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The Ultimate Doom Mod Collection?
Posted by
timothy
on Sunday April 20, @07:04PM
from the obsessive-compulsive-is-being-polite dept.
from the obsessive-compulsive-is-being-polite dept.
Croakyvoice writes "Law56ker has today released the Nxdoom Collection, a massive collection of 220
Doom Mods for the Dreamcast, a collection of best Total Conversions, Megawads,
and Various levels for use on NXDOOM for the Sega Dreamcast. Wads Include Duke
Nukem GP, Half Life, Star Wars, Goldeneye, Quake 2 and Star Trek. They come on 2
CDS." Registration is required for downloading anything, but if you're low on Megawads this seems like one-stop shopping.
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Tick Tock (Score:3)
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Brings 'Niche' To a Whole New Level (Score:5, Interesting)
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Re:Brings 'Niche' To a Whole New Level (Score:4, Informative)
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They don't need mods, thanks to the boot loophole. But it does get tiring buring CD-Rs all the time. Not to mention the inevitable coasters. (The Dreamcast doesn't work with CD-RW, so you can't just try and erase until you figure it out.) Found another ROM
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That said, it sounds like a great cultural artifact.
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Except... (Score:2)
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Crud. (Score:2)
If you're low on megawads for your Dreamcast? (Score:2)
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Shovelware (Score:2)
Most of those were shitty author's-first-map WADs that were include
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Do any of them use stuff add in doom source ports? (Score:2)
There is no reason this won't work in PrBoom. (Score:2)
WTF!? (Score:2)
Dreamcast? What? (Score:2)
Any first-person shooter with a damn gamepad (analog sticks or not) is just crap.
Even in the whole of the slashdot readers, I'm pretty sure that only a few dozen people will want to have this.
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So Many Clarifications for the Ignorant... (Score:5, Informative)
1) You don't need to play these files on the Dreamcast version of DOOM. These mods will all work fine on the various Windows, DOS, and other version of DOOM that can load PWADs. Just download the collection and extract them.
2) This collection is special because _all_ of the files have been tested and confirmed to correctly work on the Dreamcast version of DOOM, nxDoom. Because of system hardware limitations not all mods will correctly work on the DC version of DOOM, so Law56ker's collection is a real time-saver for anyone that wants to play DOOM mods on any system with limited hardware similar to a Dreamcast.
3) A modified Dreamcast is not necessary to run these files. Because the boot system for Dreamcast software was deciphered years ago, all home-brew/independent software form the last few years can easily boot without hardware or software mods.
4) The reason that this software needs to be downloaded, modified, and then burned to disc is due to a limitation of DOOM and other games built in a similar way. The original files from DOOM and/or DOOM 2 are needed to run these mods because the DOOM engine requires the original files.
5) The Dreamcast port of DOOM, nxDOOM, has support for the Modlist (making selecting and loading mods quick and easy), VMU saving (to continue the game later or save preferences), and control via keyboard, mouse, and/or Dreamcast controller.
I hope this clears up any misunderstandings.
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Oh, and The Summary is Wrong (Score:4, Informative)
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Re:Gutted (Score:4, Informative)
http://www.doomworld.com/idgames/ [doomworld.com]
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If you want something a bit more modern, there's always this [hylobatidae.org] for Half-Life, and this [hylobatidae.org] for Half-L
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