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Spore Expansion Announced, Another Coming In 2009
Posted by
Soulskill
on Wed Oct 15, 2008 08:55 PM
from the evolving-content dept.
from the evolving-content dept.
EA announced this week what many suspected for a while, now: Spore expansions are on their way. The first, due out in November, will be an addition to the creature creator, offering more parts for players to use. The next, due in Spring 2009, will provide new gameplay:
"The expansion will give space-faring species the ability to beam down from their ships to explore other worlds and complete missions. And along with this, the expansion will include an Adventure creator, in which players can build — and then share — their own customized missions."
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These first couple won't be worth it. (Score:5, Funny)
Re:These first couple won't be worth it. (Score:5, Insightful)
EA announces "Rest of the game we deliberately removed so we could charge you for an expansion pack to be released." Barely a month after it was released.
NO SALE! I'm done with mainstream gaming. I'm tired of being treated like a 24/7 ATM by these people.
Parent
Re: (Score:3, Insightful)
Not to mention the privilege of paying so that they can fuck up your computer.
Re: (Score:3, Insightful)
Because of Valve's free add-ons, I haven't bothered with any company's FPS. Clearly, there are better ways to keep you playing their game than charging you for things that should have been in the release.
Re:These first couple won't be worth it. (Score:5, Insightful)
Pft... I'd actually like to get Spore working before before I get any expansion. I bought the game and it played fine for three days without a hitch and then decided to give up on life and refuses to run for long before running into issues and crashing. EA's customer support has been dreadful and haven't even come close to a working resolution. I haven't played the game in over a month now and even though it wasn't the most enjoyable experience I managed to have a decent time with it. I'll probably never bother with it again.
I can't foresee myself picking up any EA games in the future, even if it means missing out on some good titles. I might be tempted to pick up used copies of the console versions. It's probably the first time I've actually gone out of my way to buy used simply to deprive a company of any of my money. The antics they've been pulling recently and their horrible support have pissed me off to that point. Sure they're finally getting around to releasing some new and original games like Dead Space or Mirror's Edge, but they still come off as a soul-crushing corporation that's a pain in the ass to deal with in any capacity other than letting them pillage my pocketbook.
What's really sad is idea that consoles will be moving away from disc-based media. I can understand that there are a lot of reasons to support that move, but I want a disc copy of the game that I can insert and play on any machine without having to deal with any additional bullshit DRM or that I can sell back to a store if the game turns out to be a disappointment in my eyes. Anything less will probably only turn me away from gaming even more than I've been in the last few months.
The gaming industry may be growing significantly as new generations of people start to get into gaming, but how fast are they going to start pushing customers away with all the crap they've been pulling lately? Right now I don't think it will make a huge impact, but has anyone considered what the impact will be in ten years? The DRM just seems to get more draconian coupled with a decrease in consumer rights. Eventually enough people are going to get fed up and just take their entertainment money elsewhere. How long until the industry actually will have to respond to their crap policies due to negative growth?
Parent
Re:These first couple won't be worth it. (Score:4, Informative)
Complain to your AG's office (about the crashing and DRM). I complained over Vista licenses (not including physical copies in case I have to replace a crashed hard drive and cannot use the recovery partition). Few weeks go by, I get two voicemails and an e-mail from the company wanting to overnight discs and work with me over various other complaints (a laptop with one of the flaky nVidia chips was having display issues within 3 weeks of receiving it and they wanted to charge me a restock fee).
Also, explaining my history working in IT and being relied on for recommending hardware/software (for individuals and in many cases companies) was powerful leverage when I got to actually converse with someone from the company about my consumer level issues. Same applies here, if someone asks if you've "Heard of this Spore game, I hear people talking about. You play games, what do you know about it?"
The way I see it, the tools are there. My AG office was even grateful, because they don't have the resources to police every company out there and can only deal with issues brought to their attention.
Parent
Instead of an expansion. . . (Score:4, Insightful)
Re: (Score:3, Funny)
I want the stuff shown in the demos... (Score:3, Interesting)
Re:I want the stuff shown in the demos... (Score:5, Informative)
Parent
Re:I want the stuff shown in the demos... (Score:4, Informative)
Parent
Let me guess (Score:5, Funny)
Rootkit?
Re:Let me guess (Score:4, Funny)
Parent
Predictable. (Score:4, Interesting)
What will we see next? A Spore: Sim City expansion for the Civ stage? A Spore: The Sims expansion for the Creature stage? Either way, I bought the game and now I'm feeling like I got a bit raped there. Was I to want to buy any of those expansions, I'd wait for the Deluxe pack that's bound to appear.
Oh and, what about a DRM-removing expansion? 5 bucks to get a DRM-free game... I'm sure people would buy into this wicked, twisted scheme right now, despite how evil and money-hungry it is.
Well (Score:4, Insightful)
And most likely the "part pack" will be much much cheaper and bundled with future part packs / expansions in the future.
Given the nature of the game I dont see a reason to pay for this. It only rewards the company for basically with-holding something they had already put money into developing. I understand, despite EA's greedy practices, it isn't even making a profit, but that has more to do with the massive amount of money it puts into marketing, its stubborn hiring practices that gives it a very luke-warm talent pool, and its poor management. Thinking about it, I dont understand why spore is lacking so much unless it was simply a lack of programming talent that prevented them from accomplishing what they wanted to within the timeframe they had. Closely looking at the game models when they move and such makes you realize that there isn't as much complexity as you would hope.
To put things in perspective, EA does the equivalent of spending more money on making a car commercial than actually in designing the car itself. I forget where I saw their budget break-down. Maybe that's changed, but seeing who they hired in Red Alert 3 for the cut scenes (that goes towards marketing), I doubt that's turned around.
Love The Game's Concept, Still Won't Buy (Score:3, Insightful)
Spore already feels like a really cool game engine with just some demo content.
Anyone who has played the first phase, where you can add flappy bits, fins or a jet... carnivore or omnivore mouth... and that's about it... already knows they so dumbed down the content as to leave you with essentially no actual game there.
Same holds for many of the later stages. A few very core pieces used in unimaginative ways to solve a simple puzzle and then be done.
When your core gameplay is near utterly devoid because of t
They broke the game with a patch last month (Score:3, Interesting)
Re:They broke the game with a patch last month (Score:5, Insightful)
And yet, their casual audience will never find that nor understand what I just said meant.
Parent
Unfortunately, the game badly needs expansions (Score:3, Insightful)
The game is fun the first time through. Unfortunately, it only takes a few hours to get through the game, and then you're out of anything to do. It's basically a bunch of editors tied together with short stages of gameplay and not at all the epic-scale sandbox it looked like in the original presentation video from 2005.
I played it (Score:4, Funny)
The molecular stage i found fun, even though it was quite simple. The creature stage got quite boring since it was quite directed - you wouldn't be going anywhere unless you completed the stupid collection quests. It would be more entertaining if they went a WoW route with that - making other peoples creatures your AI-powered neighbors isn't enough.
The tribal stage was warcraft. Nuff' said.
The civilization stage was frustrating, because depending on the type of society you pick, you are limited with what you get. I picked the capitalism-based one (instead of a militaristic or religious one from what i remember), and i could only buy and sell things; make deals. If someone attacked me I didn't have tanks that could take them out - I would have to buy myself out of a war. Now that I think about it - it definitely made it interesting.
In the end I go to space, get little quests, etc. I felt like I was getting no where. So I finally turn the game off so I can go "browsing" at YouPorn - it was then when I realized that it was 9pm and I didn't go to work that morning.
Who Cares? (Score:3, Informative)
It has SecuRom. I won't buy it.
Re: (Score:3, Informative)
.
You won't be missed.
Take a look at Amazon's sales charts.
Sandbox games like The Sims and Spoor have enormous appeal outside the hardcore geek-gamer community.
The SIMS 3 has already hit the top 40 in PC game sales at Amazon and it won't be released until February.
Expansion (Score:3, Insightful)
I've been thinking that a good (though completely unlikely) thing to do would be to release an expansion pack for each stage, turning each into more of a game in their own right.
Start with Cell. Turn it into a Cell/Fish stage (or just add a Fish stage instead).
Add something more to the Creature stage than just fighting or making friends with other species. I don't have any suggestions off the top of my head, but the possibilities are limitless.
I'm not sure what they were going for with the Tribal stage. It seems to be a simplified version of the Civilization stage, with some elements of the Creature stage. But perhaps it can be improved by making it not just about winning over (in either fashion) other tribes, but about building up culture and technology in order to unwittingly prepare for civilization.
Civilization stage. Bares little in common with the game of the same name. It's basically a really simple RTS. Easy solution: make it more complex and strategic. Oh, and make making religious units actually practical.
Space stage. Well, they're already working on expanding this one.
Allow players to choose to play the original or expanded version of each stage (or maybe make the expanded version something you "unlock" after beating the original version). After all, we already have the ability to skip stages already beaten.
Spore is a game with so many brilliant elements (generated music by Brian Freaking Eno, for fuck's sake!) and yet it's very mediocre at best on the actual gameplay. As it stands, it's a game for people who love the concept, not people looking for gameplay. But it could be so much more. Do it!
hey, remember when maxis was cool? (Score:4, Funny)
EA is the anti-Midas: they touch gold and it turns to shit.
Shrug, look at his options (Score:3, Insightful)
The hardcore PC market is near dead. Two games sell. WoW and The Sims. WoW because you can't pirate it and appeals to everyone. The Sims because it appeals to everyone else and they don't know how to pirate it.
Selling a single game with no expansions and no online mode is suicide. Sure, you might be able to recover your investment, if you are lucky but the road is long and difficult and so why bother when their are two examples of games that are not just succesful but massive cash cows.
Will Wright isn't l