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Spore System Specs Released, Creature Creator Coming Soon
Posted by
ScuttleMonkey
on Wed Jun 11, 2008 06:30 PM
from the so-much-waiting dept.
from the so-much-waiting dept.
Will Wright's long-awaited game, Spore, seems to be nearing completion, with a release slated for September. In anticipation of this release, EA has outlined the system requirements and will still be releasing their Creature Creator demo for experimentation on June 17th.
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Will Wright's Spore To Release Sept. 7th 186 comments
After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
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Spore Editor Available June 17th 119 comments
Dr. Eggman writes "Ars Technica heralds the coming of the creature editor for the highly anticipated Spore. A previously promised downloadable demo of the creature editor from the game, due on September 7th, will be available June 17th. Furthermore, a full version of the creature editor will appear as a standalone product at the same time for $10. According to EA: 'The demo lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore. Gamers can then share these creations with their friends, including seamless uploads to YouTube.'"
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EA's (Limited) Creature Creator For Spore Released 116 comments
JimboFBX writes "The Spore creature creator has been released. It's a limited demo, but it lets you make a full creature and test drive it a little. It gives some insight on what you'll be able to do with your creatures. Personally, the novelty already wore off within 10 minutes. From what I can tell, the full creature creator is a separate purchase from the actual game. Gotta love EA." An anonymous reader points to a thread at More Awesome Than You alleging that this creature creator also contains some phone-home features which might be cause for concern.
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Don't Try To Make Humans... (Score:5, Insightful)
Re:Don't Try To Make Humans... (Score:4, Funny)
Parent
meh (Score:4, Funny)
Not necessarily (Score:5, Insightful)
Not necessarily. It can just mean you have a bunch of predefined choices at each step. It doesn't mean you can't do better.
I mean, look at, say, Paradox's games. Different genre, I know, but they do illustrate the point nevertheless.
You can start Hearts Of Iron in 1941 and get directly to attacking the USSR, or being attacked if you play the USSR. In which case you'll start from the historical situation in 1941. But you can also start in 1936, build up your economy, and build up teh uber-Wehrmacht or Red Army, and deliver some serious smack down when 1941 comes. Or play a USA which didn't wait around for Pearl Harbour to start thinking about war, and is in much better shape to deliver a devastating punch when that happens. Play a France which picked different doctrines and built up its army, and can hold its own at the Maginot Line. Etc.
Essentially having the option to skip to 1941, doesn't make the 1936 option meaningless. You can and _do_ affect your options in the future by starting earlier.
Ditto in any other of their games. You can skip to the 1600's in EU2 and get to colonizing America, or even directly at the Napoleonic wars, or start in 1419 as an England bogged down in the 100 year war and work your way from there.
Heck, IIRC you can even export your world from one game to the next, and play it as one uber-campaign spanning 1000 years. You can start in Crusader Kings, export to EU2 when you reach the 1400's, export to Victoria in early 1800's, and (if you have the expansion pack) export to Hearts Of Iron when you reach the 1930's. The option to start directly with Hearts Of Iron doesn't make the previous stages meaningless minigames. Starting at CK can _massively_ affect your options later. You can end up in EU2 with a Byzantine Empire that regained the former lands of the Roman Empire and has the Mediterranean as Mare Nostrum (our sea), instead of being a one-province victim of the Turks. Colonize, get to Victoria with it, and you can try to out-industrialize the English. Make Byzantium _the_ industrial and cultural capital of the world, like in the old days, and the empire over whose flag the sun never sets. Etc.
You can still ask, "why?" because it gets so ahistorical that it's not even funny. Still, the principle remains. And as Spore isn't a historical game, even that objection vanishes.
Parent
Quite low (Score:5, Informative)
I suppose this is due to the long development. Hopefully the creative gameplay will overcome the lack of shiny and high res texture graphics.
Re:Quite low (Score:5, Informative)
Parent
Re:Quite low (Score:5, Insightful)
Parent
Re: (Score:3, Informative)
Re:Quite low (Score:5, Insightful)
Parent
Re: (Score:3, Insightful)
(@importance of textures: http://forums.galciv2.com/310173 [galciv2.com]
section "The Updated Graphics", also:
http://forums.galciv2.com/167995 [galciv2.com]
I couldn't find the post in which they describe how they did it, so: each race has one, detailed, "ships texture", parts of which are used by all ships of given race; apparently it also means only one copy has to kept in
Modest specs -- pretty much what you'd expect (Score:5, Informative)
Glad to see they took the time to make sure Spore will run on low end PCs.
Some actual Spore news... (Score:5, Informative)
Re:Some actual Spore news... (Score:5, Interesting)
So I go check it out, and I see this:
Whoever thought that up deserves a few moments of quiet respect.
Parent
Re:Some actual Spore news... (Score:5, Informative)
Parent
Looks like I won't be able to install Spore (Score:5, Funny)
How bout that "Extended Download Service"? (Score:5, Informative)
So what it sounds like is, if you upgrade your PC, the only way you can lay your paws on your software that you purchased from EA is if you also pay "protection" money to them. And then only for two years. Swell, huh?
Re:Shader model 2. (Score:5, Funny)
Why, yes, I do cry into my pillow every night...
Parent
Re:Shader model 2. (Score:5, Funny)
That's better than bitting into your pillow every night, I guess.
Parent
Re: (Score:3, Insightful)
Re:768MB RAM on Vista?? (Score:4, Funny)
Parent
Re:start flaming (Score:5, Funny)
Parent
Re:After hearing about.. (Score:4, Informative)
Parent
Re:After hearing about.. (Score:5, Informative)
Reinstalling windows on your pc, or upgrading hardware will then cost you another of your three activations.
Once you've hit the limit, you'll need to phone EA tech support - a premium rate phone call in my country - and request permission to install your game, most likely then having to provide proof of purchase. Permission is granted on a case-by-case basis, and not guaranteed.
They caved only insomuch as providing a more restrictive limitation than bioshock, rather than a more restrictive limit than bioshock plus constant 10 day online activation.
It's not a purchase. It's a rental. I for one have cancelled my pre-order.
Parent
Re:After hearing about.. (Score:5, Insightful)
Which is still pretty obscene, since downloading new content is one of the main features of the game. Your point still stands, I agree with it, and won't be buying this for the pc.
These registration schemes, along with constantly increasing requirements, are killing pc gaming.
Parent
Re:I did not know this was news. (Score:5, Funny)
Does knowing this before everyone else make me cool?
This is Slashdot. We're geeks. That's how we define cool.
Parent