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EA Is Now Officially On Steam, Spore Loses SecuROM

Posted by Soulskill on Fri Dec 19, 2008 10:13 PM
from the baby-steps dept.
Trevor DeRiza writes "Today, Valve and EA revealed that this week's earlier rumors were true: Spore (and other EA games) are coming to Steam. As of today, Spore, Spore Creepy & Cute Parts Pack, Warhammer Online, Mass Effect, Need for Speed: Undercover, and FIFA Manager 2009 are all available for download on Steam. In the coming weeks, EA will add Mirror's Edge, Dead Space, and Red Alert 3. On the official Steam forums, when asked whether or not Spore would contain the dreaded SecuROM DRM that contributed to it being the most pirated game of 2008, a moderator replied, 'It does not have third party DRM.' EA has also finally launched a 'de-authorization tool' to free up limited installation slots." Several readers have written to point out other news about Steam today: they've begun selling games priced in local currency for European customers. The only problem? Their conversion rate seems to be $1 per €1, somewhat less favorable than the current exchange rate, which is roughly $1.40 per €1.
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[+] Spore the Most Pirated Game of 2008 404 comments
TorrentFreak has posted some statistics on the most pirated games of the past year. Leading the list by a large margin is Spore, made infamous even before its release for the draconian DRM attached to the game. It was downloaded through BitTorrent roughly 1.7 million times, with The Sims 2 and Assassin's Creed following at just over a million each. (It's worth noting that Spore came out in September, so that figure is essentially for a mere three months.) GameSetWatch has posted a related piece discussing the countermeasures involved in dealing with piracy. It's the second article in a series about piracy; we discussed the first a couple days ago.
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  • AKA (Score:5, Funny)

    by psnyder (1326089) on Friday December 19 2008, @10:19PM (#26180583)
    The fight against DRM gains Steam.
    • Re:AKA (Score:5, Funny)

      by madhurms (736552) on Friday December 19 2008, @10:23PM (#26180611)
      all it needed was a valve!!
      • European prices (Score:5, Insightful)

        by Shin-LaC (1333529) on Saturday December 20 2008, @07:17AM (#26182915)
        And Europeans got burned when it vented.

        I'm not sure why the slashdot editors have decided to combine two unrelated steam stories, effectively denying the localized price story its own discussion. Maybe nobody reads slashdot in Europe? I'd say that, for anyone interested in using Steam living in the EU, the huge price increases are much bigger news than the EA thing.

        How huge? For example, Call of Duty 4 went from 49,99 US$ to 71.97 US$ overnight, according to TFA. As a result, for most (all?) games on Steam it is now cheaper to buy them in brick-and-mortar stores, and you get a box too!

        It looks like the message is "If you want to be free from Securom, you'll have to pay more. Actually, scratch that, you'll just pay more regardless."
    • Re:AKA (Score:5, Insightful)

      by YesIAmAScript (886271) on Friday December 19 2008, @10:32PM (#26180701)

      Steam is DRM laden.

      How can Steam fight DRM?

      • Re:AKA (Score:5, Insightful)

        by Si-UCP (1359205) on Friday December 19 2008, @11:01PM (#26180871)

        Steam is DRM laden.

        How can Steam fight DRM?

        Steam's DRM, in my opinion, is much less intrusive than SecuROM. Sure, it requires an authentication server. Sure, it runs in the background while you're playing the game. But it's much less intrusive and much more transparent than installing a device driver (or something along the lines of that) that's hard to remove and putting a hard limit on the number of times a game can be authenticated.

        Think of it as a "gateway drug" to what I hope will be a DRM-free future, like what iTunes did with its less restrictive DRMing (and eventually, the lack of DRMing) of music downloads (yes, I know that iTunes still DRMs a majority of their content, but that's because Apple's deal with the RIAA restricts them from DRM-free sales).

      • Re:AKA (Score:5, Interesting)

        by binaryspiral (784263) on Friday December 19 2008, @11:05PM (#26180893)

        DRM in and of itself isn't evil, in fact Steam brings a lot of features that make it actually appealing to me.

        No media, no serial numbers, just a single username and password for all my games.

        • Re:AKA (Score:5, Insightful)

          by Firethorn (177587) on Friday December 19 2008, @11:31PM (#26181063) Homepage Journal

          No media, no serial numbers, just a single username and password for all my games.

          Free unlimited downloads, relatively automatic updates, etc... Though changing the install directory could be good.

          I bought Crysis through the EA store download method as an experiment. While I captured the download file that should allow me to reinstall, I'm not sure I'd be able to today. With steam, that wouldn't be a problem.

          I have to agree, I like steam. They manage to do online download gaming right.

          • by Sparr0 (451780) <sparr0NO@SPAMgmail.com> on Saturday December 20 2008, @12:10AM (#26181289) Homepage Journal

            I see so much praise for Steam these days. Has it improved significantly over the monstrosity I swore off ~four years ago? I am talking about the years when you could not play a Steam game offline if you did not put yourself into offline mode while still online. Steam trying to authenticate itself killed the network at dozens of LAN parties, and that behavior could not be stopped without closing Steam.

        • Re:AKA (Score:5, Interesting)

          by GuldKalle (1065310) on Friday December 19 2008, @11:48PM (#26181163)

          No reselling of your games...

        • Re:AKA (Score:5, Insightful)

          by TubeSteak (669689) on Friday December 19 2008, @11:53PM (#26181201) Journal

          DRM in and of itself isn't evil, in fact Steam brings a lot of features that make it actually appealing to me.

          No media, no serial numbers, just a single username and password for all my games.

          You forgot "no right of first sale".

          If you can't sell it, is it really yours?

          • Re:AKA (Score:5, Informative)

            by Chaos Incarnate (772793) on Saturday December 20 2008, @01:21AM (#26181711) Homepage
            At least, unlike boxed games that no chain will buy used, Valve doesn't pretend that it's a first sale; it's treated as a license, and you're informed of that before purchasing the license.
      • Re:AKA (Score:5, Insightful)

        by arkhan_jg (618674) on Saturday December 20 2008, @02:08AM (#26181961)

        Nor can more than one person play from your steam game list at a time. What if I want to play TF2 while another of my household plays another online game from my list? You can't. You can hack about with offline mode for single player games, but for multiplayer, only one person can play from your list at a time. This has become more of a problem as time goes on. Short of creating a new steam account for every single different game, they've very effectively tied your entire list of software to single-user only - it's even more restrictive than secuROM in it's way.

        Now, steam makes up for it with the plus points in some ways, but we should be wary of cheering on putting more and more of our games at a single point of failure.

  • Finally! (Score:5, Informative)

    by Opportunist (166417) on Friday December 19 2008, @10:26PM (#26180643)

    Now I can buy Spore! I knew they'd drop it sooner or later and then I can finally buy it.

    Wait... why would I?

    Maybe the lesson here is, if you avoid DRM like the plague, you avoid buying overhyped games as a beneficial side effect.

      • Re:Finally! (Score:5, Insightful)

        by Firethorn (177587) on Friday December 19 2008, @11:48PM (#26181169) Homepage Journal

        Steam is DRM - its better, but still DRM.

        But maybe it'll convince EA that at least over restrictive DRM IS an issue - and SECUROM, limited installs, complicated activation schemes and all that is the incorrect method to go about doing DRM.

        Or maybe a correct wording would be 'you can't get something for nothing' - you CAN get consumers to accept DRM as long as you offer true advantages to go along with it. I happen to like the idea that even if my house is struck by a meterorite and everything is destroyed I'd be able to play my games again as soon as I got a new computer and an internet connection.

        • Re:Finally! (Score:5, Interesting)

          by Bios_Hakr (68586) <{moc.liamg} {ta} {lacitpx}> on Saturday December 20 2008, @12:01AM (#26181235) Homepage

          It's getting more annoying as time goes on. For instance, I bought a few games for the kids to play on the laptop. Last night, I wanted to play Left4Dead but couldn't because Steam was logged in on another PC.

          Steam should allow the client to run on multiple PCs and then just ensure the same game isn't being played.

  • No problem (Score:5, Funny)

    by sleeponthemic (1253494) on Friday December 19 2008, @10:39PM (#26180733) Homepage

    The only problem? Their conversion rate seems to be $1 per â1, somewhat less favorable than the current exchange rate, which is roughly $1.40 per â1.

    Yeah but they don't have to physically ship pixels when they change money. Pixels are heavy, bytes are dense.. it's a complicated system of pipes and transmission lines.

  • by Jah-Wren Ryel (80510) on Friday December 19 2008, @10:44PM (#26180767)

    Its been widely hypothesized that EA's intent with the DRM on Spore was not really to prevent piracy, but to impede second-hand sales. Doesn't Steam do exactly the same thing? Can you feasibly resell a license/copy of a game purchased on Steam?

  • Wait a minute... (Score:5, Insightful)

    by Drakin020 (980931) on Friday December 19 2008, @11:30PM (#26181059)

    I am seeing praise here that they are dropping the SecureROM for Steam.

    Why?

    The way I see it, I still have to rely on some kind of authentication server in order to play my games. What if 10 years down the road I want to play some spore, and Steam is no longer online. What then?

    Sorry, but I still refuse to buy until I have a hard copy in my hands that I can install at any place any time.

      • by FishWithAHammer (957772) on Friday December 19 2008, @10:50PM (#26180799)

        Digital download. Ability to download your games on as many machines as you want (and play on one at a time, which I consider fair). Integrated grouping/friends-lists with Steam Friends and a built-in matchmaker.

        It's pretty excellent.

              • by Draek (916851) on Saturday December 20 2008, @12:25AM (#26181355)

                it can be perfectly legal without steam, it's just up to the distributer to be more reasonable with thier t&c's.

                But they aren't, so Steam it is.

                the question you need to ask yourself, is is piracy more or less of a problem now than before DRM? what's that, it's just as big of a problem??? that's right DRM isn't the solution. kthxbai.

                The question you need to ask yourself, is piracy more or less of a problem now for Steam-only games than it is for non-Steam ones? and the answer is, from what I've seen, that it's much less of a problem now. Yes, pirated versions do exist but most of the people I've met who've played HL2 have done so on a legit copy, which I can't say for Crysis or CoD4 for example. Therefore, by your own argument, Steam *is* the solution.

        • by Arthur Grumbine (1086397) on Saturday December 20 2008, @12:13AM (#26181299) Homepage Journal

          Digital download?

          Is there any other kind?

          Back in my day we only had analog downloads! And we were glad to have any at all! Why, if we wanted to play a video game one of us had to mentally interpret and reconstruct the current running through our hands back into the original binary! Then we had to crack the DRM - by slamming our heads just right against a stone wall to purge it from our memory. And we were grateful for the opportunity!

          ...
          Then our father would cut us in two wit' a bread knife.

        • by lysergic.acid (845423) on Saturday December 20 2008, @01:11AM (#26181649) Homepage

          i prefer analog downloads using real steam. unfortunately, it took me several ruined hard drives to realize that analog steam downloads are incompatible with digital storage media. but i finally got a water tank installed in my computer, and it's been working great ever since.

          see, whenever you download something the steam travels through a network of pressurized pipes--a series of tubes, if you will--until it finally reaches the computer, at which point it has to go through the Steam Condenser System Interface (SCSI) before it's finally written to the liquid state drive.

          it is quite dangerous since the pipes are filled with highly pressurized scalding hot steam. if the network link ever becomes oversaturated it can easily result in packet loss and 3rd degree burns. but i think it's worth the risk. analog steam is perfect for cloud applications and downloading vaporware.

    • by Broken scope (973885) on Friday December 19 2008, @11:16PM (#26180959) Homepage

      No one is claiming anything about steam.

      It is what it is.

      A service that allows you to buy(rent), download your game to any computer with the client, and play. It has a functional offline mode that works for every valve developed or published title I have played. It has introduced me a to few indie games that were fun. The prices are good, and I've bought most of my games on discount. It has community features that I find useful. It keeps my game up to date.

      It is the only authentication system that actually gives you something in return for authenticating your game, and it doesn't bitch about me having virtual drive software.

      The only major issues I've had with a game on steam was when a publisher(THQ not Valve) decided that the steam authentication wasn't good enough and decided it needed another DRM solution on top of steam, and it didn't let me actually play the game while their authentication severs were buggered.

      Steam is what it is. Nothing more nothing less.