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Minnesota Pays Video Game Industry $65K In Fees

Posted by kdawson on Monday June 30, @07:27PM
from the don't-let-the-door-hit-you dept.
I Said More Ham writes "Minnesota's attorney general will drop the state's efforts to fine underage buyers of violent videogames after a high court struck down a state law as unconstitutional. The Entertainment Software Association, one of the plaintiffs in the case, announced Monday that the state paid $65,000 in attorney's fees and expenses."

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  • by Anonymous Coward on Monday June 30, @07:47PM (#24009431)

    What about my right to play M-rated games online without prepubescent rants about how my mother is a slut who sleeps with any guy who can pwn her n00b of a son who can't even sploit his way to the 1337 sn1p3r spots? Or listen to little Billy discuss how he discovered the joys of masturbation!

    Thanks Minnesota attorney general. You really saved the day, you jackass.

  • by Opportunist (166417) on Monday June 30, @08:08PM (#24009675)

    Realize where that money comes from they're now paying, and what it was being used for in the first place.

    Such things affect everyone, no matter how much he doesn't care about games. Or whatever other trivial matter that should be handled by people individually is being made a public issue.

    Nannystates aren't just interfering with your privacy and free decision, they also cost a ton of money that could be spent better.

  • by Fluffeh (1273756) on Monday June 30, @08:15PM (#24009733)
    Considering that the "Entertainment Software Association" was listed as one plaintiff, it seems that this case was not levied in reality against the "buyers" but against the "sellers" of the software. Well, not actually even the sellers, but people associated with the selling and manufacture.

    I am just a silly Slashie, but it seems to be like trying to sue the Motion Picture Association of America [mpaa.org] for when some kids sneak into cinema to watch an M rated movie if they are a few months shy of the age limit. Maybe sue Paramount because some teenage girls ducked in and saw Johnny Depp in Pirates III?

    *slap forehead*
  • by Joce640k (829181) on Monday June 30, @08:29PM (#24009863)

    Why not lock up the parents who allow their offspring to possess "mature" material.

    Enforcement of parenting skills would go a lot further than trying to ban everything in sight.

    I wonder if the religious do-gooders who started this suit will have to foot the bill personally.

  • Every time videogame rating laws come up people ask why they shouldn't be legally enforced the way film ratings are. This is an incorrect assumption.

    In the USA films are rated by the MPAA which is a trade association of the film industry, not a government agency. The film ratings are enforced by the MPAA themselves not by law. States or the federal government do not enforce the ratings. There is no state or national law preventing the sale of R-rated films to minors.

    This is the same situation as videogame ratings. The games are rated by the industry and enforced by the industry.
    • by Anonymous Coward on Monday June 30, @07:35PM (#24009277)

      Uh, why do movies have ratings?

    • by maglor_83 (856254) on Monday June 30, @07:37PM (#24009305)

      So that parents can have some idea of the content in the games they buy their children. And stores can implement policies preventing the sale of violent games to minors independent of the government.

        • by Thugthrasher (935401) on Monday June 30, @09:08PM (#24010211)
          That would be a best case scenario. But if you are a parent, and you have 3 children all aged of 12-18 (mine did at one point about 15 years ago, not the mention the 10 year old they had at that point) and the children are all interested in different things, it becomes a nightmare to try to keep track of every individual thing they want. Now, if one of the children is interested in video games, the parent should probably try to keep some handle on what the more popular games out there are, so they can easily make calls if the kid asks "Can I have this game?" However, if kid suddenly asks for "Obscure Game X" the parent might not be able to make an easy call while at the store...it's quite convenient if there are ratings in that situation. If the game is rated "E for everyone" or "T for teen" then the parent should be safe assuming it is an acceptable game for their 15 year old child. However, if the game is rated "M for mature," the parent can THEN say "Well, not right now, let me look into it a bit and I'll decide for you." Again, these are close to ideal parents in this case, but just an example of how ratings are useful, even if there isn't a law governing how games are sold based on ratings.
        • by Opportunist (166417) on Monday June 30, @09:24PM (#24010327)

          It ain't that easy.

          Do you remember the Quake ad? Unfortunately I can't find that picture online, but it depicted one of those "ideal families", mommy, daddy, two kids, gathered around the computer, all smiling, the only thing that was missing was some sort of halo around them to make it a poster for some religious group.

          Now imagine someone buying Quake based on that ad.

          But even aside of ads, it isn't easy to find real information about a game online. If anything, you get opinions, praise and slander alike, but really little info what it's about. You also can't say that you go by producer, there is no studio that produces "only" a certain kind of games. Playing it yourself may also yield no sensible information within a few hours, or at least can't rule out that sooner or later you run into something you don't want your kids to see.

          Not to mention that there are few parents who actually play well enough to get far...

          So I do see ratings as a good thing to give parents guidelines. What's important, though, is to also note why a game got a certain rating. Why has a game a certain rating? Violence? Sex? Drug use? Language? I think I'm not alone when I say that a PG13 (language) is not the same for me as a PG13 (violence). I laugh at the former, you hear worse on the average schoolyard. I would at least take a look at the latter.

          But what stands is that the final arbiter when it comes to what a kid can or can't see is the parents. No state, no government, no "opinion group", no lobbyist, no organisation, no company.

    • by m0rph3us0 (549631) on Monday June 30, @07:39PM (#24009335)

      To provide the customer an objective analysis of things they or the party they are purchasing for may find offensive in the game before purchasing the game in an effort to reduce returns or unsatisfactory feelings arising from the purchase.

    • So, what's the point of having those ratings in the first place? Aside from letting people know if a game is gruesome or not, there's no real repercussions of young kids getting a hold of 'mature' games.

      Well, highlighted IS the reason for the rating system. Although the "people" in question are supposed to be the parents who are supposed to,you know , be parenting their children.

      If children are buying these games without parental supervision, then they are already being trusted by their parents to have enough assets available to them to be able to do so. If their children are able to obtain the funds without their parents knowing, then they should be able to realize this when unknown 40$ games appear around the house.

      Busy or not, theres correlatable signs to be able to track your childrens actions. And as a parent, no cry of correlation isnt causation will fly as you don't need a warrant to check their room.

      Do apologize if you're wrong though.

    • ...there's no real repercussions of young kids getting a hold of 'mature' games.

      Just because there are no legal repercussions, doesn't mean there are no repercussions. Likewise, if your kids watch an X rated movie, the police don't bust them, but you might ground them. It's the job of the parents to raise kids, not the police.