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NASA's Educational Game Proposal Deadline Extended
Posted by
timothy
on Thu May 29, 2008 04:46 PM
from the there-must-be-lasers dept.
from the there-must-be-lasers dept.
NASA MMO Team writes "Due to the additional time required to respond to the number of questions that were raised during the NASA Massively Multiplayer Online Educational Game RFP Briefing held on April 21, 2008 in Baltimore, MD, we have decided to extend the RFP Proposal response date to Monday, July 21, 2008 at 12:00 midnight EDT. ... Please contact the NASA Learning Technologies Project Office at mmo@nasa.gov with any additional questions." (NASA has set up a site with additional information on the NASA MMO Education Game project, too.)
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Firehose:NASA MMO Educational Game RFP Response Deadline Ex by Anonymous Coward
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Nobody applied (Score:4, Informative)
So, you get to make a game to popularize NASA, but you can't sell it, and you can only make money off of brand placement. Oh, and it gets better. You also have to stick to deadlines that NASA sets, and the entire end product is subject to their approval.
I can't imagine why there are not hundreds of companies applying to give all of their development time to a project that will make almost no return on investment. Investors love giving away money for free based on vague promises and loss of control of their own product!
Re:Nobody applied (Score:4, Informative)
So you could either use an existing in-house framework, or build up a new framework for this Nasa MMO, and then profit by creating a new MMO or selling a MMO toolkit. There are paths to profitability, they aren't extremely clear, but chances are if you do a good job you can make more than the $3M they initially put up anyways...
Parent
Re:[AC]Nobody applied (Score:2)
A slightly more optomisitic view is "gee, there's no transfer of money, but we do get X thousand hours of free NASA employee labor, and we can advertise that our framework is running the game
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Re: (Score:1, Funny)
Noone serious replied to the Slashdot post.
Put Simpsons Jokes Here (Score:1)
do it EVE Style (Score:2)
Add the known stars in the Milky Way and known exoplanets, our solar system into this different version of EVE Online, and add the simulation of orbital mechanics to the whole lot, as well as the ability to simulate surface landings and you're done.
Hey CCP! Send me a copy of yer source so I can mod it for NASA's use. I'll mention you guys in the credits...
Re: (Score:2, Interesting)
What you can imagine is however a kind of simulation of some "near future" solar system. Kids (since that's aimed at kids and youngsters, remember) can pursue all kind of professions, and navigate around the system up to the Oort Cloud, specialise in pseudo-engineering (improving efficiency of designs of all kind of modular stuff), space industry (production of the aforemention
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Here's an idea (Score:1)
When players sign up, they get to choose what colony they join. Each colony would be on some sort of planet -- maybe one would be Mars-based, one based on Venus, one Earth-like, etc. Maybe they have some sort of profession, too. The gameplay would be similar to A Tale in the Desert (note: I've never played that game, so I'm basing this on what
wrong email address (Score:1)
Explore the site before posting, guys? (Score:1)
It makes you wonder who's sticking with this now. (Score:1)
There is no professional company who is going to deliver professional product without getting paid. What they are looking at now is the amateur market, unless someone with spare bu