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NVIDIA Quad SLI Disappoints
Posted by
Zonk
on Tuesday March 25, @11:22AM
from the just-buy-sins-of-a-solar-empire-and-casual-games dept.
from the just-buy-sins-of-a-solar-empire-and-casual-games dept.
Vigile writes "While the death of PC gaming might be exaggerated, it's hard not to see the issues gamers have with the platform. A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate, and that's just plain bad for the consumer. NVIDIA's SLI technology was supposed to get a boost today by going from two GPUs to four GPUs with the introduction of Quad SLI but both PC Perspective and HardOCP seem to think that NVIDIA drastically missed the mark by pushing an incredibly expensive upgrade that really does nothing for real-world game play and performance. If PC gamers are left with these options to save them from consoles, do they even have a chance?"
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Oh please (Score:5, Insightful)
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Re:Oh please (Score:5, Insightful)
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Re:Oh please (Score:5, Interesting)
I do get the impression from high street games shops that consoles are the new wave. Pc games are mostly relegated to a few shelves, or one small section.
This actually shows something entirely different from that which is apparent at first glance.
The old way of games purchasing is dying out at a rapid rate for pc gamers. We don't need to go into shops, we have steam, or play.com, or amazon, to name but a few online locations. Most polls that talk of reduced pc game sales aren't taking these online sources into account. It's been several years since I bought a game in a shop, a bargain bin copy of Rise of the Middle Kingdom.
Console gamers have online shopping systems, but those are very much first generation, and in my opinion, not that good. Give it a few years of work and we might start to see high street console game purchasing dropping. What will they say is the new thing then? Mobile phone games probably.
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Re:Oh please (Score:5, Insightful)
I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal.
PC gamers played TF back in 1998 and have been waiting for tf2 ever since, only to pre-order orangebox once it was available on steam and start playing the beta a month early.
Due to mod-ability and better multiplayer, PC games seem to last longer so you're more inclined to stick to the one you know and ride it out longer, whereas on consoles you're stuck taking more risks on whatever is available because you beat all that there is to beat on the game you have.
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Re:Oh please (Score:5, Interesting)
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Re:Oh please (Score:5, Insightful)
And PC game developers are silly to make anything like that a requirement to even play their game at a decent level.
After all, if they concentrate on only the high-end market, their customer base will be quite small. And unfortunately, the higher end the market, the greater likelihood of piracy. As explained in an article about videogame piracy [slashdot.org], if you develop for the largest market, then you can ignore the pirates.
After all, once you've shelled out $1200 for a kickass card, you want something to run on it. Yet, you don't want to pay the $60 for a game you'll use as a tech demo, so you'll probably pirate it, go "wow, nice graphics", and that's it.
Go after the people with requirements that an Intel GMA950 can fulfill (basically every machine dating back a few years), and you'll sell a lot of copies, and if it gets pirated up the wazoo, well, don't worry about it. (Also, don't try to sell to markets filled with pirates - e.g., China - why spend all the money translating when you won't make it back. Let the pirates do it for you!).
Sort of how the Nintendo Wii is doing so well - they don't cater for the traditional gaming crowd too much (they do, but Nintendo doesn't focus there), but instead on the non-gamers. The Wii can't compete against the PS3 or Xbox360, so it doesn't. It goes after a bigger market segment of non-gamers. Which is probably why "casual gaming" type games are skyrocketing - non-gamers can play, even their 5-year-old work PC can run it decently, etc.
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Re:How many players per PC? (Score:5, Insightful)
And while you can get console-type controllers for your PC, not all consoles adequately support a full keyboard and mouse. Arguably a keyboard and mouse provide much better, or at least more flexible, controls in certain situations.
There's a reason consoles have been becoming more like PCs, rather than gaming PCs becoming more like consoles.
=Smidge=
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Fishy (Score:5, Interesting)
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Re:Fishy (Score:5, Insightful)
As HD TV penetration rises, consoles will have to package more hardware to push the same picture quality. And thus the reason why we're seeing console going for $400-600 instead of $100-200.
-Rick
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Re:Fishy (Score:5, Informative)
I alternate between the three systems. I'm currently in a 360 kick, and honestly when I'm console gaming it's almost always 360, but I'm sure I'll swing back to the PC within a few weeks now that I have it set up to output to my 52" LCD. PC Gamers with high end systems will always have a graphical advantage over consoles and midrange systems will have the advantage through 3/4 of the console product cycle. The important difference to me isn't graphics; it's games. Mass Effect was the original game that started my recent console binge, and then I played a bunch of rather low quality but still fun games like Halo 3 and Gears of War and then a lot of Oblivion on each system, just to compare them. Good PC games tend to beat good console games for quality of writing and nuance of gameplay, but at least half the time I just want a popcorn blockbuster game where I sit back and watch 1-dimensional characters do something simple. I'd hate to give up either type of gaming permanently.
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Re:Little Nit to pick (Score:4, Informative)
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Re:Fishy (Score:5, Informative)
(* - this is the number Wikipedia quotes, and it mostly agrees with numbers I've seen elsewhere)
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Re:Fishy (Score:5, Insightful)
The XBox360 (which I own and love too), sortakinda does 720p. That's 1280x720. I say sortakinda because checking framebuffers on launch titles revealed some of them weren't even managing that... They were rendering fairly significantly lower resolutions and then upscaling to fill 720p in order to keep their framerates up.
Compare that to a $200 8800GT that laughs at 1280x720 for most games. Sure, there are some games with graphical effects WAY beyond anything I get on my console... but I can switch it down to console levels and play at full 1080p and beyond (I play most games at 1920x1200 on a 24" widescreen with the vast majority of settings maxed out).
Now it's true... An optimized system will always out perform a generalized one with identical parts when asked to perform identical tasks.
However, consoles also have absolutely zero room for upgrading over their five to ten year life cycles whilst PCs sit there benefiting from Moore's Law.
At launch, high end PCs usually match the console but for significantly more money. A year later, mid range PCs match the console for more money. A year after that, low end PCs tend to match the console for hardly anything more. From there on out, the only real arguments in favor of console performance come from comparing frame rates between a low resolution console with no AA (Forza, I'm looking at you) and a PC at dramatically higher resolutions, AA and AF maxed and a whole bunch of cool new graphical tweaks that aren't even an option on the optimized console version.
Both paths are equally valid. The PC, by going generic, has the ability to keep up with Moore's law and not wait on five plus year release cycles. Consoles, by going heavily optimized, can get the best bang for the buck at launch, translating in to greater profits for the makers/lower prices over time, and providing a single environment for games to be optimized for.
The bigger issue, however, is more likely how easy it is to download NOCD hacks, etc. for the PC and have one set of disks passed around a whole group of friends. Console gamers tend to need mod chips and, with Microsoft and Sony controlling the keys to the kingdom, can screw you the moment you go online and get the next forced patch. Game companies factor that in and would rather sell 2-5m units at $60 of Halo 17 with 3-6m turning up with copies etc. than sell 500,000 copies of Doom 18, at $30 a piece after Best Buy slashes prices, with 5-10m copies out there.
As a hardware medium, they're simply different choices. One gets more rewards up front, one pays them out over time. As a business medium for game makers, Microsoft and Sony tightly holding the keys to going on line makes consoles a FAR better investment.
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More to games than graphics (Score:5, Insightful)
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What? (Score:5, Insightful)
You don't even need a single top-end card to provide an alternative to a console, let alone *four* top-end cards.
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Requires? I think not. (Score:5, Insightful)
Tech like quad-SLI is there for people with more money than sense, or at least more money than they know what to do with- and at that point, fine, if they want to spend that money and basically support the graphics companies' development costs, let them. The rest of us can continue as we have, working with normally-priced hardware that does everything we need it to. No, we can't play the latest games at 200 FPS on a 30" monitor with everything turned on- but then again, most of us don't even *have* 30" monitors, so... who cares?
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Really? What has this become the 'People' of IT? (Score:5, Insightful)
I have a 150 dollar card I bout 2 years ago and it runs everything pretty damn well.
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Don't let PC gaming die (Score:5, Insightful)
No matter how much cheaper and prettier consoles get, they still won't be fully fledged computers that you can do with as you will.
With only consoles as viable games platforms, the modding scene will essentially die. Seeing as this is the primary source of independent games these days, then expect the standard of games to plummet as publishers have no real incentive to produce quality.
Furthermore, console makers have this tendency to lock you into their proprietary games networks, and unlike the PC it is not possible to get around this.
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Clearly it's the end of PC gaming! (Score:5, Funny)
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Misleading article (Score:5, Informative)
9600 GTs went on sale for 130 bucks recently and they can play crysis at a modest detail level.
A decent gaming machine isn't expensive nowadays:
$100 processor
$100 mobo
$50 case
$150-200 videocard
$70 RAM
$50 PS
Bam you got yourself a gaming rig.
~600 bucks and that's not including the corners you can cut with upgrading.
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This isn't the problem with PC's (Score:5, Insightful)
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Office computers (Score:5, Interesting)
It was also wonderful that games had small enough budgets and man hours of development that games could be signed by individual creators. Virtually nothing made by committee is as interesting as the enthusiastic work of a dedicated artist.
All the "are video games art?" questions amuse me. Because the answer is: they used to be, now they're straight Hollywood, with opening weekends and everything, and if that qualifies as art or not really depends on individual taste. But they aren't terribly compelling art as storytelling mediums (Chrono Trigger is the only non-adventure story game I've ever played that might make a decent non-licensed-property paperback) and they don't match film for visual spectacle. Interactivity is the fundamental nature of the art. Tetris is ten times the work of art that Final Fantasy is.
While I'm complaining: what's with the totally jockish attitude toward games. I have so little interest in proving my skill against testosterone drive 15 year olds, I can't even begin to describe it. Competitive online content, which is seeing the most energy and creativity on both PCs AND consoles, is a turn-off to most people.
Rhythm games are interesting because much like adventure games, they have a basic interaction model that is dirt simple, but they appeal based on the surrounding context. If you'd told me at the time that Parappa the Rappa was one of the most important games ever made, possibly more so than Street Fighter II, I'd have thought you were nuts.
There's a lot of innovation on the PC these days though. It's all in Flash. If you haven't played Desktop Tower Defense, you're way missing out (say goodbye to your productive time and sleep schedule though, 100 level challenge is basically impossible but you just keep wanting to try). I'd relearn actionscript (haven't played with it since Flash 4) to make some games if I wasn't very well aware that any good game takes hundreds of hours to write and under the hood if you aren't using complicated physics or AI it isn't very interesting programming. I'd rather invent a language or fork Minix or something.
On the other hand, MMORPGs are very interesting. Though I worry that WoW defined the success model too well and experimentation is going to fall off (given the huge investment it takes to launch an MMORPG this isn't so much a worry as a certainty).
Back to the main topic: it's no accident at all that WoW runs playably well on 8 year old graphics cards. Games that require specced out systems have a bright neon sign that says "hobbyists only." If you want a game that crosses over, make it run on whatever piece of crap integrated graphics they put in $500 laptops these days. Hell make it run on OLPC. Graphics can scale down much farther than the currently do, and most people don't mind. Most games could be reduced to Halflife 1 level graphics and still convey the important ingame objects and map features. One thing that I'm constantly bewildered by is that designers use all these polygons not to populate worlds with more interactive objects, but to dress up the same low moving object count we've had since Quake 1. Halo would play perfectly well with 500 polygon characters.
Or maybe I'm just bitter because 1991 era action puzzle games were the last genre I was any good at. I beat Oh No More Lemmings! as a 10 year old, a fact that I'm still damn proud of.
But don't worry, PC gaming isn't anywhere near as dead as arcade games.
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Beaten by Radeon (Score:5, Informative)
"If you have a 30-inch monitor that supports 2560x1600 resolution, then your choice is clear: ATI 4-way CrossFireX
outperforms the similar solution from Nvidia or runs at comparable speed offering acceptable gaming performance
in such titles as Battlefield 2142, BioShock, Half-Life 2: Episode Two, The Elder Scrolls IV: Oblivion and ompany
of Heroes: Opposing Fronts.
Nvidia GeForce 9800 GX2 Quad SLI platform, however, leads in Call of Duty 4, S.T.A.L.K.E.R.: Shadow of
Chernobyl and Tomb Raider: Legend. In other games, both quad-GPU configurations either work incorrectly or
cannot provide acceptable performance in 2560x1600 resolution.
So, the total score would be 5:3 in favor of AMD/ATI that offer better compatibility, scalability and fewer technical
issues for the users."
___
So, beaten by Quad Radeon in some games.
However, anyone willing to bet on the Linux 3D performance on Radeon? I'm not...
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Re:$1200? Why not just go outside then.. (Score:5, Funny)
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Re:Consoles always been cheaper (Score:4, Interesting)
For the nay-sayers who think PC gaming is dead...
Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.
On a side note, even Apple has realized the benefits of being more PC.
I'd say the PC is doing fine, 1200 dollar video cards and all.
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