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Comments: 202 +-   Infinity Ward Fights Against Modern Warfare 2 Cheaters on Tuesday December 01, @06:56AM

Posted by Soulskill on Tuesday December 01, @06:56AM
from the be-careful-they-cheat dept.
fps
Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
Read More... 202 comments story

Comments: 85 +- Screenshot-sm   Writing For Video Game Genres on Monday November 23, @01:05PM

Posted by samzenpus on Monday November 23, @01:05PM
from the read-all-about-it dept.
books
Aeonite writes "The third book in a pseudo-trilogy, Writing for Video Game Genres: From FPS to RPG, offers advice from 21 experts in the field of video game writing, pulled from the ranks of the IGDA's Game Writers Special Interest Group and wrangled together by editor Wendy Despain. It follows in the footsteps of Professional Techniques for Video Game Writing and Game Writing: Narrative Skills for Videogames, and in keeping with the trend, offers the most specific, targeted advice for how to write for an assortment of game genres." Read below for the rest of Michael's review.
Read 5746 More Bytes... 85 comments story

Comments: 162 +-   John Carmack Says No Dedicated Servers For Rage on Saturday November 07, @01:20AM

Posted by Soulskill on Saturday November 07, @01:20AM
from the will-you-rage-over-rage dept.
fps
AndrewDBarker writes "Modern Warfare 2 will use a matchmaking setup powered by IWNet for online play (as we've discussed). It's too early to say what Rage will use, but Carmack indicated he believed the servers are something of a remnant of the early days of PC gaming. That said, he realizes the affinity many PC gamers have for them — and is glad Rage won't be leading the charge away from them. 'The great thing is we won't have to be a pioneer on that,' he says. 'We'll see how it works out for everyone else.'"
Read More... 162 comments story

Comments: 427 +-   A Look At How Far PC Gaming Has Come on Wednesday October 21, @05:25AM

Posted by Soulskill on Wednesday October 21, @05:25AM
from the from-windows-3.11-all-the-way-to-windows-7 dept.
pcgames
Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting: "Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
Read More... 427 comments story

Comments: 75 +-   Dev Discusses Upcoming Spy-MMO, The Agency on Friday October 16, @04:18AM

Posted by Soulskill on Friday October 16, @04:18AM
from the i-could-tell-you-but-then-i'd-have-to-gank-you dept.
games
Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency. They discussed various aspects of its development, such as the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that. They’re all out there in the world. We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"
Read More... 75 comments story

Comments: 460 +-   Linux Games For Non-Gamers? on Sunday October 11, @09:19PM

Posted by timothy on Sunday October 11, @09:19PM
from the many-addictive-options-but-any-great-ones? dept.
linux
Nethead writes "Due to some down-time, I'm looking for some Linux games to pass the time. I've been playing BattleMaster, a PHP web game but it's only two turns a day, and I'd like something a bit faster. I've not really played PC games since the Doom era so I'm really out of touch here. I don't have a real gamer box, just a simple video card. What do Slashdotters think I should try? A simple FPS or some type of networked game would do. What's out there for Linux?"
Read More... 460 comments story

Comments: 134 +-   Left 4 Dead 2 Approved In Australia After Edits on Friday October 09, @02:24AM

Posted by Soulskill on Friday October 09, @02:24AM
from the going-out-on-a-limb dept.
fps
Last month we discussed news that Valve's upcoming shooter Left 4 Dead 2 had been denied classification in Australia, which meant the game could not be legally sold there. Now, after a series of edits which removed "considerable amounts of gore from gameplay," Australia's classification board has given the game an MA15+ rating. Their new report (PDF) says, "No wound detail is shown and the implicitly dead bodies and blood splatter disappear as they touch the ground. ... The board notes that the game no longer contains depictions of decapitation, dismemberment, wound detail or piles of dead bodies lying about the environment." The unmodified version of the game may still be approved, pending a review that concludes on October 22nd.
Read More... 134 comments story

Comments: 81 +-   Early Look At EVE Creators' DUST 514 on Sunday October 04, @01:52AM

Posted by Soulskill on Sunday October 04, @01:52AM
from the sequel-to-formula-409 dept.
fps
CCP Games, the developer behind space MMORPG EVE Online, made waves in August when they announced DUST 514, a console MMOFPS which will tie into the EVE universe. Eurogamer is now running a preview of the new MMO, providing more information on how it will work and the way in which it will interact with EVE and its players. Quoting: "... battles take place on dynamic battlefields about 5 kilometers across. Unlike EVE itself, there will be a cap to the number of players per battle — CCP is 'still playing with numbers' (and presumably watching the development of 256-player MAG with interest), but assures us that this will not be less than 64 players. There will be a command structure, with infantry and squadron leaders on each side led by a player-commander on board the hulking Mobile Command Center airship. The commander will effectively be playing a real-time strategy game with living units, and will have an RTS-style view of the battlefield. He'll be dependent on the situational awareness of infantry players to clear the fog of war. He'll also be the target, with the ultimate aim of a battle — after several, varying sub-objectives — being to destroy the opposing side's MCC."
Read More... 81 comments story

Comments: 625 +-   Wolfenstein Being Recalled In Germany on Wednesday September 23, @10:25AM

Posted by Soulskill on Wednesday September 23, @10:25AM
from the ach-mein-leben dept.
fps
D1gital_Prob3 tips news that Activision's recently-released shooter, Wolfenstein, is being recalled in Germany due to the appearance of swastikas in the game. Such symbols are banned in Germany, and the German version of the game went through heavy editing to remove them. Apparently, they missed some. Activision said, "Although it is not a conspicuous element in the normal game ... we have decided to take this game immediately from the German market." Reader eldavojohn points out a review that has screenshot comparisons between the two versions of the game.
Read More... 625 comments story

Comments: 521 +-   Apple Announces iTunes 9, "LPs," Video Camera For the iPod Nano on Wednesday September 09, @01:20PM

Posted by Soulskill on Wednesday September 09, @01:20PM
from the new-and-shiny dept.
announcement
Apple just finished their latest press event, and they revealed a number of new services and features for their products. They kicked things off by saying that iPhone OS 3.1 is now available. It will add the Genius recommendation technology to the App store, giving users suggestions on which apps they might find useful based on what others with similar needs use. They're also adding 30,000 ringtones that users can purchase. Next, they announced iTunes 9, which will use Genius to make mixes by analyzing songs in your library to see which go well together. iTunes is also seeing UI improvements for things like app management, and syncing utilities. You'll be able to easily transfer apps, music, and videos from one of your local devices to another, and there is integrated support for Twitter and Facebook if you want to send music as a gift. Another big new feature: iTunes LPs. These LPs will be a digital album with cover art, lyrics, videos, and other customized content created by the artists themselves. Moving on, they showed off a few new games: an Assassin's Creed sequel, an FPS called Nova that had impressive graphics and multiplayer capability, Riddim Ribbon, a futuristic driving/music game that lets you remix your songs by how you navigate the course, and Madden NFL 2010. Next, Apple announced a price cut for the 8GB iPod Touch and a doubling of available storage for the other models. It's also getting OpenGL 2.0. The iPod Classic is getting a storage upgrade from 120GB to 160GB. In addition, there are headphones that have a controller for the Shuffle. Finally, Jobs got down to his "one more thing": Apple will now be building a video camera into the back of every iPod Nano. Apparently it will be a simple matter to sync videos to your computer or put them up on YouTube, and they're building in an FM radio as well. A detailed liveblog of the event with a ton of screenshots is available at Engadget.
Read More... 521 comments story

Comments: 130 +-   Re-Examining the Immersion Factor For First-Person Shooters on Saturday September 05, @02:31AM

Posted by Soulskill on Saturday September 05, @02:31AM
from the be-one-with-the-rox dept.
fps
An opinion piece on Gamasutra looks into the common perception that a first-person view provides a much more immersive experience in shooters. The author argues that this concept needs to be reconsidered, as immersion nowadays is more dependent on what you see, rather than how you see it. The question is further complicated by ever-improving technology and new control schemes. "It's important to realize that making a first-person game almost necessarily means making a game for the dedicated gamer. Innovations on the interface side could help lower the casual block, perhaps through the Wii, Project Natal, or the PS3's new motion controller. Regardless, it will take a lot of work and concerted effort to penetrate the casual audience with a first-person camera. The question is whether we even need to, when there are so many camera systems that games have yet to fully explore."
Read More... 130 comments story

Comments: 89 +-   CCP Announces Console MMO Tie-In To the EVE Universe on Wednesday August 19, @11:49AM

Posted by Soulskill on Wednesday August 19, @11:49AM
from the ambitious-endeavours dept.
rpg
Hork_Monkey writes "CCP Games, developer of the popular MMO EVE Online, has announced a new game called Dust 514. Building on the EVE universe, this game will provide planetary combat from an RTS and FPS perspective, with significant impact into the space combat aspects of EVE Online. Love or hate EVE Online, this appears to be an innovative way to expand the overall universe by catering to a different gamer audience. A video with a trailer and further explanation was posted from GDC Europe."
Read More... 89 comments story

Comments: 225 +-   Playing a First-Person Shooter Using Real Guns on Friday August 07, @05:22AM

Posted by Soulskill on Friday August 07, @05:22AM
from the and-shovels dept.
fps
Blake writes "A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code."
Read More... 225 comments story

Comments: 55 +-   New Left 4 Dead DLC Coming Next Month on Wednesday August 05, @05:27AM

Posted by Soulskill on Wednesday August 05, @05:27AM
from the mo-zombies-mo-problems dept.
fps
Valve said yesterday that they're working on a new campaign for Left 4 Dead, and they plan to release it in September. It's called Crash Course, and while it will be free for owners of the PC version, Xbox 360 users will need to purchase it. The new campaign "bridges the gap between the end of the 'No Mercy' campaign and the beginning of 'Death Toll' in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale." Crash Course isn't as long as the other campaigns, a deliberate decision by Valve to enable players to finish a Versus-mode game in about 30 minutes. A preview of the new content on Destructoid notes, "Since we've got a shorter campaign, much more has been packed into a smaller space. Lucky players who know where to look can upgrade to second-tier weaponry almost straight away. However, they'll have their work cut out for them, because there's a chance to get swamped by the horde right from the very beginning."
Read More... 55 comments story

Comments: 57 +-   Carmack & Mustaine Talk Doom Resurrection For the iPhone on Sunday August 02, @11:28AM

Posted by Soulskill on Sunday August 02, @11:28AM
from the portable-demon-killing dept.
cellphones
themacgamer writes "Luis Sosa had a chance to sit down with John Carmack and Tom Mustaine of id Software and discuss Doom Resurrection for the iPhone: 'At the start we thought it was just a touch screen, so you'd tap to shoot the monsters, but it was never fun; it felt too clinical. It didn't feel like you were swinging your heavy gun around to bring down the monster before he chews off your head,' said Carmack. Mustaine added, '[The shooting mechanic] was definitely a trial-and-error thing. You said the word "distilled," and that's definitely a word we've been using. We really wanted to distill the visceral Doom experience into the iPhone.' He also said, '... we have P2P co-op play that's not in the shipping version, but will come later. We didn't expect the 3.0 OS out so quickly! Two players join together, they see each other's cursors, and they either compete or co-op for a score. We're hoping to patch it in down the road. We're also looking at additional levels and potentially some stat-tracking stuff as well.'"
Read More... 57 comments story

Comments: 117 +-   From Doom To Dunia — the History of 3D Engines on Wednesday July 29, @05:24AM

Posted by Soulskill on Wednesday July 29, @05:24AM
from the looking-forward-to-tech-5 dept.
fps
notthatwillsmith writes "It's difficult to think of a single category of application that's driven the pace of desktop hardware development further and faster than first-person shooters. Maximum PC examined the evolution of FPS engines, looking back at the key technologies that brought games from the early sprite-based days of Doom to the fully 3D-rendered African Savannah as rendered by Far Cry 2's Dunia engine. It's truly amazing how far the state of the art has moved in the last 16 years."
Read More... 117 comments story

Comments: 463 +-   The Dilemma of Level vs. Skill In MMOs on Tuesday July 07, @12:10PM

Posted by Soulskill on Tuesday July 07, @12:10PM
from the one-does-not-imply-the-other dept.
games
Karen Hertzberg writes "Since MMORPGs became a mainstream medium, players have debated the two primary methods of advancement. Which is better? Is it the level-based system that is so dominant in today's MMORPGs, or the lesser-used skill-based system? This has been a strong subject of debate on many forums, blogs, and gaming sites for as long as the genre has existed. Ten Ton Hammer's Cody 'Micajah' Bye investigates the two concepts and gathers input from some of the brightest minds in the gaming industry about their thoughts on the two systems of advancement." Relatedly, I've seen a growing trend of players saying that such games don't really take much skill at all. The standard argument is that it just boils down to "knowing how to move" or "knowing when to hit your buttons." In the MMO community, people often make references to FPS or RTS games, saying they have a higher skill cap. However, the same complaints also come from within those communities, with comments like "you just need to know the map," or "it's all about a good build order." At what point does intimate knowledge of a game's mechanics make a player skilled?
Read More... 463 comments story

Comments: 95 +-   ArenaLive, an Open Source MMOFPS on Saturday July 04, @11:34PM

Posted by Soulskill on Saturday July 04, @11:34PM
from the free-as-in-frag dept.
fps
ZeXx86 writes "ArenaLive is a new open source game based on the well-known OpenArena. Its aim is to become an open-source alternative to id Software's QuakeLive. The main idea is to make a game available in your web browser. So far, the game is playable and provides player stats, straight-forward settings for your account in a web browser and, of course, loads of fun with your friends. At the moment, it is available only for 32/64bit Mozilla Firefox on GNU/Linux, however, support for other platforms and browsers is coming soon. The game is licensed under GNU/GPL2. It's still in an early development stage, so players and developers both are welcome to join."
Read More... 95 comments story

Comments: 131 +-   Despite New Owner, id Still Lives Or Dies By Their Engines on Saturday July 04, @02:21AM

Posted by Soulskill on Saturday July 04, @02:21AM
from the i-want-to-bunny-hop-in-elder-scrolls-v dept.
fps
The Guardian has an article about id Software's status after being purchased by ZeniMax (Bethesda's parent company) not long ago. While id gained considerable financial stability out of the deal, it's clear that what Bethesda has to gain is access to top-of-the-line engine technology, which they've often needed to license. id's Todd Hollenshead said, "The videogames business is defined by technology, which is why guys like JC [John Carmack] are still so significant. Consumers may not be as in touch with the intricacies as they used to be, but you can still make significant, impactful change. We're confident Rage will be one of them..." He also mentions that "the PC market has receded in terms of significance," a sentiment evidenced by id's aggressive expansion into the iPhone games market.
Read More... 131 comments story

Comments: 147 +-   ZeniMax, Parent Company of Bethesda, Buys id Software on Wednesday June 24, @12:42PM

Posted by Soulskill on Wednesday June 24, @12:42PM
from the elder-scrolls-5-will-have-rocket-launchers dept.
fps
CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."
Read More... 147 comments story

 

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A little suffering is good for the soul. -- Kirk, "The Corbomite Maneuver", stardate 1514.0