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Comments: 119 +-   New Super Mario Bros. Wii Attempts To Bridge Casual/Hardcore Divide on Saturday October 17, @01:05AM

Posted by Soulskill on Saturday October 17, @01:05AM
from the hope-you-brought-your-tanooki-suit dept.
classicgames
When Nintendo returns to its roots next month by releasing a new, 2-D, side-scrolling Super Mario Bros. game for the Wii, it's trying to do more than simply hop on the retro bandwagon many publishers have ridden in recent months. Speaking at a roundtable discussion in New York this week, Nintendo game designer Shigeru Miyamoto talked about how they're trying to satisfy fans of the series who want challenging gameplay in addition to attracting new or casual players just looking for an entertaining platformer. Quoting: "... you can play the story mode single-player all the way through from beginning to end, and at any point along the way, you can add players from the world map and have up to four players cooperate to complete the levels. And beyond that, there are two dedicated multiplayer modes, one of which is free-for-all, which lets you select the stages from story mode ... so you can easily find the stage you like. And then there’s also a coin battle mode which is a competitive multiplayer mode, in which you’re actually competing for points and you’re getting ranked based on how many points you’ve collected. The free-for-all mode has kind of a similar feel to something like Mario Kart where you just happen to have four people over and you want to sit down and play a quick match in your favorite level."
Read More... 119 comments story

Comments: 159 +-   Elite Turns 25 on Monday September 21, @11:51PM

Posted by Soulskill on Monday September 21, @11:51PM
from the three-one-three-three-seven dept.
classicgames
satellite17 writes "The BBC notes that the classic space combat / trading sim Elite is 25 years old today. Elite was one of the first 3D games produced for a home computer and also one of the first open-ended games. Odd as it sounds now, this meant that even though it was popular with friends of the creators, David Braben and Ian Bell, they initially struggled to find a publisher. 'They just didn't get it; they wanted a high score and they wanted players to have three lives,' Braben said. It is also credited with influencing quite a few modern classics."
Read More... 159 comments story

Comments: 10 +-   New Record In Pac-Man on Saturday September 19, @02:41AM

Posted by Soulskill on Saturday September 19, @02:41AM
from the dot-dot-dot dept.
classicgames
inKubus writes "40-year-old David Race of Beaver Creek, OH has become the 6th gamer in history to gain a perfect score on the original Pac-Man video arcade game. Even more noteworthy is the fact that he's done it in faster time than any gamer in history, putting him at the top of a short list of gamers who have achieved perfection on the original arcade machine."
Read More... 10 comments story

Comments: 86 +-   Former Sega Prez Discusses the Dreamcast's Failure on Saturday September 12, @02:39AM

Posted by Soulskill on Saturday September 12, @02:39AM
from the who-would-want-to-play-online-anyway dept.
classicgames
An anonymous reader writes "Former Sega of America president Bernie Stolar speaks out about the man who ousted him, EA's attempt to monopolize sports games on the Dreamcast, why the Dreamcast failed, and a legendary prank he pulled against Sony. 'I fought to have a modem on the platform. Maybe it was early — who knows. But I fought for a modem in the beginning because I wanted to have massively multiplayer online games on that system.' When asked about the console's online capabilities not catching on with consumers, he said, 'It doesn't surprise me, because there wasn't software tied into it. They were not building and going after software to start that. I mean, I was looking for developers and content providers to start doing that. Sega did not do that after I left. They just abandoned it.'"
Read More... 86 comments story

Comments: 123 +-   New 2D, HD Sonic Game Coming In 2010 on Thursday September 10, @10:57PM

Posted by Soulskill on Thursday September 10, @10:57PM
from the now-with-more-speeding-pixels dept.
classicgames
Anonymouse writes "Sonic the Hedgehog is going back to his roots, but with a fresh coat of HD paint. 'An all-new 2D side-scrolling High Definition Sonic game is coming with a 2010 release date, according to a new teaser trailer from Sega.' Sega's Ken Ballough had this to say: 'Old-school Sonic fans have long asked to see Sonic return to a more 2D style of gameplay. Many liked the daytime stages in Unleashed but wanted to see a game that plays purely similar to the early games of the Genesis. Project Needlemouse is that critical first step that brings Sonic back to his 2D roots.'"
Read More... 123 comments story

Comments: 193 +-   Sega Dreamcast Turns 10 on Wednesday September 09, @11:06AM

Posted by Soulskill on Wednesday September 09, @11:06AM
from the keeps-on-ticking dept.
classicgames
traycerb writes "It's been 10 years since 9/9/1999, when the Dreamcast launched on American shores. The hardware was ahead of its time; online capability, web browser, a visual memory unit, and a controller that anticipated the much-loved Xbox 360 controller. The games were amazing: Jet Set Radio (the first popular 3d cell-shaded game on a console), Marvel vs. Capcom 2 (still the apotheosis of 2-d fighting; just try finding a copy on ebay), Soul Calibur (still looks good compared to the recent Xbox/PS3 versions), NFL 2K (came out of nowhere, and was so good that it shook EA into spending tens of millions of dollars to seal up exclusivity for NFL rights), and many others. No doubt some of the reasons for the Dreamcast's demise lay with Sega, whose dubious hardware decisions (ahem, 32x) finally caught up to them, in the form of ambivalence from both developers and gamers, just as the console-making world was shifting to the multinationals with big pockets who were willing to spend it on pricey hardware design (or could absorb the cost of faulty hardware design). It was also one of the first consoles widely used for homebrew. In honor of the 10th anniversary, a new game is being released for the Dreamcast, called Rush Rush Rally Racing. The Dreamcast is dead! Long live the Dreamcast!"
Read More... 193 comments story

Comments: 104 +-   A Look Back At Star Raiders on Wednesday September 09, @03:02AM

Posted by Soulskill on Wednesday September 09, @03:02AM
from the xwing-fans-take-note dept.
classicgames
blacklily8 writes "Gamasutra has just published our history of Doug Neubauer's Star Raiders, a 1979 game for the Atari 8-bit that offered 'high-speed first-person perspective through a fully navigable 3D-like environment in just 8K of RAM (memory) and 8K of ROM (storage).' Designed by the creator of the Atari's POKEY chip, Star Raiders was a hit on its home platform but now seems to have fallen into obscurity: 'Star Raiders is a shining example of what happens when a developer is told that something can't be done, does it anyway, and then is promptly forgotten for having done it.' In addition to describing the game itself, the article focuses on its impact on later games such as Wing Commander, X-Wing, and Elite."
Read More... 104 comments story

Comments: 81 +-   Monopoly Uses Google Maps To Go Live Online on Wednesday September 09, @12:22AM

Posted by Soulskill on Wednesday September 09, @12:22AM
from the do-pass-go dept.
classicgames
CWmike writes "Think you're a Monopoly whiz? Remember running the board and shaming your property-less competitors when playing board games on the living room floor? Well, the age-old game of buying property and making your rivals pay big for landing on your Railroad is now going global. The new, free web game will use Google Maps and Street View to make the whole planet the game board. The online version of Monopoly is set to launch on Wednesday."
Read More... 81 comments story

Comments: 580 +-   Apple Pulls C64 Emulator From the App Store on Tuesday September 08, @12:24PM

Posted by kdawson on Tuesday September 08, @12:24PM
from the brief-shining-moment dept.
cellphones
Rob Hearn sends in a piece up at PocketGamer.co.uk on why Apple suddenly pulled Manomio's C64 emulator soon after finally approving it. (El Reg has coverage too.) "It was a glorious few moments for retro gamers when Manomio's C64 emulator was finally approved by Apple and released to the eager, nostalgic iPhone public. Then, calamity! It was gone again. Apparently some wily users figured out how to access the Commodore 64 BASIC system that was originally packaged with the emulator — something that Apple wasn't too happy with, given the nature of the interpreter's code. By setting the keyboard to 'always on,' launching a game and restarting BASIC, players got into the 'empty shell' of their C64 emulator."
Read More... 580 comments story

Comments: 39 +-   Xbox 360 Homebrew Finally Arrives on Tuesday August 18, @03:10AM

Posted by Soulskill on Tuesday August 18, @03:10AM
from the mario's-not-in-kansas-anymore dept.
classicgames
Busshy writes "Tmbinc has posted a video showing Snes 9X as the first homebrew for the Xbox 360. This coincides with the upcoming release of the Free60 project, which will turn the 360 into the most powerful console for homebrew to date, hopefully with emulators for the Dreamcast, Gamecube, PS2, Xbox and possibly even the Wii."
Read More... 39 comments story

Comments: 142 +-   EA Looking Into Reviving Classic Games? on Thursday August 13, @04:52AM

Posted by Soulskill on Thursday August 13, @04:52AM
from the easier-than-being-creative dept.
classicgames
Gamasutra reports that Electronic Arts has filed for trademarks on several popular old franchises: Populous, Wing Commander, Theme Park, and Road Rash. This, along with comments from Harvey Elliot of EA's Bright Light Studio, have led many to suspect that we may see new titles for those IPs in the near future. Elliot said, "If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. I'm going to look at them at some point; I think there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today."
Read More... 142 comments story

Comments: 185 +-   Classic Game Console Design Mistakes on Tuesday August 11, @01:24AM

Posted by Soulskill on Tuesday August 11, @01:24AM
from the you-could-land-a-helicopter-on-that-controller dept.
classicgames
Harry writes "Some bad decisions in game console design get made over and over. (How many early systems had nightmarish controllers?) Others are uniquely inexplicable. (Like the Game Boy Advance's lack of a headphone jack.) Some stem from companies being too clever for their own good. (Like the way the RCA Studio II and Atari 5200 drew their power through their RF switches.) Benj Edwards has rounded up a few classic examples, and has attempted to figure out what was going on in the designers' heads — and what we can learn from their mistakes."
Read More... 185 comments story

Comments: 78 +-   A History of Robotron on Friday August 07, @02:19AM

Posted by Soulskill on Friday August 07, @02:19AM
from the who-needs-three-dimensions dept.
classicgames
blacklily8 writes "Gamasutra has published our history of Robotron: 2084, Eugene Jarvis' ultimate twitch-game of 1982. Robotron's frantic gameplay, intense difficulty, and elegant control scheme made it a hit in the arcade and a favorite of countless retrogamers. The illustrated article compares the game with Jarvis' earlier hit, Defender, describes its gameplay in detail, and traces its roots and impact on later games such as Smash T.V. and Geometry Wars: Retro Evolved. Robotron's gameplay may be intimidating, but never too complex to grasp — with both hands!"
Read More... 78 comments story

Comments: 782 +-   The Ethics of Selling GPLed Software For the iPhone on Saturday August 01, @11:23AM

Posted by Soulskill on Saturday August 01, @11:23AM
from the should-vs-does dept.
classicgames
SeanCier writes "We're a small (two-person) iPhone app developer whose first game has recently been released in the App store. In the process, we've inadvertently stepped in it, bringing up a question of the GPL and free software ethics that I'm hoping the Slashdot community can help us clear up, one way or the other. XPilot, a unique and groundbreaking UNIX-based game from the early/mid nineties, was a classic in its day, but was forgotten and has been dead for years, both in terms of use and development. My college roommate and I were addicted to it at the time, even running game servers and publishing custom maps. As it's fully open source (GPLv2), and the iPhone has well over twice the graphics power of the SGI workstations we'd used in college, we decided it was a moral imperative to port it to our cellphones. In the process, we hoped, we could breathe life back into this forgotten classic (not to mention turning a years-old joke into reality). We did so, and the result was more playable than we'd hoped, despite the physical limitations of the phone. We priced it at $2.99 on the App store (we don't expect it to become the Next Big Thing, but hoped to recoup our costs — such as server charges and Apple's annual $99 developer fee), released the source on our web page, then enthusiastically tracked down every member of the original community we could find to let them know of the hoped-for renaissance. Which is where things got muddy. After it hit the App store, one of the original developers of XPilot told us he feels adamantly that we're betraying the spirit of the GPL by charging for it." Read on for the rest of Sean's question.
Read 2313 More Bytes... 782 comments story

Comments: 52 +-   OC ReMix Releases Final Fantasy 4 Tribute Album on Monday July 20, @09:46PM

Posted by Soulskill on Monday July 20, @09:46PM
from the familiar-tunes dept.
classicgames
quintin3265 writes "Today Overclocked ReMix released its latest free fan tribute album, Final Fantasy IV: Echoes of Betrayal, Light of Redemption. The 46-track album is described by the project's coordinators as a 'narrative' set 'to recreate the story of Final Fantasy 4.' 36 artists contributed in a variety of genres, from classical to techno. This album is the latest of several free entirely fan-created albums produced by Overclocked ReMix, which recently composed the professional soundtrack for Super Street Fighter II HD Turbo Remix. Individual tracks can be downloaded from the website, or you can grab the torrent."
Read More... 52 comments story

Comments: 136 +-   Forty Years of Lunar Lander on Monday July 20, @10:00AM

Posted by timothy on Monday July 20, @10:00AM
from the simulation-nation dept.
classicgames
Harry writes "2009 marks not only the fortieth anniversary of Apollo 11, but also four decades of the iconic, omnipresent Lunar Lander, one of the first simulation games ever written. The first version was written by an Apollo-crazy high school student; among its countless descendants are the classic Atari arcade machine and versions for practically every other platform, from the Apple II to the iPhone. We're celebrating with a look at the game's origins, history, and significance — including an interview with creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned."
Read More... 136 comments story

Comments: 130 +-   A History of Early Text Adventure Games on Thursday July 16, @11:19PM

Posted by Soulskill on Thursday July 16, @11:19PM
from the still-waiting-on-mod-10 dept.
classicgames
HFKap writes "The earliest computer games were pure text and were passed around freely on the ARPANET, culminating in the 'cave crawls' Adventure and Dungeon. The advent of the home computer opened up a commercial market for text adventure games, though the limited resources of these machines presented significant technical problems. Many companies vied for success in this market, but the best-remembered today is Infocom, founded by a group from MIT. Infocom's virtual memory and virtual machine innovations enabled them to design extremely ambitious and creative games, which they dubbed Interactive Fiction (IF). Ultimately the text game lost its paying customers to the lure of graphical games, such as those produced by Sierra On-Line. This article is a dialogue between Harry Kaplan and Jimmy Maher, editor of the modern IF community's pre-eminent e-zine SPAG."
Read More... 130 comments story

Comments: 80 +-   Bethesda Releases Daggerfall For Free on Friday July 10, @09:57PM

Posted by Soulskill on Friday July 10, @09:57PM
from the vennnnn-geannnnnnnnce dept.
classicgames
On Thursday, Bethesda announced that for the 15th anniversary of the Elder Scrolls series, they were releasing The Elder Scrolls II: Daggerfall for free. They aren't providing support for the game anymore, but they posted a detailed description of how to get the game running in DOSBox. Fans of the series can now easily relive the experience of getting completely lost in those enormous dungeons. Save often.
Read More... 80 comments story

Comments: 229 +-   New MechWarrior Announced, MechWarrior4 To Be Distributed Free on Thursday July 09, @01:16PM

Posted by Soulskill on Thursday July 09, @01:16PM
from the as-in-beer dept.
classicgames
Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.
Read More... 229 comments story

Comments: 147 +-   LucasArts To Re-Release Old Games Through Steam on Monday July 06, @03:41PM

Posted by Soulskill on Monday July 06, @03:41PM
from the i-fired-up-x-wing-on-dosbox-just-two-days-ago dept.
classicgames
LucasArts today announced that they will soon be releasing games from their back catalog through Steam. The releases begin this Wednesday with a group of eight games, including Indiana Jones and the Fate of Atlantis, The Dig, LOOM, and Star Wars: Battlefront II. This is apparently just "the first round of releases," so we can doubtless expect to see more of their old games before long. Joystiq spoke with LucasArts CEO Darrell Rodriguez, who said the company is considering updated versions of the old games, depending on how well next week's launch of Secret of Monkey Island: Special Edition goes. He also hinted at the possibility that some games could be ported to mobile gaming devices, such as the PSP Go and the iPhone.
Read More... 147 comments story

 
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