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What Modern Games Are DRM-Free?
Posted by
Soulskill
on Friday September 12, @11:30PM
from the don't-be-annoying dept.
from the don't-be-annoying dept.
IceDiver writes "I used to be an avid PC gamer. However, I have only bought 1 game in the last 18 months because I am sick and tired of the problems caused by the various intrusive, and sometimes damaging DRM schemes game publishers insist on forcing upon their customers. Once burned, twice shy! The EA announcement that upcoming releases will include SecuROM, along with verification requirements and major restrictions on installations left me wondering which recently released or upcoming games (particularly major titles) are being released without DRM? Are there any? How has DRM affected your game purchasing? Will EA be negatively affected by their DRM decision?"
The ongoing DRM controversy was stirred by the recent launch of Spore. We discussed the public outcry from Amazon's reviews (which were subsequently taken down and then re-posted). EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service. Meanwhile, their efforts to find a "balance" between preventing piracy and not hampering legal users may not have been as successful as they hoped. According to Forbes, a P2P research firm found that illegal copies of Spore had been downloaded over 170,000 times already. So, is it time to create a whitelist for game publishers and developers?
Related Stories
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Will DRM Exterminate Spore? 881 comments
AC Dude writes "Will an anti-DRM flash mob that's determined to give EA's latest sim game Spore a rock bottom rating on Amazon.com sink the game, or will Spore evolve and shed the DRM? Is this the beginning of the end for DRM-laden games?
'Over the past few years we've focused a lot on the music industry and how it has attempted to use DRM to control distribution. While DRM in this market segment has been unpopular, anti-DRM campaigns have largely fallen flat when it comes to attracting widespread public attention because of the fragmented nature of music. Games are a much easier target given the monolithic nature of their release — campaigners only need to spread the word on a handful of specific online outlets to reach a wide audience. A quick read through the Amazon reviews of Spore seems to suggest that the negative comments are already putting people off from buying the game.'"
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Windows XP Activation made me a Linux user (Score:5, Insightful)
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Re:Windows XP Activation made me a Linux user (Score:5, Interesting)
And DRM makes me a pirate.
I'm a single childless guy on an average wage and therefore have some spare money about. I generally buy games. Or at least, used to. However the DRM in Bioshock and Portal (more time playing the DRM than playing Portal...) amongst others have seriously affected me. Pirating the game instead of purchasing it means that once I have it, I install and play it, instead of 'fight the DRM'. I don't think I've downloaded a single big-name game title that didn't work first go. I certainly have purchased such a thing.
So, while my hourly rate isn't much, for both Bioshock and Portal I spent more hours than my equivalent wage would cost to buy the game, in Portal's case that's after tax :)
Funny thing is that despite both games having convoluted and misdirecting self-help support sources, the problem in both cases was that I had software installed that can mount .isos. Yes, that's right. Other operating systems have native support for this function because it's so damn useful. Game companies on the other hand treated me like a pirate for having such software installed.
So now I'm a pirate, due to the pain that game companies have caused me. Don't get me wrong, I'm not trying to be moral here - after all, I am stealing my entertainment - but the actions of the game companies have turned a paying customer into a pirate. Now there's an own goal for you...
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Re:Windows XP Activation made me a Linux user (Score:5, Insightful)
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Re:Windows XP Activation made me a Linux user (Score:5, Interesting)
Someone randomly found the CD Key of my old half life game before I finally got to install steam. When I did, wanted to play back half life along with the updates, I was denied access to online play because I could not register the game.
I contacted them and the reply was to send them the cd & box, along with a proof of purchase (I had bought the games over 8 years before!) and 20 bucks to cover the replacement.
That would have been the only solution, short of buying again. I'm not using anything in steam or that I might think might end up in steam again.
As for his question, World of Warcraft is DRM free, and the upcoming WOTLK is also supposed to be free of it too!
I guess that count as a particularly major title :)
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Re:Windows XP Activation made me a Linux user (Score:5, Informative)
re: Half-Life 1 and my original key being stolen.
Same thing happened to me. I sent in the CD case liner (which includes the barcode proof of purchase -- according to the instructions you were *not* to send in the original box or jewel case and for games older than a certain date, the receipt was also not necessary) and a check for $10 (the processing fee at the time, October 2007).
I received my CD liner intact back from Valve soon after having all of the HL1 games activated on my account. It went through pretty quick.
They also never bothered to cash the check.
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Re:Windows XP Activation made me a Linux user (Score:5, Insightful)
Bullshit.
Steam is annoying as hell and frequently stops me using [photobucket.com] games I own.
I paid money for that game so I own it. When I double-click on the icon, it is not a "request" for it to run. The game is fully installed, and doesn not need to be connected to Steam to run. Cracked versions work without the DRM-enforced waits.
If the game does not start immediately, every time, it is broken.
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Re:Windows XP Activation made me a Linux user (Score:5, Funny)
I'm a single childless guy...
This is Slashdot. Mod parent Redundant.
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Re:Windows XP Activation made me a Linux user (Score:5, Interesting)
Personally I appreciate how Blizzard had the sense to remove the look-for-CD-protection in Warcraft III, of course a cd key is still required to play on battle net.
Their stupid requirement of having to use the CD and the risk of getting banned from bnet by patching the game or whatever made me use the original one ending up with big enough scratches on the CDs for being unable to install the game, for one of the discs to validate as a genuine one and finally this:
http://cdcrack.istheshit.net/ [istheshit.net]
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Re:Windows XP Activation made me a Linux user (Score:5, Insightful)
Why? It's easier to get a pirated copy and continue using the same knowledge set of skills, techniques and software than it is to totally convert to another operating system.
There's a reason XP is still pretty popular on the torrent sites.
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Introversion Software (Score:5, Informative)
Multiwinia doesn't have DRM as far as I know :) That's a pretty cool-looking game, I gotta say. Introversion does an AWESOME job with their games, in all reality.
Plus, they run on Linux natively! :D
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Re:Introversion Software (Score:5, Informative)
Sins of a Solar Empire is also completely free of DRM.
It scored pretty much 9/10 in every review.
Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games for Windows XP and Vista and published by Stardock Entertainment in February 2008.[1] Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as "RT4X."[2]
http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire [wikipedia.org]
Stardock Entertainment are also responsibile for the proposed "Gamers Bill of rights"
The Gamer's Bill of Rights:
Gamers shall have the right to return games that don't work with their computers for a full refund.
Gamers shall have the right to demand that games be released in a finished state.
Gamers shall have the right to expect meaningful updates after a game's release.
Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their consent.
Gamers shall have the right to re-download the latest versions of the games they own at any time.
Gamers shall have the right to not be treated as potential criminals by developers or publishers.
Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.
http://www.stardock.com/about/newsitem.asp?id=1095 [stardock.com]
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Sins of a Solar Empire (Score:5, Informative)
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Sins of a Solar Empire (Score:5, Informative)
Sins of a Solar Empire [sinsofasolarempire.com] made by Stardock is a recently released DRM free game (their other games are DRM free as well).
We've discussed Stardock's [slashdot.org] anti-DRM [slashdot.org] policy before.
No affiliation with Stardock, just a happy customer.
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Re:Sins of a Solar Empire (Score:5, Informative)
Referring to Steam games as "not having DRM" is sort of funny.
Steam *is* the DRM, although it is an acceptable version thereof in my (and many slashdotters) opinion.
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Checkers (Score:5, Funny)
Now listen here Sonny, just yesterday I took my scooter down to the game store and bought me a brand new box of checkers for my grandson.
Now sure, it doesn't have any of that D-R-whachamacalit that today's young'uns want but it's brand new and that's what counts!
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The greatest game of all time is DRM-free... (Score:5, Funny)
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Re:The greatest game of all time is DRM-free... (Score:5, Insightful)
What about Angband [thangorodrim.net]?
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EA Spindoctoring (Score:5, Insightful)
EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service.
Spore has been out for 8 days, and that's if you count the early release in Australia. In 8 days they've had 1% of their customers install Spore enough times as to be unable to play the game.
Bullet, meet foot.
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GOG.com (Score:5, Informative)
Good Old Games [gog.com] has just entered beta. They are offering older games for $5.99 - $9.99, completely DRM free. They've got some great games in their catalog, including Fallout [wikipedia.org] & Freespace [wikipedia.org].
Being DRM Free [gog.com] is one of their major selling points.
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One percent of accounts ... (Score:5, Insightful)
... and they claim this as a POSITIVE attribute ? One percent of accounts ALREADY hit the 3 installation limit ? This game has been out for ~a week. One week, and already one percent of the customers are plagued by this DRM-scheme (some percentage of which will already have gotten customer service responses akin to "buy a new one" by the helpful customer representatives, as has happened with "Mass Effect").
After just one week, legitimately bought copies of the game stopped working for these people.
What will the stats be in 10 weeks ? 6 months ? Five years ? Can YOU offer up proof-of-purchase for all your games after 5 years ? Good on you. Should you have to ?
I find it pretty telling though that EA considers 1% for this timeframe to be a good number.
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Re:The answer... (Score:5, Insightful)
The vast majority of people are not stealing fucktard. All those people complaining about DRM own it... they paid for it and the real issue is that they are treated like criminals.
DRM is like showing a commercial about how movie piracy is bad while you're sitting at the theater. It only annoys the honest and does nothing to those who are not.
Basically, DRM discourages people from buying legit software since cracked software has that shit removed.... I'm glad I could teach you something today.
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Re:The answer... (Score:5, Insightful)
I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us!
Why? People stealing games (are you talking about shoplifting?) don't harm me. Companies that add DRM do, because they are making my purchases harder or in some cases impossible to use. As for people who make illegal copies of games (copyright infringement), well they're mostly not affected by DRM, so my opinion is that DRM's purpose is probably not to stop them from doing so, or if it is it is completely ineffective so there is no point to it anyway.
Seriously, hardly any breath is spent on criticising these leaches[sic].
Likewise few people spend time on Slashdot criticizing people who embezzle millions from large corporations, because very few of us suffer because of such behavior.
If it becomes socially unacceptable, people will stop doing it so much.
Yeah, sure. It is publishers and their lobbyists that are harming me these days. Just recently they passed a law to use my tax dollars to prosecute their dubious and unconstitutional civil lawsuits. That's much, much worse than anything a copyright infringer has done to me.
Right now, stories like this just work as justification for more theft.
What does this story have to do with theft? Do you even know what theft is?
You wouldn't copy a car. You wouldn't copy a handbag. You wouldn't copy a television. You wouldn't copy a dvd. Downloading pirated games is copying. Copying is against the law.
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Re:The answer... (Score:5, Insightful)
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Re:The answer... (Score:5, Insightful)
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Re:As I've said before (Score:5, Insightful)
The game publishers here are cowards and scared. Even if the "public outcry" makes them finally rid us of DRM, they will find even more scary things to throw on our harddrives. The only solution I see is for the big companies to realize these two rules: Rule one, games will be pirated; rule two, publishers can't change rule one.
On the other hand, rainbows exist, why not miracles?
Actually, publishers can change rule one.
All they have to do is make their game rely heavilly on Internet content for much of their game logic, requiring a monthly subscription to have an account activated.
Take World of Warcraft, for instance. The game itself is essentially free -- at least here in Europe the cost of the game itself is the same as the montly subscription cost -- and the game comes bundled with a 30-day subscription.
As far as I know there are no DRM measures in World of Warcraft. There is an anti-cheating module, designed to detect and stop third-party software, but whether that can be called DRM is debatable. And even if it is DRM, it's for a good cause.
I for one applaud publishers like Blizzard and the many other publishers out there who, instead of trying to prevent the physically impossible act of copying bits, actually find new viable business models to base their software around.
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