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The Ultimate Anti-Action Online Game: Waiting In Line 3D 94

Posted by timothy
from the desert-bus-for-bipeds dept.
Freshly Exhumed writes "Looking a lot like the venerable Wolfenstein 3D or similar Id action games of the DOS days, the new online game Waiting in Line 3D was released Monday by developer Rajeev Basu, and was played 50,000 times in its first 24 hours of activity... er... inactivity. Is the complete lack of any action a brilliant satire of computer gaming? Is it software-based performance art? Is it silly? Judge for yourself, if you can meet the challenge!" Now's a good time to confess if you spent a major portion of your post-Thanksgiving dinner recovery time camped out in line for some of those Black Friday come-ons.
PlayStation (Games)

The Surprising Second Life of the PlayStation Vita 161

Posted by Unknown Lamer
from the is-it-faster-than-my-lynx dept.
First time accepted submitter jonyami writes "It's been a slow start for Sony's latest handheld console, despite the console-like quality games that were shown off at launch, and its excellent screen and tactile controls you could take on the go, but you only have to look at the upcoming Christmas line-up to see where it's lagging behind. That said, a new article points out there's still life in the relatively-fresh handheld yet. With the arrival of the PlayStation 4 and a whole new wave of indie games and HD remakes heading to the handheld, it looks like Sony's plucky portable console is still going — but is that enough to save the Vita?"
Quake

John Carmack Leaves id Software 154

Posted by Soulskill
from the so-long-and-thanks-for-all-the-quake dept.
jones_supa writes "John Carmack has left id Software completely. 'John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,' id's studio director Tim Willits told IGN, and continues: 'John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.' Carmack, a co-founder of id, recently joined Oculus VR as Chief Technology Officer, and at the time remained at id Software in some capacity. Earlier this year, id president Todd Hollenshead departed id as well."
Role Playing (Games)

Ask Slashdot: MMORPG Recommendations? 555

Posted by Soulskill
from the progress-quest-still-going-strong dept.
An anonymous reader writes "Lord of the Rings: Online's latest expansion, Helm's Deep, involved cutting many skills for all classes, with a only a handful reclaimable through the new, 1-dimensional trait trees. If you're not an end-game raider, you're out of luck. And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus. What do you folks suggest? How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days? What else would you recommend looking at?"
Games

22-Year-Old Norwegian Magnus Carlsen Is the New World Chess Champion 131

Posted by Soulskill
from the awarded-lifetime-supply-of-pawns dept.
ardmhacha writes "Magnus Carlsen was able to force a draw in the 10th game of the World Chess Championship to claim the title with a 6.5 — 3.5 score (3 wins, 0 losses, 7 draws) over Viswanathan Anand. Carlsen became the youngest ever World No. 1 in 2010, but withdrew from the 2012 championship cycle and so has only now been able to add the World Champion title to his No. 1 ranking. He won three games and lost none. His first two victories came when he was able to convert small advantages in the endgame into wins. The third (in game 9) came after a blunder from Anand."
XBox (Games)

Xbox One Released 310

Posted by Soulskill
from the talking-to-inanimate-objects dept.
Microsoft released the Xbox One today, putting the next-gen console war into full swing. A common theme throughout most of the reviews is that properly evaluating the system is going to take time. Not only are updates for the console continuing to roll out, but the usefulness of some of its technology will depend on what game-makers and other content producers can do with it. Digital Foundry says, "It is willing to make the trades on gaming power in order to potentially revolutionize the way we interact with entertainment in the living room." The Penny Arcade Report calls the hardware and UI a "confusing mess" — until you learn to use it, at which point the hands-free navigation is fast and convenient. Polygon's review is once again visually-oriented, providing a good look at the UI, comparing the controller with the Xbox 360's controller, and giving a demonstration of how Kinect recognizes users. Their conclusion is that while "Kinect isn't a fully realized product yet," "the Xbox One feels like it's from the future." iFixit has a full teardown of the Xbox One, giving it a repairability score of 8/10 (the Kinect sensor gets 6/10). HotHardware has more details about the console's internals, including power consumption and temperature readings. Eurogamer has a compilation of launch coverage, including launch title reviews.
Games

Game Review: Path of Exile (Video) 177

Posted by Soulskill
from the smashing-monsters-in-the-face dept.
What ever happened to point-and-click action role-playing games? Blizzard set the standard for this genre around the turn of the century, and while a few companies have launched Diablo clones, it's been a pretty quiet market. Several years ago, a group of hardcore gamers decided to change that. They put together an independent game studio and began developing Path of Exile, an ARPG that would update and refine all of the characteristics that made the genre great. On 23 October, after a lengthy open beta period, they launched the game, opting for a free-to-play business model supported by ethical microtransactions. It's dark, freewheeling, unashamedly complex — and a lot of fun. In this video review (with transcript), we take a look at what Path of Exile has to offer.
XBox (Games)

Xbox One Controller Cost Over $100 Million To Develop 206

Posted by Soulskill
from the go-big-or-go-home dept.
mrspoonsi writes "The Xbox One controller went through many radical designs, including a built-in pico projector and a cartridge designed to release smell. Apparently, 'the core base didn't appreciate them,' so these wacky features were dropped in favor of a standard controller. According to VentureBeat, over $100 million worth of research went into the design they ended up using. 'Microsoft’s first tweaks for a new controller focused on the overall size and how it’d fit into hands, golden or otherwise. Using the Xbox 360 controller as a starting point, the engineers would make plastic-molded or 3D-printed prototypes that were each 1 millimeter wider or narrower than the last, testing a full range of up to plus or minus 8 millimeters. “That gave us the ability to test, with actual users including women and children, which width feels best,” said Morris. “We tested with more than 500 people throughout the course of the project. All ages, all abilities.” ... Morris and his team then looked at different thicknesses and shapes of the grips (or “lobes,” as he calls them), plus the angle of the triggers, different styles of analog sticks, and more.'"
Open Source

2-D MMOG Glitch Released Completely Into the Public Domain 70

Posted by Soulskill
from the more-game-devs-should-do-this dept.
c0d3g33k writes "Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has been released under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code and all game assets are released into the public domain, which makes this announcement noteworthy. An excerpt from the announcement: 'The entire library of art assets from the game has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)'"
AMD

AMD To Launch a Windows 8.1 Gaming Tablet 119

Posted by timothy
from the display-model dept.
SmartAboutThings writes "Chip maker AMD has announced that it's won 2 CES Innovation Awards for a gaming tablet the company plans to show off at the Consumer Electronics Show in January. The device is called "Project Discovery" and will come with AMD's Mullins chip that is a 64-bit, x86-based chip, perfectly suitable for Windows 8.1. The low-power Mullins APU (accelerated processing unit) is AMD's answer to Intel, Nvidia and Qualcomm, aimed at fanless tablets, ultrathin notebooks, and 2-in-1 devices. The 28nm processor is expected to consume as little as 2 watts of energy while in use. The obtained images show that the upcoming AMD tablet is quite similar to Razer Edge."
Displays

Valve To Demo Prototype VR Headset, "Steam to Support and Promote VR Games" 55

Posted by Unknown Lamer
from the where's-my-missle-command-3d-port dept.
An anonymous reader writes "The itinerary for Steam Dev Days 2014 lists two talks by Valve's internal virtual and augmented reality researchers, Michael Abrash and Joe Ludwig. Abrash's talk, titled 'What VR Could, Should, and Almost Certainly Will Be within Two Years' will feature a demonstration of Valve's secret prototype VR headset that is 'capable of stunning experiences.' Ludwig's talk 'Virtual Reality and Steam' will discuss how Valve will be adapting Steam to VR to 'support and promote Virtual Reality games.' Rift inventor and Oculus co-founder Palmer Luckey will also be taking to the stage at Steam Dev Days to speak on best-practice for VR development." There's a hint that they might be showing off a head mounted display featuring a low persistence display, which would be great news for those of us that get the urge to hurl when playing Doom on a conventional display. If you missed it you might want to check out the slides and notes (PDF) from Michael Abrash's GDC2013 talk on VR.
PlayStation (Games)

Blue Light of Death Plagues PlayStation 4 309

Posted by timothy
from the lights-of-death-always-with-the-lights-of-death dept.
jones_supa writes "A classic game console freezing problem seems to affect the newest generation too. It has been found out that a bunch of Sony PlayStation 4s suffer of a problem which has been christened 'Blue Light of Death'. When a PS4 is turned on with a press of the power button, the light that runs along the side of the console should first pulse blue and then switch to white. At this point the console turns on the picture signal to the display device. Those who have a unit with the glitch are instead finding that their PS4 pulses blue, never goes to white and never outputs an image. We do not have accurate statistics of how widespread the issue is, but reports are popping up in Amazon reviews, Twitter, YouTube and other websites. PlayStation support is still in midst of investigating the issue, but has already posted a bunch of magic tricks you can try to get the console past the initial startup stage."
PlayStation (Games)

PlayStation 4 Released 294

Posted by Soulskill
from the we-are-in-the-future dept.
Today marks the launch of the latest entrant to the next-gen console race: Sony's PlayStation 4. A number of reviews for the system have already gone up, but many outlets are waiting for next Friday's Xbox One launch before passing final judgment. With regard to the PS4's hardware and UI, Digital Foundry praises the DualShock 4 controller design and the improvements to background downloading, while worrying about fan noise in warmer environments. iFixit provides a step-by-step teardown of the device, giving it an 8/10 repairability score. Ars has many good things to say, but many bad things as well: "The PlayStation 4 has an excellent controller, decently powerful hardware, some intriguing, well-executed new features, and an interface that shows belated acknowledgment of some of Sony's most user-unfriendly past designs. It also has a lot of features that are half-assed, missing, or downright bewildering at this point." Polygon's review is more visually oriented, filled with pictures, videos, and drawings. They conclude, "[T]he PlayStation 4's focus on gaming — and only gaming — is undermined by a distinct lack of compelling software. That failing is sure to improve — better games and more of them will appear on the PlayStation 4 — but right now, this is a game console without a game to recommend it." Eurogamer's coverage includes has a round-up of launch title reviews and gameplay videos. IGN has coverage of the roughly 0.4% of PS4s that arrive broken out of the box, and Kotaku explains how they fixed theirs.
Networking

Linux Kernel Running In JavaScript Emulator With Graphics and Network Support 177

Posted by timothy
from the ascii-art dept.
New submitter warmflatsprite writes "It seems that there have been a rash of JavaScript virtual machines running Linux lately (or maybe I just travel in really weird circles). However until now none of them had network support, so they weren't too terribly useful. Sebastian Macke's jor1k project uses asm.js to produce a very fast emulation of the OpenCores OpenRISC processor (or1k) along with a HTML5 canvas framebuffer for graphics support. Recently Ben Burns contributed an emulated OpenCores ethmac ethernet adapter to the project. This sends ethernet frames to a gateway server via websocket where they are switched and/or piped into TAP virtual ethernet adapter. With this you can build whatever kind of network appliance you'd like for the myriad of fast, sandboxed VMs running in your users' browsers. For the live demo all VMs connect to a single private LAN (subnet 10.5.0.0/16). The websocket gateway also NATs traffic from that LAN out to the open Internet."
Businesses

Humble Bundle Launches Online Store For Games 93

Posted by samzenpus
from the new-place-to-shop dept.
sfcrazy writes "Humble Bundle has opened an online store called Humble Store, an extension of the sales system developed for managing the Humble Bundles. That puts Humble Bundle in the same league of Valve's Steam which sells works online via Steam Store. Humble Store, will continue the organization’s legacy of supporting causes. 'The Humble Store is a permanent addition to our Humble site that will allow our customers to buy great games at great prices 24/7 and support charity with every purchase. Ten percent of all purchases will go to vital causes like American Red Cross, Child’s Play, Electronic Frontier Foundation, World Land Trust and charity:water.'"
Graphics

Why Project Flare Might Just End the Console War 166

Posted by samzenpus
from the to-the-cloud dept.
An anonymous reader writes "Project Flare, the new server side gaming technology from Square Enix, turned heads when it was announced last week. The first tech demos do little more than show the vast number of calculations it can handle with hundreds of boxes tumbling down in Deus Ex, but the potential is there to do much more than just picture-in-picture feeds in MMOs. As a new article points out, what's most interesting is the potential to use the technology for games that use more than one system — OnLive may have used this tech before, but only to play games you can buy on discs in the shops anyway, but the future is in games that need the equivalent of dozens of PS4s or Xbox Ones to power them. Ubisoft has already partnered with Square on the project."
Games

Next World of Warcraft Expansion: Warlords of Draenor 156

Posted by Soulskill
from the for-the-horde! dept.
JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.
Sony

A Playstation 4 Teardown 254

Posted by timothy
from the urge-to-investigate dept.
Dave Knott writes "Just over one week ahead of the launch of the Playstation 4, Wired has posted an article with a full teardown of Sony's new device. In an accompanying video Sony engineering director Yasuhiro Ootori dismantles the PS4 piece by piece, describing each component and showing just what is contained inside the sleek black box."
Games

Interviews: Ask Ben Heck About Gaming and Console Modding 45

Posted by samzenpus
from the man-with-the-diy-plans dept.
Benjamin Heckendorn, better known as Ben Heck, has become famous for modding consoles and game controllers. Over 10 million viewers worldwide have watched The Ben Heck Show to see him create something new out of old gaming systems every week. Been has agreed to leave the Ataris alone for a while and answer your questions about console modding and gaming in general. As usual, ask as many as you'd like, but please, one question per post.
Games

Why There Shouldn't Be a Chess World Champion 284

Posted by Soulskill
from the it'd-just-go-to-some-robot-anyway dept.
An anonymous reader writes "An article at Slate makes the case that the time has come to stop crowning World Chess Champions. This week, challenger Magnus Carlsen is trying to take the title from reigning champion Viswanathan Anand. Despite currently holding the title, Anand is very much the underdog, which only serves to illustrate why the current system is broken. The article suggests measuring greatness the same way tennis does. Quoting: 'Here's what Carlsen should do: Beat Anand for the title, and then work with FIDE to institutionalize four big tournaments as chess's Grand Slams, simultaneously eliminating the title of world champion. Corporate funding for even major chess tournaments can come and go with frustrating regularity, meaning FIDE itself has to get involved. Perhaps the grand slam tournaments could be located in three cities permanently—Moscow, Amsterdam, and a Spanish locale such as Linares would be natural picks—with a fourth that would rotate from year to year. This would give chess the same clear and predictable yardstick for greatness that golf and tennis have instead of the extremely crude world champion benchmark.'"

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