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MS Says Windows 7 Will Run DirectX 10 On the CPU

Posted by kdawson on Sun Nov 30, 2008 03:48 AM
from the aero-capable dept.
arcticstoat writes "In what could be seen as an easy answer to the Vista-capable debacle, Microsoft has introduced a 'fully conformant software rasterizer' called WARP (Windows Advanced Rasterization Platform) 10, which does away with the need for a dedicated hardware 3D accelerator altogether. Microsoft says that WARP 10 will support all the features and precision requirements of Direct3D 10 and 10.1, as well as up to 8x multi-sampled anti-aliasing, anisotropic filtering and all optional texture formats. The minimum CPU spec needed is just 800MHz, and it doesn't even need MMX or SSE, although it will work much quicker on multi-core CPUs with SSE 4.1. Of course, software rendering on a single desktop CPU isn't going to be able to compete with decent dedicated 3D graphics cards when it comes to high-end games, but Microsoft has released some interesting benchmarks that show the system to be quicker than Intel's current integrated DirectX 10 graphics. Running Crysis at 800 x 600 with the lowest quality settings, an eight-core Core i7 system managed an average frame rate of 7.36fps, compared with 5.17fps from Intel's DirectX 10 integrated graphics."
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  • by Anonymous Coward on Sunday November 30 2008, @03:52AM (#25931217)

    What a revolutionary & useful idea.

  • Yes. (Score:5, Insightful)

    by James_Duncan8181 (588316) on Sunday November 30 2008, @03:52AM (#25931219) Homepage
    In other news, Intel graphics chips said to be designed for minimal power draw rather than all out performance. This power draw is decidedly not beaten by running a software renderer that will stress the CPU till it sucks power like an electric chair as the CPU is only general hardware, not specific. More at 11.
      • Re:Yes. (Score:5, Insightful)

        by GigaplexNZ (1233886) on Sunday November 30 2008, @04:17AM (#25931325)
        Servers are plugged in at all times, and we still want minimal power draw to save money and heat output (and for people who care, the environment). It isn't just about battery life.
        • Re:Yes. (Score:5, Insightful)

          by afidel (530433) on Sunday November 30 2008, @04:50AM (#25931473)
          Yes, but running something like a 9600GSO will require less power than pushing 8 cores on the Core i7! The TDP on the Core i7 is 130W, my 9600GSO has a max power draw of 65W. Not only that but you can get PLAYABLE framerates, like 30fps@1080P.
  • by Anonymous Coward on Sunday November 30 2008, @03:57AM (#25931245)

    How much is an 8-core system going to cost vs the system with integrated graphics? At that point, it seems wiser to invest more money in a graphics card than in faster CPUs if that's what you're going to be doing.

    By far the more useful thing is that it's probably better for development because the driver developers will have a reference point of how the graphics are supposed to render. Also, larger game companies will be able to point out these differences to get bug fixes out of the graphics card companies. "Your graphics card renders this incorrectly with regards to the reference, fix it" is much more forceful than "your graphics card behaves differently than your competitor".

    • by Lord Crc (151920) on Sunday November 30 2008, @04:43AM (#25931447)

      Also, larger game companies will be able to point out these differences to get bug fixes out of the graphics card companies. "Your graphics card renders this incorrectly with regards to the reference, fix it" is much more forceful than "your graphics card behaves differently than your competitor".

      DirectX already contains a reference rasterizer, which is better suited for that. This thing seems instead to be meant for applications that doesn't necessarily need more than "interactive" frame rates, but do need to run on a broad class of machines. Or for easing development of applications which could benefit from hardware acceleration when available (image processing f.i.).

      From the MSDN page [microsoft.com] on WARP:

      We don't see WARP10 as a replacement for graphics hardware, particularly as reasonably performing low end Direct3D 10 discrete hardware is now available for under $25. The goal of WARP10 was to allow applications to target Direct3D 10 level hardware without having significantly different code paths or testing requirements when running on hardware or when running in software.

  • Grrrreat! (Score:5, Insightful)

    by Chordonblue (585047) on Sunday November 30 2008, @04:01AM (#25931257) Homepage Journal

    Does anyone else remember the 'good old days' when certain 3D graphics cards (the ViRGE comes to mind), were actually SLOWER than software renderers?

    The term used then was 'decelerator' and I think MS's stupid decision to (once again) bow to Intel on this should share the same term.

    How long will it take for true 3D acceleration to become an expected standard feature on PC's?

    • Ummmm (Score:5, Interesting)

      by Sycraft-fu (314770) on Sunday November 30 2008, @04:56AM (#25931493)

      3D accelerators are an expected feature on standard PCs. I can't think of one you can get these days without one. All the current integrated Intel and ATi and nVidia chips are 3D accelerators. Not powerful ones, but they do the trick. Any ad in card is, of course, an accelerator.

      However here's a better question: How long until we don't need that anymore? Personally, I'm not thrilled with the idea of having to have lots of dedicated hardware. The whole point of a PC is a general purpose machine that can do pretty much anything because it is all programmed in software. You replace dedicated units that did only one thing with a general purpose computer that does everything. Ok well that is somewhat undermined by the requirement of specialized hardware.

      Now, I understand the need for it. Graphics are intense and there is just no way, at this time, for a CPU to handle it. A dedicated processor optimized for the kind of math graphics need is the way to go. However wouldn't it be nice if that weren't the case? Wouldn't it be nice if the CPU again did everything?

      We won't see that day tomorrow, but perhaps we'll see it in a decade or two.

      I look back to the changes in audio production and hope to see it come to graphics as well:

      Originally, PCs used in audio production were little more than interfaces for complex dedicated hardware. A normal PC simply couldn't handle it. You had a PC that was loaded full of Pro Tool cards, which were massive bunches of specialized hardware, to do anything. Well as CPUs got better, you started to be able to do more on a regular PC. At first it was still nothing really useful in the pro market. You had to do everything non-realtime, spend lots of time rendering a change then listening to it and so on. But at least you could actually do it on normal computers. Yet more time passed and now non-destructive realtime software was available on normal systems. You could overload it pretty easy, you still had to bounce tracks and such, it wasn't the unrestricted power of an accelerated solution, but it worked pretty well and in fact lots of project studios did just that.

      Then we come to now. Now, the hardware accelerated audio production system is a relic. They are still made, but they are unpopular. Most professional studios don't bother, they just get a nice powerful PC (by PC I mean personal computer, Macs are included in this) with a couple of multi core processors and go to town. The CPUs easily handle large number of tracks with multiple effects and so on all in realtime. There is simply no need for dedicated hardware, and not using it means much greater flexibility. Everything is just changed in software.

      So, I'd love to see that same sort of thing come to graphics. At this point, CPUs have a long way to go. But then, technology moves fast. Everything I'm talking about in the audio world has happened in about 2 decades. In just 20 years or so it went from something you could only do with amazingly expensive special hardware to something that is easy for a $1000 computer to handle.

      20 years from now, may be the same deal with graphics.

      • Re:Grrrreat! (Score:5, Insightful)

        by A Life in Hell (6303) <jaymz@artificial-stupidity.net> on Sunday November 30 2008, @04:32AM (#25931387) Homepage

        Sadly, never as long as the GUI works most Joe and Jane sixpacks will be just fine; and yes I do know about the Vista debacle but I think the point is still valid.

        How is that sad? If people don't need it, it seems like a waste of money to me.

      • Re:Grrrreat! (Score:5, Interesting)

        by hairyfeet (841228) <bassbeast1968@@@gmail...com> on Sunday November 30 2008, @05:06AM (#25931549)

        Actually I think you are wrong, and here is why. I have been having lately a lot of customers, including older folks that wouldn't play a game if their life depended on it buying graphics cards. As a matter of fact on Monday I'll be picking up a passive cooled Geforce 6200 for a guy that I know hasn't played games since the age of DOS.

        So why the sudden interest in graphics cards? One word: Video. Folks are getting these nice cheap LCD monitors that do 1400 or 1600 res and they are quickly finding that while the integrated will render the screen, the second they try watching videos on it full screen it really starts to suck. So they come to someone like me asking for a video card since the want to watch....well, videos. Having a dedicated card for video, even an older one like I am going to get this gentleman(he has PCI only and a limited budget) with dedicated RAM simply stomps any integrated I have yet come across. Integrated may work well for rendering office docs and excel spreadsheets, but full screen video at a decent resolution? Not so much. So I think folks will be getting upgrades for those cheap desktops and wanting more and more to see videos run on the laptops before picking them up. Otherwise it really isn't a good viewing experience IMHO.

  • lol (Score:5, Insightful)

    by DigitalisAkujin (846133) on Sunday November 30 2008, @04:12AM (#25931305) Homepage

    /. is silly

    they made this to run the desktop effects

    not crysis xD

  • by WiiVault (1039946) on Sunday November 30 2008, @04:18AM (#25931337)
    To think that anybody would want to run a DX10 game on an 800mhz no SSE CPU is insane, even considering the company involved. Perhaps for DX 7,8 and perhaps 9 games this might be reasonable (though not likely) but jesus, no thanks!
  • by FranTaylor (164577) on Sunday November 30 2008, @04:18AM (#25931339)

    "Every time Andy gives us more power, Bill takes it away".

    • Re:From the summary: (Score:5, Informative)

      by Pr0xY (526811) on Sunday November 30 2008, @04:41AM (#25931433) Homepage

      As I said in another post:

      Running Crysis isn't the point of the demo. The point was that it was a DX 10 application running entirely in software. In the end, this means that systems without higher end 3D cards would be able to run Aero. THAT's the point.

      They are trying to address the main complaint of the "Vista Capable" debacle. Running Crysis was just a way of demonstrating the capability.

    • by Sycraft-fu (314770) on Sunday November 30 2008, @04:43AM (#25931445)

      Seriously, this is a good thing. One could compare it to Mesa 3D. You have the option of running graphics in software, if you lack the hardware to accelerate it. This is highly useful in two situations:

      1) You have something intensive and need to see it on a computer that lacks the requisite accelerator. Though it won't be fast, at least you can see the output rather than just being SOL.

      2) You have a non-intensive task and don't wish to purchase dedicated hardware. While Crysis crawls, I'm going to guess something like, say, Thief wouldn't.

      This is just a software lawyer to allow the OS to do 3D rendering even if there's not an accelerator present. I'm sure that 99.99% of people who do 3D in any capacity will use an accelerator as they are extremely cheap and extremely high performance. However it isn't a bad thing to have a software implementation. MS has actually had one for a long time, however it only comes with the development version of DirectX. It allows you to check the expected output for a program against the reference renderer as compared to an actual card.

      Sounds like this is the same thing, just sped up and packed for end user use, rather than just developers.

      Could have applications in the future too. For example what will computer hardware be capable of in 15 years? Processors are likely to be much faster as compared to today. Well, this might allow for 3D to be useful when emulating Windows for old programs. People remember people emulate DOS today (see DOSBox) for various purposes. I don't think it is out of the question that a decade or two later people will emulate Windows 7. Ok however part of that will be dealing with the 3D layer. A large number of apps today make use of Direct3D. Well, if Windows 7 has a software 3D layer, and processors are blazing fast you are good. Just use that. If it doesn't you then have to make your emulator emulate the 3D hardware, since I'm guessing a decade from now the 3D subsystem will be vastly different than it is now.

      This is not intended to be a "Oh you don't need a graphics card ever," thing. It is intended to give people the option to get 3D without having to have a graphics card. It won't be as good, but at least it'll work.

    • Re:From the summary: (Score:5, Informative)

      by hairyfeet (841228) <bassbeast1968@@@gmail...com> on Sunday November 30 2008, @04:50AM (#25931477)

      The direct link to their numbers is here [microsoft.com], including number for quad and dual CPUs. And here [theinquirer.net] is the inquirer's take on it, which I tend to agree. This is about making sure that Win7 is put on as many machines as possible and doesn't have a "Vista Capable" debacle out of the gate. With this tech as long as they don't fuck up the CPU specs like they did with Vista(A 1GHz with 512Mb of RAM for Basic and 1Gb for all the others? WTF?) they should be able to give the Aero "experience" no matter how shitty of an Intel integrated GPU comes with your laptop. Of course it'll run so damned slow that the desktop will be pretty much the only thing you CAN run, but there won't be any more lawsuits because the machines can't run features. Anyway that is what I'm betting is going on in the mind of MSFT.

      Personally I'll just be happy if Win7 doesn't run like a damned slug. because I'm really getting tired of playing "find a working driver" for all those damned laptops that keep getting dumped on my desk to be "downgraded" from Vista. I shudder to think how all those Best Buy and Wal Mart sub $600 laptops would have run if Vista would have had this "feature" at launch. How about making a nice lean functional OS instead of trying to out pretty Apple MSFT? Because frankly when you try to do Apple pretty you just end up sucking the big wet titty. Just accept the fact that you suck at pretty and move on. Win2K and WinXP weren't pretty and look at how much cash you made. Those of us that work with Windows will take compatibility and speed over pretty any day of the week. Just beg Allchin to come back and make backwards compatibility job #1 again and you'll find your customers will be happy.

      • by RiotingPacifist (1228016) on Sunday November 30 2008, @04:31AM (#25931381)

        How about the vendors learn to code and stop writing shitty drivers! I mean they have the full spec on the cards and still cant produce a driver as stable as some guys reverse engineering! Vista had a driver model ready for how long? Its not even like the change was unexpected.

    • by Pr0xY (526811) on Sunday November 30 2008, @04:40AM (#25931427) Homepage

      Running Crysis isn't the point of the demo. The point was that it was a DX 10 application running entirely in software. In the end, this means that systems without higher end 3D cards would be able to run Aero. THAT's the point.

      They are trying to address the main complaint of the "Vista Capable" debacle. Running Crysis was just a way of demonstrating the capability.