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Games Entertainment

Diablo 3 Dev Talks Multiplayer Options, Long Dev Cycle 59

AusGamers spoke with Blizzard's Jay Wilson recently about Diablo 3's multiplayer experience. Among other things, Wilson said the developers were making an effort to encourage cooperative gameplay. For example, each player within a particular game will see different loot drops from monsters, which prevents competition over who can click an item the fastest, and encourages trading. He also mentions that a team is already working on methods to prevent cheating, and he discusses why Blizzard games tend to be announced so long before they're completed. "One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release."
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Diablo 3 Dev Talks Multiplayer Options, Long Dev Cycle

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  • by Smartcowboy ( 679871 ) on Friday October 03, 2008 @10:31PM (#25253593)

    I loved Diablo 1 and Diablo 2. However, I'm not really interrested in multi-player games. I only hope Diablo 3 will keep an enjoyable single player mode.

    • Re: (Score:1, Informative)

      by Tenek ( 738297 )
      Diablo wasn't significantly different in multiplayer. D2 was even less different. In D3 you will presumably have the option of playing by yourself. Hell, you can even do that in "multiplayer" mode if you join a game by yourself and don't let others in. Alternatively, you could check out multiplayer and see if you like it any better in D3. *shrug*
      • >Diablo wasn't significantly different in multiplayer. D2 was even less different.

        D2X in single player is close to impossible in Hell difficulty. Only a few characters, with very high end equipment, can hope and complete the game.

        Also, a lot of items were available in multiplayer only, and that's a pity. Like Smartcowboy, I very much prefer single player.

        • Diablo 2 was a lot of fun in multiplayer, but you really need a group of friends who are willing to play the whole game through with you, which was very difficult given the amount of time it took. When I was at school, it wasn't a problem - in the holidays we'd have LAN parties stretching over several days, which gave enough time to play at least a couple of acts of D2 in between Quake games. As a student, I didn't go to any LAN parties, but I could play for an hour or so a week with my housemates (althou
  • Wilson said the developers were making an effort to encourage cooperative gameplay.

    How can you encourage cooperative gameplay if the players who want to cooperate live together? Does this mean there will be support for dual USB gamepads and TV-as-monitor like on that other popular action RPG series [wikipedia.org]?

    • Re: (Score:2, Insightful)

      by doctrbl ( 306815 )

      How can you encourage cooperative gameplay if the players who want to cooperate live together?

      Any time I've ever lived with people who game, all of us had their own PCs. Network them together and off you go.

      PS: Some friends bought Kane & Lynch for the PC and were shocked to discover that cooperative multiplayer was not available by using 2 PCs; you had to both huddle over 1 PC with a split screen, one player using an XBox gamepad. For this reason I won't trust any title with the "Games for Windows" MicroSoft tag...

      • Any time I've ever lived with people who game, all of us had their own PCs.

        You have a point about M rated games like Diablo III is expected to be [gameriot.com], as each player is expected to either be in college or have a job. But E, E10+, or T rated games have players under 18, who due to school and child labor laws usually can't work to buy their own PCs and have to play on the family PC. Besides, two copies of a $40 game without single-screen multiplayer are more expensive than one copy of a $60 game that includes it.

        you had to both huddle over 1 PC

        A sufficiently large monitor [sewelldirect.com] should not require "huddling".

        with a split screen

        Diablo shouldn't

        • by doctrbl ( 306815 )

          I clicked your link from your previous post, had a quick read of the Mana series wiki; that, together with the ideas you espouse of single-box multiplay on a large screen suggest that you want Diablo 3 to be a console release. After all, a console is a computer purpose-built for gaming, connected to the TV (usually), and with controllers for multiple simultaneous players.

          So are you wanting it to be a console release?

          • by tepples ( 727027 )

            that, together with the ideas you espouse of single-box multiplay on a large screen suggest that you want Diablo 3 to be a console release.

            No, I want PC games to support both PC-style and console-style gameplay, so that indie developers have an inroad to release console-style games without having to first become a large enough company to get a console maker's attention.

        • by morari ( 1080535 )

          Besides, two copies of a $40 game without single-screen multiplayer are more expensive than one copy of a $60 game that includes it.

          This has only ever been a problem with Steam games. Unfortunately, family-oriented LAN play is almost impossible byway of Valve's idiotic DRM.

          Diablo shouldn't have to split anything if both players' characters stick within a few meters of each other. Secret of Mana didn't.

          No. Just no. The Playstation version of the first Dialbo forced you to stick together and it was horrid. Not being able to go off on your on severely gimps everyone.

          It sounds to me as if you just need to buy a console, dude.

          • by tepples ( 727027 )

            The Playstation version of the first Dialbo forced you to stick together and it was horrid. Not being able to go off on your on severely gimps everyone.

            Then split the screen into two 640x720 pixel windows when the players split up, and join them back together when practicable.

            It sounds to me as if you just need to buy a console, dude.

            I own a console. But I want to play major label games and indie games without turning off one machine and turning on another, and I want a market that would let me develop indie games designed for intra-household multiplayer.

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