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Sony Opens PS2 Platform

Posted by Soulskill on Wed Oct 29, 2008 11:30 PM
from the about-time dept.
Ars Technica reports that Sony will be removing their content approval process for the Playstation 2 so that developers require less funding to make games. "Since there are no licensing fees, the only cost to the developer would be the PS2 dev kit. In order to help alleviate some of that financial burden, Bain said that in some cases Sony will lend out dev kits. Another option for developers making small, casual titles is to purchase PS2 debug dev kits, which cost about 1/10 of a full version. Bain went on to explain another possible option for smaller local developers: the PlayStation Network. 'One thing that a lot of developers seem to forget is that PlayStation Network is free,' he explained. 'Consumers do not have to pay a monthly fee ... game developers should create games for local markets.'"
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  • by Nimey (114278) on Wednesday October 29 2008, @11:42PM (#25564987) Homepage Journal

    If the dev kits are free, more games will be made for the platform, and that leads to more money to Sony because of more console sales.

    This is an older platform, true, but that would definitely be true for newer stuff like the PS3.

    • Re: (Score:3, Interesting)

      I would really like to see a console-maker basically cut a deal with the homebrew community. Fully open up the console to homebrew development, and in turn, ask said homebrew community to police piracy.

      Sony's PS3 is the most open console from a hardware standpoint. They even let you replace the HDD without voiding the warranty, and offer Linux installs. But Microsoft has been the closest to supporting homebrew development with the XNA.

      Why can't Microsoft and Sony release a virtual machine to test develop

      • by niteice (793961) <icefragment@gmail.com> on Wednesday October 29 2008, @11:53PM (#25565069) Journal
        The whole point of XNA is that games can run on the Xbox and Windows with (virtually) no modifications to the source code. Your own desktop PC will make a pretty good VM.
        • The whole point of XNA is that games can run on the Xbox and Windows with (virtually) no modifications to the source code.

          It also means that you'll have to completely rewrite the source code if you want to run it on anything but an Xbox 360, a PC running Windows Vista, or a comparatively recent PC running Windows XP. If you want to port to DS, PSP, Wii, Mac, Linux, or PS3, that's a complete rewrite because they can't run C# easily if at all.

          Your own desktop PC will make a pretty good VM.

          My PC is eight years old, you insensitive clod!

          • My PC is eight years old, you insensitive clod!

            Then why are you even trying to get a dev kit? Do you think you're going to write your game with a PS2 controller?

            • amazingly enough, running a text editor to write source code can still be done extremely quickly even on a 386!, granted you'll have a hard time making/viewing high colour depth and resolution textures and the like, but even a p200 can do that somewhat more effectively,

              it doesn't take a supercomputer to write programs that run on a supercomputer, your compile times will be longer than if you did, but still irrelevant

              that being said, 8 years old equates to about a p3 700 or so, back in the day before devk

      • I would really like to see a console-maker basically cut a deal with the homebrew community. Fully open up the console to homebrew development, and in turn, ask said homebrew community to police piracy.

        At least two gaming platforms allow amateur and professional software to coexist: Windows on a slimline PC connected to an HDTV, and Pandora. But neither is expected to become a cash cow in the next couple years.

        Why can't Microsoft and Sony release a virtual machine to test development in for people who can't afford a dev kit?

        If you can't afford a dev kit, it's likely that you can't afford the other things that come with running a video game development business: leased office space, a lawyer, an accountant, an ESRB rating (or foreign counterpart), and especially a team of developers who work for salary.

          • by Anonymous Coward on Thursday October 30 2008, @12:51AM (#25565373)

            Please actually get information before you post things...

            The Emotion Engine is the CPU, it's a joint project between Toshiba and Sony, it's a MIPS R5900 class CPU with two embedded vector units. (One of which has a direct pipeline to the GPU)

            The Graphics Synthesizer is the GPU, it's a chip made by Sony, and it's a more or less simple triangle raster with fogging/mipmap/texturing/gourad shading and some other minor features. It has no pixel shader or vertex shader. (The "vertex shader" is effectively code running on the VU1 of the CPU)

            A dual core Mac G5 does have a PPC970 style core, however it's dual core. The CELL has one PowerPC processing element with two hardware threads, both "effectively" running at half the clock rate. However this misses the entire point of the CELL which is the EIB and SPUs, the PPU is there in theory to just be a C&C center for the system itself and the SPUs/EIB. (In reality it's actually where most games run.... with the SPUs offloading specific tasks such as rendering, physics, audio, and occasionally AI.)

    • Re: (Score:2, Insightful)

      by Anonymous Coward

      If the dev kits are free, more games will be made for the platform, and that leads to more money to Sony because of more console sales.

      Like in 1983?
      http://en.wikipedia.org/wiki/Video_game_console#Video_game_crash_of_1983 [wikipedia.org]

      Or like for PC? There's an open platform. Not a lot of evidence of a idie game bonaza there to refute Sony's very successful and closed PS2 business model. Things aren't as simple as you think.

      • The PC may be a more open platform, but it's also a lot messier...
        Incompatible hardware, layers of abstraction between game and hardware, different performance levels, driver breakage, background tasks hurting performance (incl malware and tools designed to remove it)... It becomes a lot more hassle both for the developer and for the potential player.

        But speaking of indie games, the Amiga had quite a successful public domain scene with large numbers of homebrew games being developed... The hardware was almo

    • by cgenman (325138) on Thursday October 30 2008, @12:13AM (#25565195) Homepage

      As dev units are custom electronics (and plastics), they'd be hard pressed to give new ones away without taking a significant financial hit. However, I've seen lots of disused PS2 equipment loitering around offices in the industry. I'm sure if Sony called back some of those (at least the ones they published), they'd have quite a few to loan out to the community.

      On a side note, this may be a pretty historic change. It's difficult to see if they mean that they're removing the initial content approval but not the final quality certification, or if Sony really announced that it will be a completely open platform, ALA the Jaguar at the end of its life. Sony is either saying here "You're free to produce whatever" or "We don't care what you make, as long as it doesn't crash and meets our other requirements." Will Sony still manufacture the disks, or are they out of the loop? Is there still a cert process?

      With Sony still referring to "Licensed Developers," it sounds like a process of some sort is still in place. But even with one, this is still a huge announcment in an industry dominated by arbitrary 1st party rules.

    • Why not just offer a cheap kit which would allow you to nuke the lockdown mechanisms and open the hardware on your machine?

      • that would be rather pointless, because the homebrew community already have methods to allow people to boot from usb sticks using modified standard ps2 memory cards.
      • If Sony is pushing the PSN as the delivery platform for these indie games, I'm sure the games will still have to pass a sniff test to verify that they are at least technically sound, not blatant copyright infringements, and not a repeat of the "I Am Rich" app for the iPhone before they're posted. Somehow I doubt, and perhaps I'm being overly optimistic about it, that there will be much more than a blip in the signal/noise ratio.
  • by Bragador (1036480) on Wednesday October 29 2008, @11:44PM (#25564999)

    Since the content approval process is being removed, I'm sure their will be games rated for adults only coming out. These will include stories with violence and what not, but also porn.

    I guess more people will want to buy a ps2, or remove the dust from their old ps2 and buy new games.

    Good job Sony!

    • Re: (Score:2, Flamebait)

      Notice how they waited until PS3's were no longer backwards compatible with PS2 games to make this change?

        • Um, they've since dropped all backwards compatibility for PS2 from the new machines. The PS3 machines being manufactured today don't have support for any PS2 games anymore..

          • The PS3 machines being manufactured today don't have support for any PS2 games anymore..

            Which is really damn annoying. I'm not going to keep three consoles, and right now those slots are PS2 and Wii (the Wii got to replace the Game Cube). Going PS3 would mean rebuying Singstar x 7, or keeping the PS2 around. The solution may be to rebuy Singstar x 7 for the Wii and dump the Playstations. Maybe add an Xbox 360 once they remove the airplane noise.

              • That happens to be good enough backwards compatibility for me! Thanks a lot for the link.

  • It's not "open". (Score:5, Informative)

    by Animats (122034) on Thursday October 30 2008, @02:26AM (#25565829) Homepage

    Sony is not making the PS2 platform "open". You still can't create a program disk for the PS2, because content has to be signed to load, and Sony is retaining control of the signing keys.

    This article really should be titled something like "Sony simplifies approval process for PS2 programs."

    If anybody could create program disks for the PS2, we might see it used as a business machine, in kiosks, for retail applications, call centers, thin clients, etc. It's cheap, stateless, and low-maintenance.

    • How much is shipping from you to Illinois? I'd be happy to pay it.

    • This is useless to me, since I don't even *use* my ps2 anymore, except for quick games of Guitar Hero every few weeks.

      Maybe because you haven't had much to play lately? This could alleviate that.