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Will DRM Exterminate Spore?
Posted by
CmdrTaco
on Mon Sep 08, 2008 11:23 AM
from the please-don't-make-me-insert-a-cd dept.
from the please-don't-make-me-insert-a-cd dept.
AC Dude writes "Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games?
'Over the past few years we've focused a lot on the music industry and how it has attempted to use DRM to control distribution. While DRM in this market segment has been unpopular, anti-DRM campaigns have largely fallen flat when it comes to attracting widespread public attention because of the fragmented nature of music. Games are a much easier target given the monolithic nature of their release — campaigners only need to spread the word on a handful of specific online outlets to reach a wide audience. A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.'"
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Firehose:Is Spore headed for extinction? by Anonymous Coward
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Video Game Trends In 2008 81 comments
Gamasutra is running a feature looking at some of the most important trends that have cropped up or become popular over last year in the gaming industry. Gamers' outrage over the DRM controversy built up a great deal of steam over the past year, and will likely remain strong in 2009. This year also saw downloadable content being used for new and varied purposes, and many developers are banking more heavily on user-generated content, as in LittleBigPlanet. They point out the increase in retro and neo-retro gaming after the success of Mega Man 9 and anticipation for the new Bionic Commando. What trends do you expect to see more of in the next year?
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Ubisoft Testing PC Prince of Persia Without DRM 254 comments
Ars Technica reports that the upcoming PC version of Ubisoft's Prince of Persia will not feature any sort of copy protection. (Not including Steam downloads, of course.) After the backlash in recent months over the DRM in games like Spore and GTA IV, Ubisoft is giving gamers the chance to demonstrate that DRM actually increases piracy. One of Ubisoft's community reps had this to say about their decision: "You`re right when you say that when people want to pirate the game they will but DRM is there to make it as difficult as possible for pirates to make copies of our games. A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are. Not very, I imagine. Console piracy is something else entirely and I`m sure we`ll see more steps in future to try to combat that."
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Spore the Most Pirated Game of 2008 404 comments
TorrentFreak has posted some statistics on the most pirated games of the past year. Leading the list by a large margin is Spore, made infamous even before its release for the draconian DRM attached to the game. It was downloaded through BitTorrent roughly 1.7 million times, with The Sims 2 and Assassin's Creed following at just over a million each. (It's worth noting that Spore came out in September, so that figure is essentially for a mere three months.) GameSetWatch has posted a related piece discussing the countermeasures involved in dealing with piracy. It's the second article in a series about piracy; we discussed the first a couple days ago.
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The State of Piracy and DRM In PC Gaming 387 comments
VideoGamer sat down with Randy Stude, president of the PC Gaming Alliance, to talk about the state of piracy and DRM in today's gaming industry. He suggests that many game studios have themselves to blame for leaks and pre-launch piracy by not integrating their protection measures earlier in the development process. He mentions that some companies, such as Blizzard and Valve, have worked out anti-piracy schemes that generate much less of a backlash than occurred for Spore . Stude also has harsh words for companies who decline to create PC versions of their games, LucasArts in particular, saying, "LucasArts hasn't made a good PC game in a long time. That's my opinion. ... It's ridiculous to say that there's not enough audience for that game ... and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response." Finally, Stude discusses what the PCGA would like to see out of Vista and the next version of Windows.
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Review: Crysis Warhead 154 comments
When Crysis was released last year, it immediately became known for two things; excellent gameplay and ridiculously high hardware requirements. With the recent release of Crysis Warhead, a standalone expansion to the original game, Crytek's plans were to maintain or improve the quality of gameplay while simultaneously streamlining it so a broader audience would have a chance to enjoy it. As it happens, they succeeded. Fans of the original game will feel right at home in Warhead, and it provides a good chance for new players who were curious but wary of Crysis's graphical requirements to give it a shot. Read on for my thoughts.
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EA Hit By Class-Action Suit Over Spore DRM 538 comments
The ever-growing unrest caused by the DRM involved with EA's launch of Spore came to a head on Monday. A woman named Melissa Thomas filed a class-action lawsuit against EA for their inclusion of the SecuROM copy-protection software with Spore. This comes after protests of the game's DRM ranged from a bombardment of poor Amazon reviews to in-game designs decrying EA and its policies. Some of those policies were eased, but EA has also threatened to ban players for even discussing SecuROM on their forums. The court documents (PDF) allege:
"What purchasers are not told is that, included in the purchase, installation, and operation of Spore is a second, undisclosed program. The name of the second program is SecuROM ... Consumers are given no control, rights, or options over SecuROM. ... Electronic Arts intentionally did not disclose to any such purchasers that the Spore game disk also possessed a second, hidden program which secretly installed to the command and control center of the computer."
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Spore DRM Protest Makes EA Ease Red Alert 3 Restrictions 486 comments
Crazy Taco writes "The heavy Amazon.com protest of Spore's DRM appears to have caught the attention of executives at EA. IGN reports that DRM for the upcoming C&C: Red Alert 3 will be scaled back. Unlike previous Command and Conquer games, the CD will not be required in the drive to play. The online authentication will be done just once (rather than periodic phone calls home), and up to five installations will be allowed, as opposed to three for Spore. While I still think five installations is too few (I've probably re-installed Command and Conquer: Generals 20 times over the years for various reasons), EA says they will have staff standing by to grant more installations as necessary on a case by case basis. So, while this still isn't optimal, at least we are getting a compromise. Hopefully, if the piracy rate for the game is low, perhaps EA will get comfortable enough to ship with even less DRM in the future."
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What Modern Games Are DRM-Free? 630 comments
IceDiver writes "I used to be an avid PC gamer. However, I have only bought 1 game in the last 18 months because I am sick and tired of the problems caused by the various intrusive, and sometimes damaging DRM schemes game publishers insist on forcing upon their customers. Once burned, twice shy! The EA announcement that upcoming releases will include SecuROM, along with verification requirements and major restrictions on installations left me wondering which recently released or upcoming games (particularly major titles) are being released without DRM? Are there any? How has DRM affected your game purchasing? Will EA be negatively affected by their DRM decision?"
The ongoing DRM controversy was stirred by the recent launch of Spore. We discussed the public outcry from Amazon's reviews (which were subsequently taken down and then re-posted). EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service. Meanwhile, their efforts to find a "balance" between preventing piracy and not hampering legal users may not have been as successful as they hoped. According to Forbes, a P2P research firm found that illegal copies of Spore had been downloaded over 170,000 times already. So, is it time to create a whitelist for game publishers and developers?
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Review: Spore 605 comments
The hype leading up to Spore was excessive. But then, so is the scope of the game; following the growth of a species from the cellular level to galactic domination was an ambitious goal, to say the least. Bringing evolution into the realm of entertainment was something Will Wright hoped and gambled he could do after the success of the Sim franchise. But rather than evolution, Spore became more about creation — creation that allows a single-player game to include the community, as well. It ties the various parts of the game together to make Spore very entertaining as a whole. Read on for my thoughts.
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http://thepiratebay.org/search/Spore/0/99/0 (Score:5, Informative)
http://thepiratebay.org/search/Spore/0/99/0 [thepiratebay.org]
Re:http://thepiratebay.org/search/Spore/0/99/0 (Score:5, Interesting)
If you don't believe in your cause enough to actually boycott the product, then you don't deserve to see your cause prevail.
Also, I believe it is counter productive. If you pirate the game, they will know people want the game enough to jump through hoops for it. EA will just try to make piracy more difficult than buying the product. You may be saying "Great, they will take out the DRM and the game will be easier to buy than pirate!" but you're wrong. They will litigate. Think of the RIAA and where they went when music piracy got too out of hand for them. Do you want to create another monster?
If you can prove that you can go without the product if they don't make it in a form you like, then they will be much more likely to remove DRM, because its the only enemy left.
Parent
Re:http://thepiratebay.org/search/Spore/0/99/0 (Score:5, Insightful)
Excellent point. This is a very silly way to 'protest' about DRM. The best way to get companies to stop using DRM is to reason with them, contact them, and let them know how you feel. I can tell you 100% that no matter how many people would pirate my games, it wouldn't convince me to abandon DRM. What convinced me to do it was actually reading through what the people had to say when they emailed me on the topic.
All rating the game badly will do is make amazon's ratings look unusable, piss off everyone who worked on the game (many of which oppose DRM no doubt), and reinforce the mentality that those who oppose DRM are doing so for childish reasons. Well-thought out, considered and intelligent emails to the publishers and developers will achieve a hundred times more, as will boycotting the game (both legal and illegal copies) and only purchasing DRM-free games.
Parent
It might. (Score:5, Insightful)
I really want this game but I will wait until a patch is available that turns off the DRM.
Some would call it a crack but if I buy the game then I say it is a patch.
A piece of code that improves the program is too my mind a patch.
I have have had more problems using DRM software that I have paid for than I would ever have hunting down pirated copies.
Companies have got to learn to stop treating paying customers and criminals.
Re:It might. (Score:5, Interesting)
Reminds me of Supreme Commander, they had 'securerom' with the original DVDs, but once installed it downloaded the usual patches, one of which disabled it. So, authenticate once and then you never have to worry about playing with the media in the drive.
I think its the best compromise we're likely to get.
Parent
Re:It might. (Score:5, Informative)
Parent
Hey (Score:5, Informative)
I agree. DRM on games sucks. Thanks to DRM on games, it's nearly impossible to play certain games on Linux with Wine, because things like SecuROM don't like Wine. Pretty worthless 'rights management' if it prevents a legitimate customer from using it.
Re:Hey (Score:5, Funny)
Pretty worthless 'rights management' if it prevents a legitimate customer from using it.
Many of us define DRM more accurately as "digital restrictions management".
Parent
I hadn't heard about SecuROM (Score:5, Interesting)
and I'm a geek, a gamer (though mostly console) and a slashdot reader. The general public are screwed!
Spore is ace, and frankly if it wants to shaft my vista installation it's welcome to it. It's the only thing I use vista for.
The idiots (Score:5, Insightful)
The server side community is an integral part of the game. What do they need DRM for? Are they so used to annoying their customers that they just added the DRM out of habit?
Re:The idiots (Score:5, Insightful)
The server side community is an integral part of the game. What do they need DRM for? Are they so used to annoying their customers that they just added the DRM out of habit?
Because they are too big as a company for people with a clue to make policy decisions. The DRM choice will have been made by upper management who weren't really understanding the impact it will have.
After all, they still think DRM is a good thing.
The DRM has made me certain I will not be buying this game. Its no loss anyway, there are plenty of games out there, and if the concept is good, someone else will do something similar soon enough.
Parent
What is this about DRM? (Score:5, Insightful)
Development of DRM: (Score:5, Interesting)
Wanted More from Spore (Score:5, Insightful)
Forget the DRM. Spore just fails to live up to its promising premise.
Actually, my 5-year-old and 3-year-old love it. They create creatures in the creature creator and play the cell and creature levels over and over. I barely completed the tribal stage before I got bored with it.
The fact is, PC games are the only digital medium I see taking a genuine hit from piracy, because pirating PC games doesn't change them (and sadly often makes them work better). People want their books to be books. They want their movies to play on their TVs. And everyone listens to music, even complete luddites. A technical person can make these things happen, but most people don't even know where to look for pirated stuff, let alone how to make it work.
The skillset required to tweak a PC for gaming and really enjoy PC games overlaps significantly with the skillset required to play pirated games. Consequently, there are two ways to really turn a profit on PC games: make the game online-only, or release a mega-hit. And face it--if you release a mega-hit, people will accept the DRM. Grudgingly? Sure. But they'll accept it.
Spore was supposed to be a mega-hit (and who knows, maybe it will be). But I would submit that Spore, while fun enough in itself, is basically five mediocre games crammed together and bundled with an amazing, stellar toolset. This makes it easier to complain about stuff like the intrusive DRM, but DRM is the least of Spore's worries, I think. Given the chance to do it again, I'd wait for Spore to hit the bargain rack at Wal-Mart.
3 Install limit is the kicker. (Score:5, Insightful)
All the messageboards commenting on the game are discussing the issue - and most everyone realizes that they tend to move games from machine to machine over the years, or at least are forced to reinstall windows enough that a 3 install limit is FAR too limited a deal. Oh, and uninstalling the software anecdotally does NOT appear to give you 'back' installs of the game so far.
I've worked making software protection schemes on occasion - from encrypted dongles with 'click counters' to sequentially mutating upgrade codes linked to custom hardware to send customers to extend licenses, all to make sure software was limited in terms of what users could do with it under license. This is one limit that really is too far for honorable customers.
The biggest suspicion is that all this was done to minimize the chance and value of the reselling the game. I can see that perspective... but if it's at the cost of actually selling the game in the first place, or of pissing off future customers, they've made a terrible mistake.
Ryan Fenton
Thank you, DRM! (Score:5, Funny)
For once I find myself happy a game has DRM. I was going to buy Spore, until I heard of the DRM. Once that information became available it was off my to-buy list and I forgot about it.
Then a few days ago I am informed there's a cracked version available. I decide to see if it lived up to the hype and install it. Three hours later, I delete it out of boredom.
If it hadn't been for DRM, that would've been money out the window. There can be but one conclusion. DRM really is there for my benefit.
if drm doesn't, being a terrible game will (Score:5, Informative)
Sadly it's just terrible. Horribly boring. Evolutions is largely meaningless. There's basically no point in playing more than once, even going down a completely opposite tree was an identical experience. Just painfully dull.
DRM used to be a nuisance, now it's a hazard (Score:5, Insightful)
At one time the various methods of DRM used to be a nuisance. However, in the last few years they have become a hazard. Getting tired of this crap, if I ever have to fix another PC that gets screwed over by bullshit DRM (screwed up CD/DVD drivers, etc) I'll be filing a lawsuit.
Bad experience with Mass Effect DRM (Score:5, Insightful)
I own Mass Effect PC. No, really. As in went to the store and bought a copy. The game is great.
But the DRM? Not so much. A few days ago it just decided to stop working for a while, and instead of running would tell me that I wasn't authorized to run it. Seems odd, since not only was I running it just fine before that happened, the box is still sitting on my desk. Why am I not authorized to run a game that I paid for, while some guy who pirated it can run it just fine (and with shorter startup times due to the lack of SecuROM)? Nobody has ever really had a good answer for that other then "bend over and take it."
Since then it started working again as inexplicably as it stopped working in the first place, but the whole thing put a bad taste in my mouth.
Now, throw the three install limit on top of that, and I'm really not sure why I should ever give EA another dime. In fact I am sure, I'm not buying anything from EA again until they start acting like they care about paying customers more then pirates.
Spore is the first on the "would have bought, but won't due to DRM" list for me. It won't be the last. EA can try to blame it on piracy all they want, but the fact of the matter is that they're doing more damage to their own sales then any pirate ever did.
Selling pretty well (Score:5, Informative)
A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.
This line from the product page [amazon.com] seems to suggest otherwise:
That's why they call them Block Puzzles (Score:5, Funny)
Actually, the game isn't all that great... (Score:5, Informative)
I'm an avid gamer. My first games were games like Zork II, Ultima I, II, II I played on my C-64 and 20 or 30 carts I had for my 2600. I've played most of the major Sims, Strategy Games, and RTS titles. Everything from Dune II to Warcraft III. From Sim City I to CIV IV. From MOO to the demo copy of Sins of a Solar Empire, which I'm about to try.
And let me say, Spore is an interesting game, but after playing it yesterday for the first time, I think it was a real let-down considering the type. I would say that its a GOOD game, and I actually had some fun during the creature stage "tweaking" my creature, but the cell stage was a boring arcade style game. And the tribal stage was a let down because basically all you do is collect food and either kill the other tribes or play "music" to impress them.
Not really an "in depth" game like I was expecting. I'm on the civilzation stage, and I was a little disappointed to find out that you have to "harvest spice". Come on, how original is that? That goes all the way back to Dune II and Dune 2000 from Westwood. At least they could have come up with something original like "Smithore" ( M.U.L.E. )...
So I think the negative reviews are probably just that. Negative reviews.
Although one cool thing was that I encountered one of the creatures I designed about a month ago with creature creator show up in the creature phase of the game in "EPIC" size! It proceeded to "eat" half my population...
DRM could very well push PC gaming over the edge (Score:5, Interesting)
DISCLAIMER: I'm a die-hard PC gamer. I go all the way back to the Commodore 64 and I've owned and I have had the privilege to play some of the best games of all time.
PC gaming is already in a fragile state. There is much competition from the Console market. Cheaper hardware, less compatibility problems, more stability and no DRM (at least until they go all download based). Assuming that DRM will eventually permeate every PC game, it could very well be the factor that pushes PC gaming over the edge. It just adds one more reason to choose Console over PC as a gaming platform. Soon, everyone will compare the two and most likely arrive at the following conclusions:
In today's day and age, consoles are unfortunately what most people want. They want to go buy a game at the store, plug it into their console and start playing right away. As much as I hate to say it being a long-time PC gamer, this is just one more nail in the coffin for PC gaming.
If the PC gaming platform is going to be saved there are many issues that need to be addressed. Gaming PC's need to be cheaper to be competitive with the price point of Console rivals. There has to be some sort of compromise about DRM. There has to be a way to raise the level of quality (stability, hardware support) of PC releases. Most PC releases, especially console ports, seem like they were just slapped together. Lots of products are released that are buggy as all hell and you have wait for 2 or 3 patches to get to play the game properly.
I sincerely hope that PC gaming lives on but right now it seems like it's fading away.
Re:What about my legal rights? (Score:5, Informative)
If you read the EULA, EA owns your creations. You only get the rights to use them as they see fit.
Parent
Re:Been bitten (Score:5, Insightful)
Your emails would have more force if you explained you'd never buy it or even better will spend money with their competitors rather than pay them money. When you threaten to pirate, that is the only thing they are going to see or consider. Tagging yourself a pirate means you weren't apt to be a customer in their eyes anyway. You are also threatening to combat a wrong with wrong. The corporation may be faceless but a human probably reads your mail at some point and such a statement isn't morally impressive.
Parent