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Nintendo's Miyamoto On Innovation, Wii Ambitions
Posted by
Soulskill
on Thu Dec 04, 2008 08:26 PM
from the wii-music-will-bring-balance-to-the-force dept.
from the wii-music-will-bring-balance-to-the-force dept.
Edge Magazine is running an interview with Nintendo game designer Shigeru Miyamoto about some of the company's recent projects, such as Wii Music and Wii Fit. Miyamoto talks about his ambitions for the titles, as well as the difficulty in continuing to entertain players by surprising them. He refers to Wii Music as "music software" rather than a game, and says the primary intent was to bring music to families and assist in music education. The conversation then turns to where Nintendo can go in the future; Miyamoto discusses integrating new technologies into popular game franchises, and the dilemma Nintendo will face when designing its next console — do they stick with updated versions of their innovative controllers, do they return to a more standard build, or do they bring a completely different input device to the table?
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Wii Music, Huh? (Score:4, Insightful)
I really don't know who are actually going to purchase the game, but I hope that schoolchildren will play.
I couldn't agree more. For those of you thinking that this will offer high quality tracks from all eras of music, guess again.
I could go into a lengthy diatribe about the shortages of Wii Music but instead, I'll referrence IGN [ign.com] that pointed out the biggest deficiency:
Before we even get to the gameplay breakdown, though, take a second and think about what you might value in a game dedicated to music. I imagine a robust roster of popular, classic and contemporary songs tops the list for obvious reasons. What about an assurance that the songs included will be presented in the highest audio quality possible? I mean, people went nuts when they found out that the musical tracks in the Wii version of Guitar Hero were outputted in mono, and with good reason: we expect a certain caliber of presentation from today's software. Unfortunately, with Wii Music Nintendo has demonstrated that it doesn't care to satisfy expectations. Not only are most of the 50-plus tracks lifted from the public domain -- such timeless hits as Twinkle, Twinkle, Little Star, O Christmas Tree, My Grandfather's Clock and Bridal Chorus -- but they are also rendered in archaic, amateur MIDI. I've heard some good MIDI renditions in my day and let me tell you, you won't find any of them in Wii Music. It is a good thing that Beethoven is long dead because he would not ever wish to hear the game's lifeless version of Ode to Joy.
Seriously, Ode to Joy done in MIDI? Are you trying to scare your children away from Beethoven?
They gave this game a 5.0 out of 10.0 and I think that's a tad generous. This game is seriously only for the very young. Great for that and introduction to music but no more.
Re:Wii Music, Huh? (Score:5, Insightful)
Frankly, comparing it to a game where the choice is (Play Guitar Track) or (Don't play guitar track) seems silly. This is much more a game that is trying to get you to think about composing music, and seeing the ways different sounds work when combined. It has an entirely different reason for existing than a symphony orchestra playing Beethoven.
Much like I would never compare Wii Fit to running a mile every day, I wouldn't compare Wii Music (or any other rhythm game) to playing music; think of them as a way to expand your thinking, and to perhaps add more breadth to the things you care about. It's sharpening the saw [stevepavlina.com] in game form, basically.
Parent
Re:Wii Music, Huh? (Score:5, Informative)
Well, it seems like you have absolutely no idea what you're talking about.
I could "go into a lengthy diatribe about" the many brilliant ideas in Wii Music, but instead, I'll respond to your vaguely sketched out MIDI criticism, borrowed by none other than the IGN reviewer who stated far in advance of the game's release that he was dying to tear it apart, and who also posts those rather juvenile rants about how Nintendo doesn't make enough Zelda games, etc.
This will, however, require some quick digression into the question of the point of this game. This isn't a game with pre-recorded tracks that you simply try to play through in glorified Simon-Says style, as in Rock Band styled games. Instead, the entire objective of this game is to take a familiar tune and rearrange it into something new, or take it into a musical domain far removed from its original settings.
For the uninitiated, here's a very quick rundown of what you do:
The possibilities are endless, and here's why, at last, something like MIDI is necessary for this game: you can't use prerecorded parts like other rhythm games, and you need to allow the user to do anything with the notes played, with dynamics, bending, and other touches depending on the instrument.
Perhaps they could have used even better MIDI voices, but the actually sound very good if used properly in a creative arrangement. Here are three very different videos, from three different authors, created with Wii Music: surely there is no mistaking the MIDI roots if you listen closely, but overall the sound is amazingly good for a game that is so open-ended.
Frere Jacques [youtube.com] Every Breath You Take [youtube.com] Sukiyaki [youtube.com]
Parent
Re:Wii Music, Huh? (Score:4, Informative)
Having fooled around with Wii Music for a bit myself, I concur that using MIDI was the only choice possible for a game like this.
However, this is no excuse for the poor choice of tracks. I understand that Nintendo wasn't going to shell out megabucks to license a hundred popular songs, but they did hype up Wii Music quite a bit so you have to be able to show something. Like the IGN reviewer, the only track I actually enjoyed was the F-Zero one.
I understand throwing in a few public domain scores to keep costs down, but if you're being cheap on the music (the main selling point of the game for most), don't be surprised if the game falls flat for many. This coupled with the fact that you can't make your own original tracks but only replay existing ones, Wii Music has been a let-down for me.
Parent
Re:Wii Music, Huh? (Score:5, Funny)
It is a good thing that Beethoven is long dead because he would not ever wish to hear the game's lifeless version of Ode to Joy.
Hmm...something tells me that were he still alive this wouldn't be a problem.
Parent
Re:Wii Music, Huh? (Score:5, Informative)
Though I know next to nothing about Wii Music, I do know that this reviewer isn't very good.
The bizarre statement "archaic, amateur MIDI" is only slightly less weird than the concept of deriding an "Ode to Joy done in MIDI".
I take it you, and this reviewer do not know what MIDI is. MIDI is only a protocol for describing musical events. It has no sound of its own.
All professional recording studios make extensive use of MIDI for driving sampled or modeled instruments or for syncing and for hardware controllers (e.g. those exciting desks full of sliders and knobs).
I guarantee you that most of the music you listen to, even live stage music, is driven by MIDI.
Parent
Next Console? (Score:5, Interesting)
Nintendo has proven graphics don't have to matter. Look at DS graphics compared to PSP graphics, or Wii graphics to PS3 graphics. Why issue a new console with the same controllers?
Either make a new console with updated controllers, or completely new controllers. If you're going to use the same controllers, keep the same console.
Re: (Score:3, Insightful)
But graphics do matter, to some extent. How many games have been developed for the Xbox 360 and/or PS3, but not for the Wii (or maybe a PS2/watered down port was released on the Wii instead)? I only have a Wii (have thought about getting a 360 or PS3, but nothing more as of yet), and there have been quite a few games that I would like to play, but can't, since they haven't been ported to the Wii.
Don't get me wrong - Nintendo makes some great games given the capabilities of the Wii. They're just tying third
Re:Next Console? (Score:5, Interesting)
It turns out you don't need to play to the hardcore gamers. For every hardcore gamer there are a dozen who practically never play video games. My grandparents have a Wii (and use it). Some of their friends have Wiis. They've never shown interest in any other system.
Parent
Re:Next Console? (Score:5, Interesting)
I'm a Nintendo fanboy, camped out for my Wii on launch day, don't own a PS3 or 360, but I have to say that I think some of the criticisms against the Wii here are spot-on. The idea of motion-controlled games is nice, but I think the implementation leaves something to be desired, and the lack of a hard drive and strong graphical capabilities (compared to the other consoles) really does limit the system's potential.
As for the casual gamers ... a friend of mine with all three systems regularly hosts game nights for his church and guess what system we end up playing the most? The PS3 for Rock Band/Rock Band 2 and, more recently, Little Big World. Of course, Rock Band is available on the Wii as well, but the fact that new songs are released every week has helped keep the game fresh, while the novelty of the wiimote faded a long time ago.
The Wii may have broader appeal than the other systems, but that doesn't mean it's a better system. That's why I'm with the parent in hoping that the next Nintendo system is packing some horsepower. Your grandparents will presumably still be happy with GameCube-level graphics two years from now Nintendo can keep releasing new controllers and relatively simple, inexpensive games to keep that segment of the market happy.
But as for me, I want the next generation of Zelda, Mario and Metroid games to push the envelope, not only in terms of game-play and controls, but also when it comes to scope, graphics, etc. and enjoy every major multiplatform release on my Nintendo without the game losing any major features or visual appeal.
Parent
Re: (Score:3, Insightful)
Nintendo doesnt care about the hardcore audience.
They are doing what they have always done best - making fun games.
The number of polygons in a game is not proportional to how fun the game is - no matter what the Microsoft and Sony marketing departments say.
The reason why the Wii is outselling the other two consoles is because it focuses on fun and the quality of the games.
That appeals to the majority of the market.
Re:Next Console? (Score:4, Insightful)
But graphics do matter, to some extent. How many games have been developed for the Xbox 360 and/or PS3, but not for the Wii (or maybe a PS2/watered down port was released on the Wii instead)? I only have a Wii (have thought about getting a 360 or PS3, but nothing more as of yet), and there have been quite a few games that I would like to play, but can't, since they haven't been ported to the Wii.
There is a lovely chicken and egg problem here that most people don't realize. Even if Nintendo released a more conventional system, they would still have problems getting mature games on their system. Further complicating the problem, development costs are much more expensive for HD games and Nintendo hardware was growing less popular at the time. I don't think a lot of the popular Xbox 360 and PS3 would have made it to Nintendo's console either way.
Parent
Mod this down fuckers! (Score:3, Funny)
Mod this down fuckers!
NIntendo always innovated controllers (Score:5, Funny)
Re: (Score:3, Insightful)
well, imagine small and light position sensors placed in velcro bands that are then placed in the elbows, knees, ankles, waist, shoulders and head, plus a wii-mote and nunchuk.
With this, you get (almost) full body motion capture without having to do the nightmare of trying to sell several sizes of "gaming suits"
Entertain by surprising? (Score:3, Funny)
That's laughable, considering their penchant for pumping out a Mario, Metroid, and Zelda game with every platform. They've got this innovative hardware, and all they've done is changed it so instead of pressing A to swing your sword, you flick your wrist. You know what would actually be surprising? Opening a treasure chest in the next Zelda game and not having it pause to play the "da da da da da da da da" soundbyte.
Re:Entertain by surprising? (Score:4, Insightful)
That's laughable, considering their penchant for pumping out a Mario, Metroid, and Zelda game with every platform.
That's a fair comment. Although they've started other new and successful franchises in the interim too... Pokemon, Pikmin, Animal Crossing, Wii Sports (Wii Sports, Wii Ski, Wii Fit, Wii Sports Resort...)
They've got this innovative hardware, and all they've done is changed it so instead of pressing A to swing your sword, you flick your wrist.
Yes, well anything can be reduced to trivialities if you try hard enough.
Tell me, what was the innovation with the Xbox 360 exactly? Higher resolution textures? Now that's trivial.
And Wii's Changing it from pushing a button to flicking your wrist is a massive understatement of the real effect. The new metroid or re4 controls of point-shoot blow away anything else for immersion. A game like Mercury Meltdown or Rayman Raving Rabbids or Dewey's Adventure or Boxing are dramatically enhanced by the Wii's controller... nevermind the direction they're heading with the Wii Fit.
Parent
Wii controllers and future consoles (Score:5, Insightful)
The Wiimote and nunchuck (as well as the other Wii controller accessories) are the biggest innovation in console user interface since 1985, when the NES introduced the horizontal controller form factor that has dominated consoles since then. Nintendo would be making a huge mistake if they went backwards on controller design.
Make it better. It's a winner (Score:5, Interesting)
The WII controller has great ideas in it but it can be made much better.
Currently the accelerometers don't deliver the level of control that would allow the user to wield a "light sabre".
The controller needs to know it's orientation better.
Add position sensing so that controller location itself is an input parameter
Implement this stuff properly http://nz.youtube.com/watch?v=ZBdtPz2V_vY [youtube.com]
Add a microphone to the controller as the mic in the DS proved to have some brilliant uses. (Blow in the mic to inflate balloons is genius)
Add pulse feedback (A magnetic plunger) for strike or fire recoil
Overall, input accuracy will be a key element to make the controller really useful in gaming.
As a hardcore gamer... (Score:5, Insightful)
There is one nitch not being filled: Wii motion controller innovation applied to indepth games.
I consider myself a hardcore gamer, in the sense that I like huge, lengthy epic games that take skill and dedication. I'm not an FPS or gore hound, but I fit into the "hardcore" category nevertheless. I love the Wii's control systems, the attention to innovation, and I'd like to see that applied to more indepth games. Microsoft and Sony aren't offering it, and neither is Nintendo. Why do I have to choose either gameplay innovation or involving games, but not games that offer both? The two aren't mutually exclusive, and I'm sure that a large percentage of hardcore gamers would be more than happy to get their hands on some unique interface innovations.
Where are the point-and-click adventures? Where are the RPGs that use motion sensing and light-gun to add to their gameplay? Lost Winds really demonstrated to me that you can really use the Wiis control system for more creative, and involving types of games (even if the current WiiWare version is just a prologue). Let's get some more of that, or Okami, or epic RPGs... because we're not going to see them on the 360 or PS3 with those kinds of innovations.
So in closing, no... separating the types of games filled by the Wii, 360 and PS3 doesn't satisfy everyone, because it means you can't mix-and-match the abilities of the different units. The Wii has the potential to completely satisfy me with its current capabilities (honestly, I've had an HDTV for almost 2 years now, and I still don't think it makes one shit of difference, and I'm a video producer), I'd just like to see it expand into more involving areas.
Re: (Score:3, Insightful)
What complete innovation to game and system input have you designed and mass marketed? What industries have you revolutionized? What pop culture icons have you invented and embedded into the hearts of minds of people worldwide?
Oh, guess you were too busy posting halfwitted posts on the internet to do anything even remotely important.
You, sir, are the epic failure.
Good day.
Meh. (Score:3, Interesting)
Games on PS3 and XBox 360 are the same old same old shit. FPS with a thumb controller? Did we lose a war or something?! Wii is interesting enough to get me back into console gaming from PC games, so I plan to get one.
Re:Meh. (Score:4, Insightful)
Parent
Re:Your nut-guard's wearing thin. (Score:5, Insightful)
PC + Wii = most every major title and genre covered
When I want "good graphics and a complex story line", I fire up the PC... it absolutely destroys the PS3, X360 and Wii for those kinds of games - sure, I have to wait a few months for the games to hit the PC, but so what? I end up paying less for the game, and get a superior experience. The only counter I've heard to that is that "I'm not patient enough to wait for titles to hit PC". I am, so that's moot for me.
On the other hand, when we have people over (usually drinking alcoholic beverages), we fire up the Wii. It's unbeatable in this environment. Never has a gaming device (that I know of) taken the social aspect so far. It's hard to express in words the awesomeness of playing drinking games with the Wii. I am neither a senior citizen or mentally deficient, and I think the Wii is fantastic... but thanks for lumping me in with those groups!
That said, there ARE "mature" games on Wii - just not as many as the PS3 or X360. Plenty of them in fact; more than enough to keep me interested in it for those kinds of games... The PC however eats them all - it's hard to deny that fact.
The PS3 and X360 are good systems, I like them my self - but one need not own either them to experience all the best games that come to market. That's why they can't get a foot up on the Wii.
So, ummm..... I think my point is that you should probably just get over it. The Wii is popular. People like it. It's making gaming a socially acceptable pastime, where it used to be the domain of the geek only. You're entitled to your opinion, but don't act all indignant when people don't agree, and offer their counter points.
</rant>
Parent
Re:Head tracking (Score:4, Informative)
Problem with head tracking is you need to move your head, but the screen stays put.
Parent