, or even a 2D game on the PC that has consistent smooth moving animation and scrolling at the refresh rate of the monitor with no tearing - things that are a given in almost any console game. That is, it should be that FPS == refresh rate, and refreshes occur while screen is not updating.
    * When quitting a game, very often all windows that were previously open are now confined to the upper-left corner within bounds equal to the size of the game's full-screen resolution.
    * Sometimes the same goes for all desktop icons. So what if you've spent time arranging them in a particular way? They're all bunched up in a 320x200 corner now, sorry.
    * No matter how good your hardware, a game will always give you the impression that something needs upgrading (see the stuttering phenomenon mentioned above).

    In my experience the Mac is much better in most of these respects. I've never tried gaming under Linux or Vista, and I do realize some of these points may have been fixed in Vista.
  • Don't blame Intel (Score:5, Insightful)

    by cerelib (903469) on Monday March 10, @10:35AM (#22700900)
    Blaming Intel and integrated graphics for the decline of PC gaming is a cop out. These game companies have been operating under the principle that a game with better graphics is a better game. Instead of creating new an innovative was to game on a PC, they enhance the graphics of an old game and call it a new game. Don't blame Intel if your game does not work on their GPU platform and you are using the latest, cutting edge, extensions and expecting the latest amounts of video ram. The fact that some of these companies are listing specific graphics cards as system requirements should indicate that there is a problem. At that point you are limiting your audience on your own. If you want a big audience, you should target machines with integrated graphics and then find ways to scale up when there is more power instead of targeting the latest and greatest and then complaining that you can't scale back to make it work. By promoting the idea that better graphics equals better game, they entered into a stupid race and they can only blame themselves.
    • Re:I'm not worried, because... (Score:5, Insightful)

      by DuncanE (35734) * on Monday March 10, @09:08AM (#22699500) Homepage
      Personally I find that only games that require a mouse are worth playing on a PC now anyway. And I dont include FPS's in that either. So really I only play RTS's on the PC, but I would happily play them on a console and then wouldnt have to worry about driver issues and bugs due to odd hardware conflicts.
      • Re:I'm not worried, because... (Score:5, Interesting)

        by Brian Gordon (987471) on Monday March 10, @09:18AM (#22699628) Homepage
        Oh please. I don't understand you console jockeys at all- FPS can. not. be played on a controller. None of them can. Halo came somewhat close to playability, but anyone who ever seriously played the terrible PC port of one of the first two Haloes can attest that without the added challenge of dealing with a joystick input, the game is ridiculously easy, and multiplayer is a joke- anyone with moderate railgun skill can just crank up their resolution, grab a sniper rifle, and score nonstop headshots from a mile away. Sorry Wii, the input should be seamless and not the only thing that makes a game challenging. The mouse is obviously the easier input device for FPS, so it alone should be used. Ever wonder why the console versions of multipleyer FPS can never play with the PC versions of the same game? The first time they tried that was with Quake 3 on the dreamcast and on the PC. Even if you've never played the game yourself, you know the reputation- ridiculously fast amphetamine-twitch gameplay. The PC players absolutely curb stomped the dreamcast players until they were drowning in the blood pouring out their eyes.. it was a huge joke at the time because the dreamcast players just couldn't even score a kill- you'd look at the scoreboard and it would be like naturally the top half of the scoreboard is reserved for PC players, the bottom half for dreamcast players.. the controller just sucks that much.
        • Re:I'm not worried, because... (Score:5, Informative)

          by Telvin_3d (855514) on Monday March 10, @09:37AM (#22699866)
          regarding the Wii; It's taking a while for the various companies to figure the quirks of the new control scheme. However, some are getting there. Drop a few dollars and rent Resident Evil or Metroid for the Wii for a weekend. I've seen it happen with a half dozen people now where they bitch about the controls for a hour and then everything clicks and away they go.
        • Re:I'm not worried, because... (Score:5, Insightful)

          by reidconti (219106) on Monday March 10, @09:44AM (#22699988)
          Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs).

          I like to come home, flip on my 360, know it'll work (joke's on me I guess) and play games for an hour or two.. then put it away and go on with my life. It's nice to have a system that just does what it's supposed to do. The game makers know what hardware I'll be using and optimize the game for it. Perfect.

          Go ahead, tar and feather me as a Mac user, but I work with computers all day; the last thing I want to do is come home and mess with one too. I love my job, but home time is relax time.
          • Re:I'm not worried, because... (Score:5, Interesting)

            by Andrzej Sawicki (921100) <ansaw@poczta.onet.pl> on Monday March 10, @10:15AM (#22700508)

            Maybe we care more about having fun than about worrying about optimum input devices
            Unfortunately, as with RTS games, this is directly correlated. Every FPS I tried playing on a console has had me screaming (and I mean screaming, even though I'm usually very patient) in minutes because of the crappy interface. All I usually do on my PC, is pick the right mouse sensitivity, tick off antialiasing, and I'm set for fraggin'. (Plus, on my PC, I get to play Civilization.)

            All your other points are well taken, though. It does take some thinking ahead to make a PC that is silent (as in the hard disk being the loudest component), and suited for gaming at the same time. And it doesn't end with the hardware, you also have to know how to choose the right settings for each game.
          • Re:I'm not worried, because... (Score:5, Insightful)

            by totally bogus dude (1040246) on Monday March 10, @10:18AM (#22700550)

            If you're constantly have to repair your PC or if it "crashes all the time", then you're using it wrong. I get home from work, flip on my PC, surf the 'net, check my email, watch a video, play some games, and it just does what it's supposed to. Has done since I built it, and I even swapped out the motherboard to replace my Athlon CPU with an Intel Core Duo a year or two ago and it still works (okay, I admit I was a bit surprised by this).

            Yes, every now and then I may replace a component; I got a new video card about 6 months ago for example, and while the cards I had then were pretty good it did give a noticeable boost to performance, and it was worth it. On a console, you get what you're given, and the only way to upgrade it is to buy a new one when it comes out. That has its benefits and its drawbacks; clearly you think it's a benefit and I can understand that, but I do like to be able to make my gaming PC more powerful whenever it suits me and my budget rather than having to wait until a new console is available with games to make it worthwhile. I suspect the XBox 360 will be showing its age compared to PC titles by the time it gets a replacement, but this is the first generation of console games that have actually been comparable to gaming PCs so I could be wrong.

            Also, games for the consoles seem to be noticeably more expensive than PC games. It might just be because it's easier to pirate PC games, but it may also be to help make up for the manufacturer's losses in selling you the console hardware in the first place.

          • Re:I'm not worried, because... (Score:5, Insightful)

            by crossmr (957846) on Monday March 10, @10:31AM (#22700830) Journal


            I don't get people who claim how frequently they have to upgrade their machine, or how much time they allegedly spend maintaining it. I'm calling it BS and the person who modded you up some clueless console fanboy.

            I upgraded last summer to a core 2 duo, an 8800 GTX, and a SB X-Fi. I bought the machine 3 years ago. In that 3 years the only thing I'd done was add 1 GB of ram to it and a TV Tuner card. During that time I played all the latest and greatest including first person shooters all the way along.

            I have no plans to upgrade 6 months from when I bought that unless I travel back in time, and likely I won't upgraded the graphics card for another year and a half.
            I can't recall the last time I had a problem so severe on my machine that I had to stop anything I was doing and focus on it rather than do what I wanted to do on the machine.

            But if you fool yourself in to thinking that a Radeon 9250 is a good upgrade choice, or that you'll get a free ipod for punching that damn monkey, I could see why you might have to upgrade often or spend a lot of time "maintaining" your machine.

            Not everyone who plays a PC is some kind of hardcore lan player who spends hours every day optimizing his water cooling device and trying to squeeze another MHz out of his overclock. However optimum input goes hand in hand with fun. Its not much fun stumbling your way through bad controls, which used to happen on the PC, when some developers thought it was a good idea not to let players map controls (that only happens in bad console ports now). Anyone who can look at it objectively should be able to realize that there are certain types of games which just lend themselves to a mouse/keyboard input and that joysticks fail at.

            As another benefit, should something actually go wrong with my PC, I'm only inconvenienced for as long as it takes me to get a part and put it in. If its something non-critical, like one of my storage drives, optical drives, sound card, tv tuner, etc. I'm only without it for as long as it takes me to power it down and put the new one in and turn it back on.

            I don't have to sit around twiddling my fingers while Microsoft, Nintendo, or Sony get the unit back to me.

          • Re:I'm not worried, because... (Score:5, Insightful)

            by Ash Vince (602485) on Monday March 10, @11:07AM (#22701444) Journal

            Maybe we care more about having fun than about worrying about optimum input devices, highest possible mouse resolution, upgrading our video cards every 6 months, and so on. All to end up with a "gaming" PC that makes too much noise and crashes all the time (or is down for repairs).
            Sorry, but you must have last played PC games quite a long time ago.

            I currently own a PC bought several years ago (Athlon XP 3200+, GTX6800 and 1 Gig Ram). Ok, this was fairly expensive when I bought it but it has been good for me ever since. We are not talking about 6 months between upgrades, we are talking 3-4 years, long before your 360 came out. That discounts your first point about upgrades, I will only need to upgrade when games I want to play start comming out Vista only and that hasn't happened yet.

            Optimising mice and video cards? If you mean selecting what resolution to run each game this is hardly a chore, most games will autoconfigure by looking at your PC specs now. It is also amazing how many games still run at the top resolution my monitor (1280*1024) even though the PC is now several years old.

            Makes too much noise or crashes all the time?? Nope, never. If a PC crashes nowadays then something is wrong with it, probably in hardware. I know windows has a reputation for being buggy, but I have had very few issues with windows XP.

            So now I have shot down all you bad points about PC gaming let me elabourate on the better points:

            1) Multifunctional

            With a PC you can do other stuff as well as play games. You need to write the occasional letter, no problem. Almost all of us nowadays need to do the CV thing occasionally and alot of companies now accept word document CV's so you do not even need a printer.

            2) Higher Resolution

            PC's can support much higher resolutions than your TV, this has been true for years.

            3) Cheaper games

            Since your 360 is actually a cheap PC in disguise that was sold at cost Microsoft have to make money somehow, they do that by adding an extra licence fee to the games. They then use a patent or hardware device to prevent people producing software for the system without paying MS a licence fee. This fee makes console software more expensive.
    • by Lumpy (12016) on Monday March 10, @09:17AM (#22699616) Homepage
      Have you even tried to play Unreal III? It takes far more PC than most people have. and that same problem plagued ID on it's last 2 releases for almost 2 years. Hell I know people that STILL dont have a pc capable of running Doom III at any playable speeds. Gaming companies are killing themselves. They are selling games that require a 4ghz dual core, 4 gig ram, and a $500.00 video card. While the world is happy as hell with their 3 year old Pentium 4 3ghz running that $45.00 Geforce 6600 card.

      you cant sell a crapload of games that runs on hardware that most people dont have.
    • by MORB (793798) on Monday March 10, @09:43AM (#22699974)
      That's twice that someone from epic say pc gaming is dead. I think that's because they have sour grapes that UT3 sales failed.

      The problem is that they failed on many points:

      1. They shouldn't have released an unfinished games to meet seasonal sales, because in the end they missed much more than just christmas 07 - they made people ignore the game altogether.

      2. When you release a primarily multiplayer game with the idea that it's third parties who'll host most of the servers, you have dedicated linus server binary available on the release day. On release day people had to host servers on windows with a retail CD in the drive for fuck's sake.

      3. When you release a successor to ut2004 that had tons of maps and mostly the same gameplay and game mechanics (minus the bugs and unfinished features of ut3 like spectating), don't expect people to upgrade just for the visuals - especially since ut2004 can run so well on today's machines.

      4. And they should have listened to complains and answered them on their forums instead of deleting any post suggesting ut3 is far from a perfect game in the hope that other potential buyers wouldn't otherwise find out (how stupid can those PR fucks be?). That or just don't have forums at all.